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Hidden 7 yrs ago 7 yrs ago Post by Greasy Gremlin
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Greasy Gremlin

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Greetings from the House of Deiron,

It has been a long time, my friend! I would write more, but it’s not easy getting post out of the Wrinkle what with the surrounding terrain; I’m surprised those Ogre guards are still bothering to escort people inside! I have heard your exploits are going well; at the very least, you’ve managed to not get Rotten, eh? At least I haven’t had to worry about that!

“Formalities” aside, I’ve discovered something of particular interest for the outside world: as I told you before I set off here, I believed the Wrinkle of the World contained a cure for the brewing Rot in the southern provinces, since the Wrinkle itself was the only place that has never been touched by any sign of it. I guess I was more correct than I think, since even though the Rot’s been spreading further and further north since I left, with narry a case within. Anyway: I believe I have finally discovered how to procure that cure, but I’ll need the help of all my old associates—yours most of all—in order to create it.

I can’t speak too much of what it entails, as even in writing, that would attract the attention of certain unsavory folk if this happened to fall into others’ hands; best not to get either of us involved in their dealings. I request that you come here in person to learn more; wear this ring and show it upon your finger to the border guards. You’ll know them when you see them; they’re big, hulking ogres. Hard to miss. They will know I requested your entry let you pass once you show them the ring; it’s enchanted to smite any who wear it but you. They will take you through Barrier Pass and into the town of Caldera, on the edge of the Wrinkle. Once inside, try to rendezvous with my other associates at the Leaky Spigot inn—they’ll have my ring as well—and wait there until my escort for you arrives.


Enclosed with the letter is a small signet ring that fits perfectly upon your finger, displaying the same crest as the one on the wax seal on the envelope: two snakes with their mouths agape hiding their tails behind a shield. Quite curious that he’d have a ring in such a size, considering you’ve never heard of him.

Even so, passage into the Wrinkle is a rare privilege, and you find the ogres Deiron mentioned are all-too-eager to let you through. Perhaps you are here to bring back Deiron’s cure, for glory of profit? Perhaps you have your own purpose here?
Whatever your quest is, it will have to wait: an uncanny silence has fallen over the streets of Caldera, and you find the town is barren of people and all doors are barred: smoke rises from the occasional chimney, but no-one answers your knocks, and the usual stink and clamor of towns have been replaced with faint hooves and the uncanny smell of… seaweed? The only refuge you can find is in The Leaky Spigot, and even this tavern is deserted aside from a group of oblivious dwarves and a meek, mousy-looking innkeeper. He shoots a fearful glance as he hears the door creak in, but looks relieved when he sees your face in full.

Deiron's messenger is clearly not here, and it looks like you'll have some work to do before you can find him...

Your character has just arrived in Caldera and has made their way to The Leaky Spigot. The note has instructed you to wait in the Leaky Spigot for Deiron's "other associates", though it's up to you to decide whether you want to do so. Although knowledge of the Wrinkle of the World's cities is sparse, you were lucky enough to procure a scrap of a map of Caldera, seemingly made by a local judging from its poor quality:



You've marked buildings of potential importance in red, and the Leaky Spigot itself in purple. You came into town from the south on the road on the bottom portion of the map scrap--passing farmland along the way--and have gleaned that the two roads on the opposite side of the map lead further into the Wrinkle.











CHARACTER SHEETS:
You may find your character sheet here. Make a copy of this and PM me the link when done so I can review it.

In case formatting is confusing, reference this example character.

Once I have approved your character via PM, submit your character's name and archetype plus an image or description of your character to the character section. If you wish, you may also include a brief amount of background info (not as extensive as what is in your character sheet in case you want to keep some of it private from other players).

RULES (obviously tentative):
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  • Don’t plan on making a character that might end up screwing over your party members unless they agree to it. I would imagine nobody wants to lose a character because their vampire buddy didn’t drink enough blood and decided to eat their neck. Don’t intentionally screw over other party members, either.
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Hidden 7 yrs ago Post by Jerkchicken
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Jerkchicken

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will be sending in my character
Hidden 7 yrs ago 7 yrs ago Post by LordofthePies
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LordofthePies A Mess

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Username: LordofthePies
Name: Chione "Bone Breaker" Massri
Level: 1
Status: Normal
HP: 45/45
FP: 5/5
AC: 14
Res: Cold (Goliath), Minor Slashing Resist (Chainmail).
Weakness: Heat (Goliath)
STR: 14 (16)
DEX: 9
SPD: 10 (9)
END: 14 (15)
WIL: 10
INT: 4
CHA: 3
Gender: Female
Age: 27
Race: Goliath [+2 STR, +1 END, -1 SPD, Cold Resist, “Goliath Strength”]
Backstory: Her tribe was small compared to the others and they didn't have much land to live on. They were rich but were constantly tormented by other tribes. Although, even with their size, they produced great warriors. Their tribe had religion and order. Compared to them, the other tribes were barbaric. They held yearly tournaments to prove themselves to the other tribes, and every one out of five of their children was trained for this since birth. Bone Breaker was one of these warriors. She trained every day since she was able to pick up a hammer. When she came of age (17) she was pitted against her fellow warriors to see which one of them would go into the tournament. She won and was placed against the other tribes. Chione lost against the others and was cast out for being weak and a failure. She now lives with the humans instead of her mountain. She's constantly trying to prove herself so that one day she may return to her tribe a victor.
Appearance:
Archetype: Paladin. Paladins are holy warriors that protect their people. They seek out evil and crush it. They mostly deal in strength, although they don't need to. They have some ability to heal, but it comes from a power within and is very limited. They deal heavy damage and are asset for any group, although their belief may cause disagreements.
Readied Weapon(s):
Warhammer [1d8 + 2 Bludgeoning, B STR E DEX]
Requires 11 STR, 7 DEX
-1 SPD, -0 ACC
+3 ACC mod
Two-Handed
Novice Proficiency
A moderately-sized warhammer; effective against armor.
Chainmail [+4 AC, Body]
- 3 AC from SPD
Stealth Penalty
Minor Slashing Resist
An expensive chainmail hauberk.
Steel Gauntlets [+1 AC, Hands]
- 1 AC from SPD
Steel hand protection.
Steel Boots [ +1 AC, Feet]
- 1 AC from SPD
Steel foot protection.
Inventory: (Include anything you want aside from magical items. Characters are assumed to have a backpack or something to carry things in, if you want to give it a description include the pack as an inventory item)
Signet Ring
Map of Caldera
5 days of food rations
Waterskin containing 5 day’s supply of water
Abilities:
Lay on Hands
WIL
Magical
1 FP
A healing spell that when a living creature (not a construct or undead) is touched, they are healed for 5 HP for the cost of 1 FP
Goliath
STR
Racial
0 FP
Goliaths have a novice proficiency in complex weapons. Goliaths are creatures that make their homes on the peaks of mountains, so they have an inborn resistance to cold. They are creatures of the cold, so they don't do well in heat, so they have a weakness to heat.
Smite
WIL
Supernatural
Weapon, 10 HP
Sacrifice 10 HP to deal 1d8 extra radiant damage against a creature (undead, fiends, or demons get another +1d8 damage against) when hit with a melee weapon attack.
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