Example character I will use below.
Name: Hydrophant
Affiliation: Virtuous Gods
Appearance: Hydrophant resembles a water-blue Spinosaurus in appearance. As tall as mount Everest at the head, this deity suits his domain quite well. The water demonstrates how massive he is as benevolent ruler of the sea.
Domain: Water, Life, Goodness
Personality: The leader of the Virtuous Gods, he wishes to preserve the Earth with minimal violence. He is willing to utilize his age old wisdom and might. He disdains evil methods as he sees them as self-destructive in the end. His ultimate goal is to bring peace to this world utilizing goodness and virtue.
Stats
Strength 5
Speed 1
Attack 3
Magic 3
Endurance 5
Special moves:
Water Blast: Fires a beam of water
Water Shield: Raises a shield of water
Sail Charge: Charges while using his sail as a buzz saw
Healing waters: Heals 25% of his health, but can be used every three moves
Whirlpool: Stuns the enemy with a water tornado
Tidal Wave: Sends a tidal wave upon the enemy
Siphon Prayer: When he cannot use his healing waters, he can siphon prayer, which heals 15-20% of health. This can be done every two moves.
Name: Hydrophant
Affiliation: Virtuous Gods
Appearance: Hydrophant resembles a water-blue Spinosaurus in appearance. As tall as mount Everest at the head, this deity suits his domain quite well. The water demonstrates how massive he is as benevolent ruler of the sea.
Domain: Water, Life, Goodness
Personality: The leader of the Virtuous Gods, he wishes to preserve the Earth with minimal violence. He is willing to utilize his age old wisdom and might. He disdains evil methods as he sees them as self-destructive in the end. His ultimate goal is to bring peace to this world utilizing goodness and virtue.
Stats
Strength 5
Speed 1
Attack 3
Magic 3
Endurance 5
Special moves:
Water Blast: Fires a beam of water
Water Shield: Raises a shield of water
Sail Charge: Charges while using his sail as a buzz saw
Healing waters: Heals 25% of his health, but can be used every three moves
Whirlpool: Stuns the enemy with a water tornado
Tidal Wave: Sends a tidal wave upon the enemy
Siphon Prayer: When he cannot use his healing waters, he can siphon prayer, which heals 15-20% of health. This can be done every two moves.