Hidden 7 yrs ago 7 yrs ago Post by Dark Light
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Dark Light

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PARTS OF A TECHNIQUE / MOVE



Name (Move name as decided by you or its inventor)
Type (Attack/power up)
Total cost (total PP spent on making the move)
Sub type(list all 'options' chosen)
Attributes (list the selected attributes and levels)
***power
*speed
**control
*range
Extras (list the selected extras chosen during creation)
Details (write up a detailed description of the technique)



BUILDING A MOVE



Power Points

What are power points?
Earning power points?

Spending Points

Ways of spending
There are three stages of spending power points when learning any new move.
'Options','The build' and 'Extra's'.

Options:
This determines the shape and type of your technique. You will be presented with multiple options and required to pick one.
Sometimes this might just serve as aesthetics while other times it will be accompanied by various benefits/flaws and costs.

The build:
This is the heart of 'move creation.' Here you shape and define your move by choosing what attributes to spend your power points on. The more you spend in one place the stronger you make one aspect or attribute of a move and the more expensive it becomes to improve that detail. The strength of a certain aspect of a move is represented by *'s. At the start these are measured between 1 and 5.

Extra's:
This is where you add finishing touches. You can pick as many or as few as you like as long as they don't contradict one another. 'Negative' Extras actually reduce the total cost of your move.

Improvement Costs

During The build phase.
Most attributes of a move or technique will use the following score and cost system.
(first point cost 2, second 3, third 4, fourth 5, and so forth.)
Score Example
* -2pp
* * -5pp
* * * -9pp
* * * * -14pp

Final form

Now you know how to select from the available options and apply any given modifiers.
You can sink extra points into your new moves making them unique with their own strengths and weaknesses.
And you also understand that you can pick some things from the extras to add that final touch.
All this will give you a new move with a final pp cost.
If it is within your budget the move is nearly ready for review, you just need to use the scores as a guideline to build the moves description.

Hidden 7 yrs ago 7 yrs ago Post by Dark Light
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Dark Light

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POWER UP TECHNIQUES

Kaio-ken, energy shield, Four Witches Technique

Power Up's enhance one or more of your characters attributes and/or abilities for a limited time. This can take on any physical incarnation you like, from flowing energy to minor transformations. One star is a minor improvement while five is massive.
(Max is 10 star not yet available)

Prep time
'Options'

How long does it take to pull off the attack. Energy gathering, motions, words, ect.

Instant use -6pp (1 second)
or
Quick -3pp (6 seconds)
or
Average (20 seconds)
or
Slow + 2pp (60 seconds)
or
Long charge +5pp (180 seconds)

Attributes
'Build'
(Choose amongst the following and using the PP prices give a score of 0 to 4 *'s)
Strength.
Speed.
Endurance.
Evasion.
Ki.
Duration.



Additional
'Extra's'

These give or cost extra points.

  • Exhausted afterwards +2
  • Once a day +4




.
.

Hidden 7 yrs ago 7 yrs ago Post by Dark Light
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ATTACKS

Kamehameha, Destructo Disk, Special Beam Cannon.


Prep time
'Options'

How long does it take to pull off the attack. Energy gathering, motions, words, ect.

Instant use -6pp (1 second)
or
Quick -3pp (6 seconds)
or
Average (20 seconds)
or
Slow + 2pp (60 seconds)
or
Long charge +5pp (180 seconds)

Energy type

Ki
Force
Elemental

Shape

Ball
Beam
Wave
Blast

Attributes

Power
Penetration
Speed
Accuracy
Control
Focus

Additional effects

Undetectable visual (minor) -4
Undetectable ki (minor) -4
Must Recharge after +2
Can be charged -2
Once a day + 4

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