To start off I would like each of you to post what your characters were doing before The "opening scene" above. I will then work in the recruitment process.
@BrokenWashing Does the Defiance Project have the ability to inhibit or block telepathic control of their agents. Because my character(s) will definately try to force them to hurt/kill each other for having the gall to abduct them.
Also do you want us to wait for you to post first or do we post our pre-abductionrecruitment scenario first?
I was thinking some kind of sonic device that makes it hard to focus. Certainly not strong enough to outright negate your powers but still powerful enough to slow you down.
I'll put some kind of chapter Header I think, then it's free game.
I'm really sorry but I won't be accepting any more players for the time being as this is my first time being a GM. If this picks up traction I might assemble a second team though.
Sorry about the long wait, but here's mine. I'm definitely still in this.
Name: Wayne Mack Geary
Super Name: "The Entity" or just "Entity"
Appearance: Nobody knows exactly what he looks like. He has usually changed something about himself, and while not vain, he likes to appear different often. However his hair is usually brown, eyes are usually green, and he hovers around 6' and 250 pounds.
Powers/Skills: -Shapeshifting: The ability to transform his body and parts of his body into other things, including animals, lengthened or thickened versions of himself and his limbs, changing his face, changing height, changing weight, changing skin and hair color, elasticity, rigidity, and can become/take on the properties of many inanimate objects. Non-passive, but he has sleep-shifted before. -Molecule Manipulation: Limited to his own molecules. Can passively hold himself together and it keeps his body from being torn apart during shifting. -Minor Density Shifting: Can make himself harder by moving molecules closer, lessening gaps and increasing defense. Non-passive. -Minor Self-Healing Ability: This is not a passive ability. Entity must will his molecules to knit back together, taking anywhere from minutes to hours depending on the seriousness of the injury and his energy and mass levels. -Disguise: Being able to change all of his physical features lets Wayne becomes characters with different voices and use disguises from time to time. He hasn't always used this for good however, often pranking people or sometimes flat out stealing. Never anything major though.
Equipment: Usually just a utility belt with pouches of food, water, and vitamin and energy pills. He normally just wears the bare minimum for clothes, otherwise his shifts would cost him a fortune in clothing. So he sticks to: sweat pants, sandals, tank tops, slip on shoes, and once just his boxers. He has the ability to shift his appearance so it looks like he is wearing clothes, but he still feels naked.
Weaknesses: All his powers take focus and quite a bit of energy. He also cannot use more mass than he actually has within his own body. Shifting into smaller things also causes cramps. Cannot shift into guns, bikes, vehicles, or any complex machines/things with many moving parts. In addition, electric shocks disrupt his shifting, extreme cold makes his shifts harder to maintain unless what he shifts into has resistance to cold, needs to eat semi-often, has to be wary of over-stretching his form beyond his maximum mass, and he has been known to be a little hotheaded.
Origin Story: Currently 22. Born a mutant. Power's revealed themselves at 15, so he's had a while to practice on his own in secret. Never really gave too much thought to the hero side of it. But now here he is.
Hello. Random person here. I know you said you are not accepting any more people but I just wanted you to know if you ever end up needing more people I will be there. I'mma gonna read this thread and just be a quiet bystander. I won't talk much unless I at some point need to. Just know I will always be here and I am always watching. Always watching.