gamer5 said
This RP might include PC Deaths, An End, Kittens, , Reference to Manga & More.
Name: Markava (Felysian, Arctic cat)
(Markava is used strictly amongst two Markava, Felysian is used when introducing oneself to a two-legs and Arctic cat is how Humans who trade with the Crystal Outpost Markava call them, if there is any mention of their species in the rest of the world it would probably be by the name Arctic cat.)
Homeland: Austrina (Antarctica FTW!)
Country(s): N/A
Common Physical Features: The Markava look like your ordinary house cat, with the exception of small fingers they usually keep in a "fist" making their paws appear as ordinary as of any cat, they usually have white fur, but they are capable of changing its color over a period of an hour or two, the other difference between Markava and house cat is their tail, which is slightly longer then that of ordinary cats.
Common Physiological Features: The Markava have to eat very rarely, once every two or three months a Markava will eat two to three kilos of fish and move on, they are also very resistant to cold, being able of both surviving -70 degrees on the air and the subzero waters around the continent, a Markava can drink salt water without any problem.
The Markava also possess superior stamina, capable of running for days without rest, however this increases their food consumption and the Markava would have to eat more often. Despite living mostly an isolated and nomadic life, the Markava are far from stupid, each Markava usually has at least one hobby that could be considered intellectual, and the race has managed to develop both a spoken and written language without any influence from the outside world. The Markava are very few in numbers, on the entire continent there is no more then 500 thousand Markava, this is because they live for a very long time and have very few offspring over their lives.
The disadvantages of being a Markava are however obvious, no matter how talented, resistant or smart, a cat is still a cat, it is not uncommon for a Markava to become prey to the slightly larger Austrina foxes, an unintelligent species sharing their homeland. The Markava have no more strength then any ordinary cat.
Common Magical Features: All Markava naturally inherit Ice magic, in fact every Markava can use basic forms of it, this magic is used to create their traditional homes, someting like underground Igloos with several rooms. Besides this natural magic, Markava are capable of learning almost all kinds of magic, and if it werent to this compatibility the Markava would probably still be unaware of what fire is. Markava commonly use more then one type of magic, even though advanced Ice magic is the most wide spread type.
Other:
- The Markava have no country, simple, where they live there is no competition, food is plentiful and there is no resources, a need for a country never arose.
- A Markava is capable of living completely on the sea.
- The Markava have occasionally built ships out of pure ice.
Notes:
- Markavian names are usually combinations of sounds cats can produce, and they have no surname.
- Markavian groups (settlements) always consist of the same format: (adjective) (term), for example: Crescent Peninsula, Subterranean Hope, Crystal Outpost, Plentiful Lake, Splendorous Austrina (The traditional meeting place for the Markavian groups), Final Ending.
- Markavian settlements move over time, with few exceptions such as the Splendorous Austrina and Subterranean Hope