Hidden 7 yrs ago 7 yrs ago Post by Zelosse
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The Wave Breakers

Fantasy Naval roleplay




Legends passed down over the generations often speak of what life was like before the flooding. Few but the longest lived races can recollect what a sprawling field looked like. What truly made mountains so inspiring to look upon as the soared to the skies.
This world isn't even close to the way it was. 200 years of rising water changed the very planet from a green wonderland to an endless ocean, filled with unnatural mutations. With the water reclaiming the land it has forced a harsh decrease in population, eradicating the dwarves and elves to near extinction.

Humans thrive in the chaos of ocean life and adapted quickly as dock cities made from salvaged materials sprang into existence to collect wayward mariners caught in the seas grip.

Elves have lost the forested homes their ancestors cultivated. Lost beneath the absolute darkness of the unforgiving waves. The power of their gods warped flesh and bone to create the Sea Elves we know today. With their aid, humans were capable of anchoring their cities in key areas around the world, now reduced to thousands of miniscule islands or what is left of towering mountains.

200 years of development is not merely limited to life above the shifting waves. Magic has been catered exclusively to newfound needs. Water breathing, buoyancy, water walking, even the creation of soil to be used on floating barges of wood and steel protected by every sentient race.
Each city state that comes to power is entrusted to dedicate military strength to one such vessel for the good of its people, and to reinforce political partnership. War fought over food would be a disaster for everyone. Pirates do not care for others and often attack barges, rarely to any effect. These individuals are often put on a priority list for wayward mercenaries.

Mercenary crews have sprung up across the deep reaches. Acting as hired muscle to keep watch where dedicated navy ships cannot and are commissioned as protectors against the unknown and lawless parts of the sea deemed too hostile for living.
City states often anchor permanently in areas referred to as the shallows. Sometimes more than 100 feet deep, the elves anchor thick chains to the ocean floor. Their own cities crop up below the humans, a means of protection for both.


































RULES

  • No God-modding
  • Respect your fellow player
  • Gm word is not law. Mistakes are made by everyone so don't be a jerk about it.
  • If you know terminology I do not, speak up. The worst that can be done is you'll just be overlooked.
  • Don't poke holes. We have giant fire spewing water snakes that can fly. Sustainable economies aren't your concern.
  • Poke holes. Do so creatively.

I'm just one person trying to build a universe. Cut me some slack! I like to tell the lore as we progress, adding to the front page so there is still things to learn and see. Our story will revolve around Captain Delilah Laxen, daughter of the current leader of the free towns.





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Hidden 7 yrs ago Post by Sewer Rat
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Interested
Hidden 7 yrs ago 7 yrs ago Post by jdh97
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I'll try and get a CS up today or tomorrow.
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Hidden 7 yrs ago 7 yrs ago Post by ManoftheNorth
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Izal Valencia




Age: 43

Gender: Male

Race: Human

Job: Vice Captain

Personality: Izal is a no-nonsense type of man with an attitude of seriousness and power about him. He falters to no man, and heeds to no warnings. He is one who fears little, but that which he does is well worth it. His mouth ushers only commands and knowledge, he leads and directs with conviction and strength. He is not afraid to speak the truth to people, but finds little desire in rambling and squabbling. He would sooner shank a man than pity them with an argument.

History: Izal grew up as a child to a fisher, a man of simple living in a world where fishing was almost key to survival. Izal's father, a man of stout nature and stouter drinking raised izal, in a sense, with little more than harsh words and thrown bottles. It was Izal's mother that left a better impression in the youngest years, as she taught the young childish Izal that he was free. Izal was always taught that the world was his to have and he would do with it as he pleased entirely. She encouraged him to run and explore and be curious and play. It was during those times that Izal began to experience weird sensations and events, only to learn he had magic like many others in the world, those his magic was unique and he would come to learn it was very unique indeed. Izal's father always hated her for such teachings though, as his father always tried to force the boy to work and stay put. His father burdened young Izal with the teachings of a man, long before Izal was of age to truly comprehend it all. He was torn due to this conflicting home, and grew up very confused about his place in the world for many years.

It wasn't until he came of age in his quaint town that he found something that made sense. The world seemed to finally grant Izal a bit of a break as he was let onto a proper ship at the age of fourteen and he left his town to serve on a vessel worth it's salt in duties and jobs. He was proud and happy, sailing and doing whatever he could no matter the pain and effort and this continued on for several years. Each day and night on this ship Izal worked til his hands bled and his body quaked in exhaustion and pain, but he never stopped. He always remembered what his mother taught him and spoke of for him, and it led to another step in hi life upon that ship. His magic flared for several nights as he worked, however no-one would know such as the magic that flared was internal. His body would last longer, do more, felt stronger, and he felt a power within him. He even once felt a strange sensation and saw a glimpse of a faded figure deep in his mind. He was uncertain of what it was, but much like the image the experience faded from mind as he worked and he felt his path opening. He accepted that this was his path to true freedom and that through this he would experience the world right and proper.

Several more years down the line and a man worth a damn stood at the Dockmand of Laxen, that man was Izal and he was built to sail and ready for his own hand at the helm. He sought to venture to the greater waters, to the rights of freedom true, to beckon the spirit of his mother to his side along the waves. He had saved his coin and payed off an ole ship from the Dockmand and took her out to sail after gathering a lofty crew of fearless drunk'a'bouts to handle the ship. Izal felt it was time, to dawn finally dawn his greatest gift, his only heirloom from home, a smile. It was his only smile, as well. He took his new ship out to sail with several contracts for various tasks from exploration to reclamation. He even had plenty of coin to scrounge out extra resources for his men and for the dedicated ones to have scrolls for spells to use during the assigned contracts. It was the beginning of something marvelous for Izal, it was the liberation of him and his first ship, the Great Aquarius.

Twenty years went on with Izal doing his best to rise the unlisted ranks of sailors, vying for the most well known name, most accomplished crew, most well equipped ship, and most importantly the most hardened and self-sufficient ship to sail the world over. It was during these twenty years that more of Izal's path came to fruition in the most strange of ways, of which the first dealt in his magic. During a routine dive contract to recover anything of value from a sunken remnant, a crew member was injured and Izal was left with a choice. He could have left the crew member and made it to surface before his magic scroll allowing him to breath ran out, or he could turn and retrieve the crew member putting his own life in extreme peril. He chose the latter because to Izal crew worth their salt are family, and true family is fought for in the end. He pushed his scroll's limits and finally it sundered while he shoved the injured sailor to the surface. Izal had immediately run out of air due to the drawback of the cheap scroll. He was instantly left to fight breathlessly for the surface while his crew aided the wounded to the ship. He was losing it, the sight of the sun and the ship, he felt it slipping as he realized he was sinking but he couldn't accept it. His path was not going to end here, his magic flared and finally he did more than just push his body, he had somehow created gills on the side of his neck which almost instantly took in oxygen for him. It filtered it in and he felt a rush of blood and energy to his head. He made it to the ship moments later and was astounded at his feat, it was something unheard of in the world, and it was done early on in his two decades as Captain. The second instance along his path came just four years into his sailing as Captain, in which Izal met a new friend. This friend could not speak, could not shake hands, could hold a blade, and even could not sail, but it was a friend for the ages and a cherished member of the crew. This new friend came in the form of a Boneflight Osprey which would soon be named Anari. Izal found Anari when he was held to port for a trade commission. The odd bird found her way onto the Great Aquarius and refused to leave, forcing her way into Izal's quarters and tearing through it without question and then roosting over his bed upon the quarters support rails. When Izal found the disaster he grew furious and lashed out in attempt to slaughter the bird, but what actually happened made him laugh in great jolly thunders. The bird shit on his head, and landed in his arm, and looked at him as if greatly unhappy. Izal had never found such a bird before in his life, none ever had such heart and attitude let alone the gall to shit upon a man's head and then land within their arms. Izal did little more than leave his quarters holding the bird with shit in his hair and hoist the bird up in his arms with a great laughter. He ushered his crew to welcome aboard the new member, Anari, the rowdiest crew member to date. The biggest path changer however came ten years into these two decades as a Captain, when Izal had found a certain Lady Delilah Laxen had snuck aboard the Great Aquarius and had been there for a while stowing away as a false crew member. The two spoke a great deal of many things over several months before Izal finalized a decision to allow her to stay aboard. She had spoken much of her personal life and a fair few things about what made her stow away. It was that point in his life, that Izal felt he could do well for another outside his crew in a way better than someone had done for him. He had hoped to make her life seem brighter for her, as one person did for him so long ago. Lady Delilah Laxen spent the next ten years aboard the ship under Izal's tutelage until the day came for Izal to grant one last issue as full Captain to his ship. Izal would remain on his ship as Vice Captain, over the ship and his crew, but the title of Full Captain would be handed to Delilah and the Great Aquarius would be seated in a position even higher than Izal had climbed. Three years, she has captained the Great Aquarius, and now the two are still bound to the ship and serving as one of the best vessels in service across the waters. Izal and Delilah had spent much of that time together, and Izal saw Delilah as a daughter in ways, and he saw her as a member of the crew, as a member of the family. He was happy leaving her to the business end of deals, it saved her from the bloody end of deals, and that made him content in his own way.

Weapons


Magic: Izal is rather skilled and naturally born to the use of primal magics relating to animals and the body within nature. He can influence himself with aspects and strengths of beasts, as well as speak to them, and even potentially shape-shift if the need ever arised. However shape-shifting is something he has ever only done once. His magic is inherent and given to him by his bloodline, albeit he has no idea why due to the lack of knowing a living relative who also had his magic. His magic seems to be a lost bloodline, one not found anywhere else and none in this waking world wield it save for him, and it perhaps may affect the path Izal takes in the future.. perhaps his magic may affect those around him in a way unforeseen by all but the gods.



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Hidden 7 yrs ago Post by Zelosse
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@ManoftheNorth perfection as always. Might not be able to allow the trick weapon bow, but everything else seems in order. Until ic goes up I'll allow it and make a final decision before it goes up.
Hidden 7 yrs ago Post by Spriggs27
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Hey why doesn't Ursa make the Quarter master since they are considered seconds in command
Hidden 7 yrs ago 7 yrs ago Post by jdh97
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Hidden 7 yrs ago Post by Zelosse
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@jdh97 They are amphibious and maintain their longevity.
Hidden 7 yrs ago Post by Rawk
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Looks like a promising RP @Zelosse. Love the lore so far so I'd definitely be interested.

With regard to species, is there a possibility for hybrids, or we sticking with strictly humans or elves?

@jdh97 They are amphibious...


I assume that means they are bound to the sea, or do they have the ability to stay on land, even if for a short while?

Hidden 7 yrs ago Post by Zelosse
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Looks like a promising RP @Zelosse. Love the lore so far so I'd definitely be interested.

With regard to species, is there a possibility for hybrids, or we sticking with strictly humans or elves?

<Snipped quote by Zelosse>

I assume that means they are bound to the sea, or do they have the ability to stay on land, even if for a short while?


am·phib·i·ous
amˈfibēəs/
adjective
relating to, living in, or suited for both land and water.
"amphibious habitats"

I haven't considered a lot of other races, what with the flooding wiping out a lot of things, but maybe? What were you thinking of.
Hidden 7 yrs ago 7 yrs ago Post by jdh97
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@Zelosse Thanks for the reply. Updated my CS, let me know if anything needs changing.

@Rawk I took it to mean they can exist on both land and in water, perhaps with a slight preference to the water. Just my interpretation though.
Edit: See GM's response.
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Hidden 7 yrs ago Post by Rawk
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Awesome. Thanks.
Hidden 7 yrs ago Post by Rawk
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I haven't considered a lot of other races, what with the flooding wiping out a lot of things, but maybe? What were you thinking of.


Oh I was referring mainly to the possibility of a human/elf mix, but perhaps with limited aquatic abilities. I suppose any mixed races would work provided they made sense. Then again, Dwarf/Orc kiddies running around would be quite the spectacle O.o
Hidden 7 yrs ago Post by Zelosse
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@Rawk there are still some land elves around.
Hidden 7 yrs ago Post by Spriggs27
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@Zelosse You sure? I thought that all of them said "fuck the land, the future is the sea!"
Hidden 7 yrs ago Post by Zelosse
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@Spriggs27 Some were more stubborn than others.
Hidden 7 yrs ago Post by Spriggs27
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At the risk of sounding stupid, did the witches survive? You know because of the weakness of water and shit.

Hell, why not give a list of weird races for people to choose from.
Hidden 7 yrs ago Post by Zelosse
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@jdh97 can you expand a bit on yhe glowing maiden goddess? Id like to add it to my pantheon section.
Hidden 7 yrs ago 7 yrs ago Post by jdh97
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Sure thing, I don't have time right now, but later.

Edit: Let me know if this is short too or whatever.

The Glowing Maiden, a deity of light and the life it brings. Worshipped once in the sacred groves, she was revered for protecting the forests and nurturing them and all that dwelt within, and for bringing the sunrise every morning. When much of the world was lost beneath the waves, where the sunlight’s reach is pitiable, The Glowing Maiden’s role shifted to fit her children’s new paradigm. She is now worshipped as the mistress of Hope, a beacon in the depths. Many say it was she who put the spark of light in the glowing creatures so that her children may find their way. Similarly, she is said to lead the souls of her deceased followers back to the submerged and ancient groves. Thus, she is often called the Mother of the Lost. Depicted as a hooded and haloed woman, her symbol is an encircled torch.
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Hidden 7 yrs ago Post by Spriggs27
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Hey, can I type out my character's appearance instead of scouring the internet for a picture?
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