Hidden 7 yrs ago 7 yrs ago Post by Mardox
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Mardox An internet Dark Lord

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A new age has dawned in the world of Hethras. An age of blood, fire and tyranny. In the petty Kingdom of Gennebeuge, the monarchy has been brutally deposed, and after years of devastating civil war and ceaseless bickering amongst the now-divided revolutionaries, one man has risen to power. His name is Zalheidas Vos'Kapraai, and with a combination of ruthless efficiency and unholy magical powers, he has united Gennebeuge under his rule and rapidly expanded into neighbouring countries, unifying these small nations into a single sprawling entity known as Zal Drudakk.

At first, the greater nations thought nothing would come of these petty kingdoms fighting amongst themselves, and were content to leave them be. Surely, Zalheidas' ambition would be sated soon, they thought. The realisation of their mistake came far too late; his ambition had no end. Troubling rumours began to arise - rumours of infernal pacts and unholy experiments, and before long Zalheidas met with the first resistance against his rule. Attacking from their home in the desert, a disorganised band of djinni - who took offence at Zalheidas' false claim of being half-djinn - assaulted Zal Drudakk. Met by the full force of Zalheidas' Legions, the djinni were slaughtered to a man, and through sorcery taught to him by his fiendish friends, Zalheidas claimed their souls for his own nefarious purposes. It was then that he began to be known as the 'Dark Lord', a title he eagerly embraced.

With the souls of the slain djinni, the flesh of the races he had subjugated, and a plentiful supply of fresh souls delivered to him by a traitor Djinn named Raadia, Zalheidas forged a new race in the dark depths of his capital, named in honour of himself and designed to be the ultimate soldiers. While the Dark Lord did not succeed in creating the master race he desired, he managed to create a formidable race of warriors to serve as the backbone of his legions. No longer would he have to rely solely on mercenaries, allies, and undead to do his bidding.

However, the Dark Lord was not content with the hideous and flawed Zalheiders. Turning upon his demonic former friends, he wrenched their souls from their bodies and tore them asunder before placing their rearranged essence into corpses. Yet these new beings were not his dream of a master race either. Rather, they were to be his agents, and more importantly, his assistants in creating and improving life. These 'Carrion Doctors', as they would come to be known, are rare outside the dark citadel, but their potent magical abilities make them a force to be reckoned with if challenged.

As Zalheidas and his allies in the Twilight Crags and the Slumbering Cities strengthened their iron grip over the continent of Meithra, the remaining great powers of the world moved to oppose them, finally responding to the threat the Dark Lord posed to their very existence. The proud elves of Zimska'avrat - ancient enemies of the Arachnae - were the first to mobilise, and their wise men uncovered a long-forgotten prophecy from olden days; one that quickly gave hope to their nation, and rallied others to their cause:

"There comes an age of blood and fire;
Of nations' fall 'pon blazing pyre.
Yet have no fear, for from it all,
One shall rise while all else fall.
Of humble blood, auspicious birth;
A master of the skies and earth,
Comes forth to conquer blackest night;
End ancient war 'twixt dark and light.
And peace shall reign throughout the lands;
The world within his guiding hands."


Sure enough, the elves produced a champion from their ranks. A peasant by the name of Lovrenc Amadeji proved himself to be extremely competent with sword, spell and leadership. So unusual was his skill that the sages agreed that he must be the Chosen One foretold by the prophecy.

With him at the head of the elven army, valiantly resisting the dark legions' encroachment on his lands, others aligned themselves with the elves, forming a mighty alliance they called the Bond of the Covenant. Al-Qazvin and the Dogiate of Cantazzaro, city-states in the southern lands, have raised their banners, along with rebel undead from the Slumbering Cities. Meanwhile, the nations of the Western Isles prepare for battle and to the east the Sacrum Imperium Hominis, exercising its supposed claim to rule over all mankind, has already sent soldiers to fight on behalf of the free peoples.

The fate of the world hinges upon the outcome of this war and legends walk the Earth. Zalheidas would give anything for Amadeji's head. This is where you come in. You have somehow caught the attention of the Dark Lord's underlings, and been recruited to a squad of killers said to be without rival. Your mission is to kill Amadeji and break the Covenant's will to fight.

Important Notes:
  • The technology level is quasi-Napoleonic rather than the standard medieval tech that often accompanies fantasy. However, this is not steampunk. Automatons and robots will not be accepted.
  • Amadeji is not actually the Chosen One the prophesy is about. The Dark Lord Zalheidas is. You know this, your character(s) do not.
  • We are playing the baddies. Feel free to make your character truly despicable, but please be mindful of other players' comfort levels.
  • Collaboration with other roleplayers is encouraged. We have a Discord and use a site called PiratePad to write collab posts.
  • Applicants are expected to read the entire post before making a character.








Hidden 7 yrs ago 7 yrs ago Post by Beany McBean
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Beany McBean An Insufferable Brit

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Character Sheet:
Name: Everil Malapharius Carne
Sex: Male
Race: Human
Age: 140
Appearance: i.imgur.com/poTog85.png
Religion: None
Backstory: The eldest son of a prominent military family in Gennebeuge - the lands that would later become Zal Drudakk - Everil was drilled in the art of war from a very young age, with the expectation that one day he would become a respected general like his father. But while he certainly demonstrated a natural flair for combat and leadership, the young boy grew to see the conventional military as a very limited, and began to show an interest in less orthodox subjects. Still, when he came of age, he entered the army as the Lieutenant of a fairly respectable infantry regiment, and showed considerable promise as an officer. Much to the disdain of his father, though, Everil began to devote his spare time towards the study of magic, gradually gravitating towards the darker branches of the sorcerous craft.

By the time civil war erupted in Gennebeuge, Everil had risen to the rank of Lieutenant-Colonel, commanding a full battalion of musketeers. His aptitude for the dark arts had also grown considerably – ostensibly in secret, although rumours circulated suggesting various foul and disturbing things. The Lieutenant-Colonel’s first battle came shortly after the conflict began, where forces loyal to the king, Everil included, found themselves surrounded and outnumbered in a small town by supporters of his bastard brother. The encircled army fought bravely, but in the end were worn down and wiped out to a man.

A week later, strange tales began to spread regarding events inside the occupied town – mysterious disappearances and deaths, and terrifying sightings of walking corpses. Sure enough, the enemy army was rapidly falling victim to relentless undead attacks, forcing them to abandon their posts and retreat. Encouraged by the news, the king’s loyalist forces sent a detachment of troops to reclaim the town. What they saw astonished them. Marching out of the now-liberated settlement, a small company of rotting soldiers, muskets clutched in their skeletal arms, formed up in front of the living troops. From within their midst, Everil, noticeably gaunt and pallid, came forward and explained to the allied officers how he had reclaimed the town from the enemy’s grasp.

Far from being celebrated for his remarkable victory, however, Everil was immediately taken prisoner, awaiting court-martial for his use of necromancy, a branch of sorcery outlawed in Gennebeuge. With no choice but to escape and go into hiding, the dark mage slipped out of his prison and fled north into the mountains.

Over the next century, Everil spent his time tirelessly practicing and improving his necromantic powers, as well as carving out an almost-palatial mountain lair – with the aid of his undead slaves, of course. By the time the Dark Lord Zalheidas took power, and Gennebeuge became Zal Drudakk, the former officer was now strong enough to raise whole legions of walking corpses and command them to do his bidding. Descending finally from the mountains, the necromancer approached and pledged his allegiance to the Dark Lord, promising to aid him in his planned conquest of all Hethras.

Motivation: Everil desires power and wealth, as do most, but that is not his only motive. He has come to believe that the world could legitimately be made a far better place if necromancy was tolerated and the undead were more widely utilised – manual labour, warfare, and other such unpleasant tasks could be carried out by the deceased, while the living would be free to devote their time to the pursuit of knowledge and pleasure. As the only major player who does not despise necromancy, the Dark Lord is a natural ally towards achieving such ends.
Magic: Everil is a powerful necromancer, capable of raising and controlling legions of undead warriors, communing with the spirits of the deceased, and extending his own lifespan indefinitely.
Skills/Strengths: Aside from his magical abilities, Everil is a skilled leader and strategist, as well as being knowledgeable in a wide array of academic disciplines.
Weaknesses: The magics used to prolong his own life have left him somewhat lacking in physical strength – while certainly not a cripple, Everil would not fare well in feats of athleticism.
Gear: Clothes and hat (shown in picture), overcoat lined with steel plates, undead horse, various books & grimoires etc., crystal ball, money, food & water, tent, maps, a pair of flintlock pistols with silver bullets and a sabre for personal defence, a regiment of skeleton musketeers with an attached company of skeleton riflemen, all with bayonets, along with the powder and shot to keep them fighting.
Other: He can raise more undead than just that regiment, but it would be silly if he travelled with a huge horde all the time. All supplies and heavy/bulky items e.g. food, water, books etc. are carried by his skeleton troops when travelling.
Hidden 7 yrs ago Post by Maki the Finn
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Maki the Finn Finnish Hermit

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Name: Finnegan “Ripper” Tiberius
Sex: Male
Race: Human, Caucasian
Age: 45
Appearance: Eyes: Green
Hair: Silvery-white
Demeanor: quiet, when human.
Height, Human: 6’7”
Height, Wolf: 7’3”
Religion: Hecataath
Alignment: Chaotic Evil

Backstory: North of the Dogiate of Cantazzaro, nestled between The Twilight Crags, there is a great and ferocious warband called The Iron Tide; a mismatched army of Elves, Humans, and 50 werewolves called The Immortals. They raided all along the outskirts of Cantazzaro, pillaging what they could and running before the militia came. But one town was different.

Ostershire.

This is where Finnegan’s mother Eliza lived. She, and the rest of the town, were gathered in the square for a harvest festival; celebrating how bountiful it had been this year. This was the best target for The Iron Tide, so they surrounded the village, and let the Immortals close in. The townsfolk ran for the church, but they were too slow. Entering a bloodrage, the werewolves slaughtered all of them; except Eliza, she managed to avoid her death in town, and a much worse fate.
When Eliza ran from the town, a single werewolf noticed her scent trail off; and he gave chase. She ran, but in the end, he was faster, and she was taken prisoner. You see, every 15 years, all the marauder armies gather in The Twilight crags to allow their Immortals to repopulate. In the valley between 3 mountains, there lies a massive steel cage where the armies keep all their prisoners; the men too weak to fight, and the women that the soldiers captured. At the beginning of the day, all the werewolves rushed into the cage, devouring the men; and raping the women. For 8 hours, the Immortals bred, and the wails from the cages cast a blood-curdling dirge over the steppes.
Then Finnegan was born. Eliza did not survive the birth, after being brutally beaten by the werewolves; So he was raised by One-eyed Jack, the leader of the Iron Tide. Being a hereditary werewolf, Finnegan was trained in unarmed and bastard sword combat, knife throwing, and scent tracking.With the raping of his mother still relatively fresh in his mind, he took out his trauma and anger on raid victims, often leaving them sodomised and psychologically broken. After 17 years of this, he had been honed into the sharpest blade of malice the world had ever seen. With his training done, he murdered Jack; and led the Iron Tide to raid the capital, permanently crippling the Dogiate.
Until one day, he stopped, disappearing from the Tide. Now he works for whoever he chooses, sowing chaos and destruction in their name until he gets bored and moves on, starting the cycle anew.

Motivation: Women, and slaughter

Magic: Lycanthropy. All other magic is for COWARDS

Skills/Strengths: Lockpicking, Knife throwing, able to transform certain body parts to werewolf bits whenever he needs, logical, stitching (flesh or fabric), minor alchemy knowledge, adept smith

Weaknesses: Absolute psychopath, serial rapist, looks down on magic users somewhat, thinks he’s invincible, wrathful, sadistic, reckless

Gear: Leather riding coat, weighted throwing knives(3), steel-toe jackboots, leather fingerless gloves, medium bandages(2), small backpack, waterskin(2), some ye olde beefe jerky, small book of common herbs, 15 gold pieces, stitching needle with tough thread, set of lockpicks, cold iron bastard sword, double-barreled flintlock pistol, steel buckler, 12 oz flask of Arachnae blood

Other: Finnegan will (secretly) designate 2 people in his group that are the highest priority and the lowest priority of staying alive. Where as the highest one has the utmost importance in his eyes (for any reason), he may deem them more valuable than the rest and thus he will go out of his way to make sure they live. The opposite can be said about the lowest, which is usually ranged spellcaster.
Hidden 7 yrs ago 4 yrs ago Post by Toomanychairs
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Toomanychairs Chairs

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C
Hidden 7 yrs ago Post by Mardox
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Mardox An internet Dark Lord

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@Beany McBean@Maki the Finn
Accepted.
@Toomanychairs
A few issues with syntax, capitalization and so on. We'll hammer it out.
Hidden 7 yrs ago 7 yrs ago Post by Luftwaffles
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Luftwaffles I sexually identify as natalie dormer

Member Seen 6 yrs ago


Name: Raadia

Sex: Female

Race: Djinn

Age: 97

Appearance:
Raadia is Djinn, and as such, she is prone to shapeshifting. In her own preferred form, she appears as a woman dressed in red clothing.

Religion: Raadia follows the Path of the Sacred Flame, although not exactly in an orthodox fashion.

Backstory: Raadia spent her first years travelling the Barrens with a nomadic band of Djinni merchants, stopping at the fringes of settled civilization to trade and broker with human cities. She was given a basic education in magic and shape-shifting at twenty, as is custom for Djinni children. Once she passed her first tests, she was sent to the hidden city of Vargos to further train in magic. Although she spent all of her required twenty years at the institution, she did not prove a talent in any magic except shape-shifting, which she excelled at. Presented to the Red Council at fifty-three, they denied her an extended stay in the city and relegated to the same merchant band that she was born into.

Raadia did not take this rejection well. She snuck into the exalted halls of the Elder Ones after the black sun had set, stealing ten of the oldest souls stored within. Knowing the heavy price of her blasphemous act, she attempted to flee the city before anyone took note of the theft, but she was discovered by a watcher of Vargos. The watcher cast a spell to annihilate Raadia, but she was able to deflect it at the last moment. She escaped, but the magic seared into her flesh and marked her as a traitor to the Red Council and to the Sacred Flame. She ran far from the sifting city, far from the barrens, and far from her family.

Raadia spent the next thirty years in hiding, moving from place to place in a desperate attempt to keep the souls in her own hands and away from the Watchers that had been dispatched to obliterate her. They found on the eve of her eighty-fifth year, committing to a duel and forcing her to retreat yet again. She spent three of the souls merely keeping the watchers at bay, and collapsed outside the walls of Zal Drudakk. The young master of the tower, Zalhedias, ordered her brought into the city, knowing that the Djinn watchers are forbidden from entering a city other than ancient Vargos. Raadia gave him the rest of her stolen souls as thanks for saving her life and pledged her service to his throne.

She became a spy for Zalhedias, keeping tabs and reporting on his many enemies. She spent years of her life entrenched in the courts of the elves, the humans, and even some of the undead. When she returned from a particularly murderous mission in Zelamoyod, she discovered that the master of Zal Drudakk had finally found a use for her stolen souls. The army of Zalheider was created, and when the finest soldiers rose from their ranks, Zalhedias placed her in a special unit dedicated to the destruction of all other contenders to the prophecy that he believed belonged to him.

Motivation: Raadia wants to survive, and so, she's chosen the faction that she sees as the most likely to win.

Magic: Some fire magic. The spells cast that marked her as an adolescent have marred her ability to extensively use the arcane arts.

Skills/Strengths: Raadia is a Djinn, and so, she is able to change her appearance incredibly easily. She is able to use magic as well, albeit not as effectively as others of her kind.

Weaknesses: Raadia is fairly arrogant in her ability to deceive, and as such, she underestimates most of her enemies. The patterns that were burned into her skin by the Watchers stay with her in every form, and although she is very good at covering them up, they can sometimes cause her trouble.

Gear: Her red clothes, pistol, and dagger.

Other: Nothin'
Hidden 7 yrs ago Post by Mardox
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Mardox An internet Dark Lord

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@Luftwaffles Accepted
Hidden 7 yrs ago Post by BlondyMcHuggles
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BlondyMcHuggles The Prussian Blonde

Member Seen 5 yrs ago

Name: Zofija Halsey
Sex: Female
Race: Human
Age: 29
Appearance: Here
Religion: None
Backstory: Born in Zelamoyod to cruel and abusive parents, Zofija's childhood was far from ideal; she was cut off from the outside world, unable to make friends and to learn about many things, including morality. After years upon years of suffering, her parents sold her to agents of the Dark Lord on her 15th birthday.
The Dark Lord recognised her magical abilities soon after she came into his service; she was trained intensely for years, though the Lord was much more supportive in her learning. For the first time in her life, she was well-cared for, and finally had somebody to look up to. Once she had fully understood her own powers, she was a completely willing servant of the Lord.
Motivation: To serve the Dark Lord as best she can.
Magic: The ability to warp reality using psychic powers.
Skills/Strengths: She excels in using psychology to get what she wants; the use of violence isn't a first resort, though she's not afraid to get her hands dirty. In addition, she can warp reality, such as making things appear out of nothing, or making people think that illusuions are reality.
Weaknesses: Because of her undying loyalty to the Dark Lord, she is willing to do whatever he tells her to, even if her orders go against her own best interests. She's also not very trusting or trustworthy; the Lord comes first - everyone else is secondary to her.
Gear: Some nice clothes, a small knife and a pistol
Other: None
Hidden 7 yrs ago Post by Mardox
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Mardox An internet Dark Lord

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@BlondyMcHuggles
Welcome aboard
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