The Intro & What To Expect
The meat and potatoes to any good RP is dedicated players, interesting characters and an active plot. this shouldn't be hard to achieve at all. So I propose to keep things nice and simple (at least to start with).
First, clear choices in a 'Choose your own adventure' style will be given at the end of most of the narrator's posts. You will still have a free agency within the posts to act and say whatever you wish, but to keep the story focused I will employ this technique.
Second, there wont be any long waiting period to start or prologues to pour over. You will have a world, and a starting location and you will figure out the world and the plot from the IC as you play it. Choices and survival will be difficult and combat will challenge you as a character and a player.
Third, we only need two players to get started, the rest will join the party 'fellowship style' as the story advances. The writing level will be low-advanced. Let's have some fun!
First, clear choices in a 'Choose your own adventure' style will be given at the end of most of the narrator's posts. You will still have a free agency within the posts to act and say whatever you wish, but to keep the story focused I will employ this technique.
Second, there wont be any long waiting period to start or prologues to pour over. You will have a world, and a starting location and you will figure out the world and the plot from the IC as you play it. Choices and survival will be difficult and combat will challenge you as a character and a player.
Third, we only need two players to get started, the rest will join the party 'fellowship style' as the story advances. The writing level will be low-advanced. Let's have some fun!
The Fantasy World of Terraixa
A traditional sword, sorcery and savior setting where I base all my high fantasy stories and characters.
Character Sheet
Name: (Full Please)
Age: 15-70
Height:
Weight:
Class: (knight, wizard, thief. assasin, beserker, etc)
Race:(Dwarf, Human, Elf, Halfling,)
Weapons & Equipment: (details but fairly brief)
Skills and Abilities: (expertise, techniques, and magic go here)
Bio: (must be AT LEAST on paragraph long, please use the small amount of lore that I have provided in the lands and intro to help shape your background and backstory)
Name: (Full Please)
Age: 15-70
Height:
Weight:
Class: (knight, wizard, thief. assasin, beserker, etc)
Race:(Dwarf, Human, Elf, Halfling,)
Weapons & Equipment: (details but fairly brief)
Skills and Abilities: (expertise, techniques, and magic go here)
Bio: (must be AT LEAST on paragraph long, please use the small amount of lore that I have provided in the lands and intro to help shape your background and backstory)
Combat
Combat follows the Arena-style method of engagement. You declare attacks but you cannot auto hit. You can attempt to dodge/block/defend but the circumstances of the attempt must be reasonable or your action will be overruled by the GMs (If you get shot at by a hail of arrows, don't attempt to Neo-dodge the projectiles or you will just get torn up).
However where this differs from Arena is that all of your encounters will be PvE (unless you and your team want to have a scuffle). So while you cant auto hit us (the GMs) we can Auto-hit you if we feel necessary. We also calculate how much damage you suffer and and how much inflict. Instances where you can auto-hit the enemy is against 'horde' type enemies like mindless zombies ,low level bandits/gangsters or stationary defense towers if they are part of a siege.
Please note YOU CAN DIE in this game, this is part survival and although GMs wont kill you for something minor 'like oops you stepped into a pit'. We will announce deaths if we feel you fail a combat encounter bad enough to warrant death being necessary. If you die your character will not come back, but you as the player will be given a grace period we you can 're-join' the waiting line with another reserve character later in the story. So write well, think logically and you will most likely live to see another page of IC posts.
However where this differs from Arena is that all of your encounters will be PvE (unless you and your team want to have a scuffle). So while you cant auto hit us (the GMs) we can Auto-hit you if we feel necessary. We also calculate how much damage you suffer and and how much inflict. Instances where you can auto-hit the enemy is against 'horde' type enemies like mindless zombies ,low level bandits/gangsters or stationary defense towers if they are part of a siege.
Please note YOU CAN DIE in this game, this is part survival and although GMs wont kill you for something minor 'like oops you stepped into a pit'. We will announce deaths if we feel you fail a combat encounter bad enough to warrant death being necessary. If you die your character will not come back, but you as the player will be given a grace period we you can 're-join' the waiting line with another reserve character later in the story. So write well, think logically and you will most likely live to see another page of IC posts.