N A M E S U R N A M E ⟁ Age ⟁ Sex ⟁ Height ⟁ Blood Type
A P P E R A N C E
A detailed description of your character. How they look, what they normally dress in, and how they usually present themselves. Do they walk tall and wear nice suits? Or do they slouch and look like they have been sleeping in trash for the last week? You get the general idea. Along with this, you can optionally put a picture up at the top to help supplement this description.
B A C K G R O U N D
A detailed and accurate history and upbringing of your character from childhood to now. This is the most important part of your sheet; helping me determine your writing ability and dedication to wanting to be in this RP. In short if you give a two paragraph summation of John or Linda's entire life then don't expect to get very far here. This also helps you, because the more you write a nice detailed history for your character, the better you get to understand them as a person. This also helps, because it is the first true step of how our collaborative world building process works. As I've already mentioned there is a vague outline of the world right now. By telling your characters backgrounds, by adding in organizations and events that have happened across the world you all help flesh out and create a history for this world.
P E R S O N A L I T Y
For stuff that doesn't fit in the background field, such as hobbies, aspirations, quirks, interests, and so on. This is important, because it helps give me a feel for your character and give them a few more personal touches. Personalties though in general kind of shape and warp over time as you as writers find the voice of your character so don't pull too much hair out over this section.
S K I L L S
Generally why your character was hired by Loingsech. What are they good at? What do they specialize in? Specific jobs, skills, experience and stuff like that. Think of it almost like making a tiny cover letter for your character.
E Q U I P M E N T
Weapons, armour, and other important bits. They say you can tell a lot about a lady by what she has in her purse. This goes by the same principle. Don't feel like you only have to add the important fancy stuff, feel free to add things important to the character as well. Picture of somebody, lucky fuzzy dice, and things like that.
A U G M E N T A T I O N S
The fun part. What cool robot parts do they as characters, if any at all. Feel free to describe them in detail with appearance, their use, and general fluff. See the example below for what I'm looking for. Also to keep things simple and clean, I'm going to limit everybody at least at the start to at a max five augmentations.
Leviathan Dermal Exolayer: A supple, micro-thin material implanted beneath the epidermis in key areas of the body, as well as over the surface of pre-existing cybernetic limbs. The structure of the plating is a phased composite; the base is a microfiber weave made from carbon nanotubes suspended in a thickening fluid. When kinetic energy from a physical blow or a weapon discharge strikes the plating, the fluid becomes rigid, deflecting the impact shock. Heat and electromagnetically-conductive elements in the armor matrix serve to dissipate damage from fire-related or energized trauma. Basically acts as a more advanced version of body armor.
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[color=dadada][sub][color=BABABA]N A M E S U R N A M E[/color] [color=BABABA]⟁[/color] Age [color=BABABA]⟁[/color] Sex [color=BABABA]⟁[/color] Height [color=BABABA]⟁[/color] Blood Type[/sub][/color][/center]
[color=BABABA][sub]A P P E R A N C E[/sub][/color][#hr][indent][color=dadada]Words go here.[/color][/indent]
[color=BABABA][sub]B A C K G R O U N D[/sub][/color][#hr][indent][color=dadada]Words also go here.[/color][/indent]
[color=BABABA][sub]P E R S O N A L I T Y[/sub][/color][#hr][indent][color=dadada]Some more words go here.[/color][/indent]
[color=BABABA][sub]S K I L L S[/sub][/color][#hr][indent][color=dadada]More words to be inserted here.[/color][/indent]
[color=BABABA][sub]E Q U I P M E N T[/sub][/color][#hr][indent][color=dadada]A true plethora of words.[/color][/indent]
[color=BABABA][sub]A U G M E N T A T I O N S[/sub][/color][#hr][indent][color=dadada]The last of the words.[/color][/indent]
To use code properly just copy and past it. Remember though to erase the # from the [#hr] lines so that it actually makes a line. Please post CSs to the OOC or PM to me for approval before you post them here.
Eun-ha Laine stands as a towering and intimidating composition. Cybernetics implants having jolted her height upwards to a lofty 203 centimeters in height and northward of 130 kilograms if you take in account the weight of her cybernetics. She carries this height and heft was an impressive amount of grace. She is clearly at this point very accustomed to her size and musculature and knows exactly how to use it an such a way that leads to the most devastating impact. Dancing about with the ease of a snowflake before coming crashing down with the weight of the avalanche.
Her features are a strange conglomeration of East Asian and Northern European. Managing to strike a chord of familiarity and dissonance at the same time of first viewing. As the features don't lay somewhere in the West or the East but somewhere lost in the middle. This jarring effect is only amplified upon close inspection of some parts of her flesh, which helps to give away the artificiality of it. It a facade of humanity that hides the gears and cogs that work below. The picture is completed by her black hair that falls just beyond her shoulders, which frame a face that holds an unsettling innocence trapped within eyes of grey.
Her style of clothing stands mostly in the realm of form and function. She is most commonly seen wearing her normal body armor and fatigues. The black offset slightly by the gunmetal gray of her arms and legs whose cybernetics remain exposed to the world. As a show of pride? As a display of apathy? It's hard to know. She seems to live day in and day out in her combat gear. In the days when she has a moment of respite, her casual clothing comes in simple, clean monochrome display of whites, grays, and blacks. Mostly in the form of athletic wear.
B A C K G R O U N D
Folks remember what happened to the big countries: the USA, England, France, and the USSR. They always forget about the little guys lost in the tide. When folks are getting executed in your own backyard it's hard to stop and think about Nauru. The aide stopped coming in when people needed it the most. Countries that lived and died by Cold War realpolitik left to drown in the blood of their own people. The Republic of Korea was one such nation
The South had prospered in the years following the Korean War. American and Japanese capital, pumped into the country to block rising Communist ideologies. A prosperity that would increase as the ROK's relations with the USSR and China improved.
When the Exchange happened, the Korean Peninsula was shook to its core. Facing several strikes in the South meant to cripple the American military presence. Soon after Western troops withdraw to deal with crisis mounting at home. All the while unrest began mounting in the Republic. Seeing its chance the DPRK would invade, leading to another bloody war in 1994. The war would last for five years. The ROK military, Japanese volunteers, and various Chaebols finally defeating the DPRK in early 1999. Eventually leading to the establishment of the unified Korean Free State later that year.
Yet during the war, many families would flee the violence in an effort to seek greener pastures. One such family was the Bahng family: Se-hong, a professor of physics at Sungkyunkwan University; Kyung-sook, Se-hong's wife of ten plus years, and a teacher of literature at a local high school; Seo-yeon, the couples eight year old daughter. They would leave the country in 95', before the fighting got worse. Getting on a boat to Vladivostok, already on it's way to become the pirate haven it is today. From Vladivostok they would head West.
In 96' they would settle down in Helsinki; an associate of Se-hong's helping him secure a position at the Helsingin yliopisto. Finland like its other Scandinavian brothers had made it through the exchange in one piece. The foundations of a healthy democracy still holding true even as the military secured more power for themselves.
Seo-yeon would pursue a career that combined the paths of her father and mother. She took up writing becoming a successful author of science fiction. She would in 2011, marry a man by the name of Elias Laine. By trade Elias was an Economist, and by all accounts a kind man. Two years later in 2013, Seo-yeon would give birth to Eun-ha.
Eun-ha had a normal middle-class upbringing. She grew up in an apartment looking out over the Oulujoki in Oulu. She went to school where she excelled, much to the pride of her Father, in the maths and sciences. A B student overall just enough smarts to make it through her classes with minimal effort, but not enough to actually do anything worthwhile with them. She would gather a small collective of friends through her time playing Bandy. Despite this Eun-ha drifted throughout the early days of her life. Not having a real sense of ambition or purpose in her life.
Graduating in 2031, she would enlist for her mandatory year of military service through Finland's Universal conscription policy. (Conscription laws having intensified as the military assumed more authority.) She would join the Rajavartiolaitos. A year spent working the Finnish-Russian border. Catching refugees as the Russian SFSR began to crumble from the inside out. Every day reverting closer and closer to a stalinist police state. She would find herself enjoying her time in the military. That it had given her a sort of structure and purpose in the life that she up to that point had been lacking. It was fulfilling to help people.
Following her tour's end in 2032, a friend would talk her into signing up with the poliisi. She was one of the youngest applicants to the Police college at the age of nineteen. But her instructors appreciated her tenacity and dedication to her work. The work ethic her parents installed in her coming to great use. Two years later she would graduate and at twenty one she would join the Oulu Police Department.
A year later in 2035, a call would come down the vine. There was a active shooter at Oulun yliopisto. Some kid had found out his girl friend had been cheating on him with his best friend. It's safe to say that the kid didn't take it too well. Eun-ha like the rest of the police force went to the university to put an end to the violence. Cornered, the kid would take a hostage in the Pegasus library. Eun-ha would flank him and mange to wrestle him to the ground, taking a bullet in the arm in the process.
One stint in the hospital and one new arm later. Eun-ha would join the poliisin valmiusyksikkö. Known to most as the Karhu-ryhmä, the Bear Squad. The force's tactical and counter-terrorism unit based out Helsinki. The girl having drawn the attention of the team due to her heroic display at the library. Particularly the eye of Iisakki Franssi, the commander of Team Two, the man who Eun-Ha would work under.
At first it was slow going. Eun-Ha was rusty and her reaction time's with her new cybernetic arm weren't up to speed yet. She became disheartened and almost quit at three separate occasions. Each time it was Iisakki that dragged her back kicking and screaming. If he was honest, the only reason he could of given was that he saw something in her. A potential that he could tap into. It was this student/mentor relationship that pushed her through the first months.
Her first true test would come in early 2036. Following an accident in which a malfunctioning BIC caused a man to bludgeoned a child to death. Anti-augmentation tension had flared in Helsinki boiling over into a full blown riot. The riot turned violent and the Bears got called in to keep the peace. The memories have all seemed to bled together at this point, the cold, the fire, the yells, and the blood. Iisakki would take the full brunt of a shotgun when they tried to defuse a potential threat. He would survive but the augmentations had changed him. They say that happens to people. The body rejects them, there is no other way to explain it. He fell into a deep depression and within a year they would find him with a bullet in his brain.
Eun-Ha would serve with the Bears for another two years, up until the Loingsech Incident.
The year was 2038. An AI researcher from Loingsech was coming to Helsinki to give a talk. The Bears were tasked with making sure that he made it through in once piece. A lot of people could want such a man dead, some fanatics and fundamentalist and others Corporate Assassins. That wasn't going to happen, not on the Bear's turf. It woulds send the wrong the message, tell the world that if you came to Helsinki you weren't safe, that the laws really didn't matter. During his presentation, a man with a bomb vest would rush the podium. Eun-Ha was one of the officers stationed in the wings to act if such a thing happened. She pushed the researcher to the ground shielding him with her body.
The last thing she saw was the wooden floor of the stage.
The powers above noticed the display. Loingsech stepped in and recovered her body, or what was left of it anyway. She was in a state of the art hospital in Dublin an hour after the attack. A top cybernetic surgeon from Germany having been flown in with his team. Given accesses to the best materials and state-of-the-art medical technology. Money wasn't an object of concern when it came to Loingsech as long as the job was done.
Her parents didn't know of course, everybody that used to work with her assumed she died that day. Loingsech paid to clone a body double that would replace her at the funeral. Recreated the bombing in such a way to make sure the damage done matched what she had sustained. It was a nice funeral. She was praised as a hero, got a medal posthumously. The police chief was there and everything. Loingsech even paid for the casket.
It took the better part of four months for the German to stitch Eun-Ha back together. Skin and muscle was spit out for her by an organic 3-D printer. Reattached and reaffirmed to burnt and blasted flesh. Where organic material wouldn't be enough they replaced it with cybernetics melding flesh and machine together. They made her bigger, faster, stronger. It wasn't full cyberization, but it did go far beyond what most would ever dream of having. What they couldn't print out and replace they bought from organ dealers. Eyes, lungs, a new heart.
Those months for Eun-Ha were spent inside of a virtual reality construct. A perfectly reconstructed facade of an 1800s New England whaling ship. She had always liked the ocean growing up. The smell of the salt and the breeze running through her hair. She served as a deckhand running ropes and swabbing decks. It was grueling, it was hard, and it was perfect. When it came for the hunt, you could almost feel the adrenaline rush. Occasionally, the distorted face of the German would appear, a face within the clouds or the sea. Always apologetic he asked her questions, to make sure her faculties were in order. His low gravelly voice surrounding her like the wind.
And then one day when she opened her eyes she wasn't on the ship anymore. She was a bed in a private hospital in Dublin. The German was peering over her with a smile on his face as he staff rushed around him. The air smelled like disinfectant mixed with the smell of pumpkin pie. Everything was white and her eyes hurt from just being open for as long as they had. "There are some very important people that would like to speak to you Ms. Laine."
She was brought to a dark room. Soon enough she was surrounded by voices that came to pull at her from the void. The voices told her that they were impressed with her heroism. That they decided to give her another chance. That not many people ever got an offer like this. To live again, to come back from what would of killed anybody else and start again. They offered a new job, a new mission, a new life in a way. Eun-ha accepted the voices bargain, it wasn't like she had any other choice in the matter. Loingsech owned her now. They owned her in a way that only a corporation of their power could. Completely and utterly.
The first three years were spent much as she imagined them to go. The world of corporate espionage and wet-work wasn't too far flung from life with the Bears cept of course you killed a lot more. Intimidation, destruction, kidnapping, extraction, and assassination. She did it all for Loingsech and she did it well. The new body that the German had made for her making her like a colossus striding across the battlefield. Killing a human was easy after all, but killing a machine that was a hard thing to do. The work changed her, warped her, and reshape her into what Loingsech needed her to be, for her real job ahead.
During this time she placed under the direction of a man by the name of Jack. Jack had been running corporate his entire life. A lithe graying Australian his official title in the company was security consultant. As Jack would put it, "The best security was making sure everybody that might screw you over was dead." They were to act as partners, but Eun-ha knew it for what it was, he was there to shoot her if she decide to run. Loingsech was smart like that, they didn't put their faith in kill chips and other technology. If there was a problem you had somebody deal with it themselves in person. Only way to be sure.
Then about five years ago in 2042, Jack informed her that they were parting ways. That Eun-ha would be sent off to their Hong-Kong office. And that's all he knew on the matter.
When she arrived on Ap Lei Chau, she would meet Director Matsuoka, an aging Japaneses man that was in charge of the Hong Kong labs. Matsuoka reminded Eun-ha of the German, she never did like the German. The Director would then introduce her to her new charge, a ten year old girl called 0826-9. 0826-9 was shy at the time and barely talked and Eun-ha large and imposing figure made her shy away even more. It was explained to Eun-ha that they she would be serving a dual role from that point onward. First to serve as this young girl's body guard and second to serve as her companion. One of the only faces that 0826-9 would ever truly know beyond the scientists in the lab.
At first 0826-9 would continue to shy away from the woman. But as time progressed, a slow bound was slowly forged between the two of them. Eun-ha would serve as a teacher in many ways, teaching hte young girl things that the researchers didn't. Like about animals, the weather, and even basic combat skills once it was deemed an appropriate time. And now it is time for 0826-9 to go and Eun-ha is of course along for the ride.
P E R S O N A L I T Y
Eun-ha is a peculiar one. Holding no outward allegiance or faith to prescribed dogma. The ideas of creator and destiny being seen as nothing more than the same word in the end - a cage. Instead she prefers that which allows for your own path to be carved. A desire for power, for strength, to have not but herself hold absolute dominion over her next step. Desires which often come into direct conflict with her work with Loingsech. Desires which are than forced downward to simmer and boil with rage and want. She harnesses this rage like an artist his brushes, and a butcher her knives, as a tool. The rage drives her foward and keeps her standing, for as long as the fires burn one day the tower will have to fall. She launches herself at new problems and challenges yearning for a means of satisfaction, to get better so that one day she may be able to free herself on her own terms. Adversity being the forge which she will craft the blade to cut her bonds. To that end she believes in the triumph of the self, that to rely on others is to only create more bondage, more anchors to hold you down. To this end she is described by many as individualistic and selfish. A point she will not argue.
When she is not indulging the flames of her rage, she is finding ways to quench it and suppress it. To fill the burning void with something and anything for just a moment, for a second of peace and solace. Filled at various times with whatever vice you may have imagined. Those of the flesh, of the material, and the emotional. Too many one nights stands to count. Long nights drinking at the bar until closing time rolls around. She's tried almost every drug on the market at least once, before the chemical neutralizer learn to process and nullify their effects. For Eun-ha, the consumption is habitual despite its ineffectiveness. A visceral need to find something and anything at all to silence her demons, to fuel the fire. Loingsech seems to aware of this issues, but seems to tolerate it none the less. For it is a controlled and manageable self-destruction. Despite her reservations against her current position, she does her job and Loingsech seems to respect that. Her record of obedience spotless and without a mark of detest - for Eun-ha is smart enough to know that it is better to play the system than fight against it.
But there are rare times when one can see a reflected mirror of Eun-ha's past self. They come mostly in her interactions with 0826-9. There is a surprising softness then to her voice and smile. Strange and seemingly out of place like an arctic breeze roaring over the Sahara. And in there you see parts and glimpses of the woman who existed before Loingsech. A woman that enjoyed reading books, and going to the bar with her friends. A woman who from the ages of five to fifteen wanted to be nothing else in the world except for either a veterinarian or an astronaut or a veterinarian astronaut. A girl that just wanted to help. And as quickly as these glimpses appear. They vanish back down. Swallowed by the fire, forgotten a little bit more every time to fuel the rage.
S K I L L S
When Loingsech "recruited" her in 2038, it was because she checked off a lot of boxes for them. The Bears were some of the best in the business at what they did, you had to be doing what they did in a world where a crook can potentially rip your arm off. Trained with a variety of fire arms, in close quarter combat, squad tactics, hostage situations, VIP protection, vehicular skills, explosives training, and the rest of the works. All which could make anyone a prize to be seized. She also displayed an unfathomable amount of courage that not a lot of souls posses. Willing, time and time again, to throw life and limb down on the line to complete the mission. Loingsech liked that, it spoke to their ideals and operating style. She also possessed signs of a protective maternal instinct that Loingsech in their foresight knew would come in handy.
After her Augmentations, her combat capacity has only been amplified in its current form. A walking human death machine by any definition of the word. She can take more punishment than anyone else and dish it right back out. The cybernetics taking her skills and only amplifying and intensifying them. Making her in many ways the perfect implacable guardian for 0826-9.
E Q U I P M E N T
► Rempart Rapid Assault Armor Shipped out from a state-of-the-art laboratory in France. The RRA armor stands as a testament to lengths to which the big corps will go to fit out their guys with the best gear. The armor itself is composed of multilayer alloy matrix system that gives the armor its remarkable strength. Below the allow layer is a thick temperature regulated armored body suit, that rests atop of a kinetic gel-layer used to absorb and dampen hard physical shocks. Below the gel-layer is an inner skin-suit made of synthetic materials that allow direct interface into on-board cybernetic augmentations. The RRA also comes pre-installed with various magnetic holsters allowing for ease of access to whatever weapons the user may be carrying on them.
►RE32 Close Assault System (RE32 CAS) RE32 is what the professionals would call a a pump-action, magazine-fed, dual tubular weapon system. To everybody else it is called a shotgun. Produced on mass from a belarusian arms manufacture in the 2010s, it has quickly become a mainstay of corporate types looking for something to use in a close quarters engagement. It packs a heritage of impressively high stopping power and ease of use, you just point it at the other guy and pull the trigger and they usually end up dead. It can hold incendiary rounds, rifle slugs, flechettes, and a variety of other forms of ammunition, allowing for its user to have a bullet for every occasion. When you need to put somebody down, look no further.
►Bullpup Variable Assault System The Bullpup Variable Assault System (BVAS), is a hold over from Eun-ha's years with the Bears. Their favored assault rifle of Finnish design and make. Coated with a proprietary dry lubricant which repels sand, dust, and gunpowder soot for reduced maintenance. The rifle is also designed to be over the beach capable, enabling the operator to safely fire after submerging the rifle in water. This is combined with the ambidextrous nature of its design allowing for a quick swapping of rails and barrels to change the BVAS into three pre-arranged firing positions. One a submachine gun variant, the second a marksman's rifle, and the third a more traditional assault rifle allowing for the gun to serve assault, marksman and suppressive roles. There are newer rifles of course that probably do the job better, but Eun-ha still uses the BVAS probably out of the sense of familiarity more than anything else.
► J7S The J7S is an unassuming little darling. A compact, Chinese-made pistol that is typically made to order for special forces units. With an integrated sound suppressor and muzzle brake, the J7S is typically used by Eun-Ha when the theatrics of the RE32 or BVAS may be undesired. Due to the nature of the pistol's design and the ammunition which it shoots, the J7S is intended more for soft targets than hard targets. It'll do its job swimmingly against exposed flesh and basic body armor. But anything beyond that, well than you better hope your brining something bigger the table.
► An unassuming notebook.
A U G M E N T A T I O N S
►RESTRICTED ACCESS. ►SECURITY CLEARANCE NOT VALID. ►PLEASE CONTACT YOUR ADMINISTRATOR
A tall man for his age and of average build. Despite his age he looks somewhat younger, mainly becuase of the fact his hair hasn't started to go grey yet and still retains a quite deep and vivid brown colour. He has a large forehead and steely blue/grey eyes that can really pierce a person when he stares. He generally has his hear parted to one side, in a smart 'corporate' look. He wears mostly suits, though sometimes does dress down if the job requires something slightly more flexible. He takes pride in making sure he looks the best he can at all times.
B A C K G R O U N D
Born in 1994 to a somewhat rich British family, Peter got to experience growing up in eye of the Exchange and its aftermath, something most of today's youth seem forget. The first ten to thirteen years of his life was somewhat sheltered; a private education, in a private estate, probably in a private city. Peter didn't know. He was just isolated. His parents, using whatever money they could to protect him from the horrors that were unfolding in a starving, collapsing country. As he grew into his teen years, and started to gain a understanding of ethics and moral responsibility, his parents began to show him the world around him. The world seemed strange to him. The world he had seen in history books and novels, had seemed to have melted away, and now this chaos had replaced it.
Still, there wasn't exactly anything he could do. He was still in tuition, but he gained a sort of new found respect for the position that he had been placed in. His parents had wanted him to see how lucky he was, and how things could have been different if the dice had been re-rolled. Peter would continue his education up until he was sixteen, where upon passing his qualifications (Not that it particularly mattered at that point) he began to look at the idea of setting up business. His parents estate came with a significant number of acres of land which formed a 'field moat' around their estate. Peter proposed to turn the outlying fields into farmland, something the starving country needed desperately. All he needed was the capital to do so. His parents who at this point were happily living off their retirement stash, were somewhat shocked when he revealed his plan and asked for money. They were somewhat hesitant to give up the land, but eventually the conceded and gave their son the money and their blessing.
From there, Skrit Food was born. Using the money he had got from parents he began the process of hiring workers and cultivating the land. While Peter thought that it was going to be difficult to get the project off the ground, it turned out to flourish. The demand for food was high and Peter could have charged a fortune for the food he was producing at this large farming project of his. However his mother and fathers lessons were in the back of his mind and so he sold the food on at a small markup and in some cases, even just gave it away. This charitable attitude helped bolster his reputation which in turn attracted more customers and more workers, that by the end of his 5 year tenure at Skrit food, supply never once managed to reach demand.
Those 5 years, leading upto his 21st birthday had seen the region transform and become a model of what the new, emerging Britain could look like in the new world. Everyone had jobs, the villages around the outskirts of the estate were once again full and no longer abandoned. The small towns further afield had started regenerating too. Peter had expanded the lands of the company to reach out to almost the entire county they lived in, meaning he technically owned every town, village and home. The corporation had paid for all of the refits of the homes and the restorations of every service: from schools, hospitals and even to a degree, the law. He had inadvertently created the agrarian corporatocracy. But no one actually cared. They were happy. The people were happy. Compared to the chaos that had been wrought in the past decade, they were eager for anything that bought any sense of normality back to world.
It wasn't long until someone took notice of what Peter had achieved. The bigger corporations out there, the ones who had been pushing technological change had noticed his work now. And they wanted it. He never wanted a large 21st Birthday, but several corporations pitched in and threw an extravagant birthday party in Paris. Each of them were eager to buy out Peter and garner some wisdom for how he had created such a paradise. Eventually Peter caved and sold to Bolocom, a Spanish security consultancy, for way more money than he had ever been given by his parents. Bolocom invited him to stay on as 'director', overseeing the implementation and expansion of the project to include as much of Britain as they could.
One of the big differences came with how Bolocom secured land. Peter had always bought, negotiated or found peaceful ways to convince people to allow Skrit Food to take over. Bolocom however, had a more... forceful approach. The were a security company. It was all they really knew. The corporation had instilled a new police force his lands, that reminded him more of a military force than a police force. It was at this point Peter realised he had ruined everything. He had introduced poison into his corporations bloodstream. Appealed at the approach and the methods that Bolocom used, he left the company. He started for next few years drifting from job to job and various corporations, acting as an executive, director, financial officer. Whatever was available. As he did this he began to realise, Bolocom wasn't the exception; it was the rule. He was the exception.
Peter was now experiencing a colossal emotional disconnect with his work. His parents had always taught him to be grateful for everything he had been received, to use his position that he had been given to try and help others. But these corporations didn't care about that. They cared about power, money and control. He could leave of course, try and do some good again. But corporate life had shown him that do-gooders never got far. It wasn't long until someone made you 'that'offer. Take the money or bad things happen. He had been on the corporate side of a few of those deals. He knew what happens when you walk away. So now he was stuck within the system that didn't quote fit him.
The bigger issue was the fact that Peter was good at his job. He was good at running things, good at organising and good at managing people. He was still young, he had his whole future ahead of him as he entered his thirties and many people thought that one day he was going to be head of on of the big corporations himself. And as he grew older and older, that choice was on the table for him. But he never chose it. He didn't want it anymore. He had seen what happened to those people and instead he wanted some grounding in reality. But the world had changed too. Technology had leapfrogged from when he was growing up. Things once thought of as impossible were suddenly possible. This world, no longer felt like his world.
As he got older he started to specialise in 'problem solving'. A broad term used for anything corporations didn't wanna deal with themselves, or wanted an extra eye on. Group of hackers always getting into your servers? Call Peter, give him some men, and the problem would solve itself. At this point he had grown numb over the moral and ethical ramifications of what he was doing. The world had changed him, or more, the environment had changed him.
He is now in his early fifties, still going strong and still working for any corporation that wants him. He has worked for nearly everyone in some capacity now and has so many contacts across the entire planet, he might as well have his own spy network. He has accrued enough favours with enough powerful people now to get whatever he desired if he needed it. These favours have made his life alot easier. He never has to pay for hotels, transport, supplies. Everyone keeps him stocked up. Afterall, next time he is given a case against you, maybe he will remember all the things you did for him?
P E R S O N A L I T Y
Peter grew up as a paragon of virtue of sorts. His parents eager to make sure that he knew the difference between good and bad, and that good was always the right option to pick. However, growing up, and the years of serving in the corporate upper echelons has made him more and more, sedative to those values that he was grown up to believe. He sometimes describes it as feeling numb.
Now in his fifties, Peter has a deadpan, professional personality. Always acting like a gentleman and speaking with respect, after all, who knows who your next customer or even enemy is going to be. He tends to spend most of his time focusing on his work, given its strategic nature. He rarely opens upto anyone about his past, but that is mainly due to the fact that he never hangs around with anyone for long, preferring to move from job to job. He isn't an outright nasty person, he treats people well if they are not his enemies. He prefers to describe himself now as being Amoral to describe his actions and choices.
S K I L L S
Peter is a organiser and a strategist at heart. His skills aren't combat based or even computer based. Though he is not bad at either, his strength is his ability to co-ordinate people, plans and strikes. Moving beyond that he is an excellent negotiator after years in the corporate system and can help diffuse tense situations. He did make his living for the past thirty years as a problem solver after all, and not all problems needed to end in violence.
The bragger inside him would say that being himself is a skill. And while that obvious isn't true, there is some truth in that. When Peter is bought onto a project or mission, people notice. Certain group will stay away, eager not incur his wrath or have him remember who they are. While it never guarantees success. It has proven to be helpful.
E Q U I P M E N T
► X34 Loing-Datapad: A portable datapad which consists mostly of a glass polymer which Peter uses as his net access and organiser. He prefers to see things infront of him. It was just the way he was bought up. The model was produced by Loingsech back in the early 2030's and his model is well over 10 years old. Loingsech continue to support and repair the device, even if it is no longer produced - primarily as a special favour.
► J7S-AP: Chinese-made and rare. And that is just the base model. The AP variant was designed as a prototype to make up for the lack of stopping power on the original model. Chambered for a higher calibre round, the gun packs a punch, able to penetrate most light armour and the occasional medium armour. The gun is still rather unassuming and compact as its mother pistol, however to cope with the large calibre rounds, the inbuilt suppressor and muzzle break were removed, and the clip size was reduced to a measly 6 rounds per magazine. There were rumoured to only be five of these prototypes in production and while it never made it to mass production the gun still has the famous 'J7S-AP' stamp on its barrel.
► His Bow-ties: They have no special powers, or even abilities. They are just an assortment of bow-ties he keeps around and wears. Sort of his signature thing He has a few plain coloured ties, but he prefers the ones were a more... bizarre design.
A U G M E N T A T I O N S
► Minor Immune System Booster: Executives of companies were all given immune booster augmentations in order to make sure that they were fortresses of immunity. They didn't want their senior staff to fall ill. It never made you immune to illness, it just reduced the likenesses of getting ill.
► Finger Holoscreen Implants: Small chips implanted under the skin designed to allow interfacing between early model holoscreens back in the 2000's/2010's. The technology has now been replaced with holoscreens that don't require implants to operate and the the implants aren't even offered anymore. However they do prove useful if he comes across any old tech, as he is usual one of the few people who can interface with them without getting any additional hacking equipment.
Even at first glance, it’s obvious Jon is more machine than man. His limbs have been replaced at the shoulders and upper thighs with sleek black cyber-limbs that he makes no attempt to hide. Above the ribs, his torso has likewise been replaced with smooth, faintly whirring black metal, though he generally has the social graces to cover that up either with a suit of body armor or a shirt and jacket if he’s not working. He appears to be tall and powerfully built, though how much of that is him and how much is the augments is difficult to say, and he usually wears a black helmet with full face-coverage and a dimly glowing visor when he’s on the job.
Beneath that helmet, his skin is tanned and coarse. His augmented eyes are sharp and mechanical, constantly flitting about, focusing and refocusing in a way that makes it difficult to tell what he’s actually looking at. His brown hair is shaved on the sides of his head and cut short on top of it in a tuft, and he keeps his beard and mustached trimmed close. His features are almost feminine in an angular sort of way, his lips pouty and his cheekbones high. He generally dresses in a very utilitarian style, cargo pants and shirts and jackets, and is rarely ever seen without his black duffelbag of personal effects close at hand.
B A C K G R O U N D
Jon was born in the city of Lyon, France, in the year 2020, at the dawn of the nation’s new golden age. Western Europe had been among the regions most affected by the Exchange - a combination of national tensions, bread riots, border skirmishes and refugee crises had resulted in the collapse of most sovereign governments. Spain was a lawless ruin, Germany and Belgium a collection of warring states, the United Kingdom a starving puppet of Ireland. Of the once-great European powers, only France remained a strong and stable nation, thanks largely to the efforts of the Maginot Corporation, a PMC that rose to prominence and power by providing the most valuable of services, that which no government could supply: security. As Maginot forces returned order to France, pushed the invaders out of its borders and established peace in a chaotic time, the civilian government was forced to bend to the wishes not only of their saviors, but of their people – democracy had failed, and the modern corpratocracy was born.
Jon came of age in a nation ascendant. He was proud to be French – where others were splintered, they were divided. Where others were weak, they were strong. His parents were soldiers of Maginot, fighting for the prosperity and security of France in battlefields across the world, as Maginot had become the most prominent PMC on the globe. He and his younger sister Emily were educated in Maginot schools, taught from a young age to be strong, brave, and always loyal to Maginot Corp. He lived in decent circumstances, as his parents had distinguished themselves well in their service – and in Maginot’s employ, courage and skill were always rewarded with a generous holiday bonus. When he was sixteen and his public education was concluded, he enrolled in basic training to become a mercenary, just like all the other children. Jon was still in basic when his father caught a German bullet while on patrol in the Black Forest, but that was nothing special – practically everyone he knew had lost a parent or two on some foreign battlefield or another. It was a part of life.
After that, times got a little rougher. Maginot’s generous condolence package covered the family’s financial needs for a little while, as did Jon’s new career as a mercenary, but with once source of income gone and their mother rapidly reaching the age of mandatory retirement, Jon and his sister began to struggle to make ends meet. Not helping the matter were Emily’s student loans, of course; she had shown a brilliant mind for engineering and was studying at a university in Paris in the hopes of a lucrative career in Maginot R&D, but the cost of the education was astronomic, and the family quite simply wasn’t making enough to cover it.
That was about when the nightmares started, of course. Jon was halfway through his first contract of duty in Germany, and nothing could have prepared him for what he saw. It was one thing to learn how to fight, another to kill a stranger from thirty yards away, to burn down a rebelling village, to hold your comrade in your arms as his life bled out his neck. He was so close to his home, and yet he was in another world, a place of death and chaos and madness. When the offer came to get away from it all, it is no wonder he jumped at it.
It came when he was on leave in Verdun – a pretty young woman with a Maginot badge came and sat across from him at a café. She told him that he qualified for the program because he was one of the best, and that may well have been true – even among Maginot’s elite forces, Jon had distinguished himself for his prowess, an accomplishment that brought him more shame than pride. She called it Project Diana, a new step forward in experimental combat cybernetics that would shape the twenty-something candidates into peerless warriors. He would be among the greatest Maginot warriors to ever live – and of course, the fact that his salary would be almost tripled if he went through with it was a bonus. It was an offer he couldn’t refuse, and one month of preparation later, he and the nineteen other candidates he’d by then come to know went under the knife.
The project was a disaster. The augmentations were powerful, yes, but nobody had told them about the side effects. The neural augs brought too much strain on the human nervous system, resulting in psychosis, hallucinations, and often fatal seizures. Those few who survived, Jon among them, were abandoned – they were a failed science experiment, a lesson in how far the human body could be pushed. Unemployed and unable to work or even really to function, Jon became another financial burden to his family, with his mother as his full-time caretaker. Nobody would even try to treat him – all the hospitals in France were run by Maginot, and company policy was to deny the existence of Project Diana. Officially, he was just another burnt-out soldier who had invested in shoddy augmentations and paid the price for it, another good lesson in why you should always buy Official Maginot Products. Jon spent a few months screaming at shadows, trembling and punching holes in the wall, as his family slid further and further into debt.
Finally, after a lot of research and a few deals with some very shady people, Emily found a solution. An experimental seizure medication from a GFEZ biotech company could be used, in regular doses, to suppress the symptoms of augmentation rejection, and though the pills were very expensive, she managed to secure him a supply. His capacity to work restored, Jon saw no luck in getting his old position at Maginot back; with the company’s new Artemis-Class Augments going into production, there was no need for the company to take the risk on the prototype model, and the more questions he asked his old superiors the more he was met with coldness and often hostility. It was when he learned that the family home had come under 24/7 surveillance by unmarked vans – the kind used to monitor potential ‘threats to the state’ – that he resolved to get out while the getting was good. Maginot may have had a stranglehold on the private military market, but there were always people in the world looking to pay good money for hired muscle, and there was no shortage of jobs Maginot wouldn’t take. He hopped on the first plane to the GFEZ he could, promising to send money home.
He’s lived as a mercenary and private security specialist in the GFEZ ever since, working as a hired thug or bodyguard for whatever two-bit crime boss was willing to pay top-dollar for an augmented attack dog. Try as he might, he could never seem to save anything – all the money he earned went to cover the cost of his medication or was sent home to help keep the family afloat in the face of their limitless debt. That’s why he was in no position to ignore the Loingsech offer when it came to him – the half payment on acceptance was enough to seal the deal on its own, since he was strapped for cash and his meds would need a resupply by the end of the week. Sure, it was bad news, but the money they were offering would go a long way towards digging his family out from the mound of crap they’d been buried in since his father’s debt – there was no way he could refuse that.
P E R S O N A L I T Y
Cynical. Sarcastic. Disillusioned. Alienated. All of these words could be used to describe him, a man who was raised to love his country and his employer with all his heart, only to be betrayed by it. He projects a veneer of cold bitterness and world-weary realism, convinced that everything will be a disaster, that everyone will betray him. He’s haunted by the violence he has inflicted, but he would never show it to anyone or admit to any crack in his armor of sarcasm. Family is the most important thing in his life – he would do anything to protect his mother and sister and to help them lead the prosperous life they deserve, feelings that were only enhanced by his guilt at the time he spent as a medical liability to the both of them. Deep down, he has the soul of a moral philosopher buried under all the metal and electronics – it’s said that within every cynic lives a betrayed idealist, and Jon is living proof of that. Deep down, he wonders if he still qualifies as a human after his augments, if a person can have a soul with artificial eyes and limbs and organs, but it's not a question he likes to ponder very much.
On the job, he’s all business, always looking to take the quickest and often the most brutal route to achieving any objective. He may regret that his is a life of violence, but at the same time he’s never been one to split hairs trying to find a peaceful solution to his problems – if the job requires him to snap a neck, he’ll snap it without a moment’s hesitation. He can be a bit abrasive about his instructions when it comes to security matters; he’s convinced that he knows best about how to keep everyone alive and will not hesitate to express that. There’s a definite trace of arrogance in the way he insists on his own skills and expertise, but he’s also quite prepared to acknowledge the capabilities of others if they prove themselves to him – he’ll cut dead weight without the slightest hesitation, but win his respect and he’ll make for a valuable, if endlessly sarcastic, ally.
S K I L L S
Jon is a soldier, through and through. Maginot taught him how to fight and how to kill, and he’s proficient in squad tactics, hand-to-hand combat, and the use of most firearms, though he prefers submachine guns or automatic rifles. But of course, Maginot employees aren’t just mercenaries, but also private security, meaning that he also has a good bit of experience in securing and protecting high-value targets, and his primary role on this upcoming job is actually as a security specialist for the trip. He speaks French, English and Mandarin, with a choppy command of German communication from his time on contract there.
In combat, he relies on speed and aggression above all, proactively savaging threats at close range and moving too fast for enemies to get a bead on him. He’s a decent leader, a skill that is impeded by his habitual abrasiveness, and has a working knowledge of stealth-tactics and special ops maneuvers (though he’s not that good into putting them into practice anymore, which he’ll blame on the fact that his footsteps clank more than they used to).
E Q U I P M E N T
Two SMGs of Russian manufacture, a steel combat knife, a 12-shot pilot’s sidearm, and a Maginot-made sniper rifle make up his weapons collection, which he usually transports in a black duffelbag. He’s also got his helmet and body armor, both made of black carbon-plate which, while low on bells and whistles, he purchased in the hopes that they would help his image as a cyber-merc and allow him to drive his prices up. He also keeps on him a white bottle of pills with enough doses for a month and a half at two pills a day, a crumpled picture of his mother and sister, another crumpled picture of him in full Maginot uniform before receiving his augs, a set of travel chess that’s missing two pawns and a copy of ‘Waiting for Godot’ in the original French.
A U G M E N T A T I O N S
Diana-Class Neural Augment: The centerpiece of the experimental Artemis rig, the part that separated the project from being just another augment development and made it a true super-soldier program. The Neural Augment functions as a complete rewiring of the nervous system, allowing for effective adrenaline circulation around the body and providing beyond-human reflexes that truly leverage the enhanced agility of the suite’s other augmentations. At maximum efficiency in stressful situations, it allows the subject to see the world around them in ‘slow motion’, rendering them capable of dodging non-automatic small arms fire or of managing several opponents at once in close range. It also provides an AR uplink and an optional setting allowing the user to manually dampen their pain receptors, (though it’s recommended to never go below 50%, lest the user accidentally tear themselves in half without realizing). Of course, all this neo-tech comes at the expense of some nasty side-effects, including migraines, nausea, insomnia, hallucination, psychosis, and seizures. The symptoms can be suppressed with frequent medication, but there is no known cure.
Diana-Class Arm Augments: Two black carbon fiber cyber-limbs capable of immense feats of strength and agility. With them, the user can lift a grown man over their head, tear a car door off its hinges or fire an automatic weapon one-handed. The right arm has a foot-long blade stowed in the wrist that can be triggered to emerge with a thought, though the release mechanism is a little sticky.
Diana-Class Leg Augments: Similar to the above, two limb augments that allow for a top sprinting speed of 40 mph, as well as massively increased strength and agility.
Diana-Class Torso Augment: Really just an extension of the Neural Augment, most of the Artemis subject’s upper torso has been replaced with an augmented containing the necessary spinal and chemical wiring for the Neural Augment to function, with mechanical replacements of the heart, lungs, and several other assorted organisms to maximize cardio efficiency to the point where the other augs are usable. This does have the bonus of meaning the subject’s upper torso is made of carbon-fiber and therefore highly resistant to blunt impacts and gunfire, however.
Diana-Class Eye Augments: Finally, the replacement cyber-eyes allow for target isolation and readouts in AR-space, as well as enhancing visibility in low-light conditions. That being said, they have a limited ability to separate friend from foe, resulting in frequent target popups and vitals readouts in everyday social interaction; this may or may not have a deteriorative effect on the subject’s mental health.
By no means is the young Izuna an imposing figure. She stands with a slight and lean build— the sort you’d expect of a common research intern. Standing at 5’4” and weighing only 129 lbs she isn’t as small as some, but her form is definitely unobtrusive. She appears to be of mixed ethnicity, partially American, though dominantly of East Asian descent. This, of course, doesn’t take into account her rather striking cybernetic limb, appearing as a metallic black mesh mimicking muscle. What remains most striking about Izuna’s appearance is her face. Her brown eyes seem to consistently hold a look of mixed focus and caution. Sweeping down to frame her visage, her black hair reaches just down to her neck, brushing along her shoulders. Very rarely is her hair well kept and straight, though it is by no means curled, merely slightly disheveled as she braces herself for business every moment.
Izuna has a few distinct styles of dress, but each has their purpose, and each is as common as the others. Once upon a time, she would be seen sporting lab coats and uniform black pants and shirts. It seems those days are over for the girl unless undercover. Izuna is a large proponent of fashion, sporting all sort of designs and colors. While she is never too conspicuous, she likes to keep up with trends. While on business but not needing to be in full armor, Izuna dresses casually. Her most notable articles would be a polymer grey sports coat sporting a few Japanese brand names and her Revenant Helmet. When she is on the job and not afraid for things to get a little hot, Izuna will likely wear her Revenant Combat Suit.
B A C K G R O U N D
Izuna definitely had an interesting struggle after her birth. She wasn’t born into a struggling family, no. Rather, Izuna was born to parents out of wedlock— her mother a top American scientist and her father the CEO of a Japanese company researching and producing new and extremely experimental designer cybernetics. The custodial struggle was constant, and both of her parents raised her in their own ways. Izuna bounced between her two parents’ lives consistently, and it made for an interesting childhood. Speaking with that aside, she lived a relatively pampered life for her first handful of years. No good lasts forever, though.
Between her two progenitors, Izuna had quite the connection to a company called PsySystems Cybernetics— PsySys Company or PsySys for short. Akina Satoshi stood as the CEO, and since Izuna had no siblings, her future was insured quite well. On the other side of things, Jessa Locke was a top American scientist contracted by PsySys to oversee a few top cybernetic research endeavors. Izuna’s mother was very well integrated into the actual practical side of biomedical technology. In the young girl’s mind, the scientific side of things was far more interesting than her father’s constant worrisome business-centric attitude. As she grew, Izuna was geared more and more towards becoming a biomedical researcher herself. After all, her entire heritage surrounded the subject, and she was the only scion ready to inherit the company.
Education didn’t provide much trouble for her, and Izuna breezed her way through higher education. With access to the greatest resources and great prestige in her field, she was nearly something of a celebrity at her University. It wasn’t but halfway through her collegiate years that Izuna started a true internship with PsySys. Of course, she was set up much better than any other intern might expect. To put it simply, Izuna was essentially just placed on a research team to study and learn how things worked. It really was the life biomedical students would have dreamed for. It wasn’t all perfect. She still found herself working mainly on lower end hardware and other old projects. Innovation was saved for employed sorts. Overall, though, All was well in young Izuna’s life— at least for a good long while.
Eventually, things came to a head when Izuna was promoted to work alongside her mother— which surely was caused by an interesting and awkward conversation between her parents. It was finally time for Akina’s beloved daughter to move up in the world to work alongside her mother’s team, and Izuna was ready for that, but what awaited her in the higher levels of PsySys Company’s clearances. The veil had finally been lifted and Izuna came to realize PsySys wasn’t all as happy and just as she once thought. It was here that conflicts of interest became a part of her daily life. Her mother was all for Izuna’s work alongside the team, but her father held a secret close to his chest. Being a pioneer in the cybernetics industry, he and his implants were getting old. He was running out of time, but he remained determined to update his hardware in search of longevity and greater profit. Messing with heavily experimental augmentations was a dangerous game, though, and Satoshi needed to put his teams’ products through human trials. Luckily enough, he had access to just the compatible subject that could be used. Izuna was mostly unaugmented at this time in her life, but once the news came that PsySys was ready to hire her for real, that wasn’t going to be true for much longer.
Being the only scion in the Akina family, Izuna was the only person left on the planet that shared her father’s genes. Goals of immortality and great fortune clouded the once humble man’s mind. Alas, without having this knowledge herself, Izuna gladly stepped up and accepted her father’s offer. It was here where she learned what sort of trials PsySys truly undertook. Street rats would be brought in with the promises of free augmentation. In return for their assistance, they would often leave with their bodies shredded by experimental tech or their sanity shredded by the shear hardship endured through the trials. Izuna was next in line, but she didn’t back down. The idea of experimenting on herself with the ultimate goal of furthering augmentation for humanity as a whole was noble to her. She was ready to give herself for a better future.
Design after design, surgery after surgery, Izuna knew her cause was getting lost along the way. She watched and complied as her body was manipulated not with implants that would better humanity, but military equipment and personal betterment augmentations. If someone had access to all the technology that PsySys teams worked on alongside her own implants, they would be nearing super soldier concepts. As more and more of her work seemed to grow darker, Izuna knew she had to do some digging, and with her connections, she had all she needed to do just that. Contracts, supply lists, and client ledgers were all she needed to collect to uncover was PsySys was truly all about. The idea that they surged forward seeking the greatest breakthroughs in cybernetics was true, yes, but what sort of technology they sought was what worried Izuna. All her father’s top clients were military and paramilitary organizations. PsySys was a leading producer in technology that would perpetuate war, espionage, sabotage, and all other sorts of black hat endeavors. Izuna knew she had to do something. This wasn’t the life she wanted.
Izuna’s work got more oppressive and demanding as time went on, but it was in this time that she received some of her staple augments. As jobs got increasingly demanding, Izuna had to put a stop to it all, lest she become another subject number condemned and locked away in another of the monolithic PsySys buildings. She was unable to just give it all up easily, though. Instead, Izuna had goals in mind. Under the guise of her working position and with the time of her collegiate work, Izuna amassed the resources she would need. It was time she made a stand against the corruption she found so prevalent in her life. Even if she didn’t have what it took to stop megacorps like PsySys Company, she could sow her dissent simply and sincerely.
Things started that simply at least, but faster than she could handle, Izuna’s father ramped up PsySys experimentation to inhumane levels. Time had gone by and Izuna had amassed the resources she required to perform small tasks to assist those in need, but as augmentation continued and she was once again scheduled to warp her body at her father’s whim, something within the poor girl snapped. With her connections, Izuna had more than someone with her mindset should have, and after a few evenings consumed by her own project, she had the tools, gadgets, weaponry, and armor necessary for her spur of the moment plan. Wielding the abilities that were scarred into her body, Izuna used the cover of night to assault PsySys. Research, data, and machinery were torn through and destroyed. Unfortunately, she only had a short window to work, lest PsySys Company’s extensive security team catch her. The thought of being found out left Izuna with a shiver, but her special access and familiarity with the building managed to keep her identity hidden.
PsySys was hit hard even if just by one person. The damage was expensive and word definitely got around about what someone was doing. As much as it hurt her parents, what Izuna did notice was the positive view the public seemed to have on the assault at PsySys. The idea that this vigilante style combat against PsySys was changing things for the better soon got to Izuna’s ears. She was spurred by her noble view of her pursuits. More attacks occurred in the night, the culprit barely escaping. She was never one for violent approaches before, but something was changing Izuna. The ease of the attacks seemed so simple for how great of an impact they were making. That, and there was just something about the violent strikes. Something… addicting about pursuing her goals like that.
It wasn’t long before news of this mysterious new ‘terrorist’ got out, and what happened next surprised even the mysterious figure that surrounded the rumor. Rather than running from the outlandish lifestyle that surrounded the rumored girl, Izuna embraced it. She became the figure that the everyman wanted. Soon, even some news companies caught wind of the idea: there was an extremely augmented insurgent that had it out for the oppressive megacorps of Japan. Thus, the legend of the Revenant was born.
Izuna’s work was satisfying in PsySys, and she was definitely making an impact however small, but as time passed, she felt the need to push things further. Other corporations on the same levels as PsySys were a bit out of Izuna’s reach, so she took to the streets, further branding her new alter ego in the minds of the people behind her custom-made mask. Izuna devoted the next months of her life to her persona. One might have gone as far to say The Revenant was its own entity and Izuna was just stepping in to fill its shoes. The Revenant didn’t always remain such a savory and heroic figure, however.
There were times when Izuna’s attacks were more than just strikes of defiance. On one of her raids into PsySys Company’s research facilities, she came across a cache of supplies. Convinced in her head that it was for the greater good, Izuna ‘repurposed’ the cache for her own benefit. After she saw what she could do with access to PsySys’s equipment, things didn’t stop there. Augmentation components, medical supplies, ammo, and all sorts of other useful objects were fair game as she went about her work. While a good portion did go back into her work or end up being distributed to those afflicted by The Revenant’s enemies, a good deal of materials just went back to Izuna. She was living quite comfortably for how young she was, and as The Revenant’s activism became more widespread, more folks were interested in bringing The Revenant down. Izuna’s solo activity soon began to dwindle.
What did pick up, however, was her activism in groups. The Revenant would work with workers unions or rebel groups. Izuna became something of a specialist, called in when big jobs took place. While she never did like working in groups, she most often acted alone even when contracted. Since this started, Izuna has found herself all over Japan, the GFEZ, and even America on occasion as she follows work. The tale of The Revenant was by no means what it was in its prime days, but Izuna still got jobs. When she was approached by a colleague who acted as a liaison for a company trying to safely transport a girl out of Hong Kong, Izuna was immediately intrigued. To help people again— it was what she was destined for. It was what the Revenant was created for. As her ties with PsySys and her parents began to dwindle with growing suspicions, Izuna knew she had to move on with her life. She felt that bigger things were calling her, and The Revenant needed to answer that call. Whether that was through assisting the people— like this girl, or weaseling her way into another corporation like Loingsech to have the chances she had at PsySys, Izuna wasn’t even sure herself. What she was sure of was that The Revenant would attend when the meeting was called.
P E R S O N A L I T Y
“In pursuit of vengeful retribution, we all end up sinning…”
Izuna is a special breed one might not see every day. In early life, many things were handed to her, and it seems a lot of her laters years have been focused on returning the favor. She is a proponent for justice and equality, but it seems somewhere in all the wires buried in her head, that noble motivations like this get skewed. With the power she’s acquired and the name she’s made for herself, Izuna finds herself with the ability to take shortcuts and make selfish decisions on occasions. As much as she hates to admit it, she has certainly fallen victim to the teasing call of these benefits.
While this touch of sin is present in Izuna’s life, it is by no means what drives her. Izuna sees herself as something of a retributivist. She acts as an agent of what’s right— or she at least tries to. Even Izuna knows that no one can truly be righteous. She believes no one is truly able to fully do what’s good for humanity. As pure as she may seem, Izuna finds herself touched with her own dose of malice. Whether it stems from her sanity finally catching up to her or her reaction to the power brought to her by her augmentations, Izuna has as much madness to bring to the table as any other low life.
That quirky element of her personality certainly comes into play when Izuna is on the job. Her new identity has brought something into her life that nothing else ever could. Perhaps it’s just an extreme bout confidence, but perhaps its something else. No matter what it is, though, when The Revenant is found in strife, Izuna doesn’t hold back. She’s a risk taker, making plays left and right no matter the expense. That doesn’t mean she doesn’t calculate her odds. She does plenty of that, but she has become very adept at playing the odds in dangerous situations. In short, The Revenant is no figure to shy away from danger. To put it in most simple terms, The Revenant is a wild card… And people don’t forget that.
Despite all the cloak and dagger days that chase The Revenant, Izuna is still herself. She has a personality behind the facade of the armored figure that goes bump in the night, and it sure is one that would surprise many. While she can be friendly and even a bit arrogant when it comes to her work, a great deal of her time is spent lost in self conscious thought. She fears what the world is and when she isn’t working, she fears what it holds for people like her. Izuna is lost in her own powerlessness. This manifests itself in different ways. Around people she isn’t familiar with, Izuna can be prone to a certain stoicism, always second guessing herself. Buried in all of it however lies at least the last modicum of the girl’s innocence. While Izuna has done some bad things, she has lived her life more or less for the good that’s left in the world. When confronting situations where no good can come, she finds herself confused— naive even.
Between PsySys experimentation and trying to be a heroine, Izuna was something of a pinnacle for the ‘all work and no play’ concept. Alongside that, she’s never really seen herself as a true criminal or underground citizen. Because of this, she finds herself lost in the romanticism of a lot the activities that most would see as everyday practices. She frequents a variety of bars and clubs around the city, both high class and low class. While she is by no means an avid drinker, Izuna is in love with the atmosphere. Life on the streets in general seems to do it for her. While she never had to live day to day consuming food from street vendors and skating with no capital (and she probably never would want to truly have to), she enjoys the image of it and loves to spend her few free days wandering and enjoying herself. In a similar vein, Izuna loves to reminisce on her moments passed. This manifests as her being pegged as something of an exotic collector. Close colleagues sometimes teasingly call her a hoarder as Izuna loves to keep a lot of things on hand from scrap parts, to excess stocks of food and water, to ammunition, to even photos or flyers she likes. It’s almost as if she finds the world in the mundane. If one could recognize one thing about Izuna’s overall character when casually around those she is acquainted with, it would be the fact that without a doubt she is nothing like The Revenant.
S K I L L S
Infantry Combat and Sabotage: Izuna’s career has given to her the basic skills any scientist would require, but her skillset goes far beyond that. Contrary to what many might think, she is not formally trained at all when it comes to combat and subterfuge, but her skills in these fields are vast. Izuna’s combat experience is unlike any other, though. Perhaps that’s what makes her so effective at what she does. While Izuna isn’t the strongest machine in existence, she is quick on the draw and strikes hard, aiming to destroy any hostile in her path. Her philosophy surrounds elimination. Be it infrastructure, machinery, research notes, or her enemies, Izuna is always ready to rip through her opposition.
Infiltration and Espionage: With a life built upon rebellion, terrorism, and sabotage, some skills are guaranteed. Izuna has found herself quite able to readily infiltrate, exfiltrate, and deal with any obstacles along the way during a job. Between her augmentations, her equipment, and her abilities, Izuna is a great fit for when a mission requires one to be quick and clean. Information gathering, theft, and assassination are all part of The Revenant’s skillset.
Disguise and Deep Cover: When it comes to striking with vengeance, Izuna is one of the best, but when in her field, you don’t make it far if you aren’t quick to protect yourself. Her time with PsySys left her more cautious than most, and Izuna has become phenomenal at establishing deep cover identities and disguising herself well when in public. Perhaps having one alternate identity is just what leads to having hundreds.
Credit to The Revenant: Between Izuna’s early reputation and her work with a variety of different insurgent groups and criminals, The Revenant is quite the name, particularly with the lower class individuals of Japan and the GFEZ. Whether it strikes fear, awe, or anger in your heart, though, the name sure counts for something. It’s not all good reputation, though. Her criminal status can also be quite the hindrance, and bearing the name in and of itself takes a toll on Izuna’s mind. Seeing herself as The Revenant makes her feel invincible. She becomes a risk taker, fearing nothing. If there was one flaw of hers to draw attention to, it’d be this bad judgement of hers.
E Q U I P M E N T
Weapons and Armor
► Revenant Combat Suit
The Revenant Combat Suit is what makes Izuna who she is. Initially a hodgepodge of Japanese Self Defense Forces standard issue combat armor pieces, Izuna and her allies have turned it into much more, both physically and mentally. The starting pieces were heavily modified and cut down. The Revenant Combat Suit functions physically as a number of interlocking and connected pieces of vital armor made from carbon fiber and kevlar in different respective areas. While it is not the most physically protective to the entire body, the suit protects vital areas rather well while not limiting mobility. The true marvel of the suit lies not within its protective capabilities, though.
The suit itself was built wholly to bring about a massive offensive advantage. The weaknesses in kevlar and carbon fiber plates make space on the suit’s small frame for a complete wiring interface that runs along all primary muscle groups of Izuna’s body. There are nodes along the ballistic weave that interface with a specific augment allowing a user to connect to the suit’s Revenant function. Connecting the suit is used quite literally in this sense, as the wearer is required to fuse the site of their Revenant Wiring augmentation with the suit’s nodes. These sites act as a branch from machine to nervous system. Once connected to the Revenant Combat Suit, a user is essentially relinquishing complete control over their nerve endings, allowing the machine to send some signals through the user’s body.
Although some rumors may say otherwise, the Revenant Combat Suit is not sentient. It gets its directives based off of prior nerve impulses the user directs, allowing it to mimic their combat style. This complex process may seem daunting and its use may be hard to discern until you see Izuna in action. The extra impulses essentially allow her to overexert herself, surpassing her body’s normal limitations due to the human brain’s fear for damage and the like. This allows Izuna to stay in combat much longer when sustaining damage and can offer her some strength that may not normally be accessible without surges of adrenaline. It is hypothesized that Izuna’s suit could actually take control of her body and act in combat for moments after she is incapacitated or killed due to the fact that it would just continually send familiar impulses to her nervous system, bypassing the brain. All rumors that The Revenant is actually dead inside her suit are far from true though. Theoretically, it could happen, but only if her body was sustained by an outside source, and The Revenant Combat Suit likely doesn’t have the capacity to replicate actions beyond combative tactics, but still… May the legend live on.
► Revenant Helmet
The suit was made alongside a standalone helmet, custom-built by a few skilled colleagues. Izuna actually helped in its design to assure it worked in unity with her combat suit and allow her to interface with the Net. Izuna’s helmet provides her with a constant heads-up display as well as enhancing her visual and auditory capabilities if she takes the time to focus on such endeavors. At times, the helmet denoting The Revenant’s identity is sported by Izuna even when she isn’t wearing her full suit. It provides her with a sense of concealment that can be donned and interfaced with much more quickly than the full Revenant Combat Suit. Izuna’s Revenant Helmet is her main interface with the Net, but it provides much more than that. Infrared and thermal vision, zoom, and other situational features can be accessed if Izuna has the time to interface with the net.
► Seeker 2020
Izuna’s has never been too keen on firearms. Without formal training, she has never really tried her hand at more heavy duty equipment, instead preferring a small submachine gun: the Seeker 2020. Despite its compact size, it is actually the largest weapon in Izuna’s arsenal. It is chambered in 9mm, featuring automatic, semi automatic, and burst firing modes. The weapon fires closed bolt, allowing for very accurate shots and the metallic frame of the weapon is set to allow it to be very customizable. Despite its well made design, the Seeker is actually a knock off version of a similar American design, meant to be cheaper and more street ready. Some shortcuts are obviously taken. Like all of Izuna’s weapons, the Seeker 2020 are as untraceable as the market can get these days.
► Ōsuzumebachi Machine Pistols(大雀蜂)
Izuna’s signature weapon is the Ōsuzumebachi Machine Pistol: a weapon designed and manufactured for and by Tokyo’s more underground consumers. Known almost solely by its slang name, referring to a giant hornet endemic to the Japanese islands, this little machine packs the perfect punch and manages to remain concealable. Izuna owns a pair of them and uses them interchangeably with her submachine gun as demand arises. The Ōsuzumebachi is known particularly for its use of plastic and ceramics. While it isn’t entirely devoid of metal— as its inner workings still require some vital pieces— it is still enough to fool some of the lower end metal detectors around the GFEZ. Alongside each pistol, Izuna has access to a laser sight and a silencer for extraneous purposes during missions.
► Carving Knives
Perhaps The Revenant might not be so fear-inducing if she didn’t wield a pair of massive knives. These Monomolecular bladed sabers are a japanese weapon ‘recovered’ from a special task force supply, following which they were modified with some butchery tools. Said to be sharpened down to a level measured in atoms, these blades are sharp enough to cut in between cells rather than tearing through and destroying them. Such a quality makes for extremely clean cuts and is only topped by the fact that the blades of Izuna’s carving knives were modified to allow for their edges to be heated while in combat. While this might not do anything in combat with other people— perhaps even helping to cauterize wounds after Izuna inflicts them— it does allow her to better destroy harder materials that may be more susceptible to heat if trying to bring down a large machine.
► Miscellaneous
Izuna is known to keep a rather extensive makeup kit with her. She is rather absorbed into fashionable culture and keeping up appearances is rather important to her. It comes in handy for a disguise or two as well. Alongside that, she always carries a handheld dataslate. While her helmet is usually enough when it comes to anything technology-related, you can never beat the old reliable sorts. Her dataslate manages to keep her covered there. Being a woman, Izuna is smart enough never to leave home without a package of tissues, which she finds people underestimate all too often.
A U G M E N T A T I O N S
► CarbonSkin Muscle Fibers
On first glance, one might assume that Izuna remained mostly human after all the PsySys experimentation. Her outward appearance, while not entirely unscathed, shows little of what’s going on inside her body. Having gone through a variety of botched surgeries and experimental implants, a good deal of Izuna’s muscle fibers in certain areas were rended in the repeat processes. In order to keep Izuna mobile and properly fit, she did receive a great deal of artificial muscle grafted into her body. These carbon fiber filaments mimic normal human muscle fibers. While the augmentation was much to the chagrin of Izuna at the time, she finds herself grateful that the processes occurred as the synthetic muscle fibers let her go far beyond the limits of her old human muscle. While not drastic, the new fibers have given Izuna a slight increase in strength and agility.
► Revenant Wiring
With all her time at PsySys, one would imagine Izuna was tired of the constant augmentation and would be absolutely against getting any further augmentations, but as she fully accepted the identity of the Revenant and helped design her combat suit, she knew it was time for her to embrace her alter ego. With the assistance of a variety of underground mechanics and scientists, Izuna managed to cobble together a team to work on the Revenant Project, wherein they developed not only the iconic suit but also the special interfaces a user would require. Izuna was fully prepared to further deconstruct her body to meld herself with the suit. The Revenant Wiring is a complex system that works with the Revenant Combat Suit, allowing the augmented subject to use the suit in its full capacity. This is done by embedding the wiring along important nerve pathways throughout the human body. This wiring connects both with the nerve endings and the suit which acts as an exoskeleton for the wearer.
When the wiring and the suit are combined, the suit can record common motions and stimuli that the user undertakes and replicate those effects on the nerves. The Revenant Wiring will only connect under two circumstances, however, to prevent unwanted takeover of the user’s body. If the user wishes to willingly activate the wiring, that will work, but the wiring also triggers under another unique circumstance. If the user’s brain stops sending certain stimuli to the nervous system (in cases of incapacitation, fatigue, or death), the Revenant Combat Suit will take over, essentially allowing a user to fight when their body otherwise wouldn’t allow them. This augment stands to be extremely dangerous as it allows to user to push past their usual bodily limits, which may or may not permanently strain the user’s body. In extreme circumstances, it is hypothesized that the wiring and suit combination could allow Izuna to fight moments after death or unconsciousness, but its application in such circumstances would be very limited without further programming.
► PsySys Voltskin Limb Prosthesis
The PsySys Voltskin Limb Prosthesis was one of the first full replacements Izuna received from her days at PsySys. Upon first glance, it appears as any other cybernetic limb made from carbon fiber filaments and metallic mounts. It is relatively high end work, but that’s not what makes it special. All the interesting technology lies in the hand of the prosthetic. It’s called the Voltskin for a reason, and that much is evident as soon as you see the exposed diodes and wires on the palm of the hand. The Voltskin Prosthesis allows the palm of the hand to build a charge of electricity generated through the kinetic and potential energy present in the limb. When the user wills it, that energy can be discharged through the palm of the hand as a small electrical pulse. This can be used in a variety of ways. In combat, Izuna can release the charge to subdue opponents in close range. This works akin to a taser. This pulse can also be discharged into electronics to temporarily disable or scramble various electronic systems. The Voltskin never made it out of its experimental stages, though. The full breadth of the electrical discharge can’t be directed and the Voltskin often causes pain to the wielder when activated. Alongside that, due to its unique method of generation, the Voltskin has a short cooldown, so it is ill advised to go into combat without another weapon. Izuna has a Psys Voltskin Limb Prosthesis replacing her left arm.
► PsySys NanoSanguine Cardiovascular Regulation Unit X
After undergoing so much trauma, Izuna’s body is by no means unscathed. Heavy augmentation is not easily accepted by the human body, but technology has allowed us certain ways to counteract the body’s rejection to augmentation and other harmful effects. Implanted next to Izuna’s heart is something that allows her own heart to remain beating and her cardiovascular system to remain circulating. PsySys developed the NanoSanguine CRUX from a multitude of concept designs all plastered together into one. In short, while the true heart keeps the cardiovascular system circulating, the second heart (the CRUX) keeps the cardiovascular system insured. It functions to remove contaminants, excess viral agents, and other extraneous toxins as well as regulating circulation speed to a certain degree. This is all done through a specific liquid metal called NanoSanguine.
The CRUX regulates the circulation of NanoSanguine as it monitors the heart. When microbial disease or other anomalies are detected in the blood, the NanoSanguine will circulate through the body to find and exterminate the extraneous substance. The volume of the bloodstream is limited, though. This process can take time, but this limitation can be beneficial in certain circumstances. When a heart momentarily stops or beats at an abnormal rate, the CRUX can detect this and pump NanoSanguine through the bloodstream. As it moves, it can force the blood forward at normal rates until the subject’s heart returns to normal or is treated. Izuna’s early model of the CRUX is by no means perfect, and certainly can’t regulate a body forever. It relies on the beating of the first heart to keep it functioning, so if a Izuna’s heart was to stop beating for too long, even the CRUX would give in to the inevitability.
申 美 昀 (M ě i Y ú n S h ē n ) ⟁ 22 ⟁ Female ⟁ 157 cm/ 5'1" ⟁ Blood Type: B-
A P P E A R A N C E
Mei Yun is of a normal, average height, weight, and build for a resident of the GFEZ. Also average: her face, eye colour (black), hair (straight, brownish-black), and skin tone. She has made up for this lack of distinction in her personality, which directly translates to her hair and eye augmentation detailed later. She also tends to wear an odd assortment of colourful clothing, much like a colourblind magpie. Bright neons, pastels, and primaries, in an assortment of scarves, flowing sleeves, and light gossamer clothing, though when she's working or trying to hide she'll switch to optic-mimicry textiles and dark coats. She also has a tendency to wear overly large combat boots at all times, with no laces. ("They're better for stomping puddles!") Typical adornments include LED jewelry, bright plastic bangles, and blacklight reactive face paint. (More details on her jewelry can be found in the equipment entry)
B A C K G R O U N D
The Shen family did not celebrate having a girl very much. A simple little party, and then it was back to work. They were just prosperous to afford a nanny, so little Mei Yun was brought up, along with her three older siblings, under the care of a kindly if inefficient older woman who was told in uncomplicated terms that the two older boys were of far more importance than the two girls. This environment led to Mei Yun and her sister fending for themselves by the time they could walk and talk. As soon as Mei Yun could attend daycare, the nanny's contract was terminated, and life began in earnest.
The Shen's both worked corporate jobs, in a corporate high rise, and most of their lives were taken up by work, leaving little time to socialise with their children. Priority was given to the boys, as carriers of the family name in a clan of traditionalists, and the girls were essentially written off as either future corporate drones or wives of executives if they could manage to land the contract. Mei Yun's sister took to this well, but by the time she hit grade six Mei Yun was tired of being background noise to everyone who knew her.
Knowing that poor grades would lead to doom in Hong Kong, and high grades were almost worse, given the choices of careers, she decided to ride the middle ground, putting just enough work into her school so as to stay perfectly average. In this way she could remain undisturbed while she explored the thing that fascinated her the most: The Net. Through the high rise's internal network, she discovered the troublemakers who populated the lower levels, using their corporate jobs to cover their more illicit (and therefore fun) lifestyles. She gravitated to them immediately, showing no shame at all in trying to get their attention though posts on the Net and graffiti in surprising places. By now she had learned that when she was invisible to society, she could pass almost without trace into places others might be caught in, though she caused her parents no small amount of discomfort when security brought her in for being found yet again in clearance only sections of the building.
Her boundless curiosity and inclusion as a sort of cute mascot for the hackers inside the building led her to learn as much as she could about the place and the Net at the same time. Soon she was learning how to hardline jack, installing taps for her friends in hard to reach places by squeezing through ductwork and maintenance shafts. In payment, they taught her their craft. By grade ten she was already a sort of prodigy, moving from mascot to member in a smooth transition. That year, however, an accident in one of the maintenance shafts of the building removed two fingers of her left hand, necessitating her parents paying for replacements and a full year of being locked in the family home. After that, she vowed she would make her own money, and delved into the world of the Net with renewed fervor.
Several jobs later, she officially dropped out of high school and became a full-time student of the hackers. This new schedule gave her far more time to study the ins and outs of computers, and she learned not only programming, but how to build and mod her own computers and devices. After her seventeenth birthday, she began to go on 'jobs' with her crew, who she later found were at least half Triad members. It was during one failed job that they found that, no matter how much she might be urged, she would never be a combatant, but at the very least she could reduce risk to the rest of her team.
Having made enough money from this work to afford to move out, she did so immediately upon becoming an adult, listing herself as a programmer-for-hire and systems security consultant. This work alone consumed much of her time, but she made a decent name for herself in legitimate circles as well, specialising in physical security set-ups and general use programs as well as specialty software, though she made sure to never design any software for security, in case she was responsible for one of her friends getting caught. She herself has had to, in several instances, brutally erase records of her own activities from official records, though none of these investigations had ever found out her true identity, only one of her various handles. She might suspect that some corporation or another might be keeping closer (and more secure) tabs on her, but she neither knows for sure nor really cares. As it is, she has fun and keeps herself fed, and until that changes, she'll take whatever jobs might interest her.
In her criminal enterprises, she has developed a name for herself as 咆哮的老鼠, the Roaring Mouse, with a reputation for daring and flamboyant hacking and leaving calling cards stating exactly what she took and how she did it (though never a complete retelling, she's not stupid), laughing in the faces of authority. On the physical side, she has been the infiltrator for several high profile burglaries, though none on her own. The Triad love her, though she's too flashy to go unnoticed by the police and thus they won't fully take her in. Corporations hate being hit by her, but she's done two jobs now where one corporation paid her large sums of money to blacken the eye of a competitor. She's been careful to always backtrace and erase herself from their records afterwards. It wouldn't do to have them know how to get in contact with her any more than she would like, and traces can be run with minimal amounts of information.
At twenty-two, Mei Yun is an up-and-coming star in the hacker circles of Hong Kong. Though she still has lots to learn, she is arrogant in her online persona, and refuses most help. She has made plenty of enemies, and has had to, at several points this last year, fend off attacks from those who would like to take her down a peg or six. Between that and the corporations, she is beginning to feel the pressure, and time has yet to tell whether she will stay bright or wither and retire like so many aspiring 'rockstars' before her.
P E R S O N A L I T Y
Mei Yun likes flash, colour, and attention-grabbing things in all forms. This is due to her bland and boring upbringing, leaving an indelible desire to be noticed amongst her siblings, her schoolmates, and society at large. She is loud, vivacious, and always going at full tilt. Even her sleeping style is flamboyant, muttering to herself about program diagnostics and calculations while tossing and turning constantly. To the wrong sort of people (read: most of them), she can be very annoying, especially when they learn she is an adult and not, as most assume, a fourteen year old.
Despite her flaws, she likes people, and tends to pick one person out of any group to 'attach' to, much to their normal chagrin. Aside from that person, she teases in good nature, and, especially if they don't speak her language, cracks jokes at people's expense in a light-hearted sort of way. She speaks rapid-fire, but likes poetic wordings, and tends to break into flowery speech, more so than normal if she's describing computer systems.
Deep down, Mei Yun wants to be liked and loved. She wants her ideal of a family, and if she can't get it from her flesh and blood one, she'll make her own. This also manifests itself in a depressive state if she goes too long without company, or if she's made someone angry at her, and she will overcompensate quite a bit to try and make things right. And she's also very fussy about her systems, refusing help or advise unless she respects the one giving it as a fellow "jīngyīng hēikè". In combat, she is a coward, and fights like one. She will run away if threatened in close range, and spray rounds wildly from an automatic rather than try and aim at all, if she even remembers to fire. Mostly she hides until the hubbub dies down, or flee completely. She won't run if someone she has 'adopted' is in danger, unless they specifically tell her to.
S K I L L S
Master Hacker: Mei Yun can break into routine systems with a minimum effort. Only government and high-level corporate systems give her real pause, and she enjoys the challenge, and relishes defeat, as it means she still has room to improve.
Expert Programmer: This is almost a subset of her hacking, but most of Mei Yun's actual money comes from custom built programs for various things and of various complexity. She'll even write for corporations if the pay is good enough, though she is careful to not leave any indication of her more illicit background.
Expert Lockpick and B&E: Mei Yun shows a proclivity and expertise as a cat burglar. She can pick manual locks, disarm security systems, and slip past security obstacles relatively quickly. She doesn't enjoy doing this as much, as if she is caught and forced to fight she knows she is doomed.
Engineering: Mei Yun has developed a knack for building custom computer and electronic devices, and can generally figure out how to bypass, assemble, or take apart delicate electrical equipment and chip. This obviously is harder on the job than in a shop, but she travels with some basic tools.
Security: On the flip side, she is good at setting up jury-rigged and professional security systems, knowing how she would break into a place and planning around that. She has done several system breaking security checks for private entities before, much like a professional safe cracker.
Fast-talk: While not adept at this as a "face" might be, she can talk her way out of trouble more often than not.
Poor Fortitude: She doesn't really take care of her body, eating whatever junk keeps her body going and not getting a whole lot of exercise outside of occasional B&E jobs. One could say malnourished and be close to the mark, though she's not quite sickly yet.
Abysmal Combat: Do not rely on Mei Yun in any sort of fight. The best she can manage is to kick someone in the groin and run away.
E Q U I P M E N T
Earrings: These are not only questionably fashionable, but also utilitarian! Her typical set up contains a signal cloaker and detection jamming hardware on the left, and a remote IF and wireless accessor subroutine to tap into any open devices or networks near her on the right.
Bracelets: The set of three on her left wrist contain various levels of 'pricks'. These are tiny hardware devices she can slide into exposed cables to tap into them, giving her a display of the layout of whatever hard network they may be tied into, including power. The silver on on her right wrist is actually just jewelry.
Necklace: A tightband emergency beacon is disguised as a large opal on a silver chain. The flashier set of beads contains a 'server' for close range, secure radio and VOIP transmissions, in case her team doesn't have any secure lines set up yet.
Goggles: These interact with her eye augments and also contain a three-dee holoprojector, allowing her to display what she's is seeing to anyone near her in case they don't have the same augments she does.
Laptop: For times when she doesn't want to risk exposure to possible feedback through her neural adapter, Mei Yun carries a Cao Foo Lung Industries Model IX mobile platform. She has heavily modified this system, making it virtually untraceable among other upgrades. It sports a hellishly fast 9.2 GHz quad-processor and an ultra-silent cooling system, making it fantastic for on the fly work in questionably safe areas.
Weapon: Knowing that she might get into a gunfight whether she likes it or not, and knowing that she has no skill at all to help her hit anything, Mei Yun carries a Fei Wen 'Bloody Tiger' submachinegun. Made of lightweight carbon steel and fiberglass parts, it has a collapsible stock, bullpup design, and a slender build. It's chambered for 9mm, and she carries two spare clips just in case. I's also not very well kept, needing at the very least a good cleaning, which she doesn't know how to do.
A U G M E N T A T I O N S
Neural adapter: This is a top of the line uplink to the net. Not only does it let her access the Net the fun way, but it has several built-in security subroutines constantly masking her location, identity, and activity in cycles, so that she appears more as a flickering assortment of random people than anything else to anyone trying to find her.
Left hand, pinky and ring fingers: These are replaced due to a childhood accident she doesn't like to talk about. The pinky finger has a police-style 'autopick' for when she needs to get through a manual lock in a hurry.
Hair implants: Alongside every hair on Mei Yun's head is an accompanying colour-changing filament. This is programmable, meaning she can change her hair colour to anything from natural hues to active camo, but she usually leaves it on the 'mood ring' setting, meaning that it fluctuates colours as her emotions change.
Eyes: Her natural eyes have been implanted with a side-riding set of cameras, which have x-ray, overlay, telescopic, infrared, UV, spectroscopic, and light-amplification modes. She doesn't often turn these on, even though they make her eyes shine bright cyan, because they give her headaches if they're on for more than an hour. If hit with an EMP or otherwise electronically disabled, her biological eyes function normally, though the installation left her with major astigmatism.
Enhanced Flexibility: To aid in her burglary work, Mei Yun has had extensive work on all of her joints, increasing stretch and tension tolerances in pretty much every part of her body, spine and ribs included. While on a more physical person this might translate to increased combat abilities, on Mei Yun this means she can fit into spaces that would normally be impossible, and also allow her to hide in surprising place no one might think to look.