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We may consider new additions at any time. Inquire through Discord or PMs

-Discord Server-
discord.gg/Wmc3uJm

-Map of Thoris-
Hidden 7 yrs ago 6 yrs ago Post by tex
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tex Villainous

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Caravan, Final Resurrection


"...The blame for what has come to pass cannot be placed with a mindless creature of the wilds. All people must reap what they sow, if we as a whole are to make changes for the better. We cannot avoid the monsters hiding within our own flawed morals, we can only fight to the last and hope for a brighter tomorrow..."
~ His highness King Ralphus XII, 1238, 'Ralphus' official inauguration speech' ~



Thoris is a sprawling world of magnificence and wonder. It is absolutely brimming with life and magical energies that transcend mortal understanding, occasionally dipping into realms of divine power where gods watch over mortals with eager eyes. In these lands, the forces of nature once lived in tandem with one another. Locked in a tranquil cycle of life and death, the world's creatures took only what they needed to survive while birthing generation after generation of offspring. There was a sense of order buried within the chaotic struggle for survival that persisted day after day. But just as fate's cruel hands always predict, this balance would not stand in the wake of mortal desire.

Intelligence arose over time as the threat of evolution took hold of all that maintained balance in the world. Its grasp sought only to conquer and control everything from the trees to the sun's light. With the rise of more sentient races, the nature of magic began to evolve as well. It morphed to adapt to the life that took control, changing from an energy that maintained balance, into something more sinister which served only to tip and tussle nature to the whims of the selfish. It had begun then, the series of vicious crimes against life itself, which brought endless turmoil to the innocent creatures of Thoris.

Civilizations have risen and fallen since the dawn of man, acting as tides against the natural elements while leaving only weathered stone in their wake. The ruins of old have since returned to nature, disregarded in lieu of more practical modern practices. Despite this radical abandonment, the generations have brought unusually rapid advancements in the understanding and application of magical energies. Intelligent races have risen to levels of power that consistently stand toe-to-toe with the natural forces around them. It has come to the point where the dominant races of Thoris are able to live without fear of nature's wrath, allowing them to advance their nations peacefully, unlike their predecessors that have fallen so miserably in the past. Because of this, the current era is often considered by historians to be an era of rebirth and power. History before this golden fourth era is however, fragmented and jarred. There really is no telling how the prior eras had come to an end, or how much time had passed between them. Nobody bothers to question it, given the immense power that modern magic has been able to awaken.

The current year is 1252-4E, marking the longest recorded era of advancement in known history. The kingdoms of Thoris have come to an accord, following the second great war, to maintain peace and guide all intelligent species in the right direction. But with so many different cultures, a clash of morals will remain unavoidable. Even now, particular superpowers struggle to stay relevant in the ongoing zeitgeist of magical and national advancement. Every nation holds a voice at the continental counsel, wherein all leaders and political figures have a chance to voice their concerns. But their demands and worries are not treated as equal. The unrest within certain political bodies continues to grow as the global union restricts certain actions and perpetuated the growth of larger nations over smaller settlements. None are sure of what each kingdom plans beneath the veil of diplomacy. But with time it might become clear that peace cannot exist with certain elements maintaining a persistent role.


"...I fear the day when god will finally see through our feigned piety, and banish the paladin order from its overpowering throne atop the world..."
~ Head General and 4th Father of Arcadia's Paladin order Exodar Ramsey, 1245-4E, 'Our crusade against Smor'Gen'Blok' ~



The Magic of Thoris




Magical Classifications















Divine Classifications













The Races of Thoris













Threat Class System


Common throughout the major nations of Thoris is the universal Threat Class System, or TCS, used to disambiguate different types of beasts that prowl in the wild. Threat levels dictate how Nations should respond to any given creatures, but are more commonly acted upon by the Nations of Arcadia and Marrenfall, considering their superior Caravan systems and importance in Thoris.

















The Main Nations of Thoris
























Relevant IC Lore Ends Here


Glad you read through that, or didn't. Either way, here's the stuff you need to read in order to join up.



Rules and Regulations
1 - No god modding/power-playing/auto-hitting/all that nasty stuff. You all know this by now, I don't even know why I need to state it.

2 - Please, do not add major lore without consulting me first. You're free in-character to create explanations and locations within the universe without asking me, because it's a pretty HUGE setting. But don't go creating entire nations without letting me know about them, just so we don't end up having things contradict each other. You are free to create new magical classifications, races, nations, etc as long as we speak about it first, and you may expand on the existing nations as well. This role-play's central theme is evolution, we're playing in an evolving world.

3 - Be friendly, be tolerant, and be tolerable. I have a zero tolerance policy for self-entitled tools who go around insulting people because they think it's funny or entertaining. If you're one of those people who can't treat others with respect, you're outta here, yo.

4 - Please address me if you have any questions or concerns. I want to make this fun for everyone involved, and avoid alienating Role players. I'm open to ideas and I'm very flexible. Take advantage of that, or don't.

5 - If you cannot post frequently, then this may not be the RP for you. If you lack the time management skills to type up frequent posts, or merely suffer from constant writers block, I will not pause the progress at the expense of the entire party to wait for you, and you will fall behind.. furthermore, characters that are inactive for an entire week will be taken over by me, and become a permanent NPC. If you have something significant to deal with IRL that truly makes it impossible for you to post, like a funeral, vacation, etc, I will take temporary control over your character with your intents in mind, and allow you to return to them at any time.

On that note however, there are no requirements for post length or detail. As long as you can manage a coherent paragraph that creates progress and doesn't alienate other players, you'll be welcomed without judgement. This is very much a role play for all skill-levels.

6 - Note that all characters entered now will not be involved directly with the main group. You will either be part of a secondary group, or in a side-plot with me or somebody else 1on1 until you join the main story.



Character Sheet..?

Here's a very basic outline for you to use at your leisure. Use it as guidance, and format it any way you'd like.

Name: (First and last, or a single name/title your character goes by.
Age:
Appearance: (Pictures, or text-based descriptions are both fine)
Personality: (Optional)
Height:
Race: (One of the primary races, or one of your own creation.)
Home Nation: (One of the four primary nations, or a nation of your own creation.)
Magical Capabilities: (Classifications, specific specialties, etc.)
History: (Your backstory.)


With all that out of the way, welcome to Caravan.



The Royal Insignia of Arcadia
Hidden 7 yrs ago 6 yrs ago Post by Jensoman
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Jensoman Neutral Good

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Hidden 6 yrs ago 6 yrs ago Post by Zyngard
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Zyngard The Red Mage

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Hidden 6 yrs ago Post by Dartbored Fairy
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Dartbored Fairy Sleepy Fairy

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1x Like Like
Hidden 6 yrs ago Post by tex
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tex Villainous

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First post going up in Approximately 18-24 hours. All future signups will have to follow a different introduction.
Hidden 6 yrs ago Post by Necrophage
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Necrophage

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Hidden 6 yrs ago Post by Chao
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Chao Resident Space Cowboy

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Ya'll still hirin'?
Hidden 6 yrs ago Post by tex
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tex Villainous

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@Chao There is space, yes. It's easier to speak through the Discord chat, but I can answer your questions here, or through PMs. Either way is cool.
Hidden 6 yrs ago 6 yrs ago Post by Afro Samurai
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Afro Samurai Like a Raisin in the Sun

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1x Like Like
Hidden 6 yrs ago Post by fluorescent
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fluorescent can't change her bio and she's g r u m p y

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Hidden 6 yrs ago Post by tex
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tex Villainous

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@fluorescent Just a few notes:

  • Just to note on Soul magic, although it's more powerful than Psychic magic, it isn't exempt from the Laws of Sentience and Independence. With that in mind, using it on unwilling individuals (Offensively) may work on less experienced magic users and some beasts, but creatures and people with well-trained Mana will have little trouble in shrugging off attempted Soul-magic. It should also be noted that soul magic is nearly impossible to control adequately at long range (Anything that isn't skin-to-skin, basically) and at that point, it may become impossible to affect anything that has living Nodes. Psychic magic is more lenient with range, but still reduces in effectiveness the farther you are from your target. In a nutshell, touching things is far more effective, but even then, not always successful. Beware!
  • Do keep in mind that sinister Psychic/Soul magic is practically illegal in Nations like Arcadia and Marrenfall. Some Nations really don't care though, as long as you don't go around making eldritch horrors.
  • There's a small conflict of interest within the Paladin order. Some paladins are capable of healing that far surpasses most practices of magic at no risk to the caster or the patient. They could still seek her help with psychological healing though, and likely would. Considering her abilities, she would likely be approached by several institutions within Arcadia to help with studies, as well. Whether she accepts/accepted at any point might be a point to make.


Beyond that, if she has the capacity to be anywhere in Thoris, I may be able to discuss her entry in more detail later on. Just contact me through the discord, or PMs, afterwards.
Hidden 6 yrs ago 6 yrs ago Post by Mataus
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Mataus

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Hidden 6 yrs ago 6 yrs ago Post by IRLCleric
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IRLCleric The soft and squishy.

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If it is still possible here is my formal inquiry to join this thread, a character included.

Hidden 6 yrs ago 6 yrs ago Post by tex
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If it is still possible here is my formal inquiry to join this thread, a character included.



I have already pm'd you regarding your sheet.
Hidden 6 yrs ago 6 yrs ago Post by Jensoman
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Jensoman Neutral Good

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Hidden 6 yrs ago Post by Greenguy
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Greenguy o.o

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Alright. Finally got out of that summon GG roadblock thing.


Hidden 6 yrs ago Post by GingerBoi123
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GingerBoi123

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@texGot room for another?
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tex Villainous

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@GingerBoi123 Yeah, slots are slots my dude. If you need any help with lore, character creation, etc, you can ask via this OOC, PMs, or the discord chat. Our discord is the fastest way to get things in order, but everything works.
Hidden 6 yrs ago Post by GingerBoi123
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GingerBoi123

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@texI'll join the discord. Thanks :D
Hidden 6 yrs ago 6 yrs ago Post by Riegal
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Riegal

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If the magical capabilities are too much, I'll tone them back as much as I can while still trying to keep it sensical in relation to her history. And of course I'll edit anything else that might need to be changed anywhere else~

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