Hello. You have been selected to participate in an experiment, courtesy of the Institute of Natural Survival Instinct Preservation. You've been summoned here today to test your ability to make the most important decision in the history of mankind. To kill...or be killed.
This is based on a survival RP I participated in here years ago (under a different account). If you have to compare it to something, it would be somewhere between Battle Royale, Mad World, and Portal. However, it is simpler than BR, less gory than MW, and has more freedom that Portal. Rather than trying to be the last person alive either by killing everyone or hiding, you only have to kill one person. Just one. But it's not quite that simple. To make things even simpler, and more sinister, everyone will be supplied with a flip phone. At the start of the experiment, everyone will receive a text from the GM (via private message) with the name and face of someone else. You will have to kill that specific person. No one will be told who is hunting them OOC. You will have to decide whether or not you can bring yourself to find and kill a specific individual, with the knowledge that someone ELSE is hunting YOU.
A few quirks:
1. I'm making it extremely easy for players to leave and join. The only way to die is being killed by another player. If you want to leave, the GM will kill your character, giving the person targeting you the opportunity to get their kill and win. If you want to join, you'll be funneled into the test, and an existing player will be assigned to you, with you assigned to their previous target. To avoid continuity troubles and characters being put in "sleep mode," the GM will reserve the right to permanently kill your character, with the player having the option to roll in again with a new character at any time, to keep the story moving.
2. Everyone's phone is connected to the GM's phone. They are given one (ONE) phone call to the GM. You can use that call whenever you want, to say whatever you want, but only once. Want to make threats? Ask for help? Try to make a bargain? Feel free, but make it count.
3. While the GM won't be able to control the elements or use elaborate traps, I can send in "assistants" to force players towards each other or away. The assistants will likely be soldiers, armed with automatic weapons, who force players out of hiding. But they might also be medics or arms dealers, willing to make a bargain. All of them will be controlled by the GM. This is avoid things becoming monotonous or repetitive for the Institute (and the players).
4. Rather than an abandoned town, there will be a superstore in the middle of the map, with food, water, supplies, camping gear, and weapons of some form. Survival is not the problem. No one is going to die from starvation, freezing to death, etc. unless you do it on purpose, though the assistants may be on hand to keep that from happening.
5. I am going to actively screw with the players. I might start the game by telling you all that one of you is a psychopathic killer with a history of mental instability even though none of you are. I might send you text messages to encourage/discourage/give hints. All texts will be sent via PM only, though players will be allowed to reveal what they say IC if they so desire.
6. I will supply an overhead map of the area with building labels. You will not have access to an actual physical map IC. The map will not shrink, areas will not be sectioned off, there will be no electric clouds of death.
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A few things to note:
1. Teamwork will be discouraged, romance is not allowed. The point of the experiment is to see if a human, on their own, is capable of making the decision to obey the order to kill another human. You can TRY to team up, but expect the GM to try to disrupt it via an assistant. This isn't the Hunger games, where working together to kill other people is a potential strategy. You have to kill one specific person, and you might be the one on your teammate's list.
2. Keep the language and behavior PG-13.
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Sample CS:
Name: (first and last)
Age: (at least 18. Can be any age past that)
Sex: M/F (as stated earlier, romance is not going to be a factor)
Appearance: (height, weight, hair, eyes, clothing. Pictures are fine)
Personality: (a few descriptive words or sentences)
Skill: (optional. List something your character is particularly good at doing. If you pick a skill, expect it to be tested)
Background: (three paragraphs max)
Inventory: (used as a reference for what your character is holding or carrying. Feel free to post and update it in the OOC)
---
So there you have it. Survival at its simplest and finest. I'm aiming for 5 players minimum, 10 players maximum. Questions, comments, concerns, etc. would be great. I have an interesting underlying "plot twist" that explains the experiment as well that I look forward to sharing.
This is based on a survival RP I participated in here years ago (under a different account). If you have to compare it to something, it would be somewhere between Battle Royale, Mad World, and Portal. However, it is simpler than BR, less gory than MW, and has more freedom that Portal. Rather than trying to be the last person alive either by killing everyone or hiding, you only have to kill one person. Just one. But it's not quite that simple. To make things even simpler, and more sinister, everyone will be supplied with a flip phone. At the start of the experiment, everyone will receive a text from the GM (via private message) with the name and face of someone else. You will have to kill that specific person. No one will be told who is hunting them OOC. You will have to decide whether or not you can bring yourself to find and kill a specific individual, with the knowledge that someone ELSE is hunting YOU.
A few quirks:
1. I'm making it extremely easy for players to leave and join. The only way to die is being killed by another player. If you want to leave, the GM will kill your character, giving the person targeting you the opportunity to get their kill and win. If you want to join, you'll be funneled into the test, and an existing player will be assigned to you, with you assigned to their previous target. To avoid continuity troubles and characters being put in "sleep mode," the GM will reserve the right to permanently kill your character, with the player having the option to roll in again with a new character at any time, to keep the story moving.
2. Everyone's phone is connected to the GM's phone. They are given one (ONE) phone call to the GM. You can use that call whenever you want, to say whatever you want, but only once. Want to make threats? Ask for help? Try to make a bargain? Feel free, but make it count.
3. While the GM won't be able to control the elements or use elaborate traps, I can send in "assistants" to force players towards each other or away. The assistants will likely be soldiers, armed with automatic weapons, who force players out of hiding. But they might also be medics or arms dealers, willing to make a bargain. All of them will be controlled by the GM. This is avoid things becoming monotonous or repetitive for the Institute (and the players).
4. Rather than an abandoned town, there will be a superstore in the middle of the map, with food, water, supplies, camping gear, and weapons of some form. Survival is not the problem. No one is going to die from starvation, freezing to death, etc. unless you do it on purpose, though the assistants may be on hand to keep that from happening.
5. I am going to actively screw with the players. I might start the game by telling you all that one of you is a psychopathic killer with a history of mental instability even though none of you are. I might send you text messages to encourage/discourage/give hints. All texts will be sent via PM only, though players will be allowed to reveal what they say IC if they so desire.
6. I will supply an overhead map of the area with building labels. You will not have access to an actual physical map IC. The map will not shrink, areas will not be sectioned off, there will be no electric clouds of death.
---
A few things to note:
1. Teamwork will be discouraged, romance is not allowed. The point of the experiment is to see if a human, on their own, is capable of making the decision to obey the order to kill another human. You can TRY to team up, but expect the GM to try to disrupt it via an assistant. This isn't the Hunger games, where working together to kill other people is a potential strategy. You have to kill one specific person, and you might be the one on your teammate's list.
2. Keep the language and behavior PG-13.
---
Sample CS:
Name: (first and last)
Age: (at least 18. Can be any age past that)
Sex: M/F (as stated earlier, romance is not going to be a factor)
Appearance: (height, weight, hair, eyes, clothing. Pictures are fine)
Personality: (a few descriptive words or sentences)
Skill: (optional. List something your character is particularly good at doing. If you pick a skill, expect it to be tested)
Background: (three paragraphs max)
Inventory: (used as a reference for what your character is holding or carrying. Feel free to post and update it in the OOC)
---
So there you have it. Survival at its simplest and finest. I'm aiming for 5 players minimum, 10 players maximum. Questions, comments, concerns, etc. would be great. I have an interesting underlying "plot twist" that explains the experiment as well that I look forward to sharing.