(SYMBOL/FLAG OF YOUR CIV - OPTIONAL)
The Moljac Republic
GENERAL INFORMATION
Faction Overview
The Moljac Republic is a republic based out the capital system of Leptir. The Republic has around 34 billion residents spread across 7 habitable planets, however their reach extends to multiple non-habitable planets and systems.
Territory Overview
Leptir - As the capital planet, this planet has the dubious honour of being the most important and most populous of all Moljac systems. It is here that the government convenes to decide the fate of the Republic.
Maslac - Maslac is the second most populous planet, owing to being the first one inhabited by the the Republic beyond their home system. It's an industrial powerhouse.
Hypergate Code: M376
History
(Of course you can also tell the history of your civilization. It doesn't need to be novel length or I'd say this is even optional but eh, most players love to do this.)
SOCIETY INFORMATION
Demographics
The vast majority of citizens are Leptirica. Natives to Leptir, Leptirica are roughly humanoid in shape, though slightly taller. Leptirica's bodies are covered in short, fleecy feathers that cover all areas bar the face and digits, where their grey skin is exposed. Their noses are flat and feline, and their eyes solid black. Their ears have long tufted feathers that filter loud sounds and aggressive vibrations to keep the ear safe. Males are generally smaller and have brighter colouration than females. Leptirica comprise around 95% of the Moljac Republic's population, with the rest being taken up by minor races.
Cultural Overview
The Republic is known for it's stoicism. Keeping your head down, moving along with your life and not making a fuss is an unspoken rule. Something going wrong? Quietly report it to the authorities; don't make a song and dance about it. The correct response to someone else talking about your achievements is to shrug it off bashfully. Loudmouths and braggarts are NOT welcome here.
A cornerstone in the Republic is it's devotion to welfare. Collectivism, far from being a negative quality, is openly promoted as one of the Republic's greatest strengths; here, the majority rules. Citizens have a direct say in how the government is run and make decisions they think will work for the greater good. To think about your own desires is selfish; only the group matters. The welfare state is far too popular for even the most daring politician to try to remove without committing political suicide.
The Republic sees their democratic system as the ideal, free from autocracy. They have no hesitation in stopping colonial nations in their sphere of influence, and have taken it upon themselves to bring democracy to their alien neighbors. They see themselves as the bulwark against dictatorship, and nearby minors are their charges.
Government Overview
The Republic is, well, a republic. Every adult citizen may vote for a representative every five years across three levels: a regional representative who handles the affairs of the local area, a national representative who handles the affairs of the country, and a planetary representative who handles the affairs of the whole planet. The Planetary governors are the most powerful, and out of the seven elected, one is chosen as First Speaker.
The whole republic uses a top-down voting system to manage its issues: should the Planetary representatives not come to a majority conclusion, the vote is put to the national representatives. If the national representatives fail to come to a conclusion, then it is handed to the regional representatives, and after them, a direct vote from the citizenship.
There are three main parties: Labour, Liberal and Conservative. Conservatives are the most right wing, but it would be stretch to call any party particularly "right wing" in this society. The divisions are mostly those of nationalism vs internationalism, with Labour being internationalist and Conservatives being nationalist. While there are other parties, these are mostly too small to make a difference, or even get votes. The only small party to consistently get seats is the Greens, nicknamed "tiebreakers" by government officials due to their key role in giving controversial bills the one or two votes they need to pass or fail.
TECHNOLOGY INFORMATION
Tech Overview
Overall
Notable Technologies
(If you have unique pieces of technology this is the place where you can talk about them.)
Industrial Overview
(Basically you can describe your industry here. Chief technologies employed, most important industrial areas. Strengths and weaknesses in the industry. Etcetera. I predict this subcategory is going to be ignored the most.)
MILITARY INFORMATION
Military Overview
(Basically this is where you can talk about your military in general. Use this as a sorts of intro and if you have things to say that don't belong purely to army/navy. Ignore this otherwise)
Army Overview
(Describe your army here, surface combatants, infantry, combat vehicles, atmospheric fighters, etc.)
As a general rule, the ground forces of the Moljac republic are motorised. Most units have designated personnel carriers, depending on what kind of unit it is - for example, most front-line units will have a truck for every squad of 12 to 20 people, while spec-ops forces might only be given a car for a fireteam of four or five.
Divisions of the Republic are organised in a 4/2/2 composition. Four relatively unarmoured regiments of motorised infantry of 1,000 men each, two armoured mechanised regiments of 1,000 men each and two artillery regiments, each 500 men. Finally, another 3,000 non-combatant roles, such as medical staff, logistics and signals are assigned to each division, rounding off every division at a neat 10,000 men strong. High production costs, however, and an insistence on keeping the army conscription-free has kept the army necessarily small. Good though they are, the simply don't have the numbers to replace losses efficiently, to either manpower or equipment. Currently, the total size of the army is 855,000,000 men strong, 85,500 divisions worth.
HALO units function independently, but closely related to the army. Control of the skies is a key feature in Moljac military doctrine. Pilots are rigourously trained, which makes them comparable to most others elite forces, but few in number. Reliability is the focus, with speed and agility second and weaponry last.
The Moljac Republic is fond of planned campaigns. They set up camps and entrench into a position, send out scouts to check the area and map every last detail, before carefully planning their advancements and defensives. This can result in some rather slow campaigns, but given enough time, the Republic can plan for just about any occurrence. However, they need that time in the first place, and can be caught off guard if forced out before they are prepared.
Navy Overview
(Lastly your space navy, your ships and space combat doctrine. You aleady know what to do here.)