Hidden 7 yrs ago Post by shamrocknroll
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shamrocknroll Cosima Niehaus's stuffed squid

Member Seen 3 yrs ago

Faceclaim:

Name: Walt Grismer

Species: Human

Height: 5'10'

Weight: 180 lbs

Gender: Male

Sexuality: Undecided

Body Type: Slim

Eye Color: Blue

Hair Color: light brown

Skin Color: white

Relationship Status: N/A

Personality: Walt has a hard time displaying his emotion, he always wants to interact with others but is constantly seen as uninterested, his tone gets dry and he can seem distant, but is actually very attentive, he also is always up for anything, even if he doesn't seem so, and can usually be convinced to do anything quite easily. Walt loves to joke with friends but it sometimes can take a while to get his sense of humor. Walt does have a difficult time talking with people though he can be seen having full conversations to Aveline, his pistol, constantly as he fidgets with her and cleans her meticulously.

Fighting Style: Walt is a mid ranged fighter, his weapons limited range prevents him from staying at a distance, but when confronted in close quarters he is still capable of managing to fight back, often he will use his weapon to disorient foes or create distance, either way he prefers to remain in a moderate distance. To utilize his weapons magical properties requires time that he cannot get in melee.

Hobbies
- Brewing
- gunsmithing
- tinkering

Habits
- He fidgets with his weapon constantly
- drinking
- he is often early to everything, sometimes uncomfortably so.

Likes
- thunder storms
- mechanical engineering
- jazz and blues
- seafood
- Alcohol
- Hunting

Dislikes
- Winter
- being cold in general
- overly aggressive people
- nightclubs

Fears
- Walt has an irrational fear of water, he can swim, though he would just much rather not be in natural bodies of water.

Bio: Walt grew up with an appreciation for the little things, the slums he lived in made that a necessity. As a child Walt was seen as what could only be described as a savant, if not a tad autistic, his grasp of machinery was evident early in life as he constantly disassembled and reassembled anything that he could get a hand around, this talent was soon getting him into trouble, he would disassemble locks and small generators, many of which never belonged to him in the first place, but as long as it was a piece that he needed he would risk it. Walts adult life was average, he spent his teen years tinkering with machinery until he developed a custom still that enabled him to start making alcohol, which in turn only drove him to further his tinkering, this time into the realm of combustion engines.
Walt was proud of his talents but still he had a hard time marketing himself to better his situation, he tried to bring in people to help him get a bar opened, possibly a machinist shop, something to get him out of the waters of obscurity and into the technical limelight. A man by the name of Burdreau was soon a knight in shining armor of sorts, he took the time to speak with Walt and really understand what it was he could do, but a brewery or a shop was not on Burdeau's list, what he wanted was to bring Walt on as a tech specialist in his band of criminals, he had a heist in mind that would take a man of skill like this.
Walt was unsure of what the man was talking about, he didn't get the nuance of the offer, all he understood and all he cared about was that Burdreau was offering money and fame, all to be exactly what Walt wanted to be anyway, so he accepted. The heist was simple Burdreau and his team would stake out the mark and Walt was just to build a drill to bust a huge safe, Burdreau funded him and gave him the tools to build it, and Walt loved it, when the time came, Walt was right there, as soon as the vault was open, the crew went in, money, jewels, anything worth anything was there, but Walt, for as much as he wanted the money, the only thing that stood out to him was a gun, a revolver decorated with intricate inscriptions, Walt took the weapon and put it under his coat. Burdreau and his team left and all celebrated the heist it was incredible that it went so well, so easy, or at least that was what they thought until the police arrived.
The interrogation was intense and difficult, Walt was uncooperative throughout the process, but when it was revealed that the entire team put him as the key figure to the heist Walt saw what this truly was, however, he wasn't jailed, no, he was left in the interrogation room until a graying figure came in, he sat down across from Walt and then set a box on the table.

"Tell me, of all the priceless objects in my vault you chose a pistol, unassuming and moderately plain. You took no money yourself, no jewels, just the gun."

Walt looked at the man and the box, the gun had been the only thing he wanted.

"I wanted make it work."

Walt whispered, but the man heard, the man smiled at him a moment then he open the box, inside was the gun that Walt had stolen, a velvet lined case held it there. Walt tried to reach out to it but his restraints stopped him. The older man looked at him and said,

"She took a liking to you, lord knows that we haven't been friends in a long time, but I still trust her, as you should, I want you to take her and please... no more stealing."

The mans kind smile was odd, he wasn't mad, he even dropped the charges against him and gave him the gun. Walt left the station with the man, the man turned to Walt.

"My name in Salivar Vinse, I have given you a tool, however you need to gain the skill to use it, she will help you learn, but I will also be sending you to a school, I am not doing this for you personally, but... as amends to Aveline."

This was how Walt came into possession of the pistol Aveline, and his enrollment in Forever Worthy.

Description of Weapon:


Weapon Name: Aveline

Weapon Type: Revolver

Weapon Personality: Aveline is a Comforting Voice to Walt, she in a since acts as his life coach in a sense. From the moment they met, Aveline knew that he was the kind of person to obsess over something, though instead of taking advantage of his obsessive nature, she relies on it, she has been damaged greatly and so she ejoys knowing that Walt will never let her go or forget her, she is almost like a jealous girlfriend and will steer Walt away from relationships that she thinks may wind up causing him to forget her.

Weapon abilities: Avelines trait is her enchanted chamber, with a word the wielder may take a moment to enchant the next shot with a minor effect.

Byrne: The next round exits the barrel as a bolt of flame.

Beorht: the next round dissapates and becomes a flash of blinding light

Flan: The next round flies from the barrel and moves to the target accurately, ignoring gravity and wind. (Can still miss, just magically removes environmental factors.)

Brytsen: The next round explodes from the barrel like bird shot.

Swigge: The next shot is fired silently.

Relationship with owner: Aveline cares about what happens to Walt, he is the first owner she has had that she can truly say she trusts. She guides Walt in his life to try and help him make better decisions to further his lot, seeing as she can tell that his issues with interaction are his downfall, though the two of them never have issues communicating, something about the disembodied voice thing actually helps their situation a bit.

Weapon Bio: Aveline was not always a pistol, originally she was a long spear, and she was used by a powerful lord, though as time passed and swords became plowshares, she too was forgotten, time had left this weapon of war behind, as she was passed down time and time again, if she was used at all she was soon left to waste. in this more modern era a man known as Salivar Vinse, acquired her and made a promise, he would bring her out of obscurity and make her relevant again. So he reforged her, a torturous process, into the weapon she is now, though through it all she thought that it was worth it, Salivar carried her always, and she was happy, until he, as many before, set down his arms for a life outside of war. Aveline waited in anger until a machinist, shattered the door to her vault and stole her away, his eyes only for her, she would find her way back to him somehow, no matter what she had to say when Salivar recovered her, and still, she will not tell Walt what she said in all.
Hidden 7 yrs ago Post by shamrocknroll
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shamrocknroll Cosima Niehaus's stuffed squid

Member Seen 3 yrs ago

Faceclaim: Skandar Keynes

Name: Cameron Waterfield

Species: Human

Height: 6’0”

Weight: 165lbs

Gender: Male

Sexuality: Straight

Body Type: Skinny

Eye Color: Dark brown

Hair Color: Very Dark brown

Skin Color: Pale white

Relationship Status: Single

Personality: Determined and hard working, Cameron is a very focused person and when he sets his mind to something, he’ll damn well try hard to get there whether it takes a day or a year. He’s quietly confident – behind the loner persona, he’s not shy. He’s more inquisitive and confident, he just doesn’t show it on the surface too well. Cameron is also very calm. It is very hard to ruffle his feathers and he keeps his nerve exceptionally well under pressure. However, he can be selfish – he’s not a very trusting person, he keeps a lot to himself and doesn’t like sharing. He can also be incredibly fickle. He can have a habit of going his own way rather than sticking to the plan; he’s been on his own this long why should he start trusting others now?

Fighting Style: Calm and collected. Cameron will work out a strategy before striking and he will seek out higher ground, not only for the sake of his weapon but also for the surveillance opportunities it can give to him. He can strike with a calculated attack, rather than charging around blind

Hobbies: Reading, cartography, archery, hiking

Habits: correcting people, if he thinks they are wrong, he’ll correct them immediately.
Being his own team
Rolling and unrolling his sleeves

Likes: quiet, maps, dark forests, mountains

Dislikes: loud places, alcohol, close combat

Fears: mildly claustrophobic, it’s more discomfort than an actual fear. Mildly scared of snakes; though he plays it off as hatred for them.

Bio: The Waterfield family made a big name for themselves in the property market as a property refurbishment form attached to an estate agents chain. Of 3 siblings, Cameron is the youngest and by their standards the black sheep and rebel of the family. He never got on with his two older siblings as they were more alike than he ever was. He spent his childhood racing through the woods whilst they were busy being taught the family business at home. Annabelle and Jason are willing heirs to the family business - Jason being the oldest, is already a partner at the firm and works closely with their father. Annabelle is the middle child and she moved overseas to stay in the business to build a partnership with overseas businesses. Cameron is the youngest and has no idea what he wants to make of his life but knows that he wants nothing to do with them, instead being interested in maps and history. He’s the rebel of the family in that sense. Zala takes a liking to him for it as he’s the least spoilt and takes the least for granted with her, though he can still be a brat.

He found the bow one day on one of his misadventures in a forest. He came across it in a ransacked tomb - the bow being the only thing of value left behind. He was going to leave it behind too when it called out to him. Being a fellow archer, she felt a connection and wanted her freedom after her previous owner died fighting in a battle against magic hundreds of years ago.

When Cameron found her, she continued to mourn for her previous owner. She cared for him because he cared for her and part of her resents Cameron for not being Ethelrae. She was crafted into his bow and spend her life with him fighting side by side until she was buried with him. This was so long ago that the modern world perturbes her and she is resentful of the new-founded things in this new land

Description of Weapon:


Weapon Name: Fothaes

Weapon Type: Shortbow

Weapon Personality: Mildly possessive, yet distant. She offers insight into fights, schemes and directions with self-confidence and authority. She is not talkative and isn’t personal with Cameron - it’s almost a strict business relationship. She had a more personal relationship with her previous owner and it is mourning for them that has made her so distant and almost resentful towards Cameron.

Weapon abilities:
Blaze: the arrow shot from the bow will erupt into flames upon contact with a surface
Strike: the bow will release a lightning strike rather than an arrow
Hawkeye: the bow will allow the user to see up to 50m further than their eyes will allow and provide a more accurate target to aim for

Relationship with owner: as above, Fothaes is distant from Cameron and their relationship is formal and business-like. She is resentful that she has him now rather than her previous owner.

Faceclaim:
Kathy Bates

Name: Zala Underbridge

Species: Gnome

Height: 3’2”

Weight: 20kg

Gender: Female

Sexuality: Straight

Body Type: Pudgy and broad

Eye Color: Dark brown

Hair Color: salt and pepper blonde.

Skin Color: Ruddy and tanned in places that see the sun regularly

Relationship Status: Single, though some would say unhappily married to her weapon (see below)

Personality: Zala is a cranky and easily irritated gnome that gets by with sending everyone a grimace and a huff. She is obedient and fiercely protective, particularly of the Waterfields but she will mumble and grumble as she does so. She is motherly and very hard working, and she loves a good gossip. She can also hold a grudge and can be quite conniving when she is riled.

Fighting Style: Rough and ready, Zala will swing for the weak spots and ask questions later. She can be a loose cannon in that she doesn’t think about her actions before she takes them.

Hobbies: Complaining, watching fish in the garden pond

Habits: interrupting others, picking her nose, sneering at things she dislikes

Likes: Bossing Izzy around
Neat and tidy rooms
Fish pie

Dislikes: Kameron’s older brother
Being interrupted
Babies crying

Fears: Spiders and woodlice

Bio: The Underbridges first began working for the Waterfield family in the 17th century and since then they have been born into service and died under the same family name for centuries now. Zala was born into service and as soon as she was old enough she started working alongside her mother for the Waterfields. She enjoyed working with her mother and learnt a lot from her, especially when she learnt about magic. The stories were passed down through the Underbridge generations, alongside a box containing a mysterious object that nobody had seen, but all believed had magical powers that would one day reveal themselves. On her deathbed too early, Zala’s mother presented her with the box to carry on and give to her own children in the future. That night, Zala’s mother passed and she became the sole gnome working in the Waterfield household. She grew closer to Kameron, the youngest of the three children in the household, as he was different to the other two - he made her laugh because he was defiant and so calm about it. He wasn’t cocky like his older siblings. It was during the celebration of the new year - the year of the sheep that the box opened and Zala was... disappointed to find that it was an old rusty iron. She almost threw it back under her bed when she felt the chill of the presence within it. It introduced itself as Isiah and she could sense the magic it held. She scrubbed it and made it shine as much as she could, then tied it to her belt. It has kept her company ever since.

Description of Weapon:


Weapon Name: Isiah, nicknamed ‘Izzy’

Weapon Type: Iron

Weapon Personality: Isiah is old at heart and a complacent weapon, happy to take orders. However, like Zala, he is prone to complaining and disagreeing, though in the end he’ll follow Zala’s commands and thoughts.

Weapon abilities:
Extend: the iron’s wire can extend at will to however long the user needs it to be.
Heat/flare: the flat iron itself becomes red hot and acts as a heated plate to attack with
Steam: the iron will shoot out hot steam.
Generally, Isiah is used almost like a kusarigama, with his long wires being used to entangle the enemies, or used to flail the iron head to hit and damage enemies.

Relationship with owner: Kameron often jokes that Zala and Isiah are like soulmates, saying that they bicker like man and wife but pull through in the end. A lifetime of serving others meant that Zala was finally given something that she could have some control over when she was given Isiah. He is complacent and allows her to tell him what to do, though he will complain and let her know about every discomfort he feels. They have a close bond and work very well together; they just bicker and argue all day long about anything that they can. In this way they are similar to one and other.
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