Hidden 7 yrs ago 7 yrs ago Post by Theodorable
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Nation Building - Economics - Diplomacy - Military


The Year of Our Lord, 1800

Head of State is a nation building RPG set in a world analogous to our own in technology but dissimilar in geography and culture. You will represent the head of state of your nation, a single individual in charge of affairs. Monarchism, is at it were, allows a great many opportunities, though elements of nationalism and liberalism are on the rise. As a head of state, you are responsible for approving budgets, carrying out diplomacy, and putting into place foreign and domestic policies that might cement your legacy after your passing.

Head of State differs in that you do not represent every single citizen, soldier and thinker of your nation. You are one man (or woman), with an agenda, with ideals. It's up to you to find the right men to carry out that agenda. You may be as involved in certain states of affairs as you wish and let your nation handle the rest. Even system is mechanically designed to be fully participatory or "automated"
if your head of state wishes not to stick his nose there. The army, the navy, economics and colonization are all categories which your character can become involved or stay away from.


    Mechanics
  • Representing a Nation: If you are afforded an monarchy of absolute power, then your word might as well be the Will of God. You may instead have to tread more carefully.
  • Managing Loyalties, Corruption, Hearts and Minds: As the head of state, it is your duty to appoint ministers, generals and admirals that will not only do what is best for your nation, but follow your agenda. Not every citizen will admire your magnanimous rule,
    not every general will applaud your daring tactics.
  • The Great Powers: There are five Great Powers in the world, illustrious empires which demonstrate capabilities in industry, economics and war like few nations have ever seen.


If you're interested, let me know. The most important is filling the five Great Power slots. Anything beyond can play characters within those nations or regional powers. If you wish to play a Great Power or Regional Power, just tell me the following: Name of your Monarch, Name of your Empire and you will receive a nation roll.

Hidden 7 yrs ago Post by Commodore
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Commodore Condor

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Interested I should say.

If this is acceptable:
Monarch: Tuğrul II
Empire: The Eternal Domains of the Uzguri (Uzgurian Empire)
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Hidden 7 yrs ago Post by rush99999
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If possible, I'd like to be Great Power 2 since green is my favorite color.

Monarch: Archon Dorian VI
Empire: The Greater North Dominion
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Hidden 7 yrs ago Post by Skylar
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Skylar

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I'm interested in playing. Requesting Great Power slot 3, blue for the win. Lets see what comes of this game.

Monarch: Sovereign Darius Greyland-Tyran
Empire: The Kingdom of Tyran
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Hidden 7 yrs ago 7 yrs ago Post by Theodorable
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Interested I should say.

If this is acceptable:
Monarch: Tuğrul II
Empire: The Eternal Domains of the Uzguri (Uzgurian Empire)


Hidden 7 yrs ago Post by Commodore
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Commodore Condor

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<Snipped quote by Commodore>



Thank you very much. :D
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Hidden 7 yrs ago 7 yrs ago Post by Lone Wanderer
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Lone Wanderer

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Interested and being a Great Power sounds great.

Nation Name: The Deltoran Republic
Head of State: Prime Minister Alfred Vaugrenard
Hidden 7 yrs ago Post by CaptainBritton
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CaptainBritton Man of War

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Depending on what you need, feel free to make me either a great power or regional power at your will.

Nation: The Kingdom of Arcanain
Monarch: King Liam III (Born Edmund Liam Sheridan)
Hidden 7 yrs ago Post by Dogematix
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Dogematix

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Would it be possible for me to write a character within one of the nations?
Hidden 7 yrs ago Post by silver or lead
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silver or lead

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I'm interested!

Regional Power

Republic of Jouran

President Joichum Van Rossum
Hidden 7 yrs ago 7 yrs ago Post by Theodorable
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If possible, I'd like to be Great Power 2 since green is my favorite color.

Monarch: Archon Dorian VI
Empire: The Greater North Dominion


Hidden 7 yrs ago Post by rush99999
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@Theodorable

I've read through my NS and I have a few questions.

1: Are my nation's cultures, religion, political ideologies, and other things mine to make up or will you be deciding them too?
2: How exactly can you say the nation's economy is stable when both the treasury and the national change are in the negatives?
3: What condition is my meta-gaming licence nation's espionage and intelligence division in?
4: Are you going to come up with the details of the Tuğrullian Wars or is that something Commodore and I will have to work out ourselves?
Hidden 7 yrs ago Post by Murtox
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Murtox

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Requesting a Great Power

Monarch: Emperor Stroan IV of house Vorsiellan
Empire: The Maneiran Empire
Hidden 7 yrs ago Post by Lauder
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Lauder The Tired One

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I’d personally like to play a character in one of these nations, specifically Lone’s nation of the Deltoran Republic if I can.
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Hidden 7 yrs ago Post by Hannibal
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Hannibal

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Any room?
Hidden 7 yrs ago 7 yrs ago Post by Theodorable
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I'm interested in playing. Requesting Great Power slot 3, blue for the win. Lets see what comes of this game.

Monarch: Sovereign Darius Greyland-Tyran
Empire: The Kingdom of Tyran


5. Tyranian Kingdom
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Hidden 7 yrs ago Post by rush99999
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- Believe in a Monotheistic Religion that is a cultural offshoot of another monotheistic religion (see Uzgurians)


Didn't you say that the Uzgurian Empire was polytheistic?
Hidden 7 yrs ago Post by Theodorable
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Still periodically accepting nations and creating dossiers for them. As everyone can see, all the Great Powers are currently at war with the Uzgurian Empire. This, the Tuğrullian Wars, are this universe's Napoleonic Wars. How they unfold is still up in the air, of course.
Hidden 7 yrs ago Post by Theodorable
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<Snipped quote by Theodorable>

Didn't you say that the Uzgurian Empire was polytheistic?


Yep. Should be "Dominion" offshoot. Fixed.
Hidden 7 yrs ago Post by rush99999
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6. Tyranian Army:
- 780,000 Uzugurian Regulars
- 90,000 Uzugurian Cavalry
- 450,000 Uzugurian Reservists
- 30 Artillery Pieces


Here's something else you might want to fix.
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