The world never stops even if you hold your breath; but this is hardly the case in a role play. I find that time seems to slow down whenever characters start to interact with each other in a RP world. It gets boring as other RPers will usually have to wait until all the interactions are over before they can advance time. Any suggestions on giving players more freedom on time/ advancing time in a smoother way?
I'm thinking about a non-linear time stamp, by posting events time frame beforehand, and stating a certain end result. So other RPers may skip time a bit before interactions end.
I think that this will encourage players to develop more short stories while not hindering the main story flow. Is this a good idea? or any better ways to do it?
I'm thinking about a non-linear time stamp, by posting events time frame beforehand, and stating a certain end result. So other RPers may skip time a bit before interactions end.
I think that this will encourage players to develop more short stories while not hindering the main story flow. Is this a good idea? or any better ways to do it?