Hello. You have been selected to participate in Experiment-200, courtesy of the Institute for Human Survival. You've been summoned here today to test your ability to make the most important decision in the history of mankind. To kill...or be killed.
This is a classic survival murder story, but with a few quirks. Like the Hunger Games, all characters will be unwilling participants in a closed environment in which they must kill others or be killed. Unlike the Hunger Games, you must kill one specific person, and you can only be killed by another character (or by the GM, more on that later). If you kill that character, you have succeeded, and the experiment will end for you. And best of all, the RP is built in a way so that anyone can join or leave at any time, and if you die, you can join again as a new character.
1. It is extremely easy for players to leave and join. The only way to die is being killed by another player, or by the GM instantly. If you want to leave, the GM will kill your character, giving the person targeting you the opportunity to get their kill and win. If you want to join, you'll be funneled into the test, and an existing player will be assigned to you, with you assigned to their previous target. To avoid continuity troubles and characters being put in "sleep mode," the GM will reserve the right to permanently kill your character, with the player having the option to roll in again with a new character at any time, to keep the story moving.
2. Everyone will be given a flip phone that is connected to the GM's phone by text and voice. You are given one (ONE) IC phone call to the GM. You can use that call whenever you want, to say whatever you want, but only once. Want to make threats? Ask for help? Try to make a bargain? Feel free, but make it count.
3. While there will be no giant traps or wild animals, the GM can and will send in "assistants" to move characters in specific directions. The assistants will likely be soldiers, armed with automatic weapons, who force characters out of hiding. But they might also be medics or arms dealers. All of them will be controlled by the GM. This is avoid things becoming monotonous or repetitive for the Institute (and the players).
4. Rather than an empty arena or abandoned cityscape, two large stores will be available on the map. One will sell food and water, the other will sell supplies, clothing, and weapons. Survival is not the problem. No one is going to die from starvation, freezing to death, etc. unless you do it on purpose, though the assistants may be on hand to keep that from happening.
5. The GM will actively communicate with the players via text message to induce stress. Cryptic messages or threats will appear at times to provide a false sense of urgency in the characters. All texts will be sent via PM only, though players will be allowed to reveal what they say IC if they so desire.
6. There is an OOC map of the town, which is 5 miles by 5 miles. It is not to scale and is basically a reference guide. You will not have access to an actual physical map IC. The map will not shrink, areas will not be sectioned off, there will be no electric clouds of death.
7. To avoid confusion and continuity troubles over day-night cycles, the experiment will take place over the length of one unusually long day.
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Not to scale, reference only, does not exist IC, 5 miles x 5 miles
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1. No god-mods, no meta gaming, respect each other. 2. The GM reserves the right to kill any character at any time, and dead characters cannot be revived. However, the GM does not have the right to kill characters for fun or for disliking them. If a player does not want their character to die at that time, they may talk to the player attacking them or the GM to work around it if reasonable. The CS is stripped down to the basics so players can die and roll back in without difficulty. 4. Teamwork will be discouraged, romance is not allowed. You can TRY to team up, but expect the GM to try to disrupt it via an assistant. This isn't the Hunger games, where working together to kill other people is a potential strategy. E-200 is designed to see if individual humans can kill other humans on command. 5. Keep the language and behavior PG-13. If you absolutely have to swear, use asterisks.
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Name: (first and last) Age: (at least 18. Can be any age past that) Sex: M/F (as stated earlier, romance is not going to be a factor) Appearance: (height, weight, hair color/length, eyes color. Pictures are fine) Clothing: (basic description of visible clothing. Ignore this is you're submitting a picture) Personality: (a few descriptive words or sentences) Strength(s): (optional. whatever trait(s) your character excels the most in. whatever you put here will be tested) Background: (three paragraphs max)
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1. Your first post* should consist of you leaving the starting room and heading in a direction. You will not be able to stay in the room.
2. Once everyone has posted once, wait until at least two other people have posted before posting. There should be a gap of at least two people between each of your posts.
3. The minimum post limit is once per week, two paragraphs per post. Please do not post walls of text. Three to four per post would be excellent, but you're free to go past that. I'll let you know if you're going overboard, but I doubt that will be an actual problem.
*NOTE: There is no limit on the length of your first post. Your first post is critical in establishing your character. Be as elaborate or concise as you want.
Name: Wes Tower Age: 23 Sex: Male Clothing: T-shirt, a black jacket, jeans and work boots. Personality: Confident, arrogant, simple. Strength: Physical skill- strength and dexterity. Background: Wes spent five years in the military as an infantry man after highschool. He has no college education. He was deployed overseas where he was put on the field. He was returned home diagnosed with severe PTSD making it hard for him to function correctly on the field under high stress. He is very close to his family as the letters sent from them was the only thing keeping him going while working.
Appearance: Approximately 5'3 and just under 125 lbs. Olivia has black hair, green eyes, and light skin. She has a tongue piercing and a tattoo of a rose on her left shoulder blade. Click for image.
Clothing: A black, long sleeve shirt, dark-blue jeans, and a pair of converse.
Personality: A quiet, calculating thinker. Prefers to be the listener rather than the conversation starter.
Strengths: Running, whether that's long distance or sprinting. Somewhat skilled in self-defense.
Background: Ever since she was little, Olivia has loved to cook. She's a sous chef, working at an upscale restaurant with one of her life-long friends who happens to be a manager there. While she's in the kitchen, Olivia is unusually quiet and only interacts with the staff when she needs to. At home, Olivia lives by herself in a quiet one bedroom apartment. She doesn't have any pets and prefers to spend her weeknights watching a movie if she's not in the gym. Olivia likes to go out on the weekends, however, and more often than not she'll end up at one of the local pubs in town.
Strength(s): Her wit and cunning, learned to operate a firearm.
Background: Julian Leung is an investigative reporter for a news outlet who has shown to go further than most would to find the answers or root of a problem. She's known to betray those who trust her to put herself ahead, and doesn't exactly blame people if they do the same. (Though, no one's got the upper hand on her, yet.) Still, she's determined to get the job done and knows how to talk to people to get them to tell her what to say.
It's unlikely these skills will translate well into a kill or be killed environment, but not everyone is a soldier of fortune.
So, you kill your person and you get to leave? Will you get escorted out by soldiers or do you have to find your way to an exit point?
That's for you to find out. I've already planned out what will happen, but I'm keeping it a secret.
How will PvP work?
Outcome will be determined by players via PM or here in the OOC. It depends on whether they want to keep going or not. If there's a conflict (someone doesn't want to die but the other player wants to get their kill), I will decide the outcome based on realistic probability. Range, awareness, strength, character size, skills, etc. If the attacker gets the kill, the dead player can re-roll if they want and continue playing as a different character. If the player wants to get their kill and does not succeed, an assistant may show up and offer then a better weapon. Or an soldier assistant may drive the target character back towards their attacker.
Essentially, your character will only live as long as another player's character allows them to live if your character don't get the kill. You may want to have a second character on standby.
@Zoey White She's approved. Go ahead and move her to the Character tab.
Goodness, no one's going to go down without a fight. Be aware that the overseer will also know about your skills. If you're going to have some firearms proficiency, he will do his best to get a gun into your hands, and not for self-defense purposes.