My other test thread devolved into an absolute clusterfuck of everything and anything. This is geared towards storing the more finished concepts lol
UPDATE: due to the conceptual nature of the thread, rules and character creation sections will be left intentionally vague. The focus is on the development of a polished roleplaying concept, the restrictions and guidelines don't matter until the moment that it actually goes live.
For an immeasurable amount of time the region of Kasparc has been dominated by two opposing pokemon: Landkill the legendary pokemon of all that is vile and putrid in this world and Hycleane, a paragon of cleanliness with a lovely lemon aroma. This balance of nasty and nice was interrupted when the capitalistically greedy megacorporation of iPoke attempted to imprison and enslave Hycleane. Their plan was to use the beast to promote good hygiene to children around the world while making a quick buck along the way. And what happened to Hycleane? He fucking died.
The people of Kasparc were lied to as the iPoke public relations teams attempted to cover up Hycleane’s death and ignore the consequences of killing a legendary creature. The imbalance caused his antithesis, Landkill, to grow steadily in power and eventually wreak havoc on the local ecosystem, all while iPoke released fun Hycleane action figures and commercials about not licking playground equipment. It was then that life as we knew it ended. Landkill seized control of the main iPoke factory and began absorbing filth to the point where his body gave in and exploded in a mess of muck and glop, like a balloon filled with barbeque sauce, or your fat aunt at a birthday party.
Entire cities were wiped out in seconds, entire evolutionary lines were made extinct, and the land under our feet was rendered unusable. But life, as they say, finds a way. It has been one hundred and fifty years since the great Landkill land kill and the way of life of a typical Kasparc citizen has undergone severe modifications. Many pokemon have mutated into monstrous parodies of their former selves, unregistered in the international pokemon database and thus uncatchable, making proper pokemon a rare and precious resource. Looters, bandits, cultists and gangs have spread chaos and suffering throughout the loosely formed territories and cities that have been shakily established. Teenagers that manage to live past childhood without succumbing to the land’s severe toxicity are shoved out of their communities and into the wild to prove themselves. You are one of the candidates selected by your crappy territory to explore the land and maybe, just maybe make the world a better place. Are you up to the challenge?
Welcome all to my very first roleplay. The nation of Kasparc is polluted and hazardous, completely devoid of common sense and chock full of crime and buffoonery. This roleplay will center on a group of youths from the humble town of Slopadelphia and the often dangerous and ridiculous situations they'll find themselves in.
The standard rules from roleplayerguild. Don't be rude to others OOC, be active, inform me if you're going to drop out, etc.
Crass behavior is obviously allowed due to the nature of this roleplay, but I will ask that you avoid stepping into edgy or extremely offensive territory.
Reminder:
Although the tone will never be completely serious, all actions will have consequences and all events will have logic behind them.
This is a country where pokemon are commonly seen as dangerous sentient weapons rather than friends, and additionally they will be difficult to capture and won't be spared from the damage of living in a hostile and post-apocalyptic country. Don't join with the expectation of building a full party and partaking in the classic pokemon experience.
Romance is allowed but this is a christian website don't get horny in my roleplay please and thank you
Name: Can be from any culture you want, it doesn't matter. Just remember that "Hope" and all synonyms for the word hope have been banned as names within Kasparc, and having a name related to the theme of cleanliness is frowned upon in some places. A traditional name would be something related to the theme of filth.
Gender:
Age: 13-19
Appearance: This vaguely takes place within the pokemon universe so please only use anime art. Alternatively, you can write a detailed description of your character.
Personality: A couple of paragraphs.
Likes and Dislikes: Three of each.
Strengths and Weaknesses: For example, how resistant are you to pollution? What are your skills? What are some things you can't do? A couple of each plzkthx
Biography: A couple of paragraphs, nothing too long.
Goal as a Scout: Does your character just want to collect enough signatures and go home? Do they genuinely want to make the world a better place? Something a bit more specific?
"Texas is the greatest country on Earth." -Ancient Proverb.
█ The year is 2110. Following the end of the 21st century, the United States government has made several attempts to colonize mars. All of them are initially successful, and for several decades other countries have made their own attempts on claiming a piece of the red giant.
█ The year is 2180. The reawakening of a once dormant flesh eating bacteria native to the planet and heavy financial issues have caused all of earth’s governments to indefinitely pause space expeditions and leave those on mars stranded with little hope for a cure.
█ The year is 2250. Several nations have survived on mars, and most of them have claimed total independence from their earth governments. The strongest and largest country is Texas II, where its inhabitants revere the independent and free spirited culture of the ancient wild west. A basic cure has been discovered, and mars is slowly recovering its initial population count.
█ The year is now 2350. Earth’s governments are attempting to take back the land that they have left, prompting mars’ nations to take a break from firing irresponsibly dangerous explosives at each other and instead aim them at their new opponent. A part of Texas II has separated itself and has become its own nation, now called Texas IV. Artificial intelligence gained sentience at one point and held the potential to destroy humanity, before deciding that being self-aware was generally a terrible experience. It has now willingly devolved into a race of synthetic domesticated animals that eat rocks. Not one law concerning weapon safety has yet been established, and strapping three rocket launchers to an axe is considered a normal battle strategy. Welcome to mars.
Holdem Heroes is a roleplay set in a violent and explosive world where anything and everything can be modified to simultaneously be a weapon and a household appliance, although many throughout Holdem have argued that the former should be counted in the latter. A Russian-Mexican infiltration squadron has decided to start their invasion of Mars in the humble old town that you’re currently in. The Holdem way of life is identical to the old cowboy way of life, complete with all of the recklessness, adventure, freedom, infighting, and alcohol-fueled homoeroticism.
Fights will be ridiculous and exaggerated in nature, akin to something from the RWBY universe. Since weaponry is so important in Mars it will greatly change how characters perceive and interact with you as well as your combat styles. There are three classes of weaponry, each with their own distinct flair.
█ Relic weaponry Early muskets, rifles, bayonets and the occasional melee weapon thrown in there (with heavy modifications to ensure effectiveness, of course). Relic weaponry uses materials from slain robotic animals and whatever their owners happen to find in rust covered scrapyards.
█ Kinetic weaponry Remastered versions of weapons from the 21st century. They are pitch black in color and have the sleekest forms out of all three classes.
█ Earthen weaponry Contemporary 24th century Earthen weaponry. Made out of technologically advanced plastic based on energy in its many forms. Earthen weapons are blocky in shape and a pristine white with occasional touches of other vivid colors.
Gray. That was the first word that came out of the mouth of every poor soul unfortunate enough to end up in the city. It was gray in color, as thick panels of fog constantly suffocated the concrete world and cut it off from the sun. It was gray in heart, as every store and billboard was covered in slogans and phrases that were as nonsensically generic as they were vaguely threatening. And finally, it was gray in soul. The cityscape was dotted with others, although their status as human beings was questionable upon second glance. A parade of dress shirts and suitcases that filed through the dreary city, scuffed leather shoes clacking on the pavement with a rhythm that was unnaturally organized. The men and women stared dead ahead with empty eyes. None of them were attractive, with dozens of worry lines, warts and eye bags evenly distributed among the crowd.
In truth, nobody knows where the city came from, or what it’s even called. People arrive in the hundreds, most of them brain dead, although there are exceptions. Like you.
Your memories are hazy but intact, and you´re not sure where you actually are. Hell? Heaven? Another planet? There are others as confused and sentient as you, so you reasonably think to reach out to them. But then again... the world is strange and filled with irregularities. Calendars have months replaced with irrational strings of numbers, billboards are adorned with absolute nonsense. And the food? The textures are all slightly off and blander than you ever thought possible. It´s as if the world was created halfway and abandoned for all eternity.
In another building in another part of the city there was a stack of depressingly generic instruction pamphlets. Opening one up would prove them to be more than just a decoration, however, as the information within was definitely out of the ordinary. It was a pale blue color, with black text and cartoon renditions of office employees standing next to speech bubbles.
CONGRATULATIONS TO THE COWARD’S WHO HAVE RE-LIVED
-said a drawing of a man with a funny nose. He was holding an oversized stapler and grinning from ear to ear. The various grammatical errors warped the message’s meaning a bit, although it was still legible.
THIS IS A PURGATORY FOR THE COWARD’S OF LIFE THOSE WHO HAVE AVOIDED THE MANY HARD DECISION’S IN LIFE YOU’RE HOPES AND DREAMS AND MYSTERY’S WILL HAVE TO RE-LIVE BY PLAYING LIFE AGAIN
A racially diverse trio of office grunts had their arms around each other. A drawing of a calendar and a water cooler was next to them. All three of the cartoon people had their mouths agape in joy, located just under the paragraph. The text continued.
BEGIN NEXT THE TRAINING PROGRAM BY FOLLOWING PROCEDURES TEAR THE MANUAL AND BURN IT AFTER AND TROW IT AWAY INTO A TRASH CAN A CLEAN OFFICE IS A HAPPY OFFICE
A man in a vehicle was exclaiming the last portion of the strange instructions, with his elbow out the window and his tongue flapping about in a display of happiness.
Since ancient civilization angels have existed throughout the world, the passage of time eroding their image into nothing more than fair skinned maidens of human virtue. Make no mistake however, and assume that this is the truth. They are logic-defying and eye-searing agglomerations of man and material incapable of emotion or independent thought. They follow every command their superior ordains no matter how cruel or violent the outcome. In the present time it is not uncommon to renounce all belief in the supernatural. It is also not uncommon to develop an obsession with HERALD.
HERALD is the most popular game in the world, with millions of ravenous players across every spot of land on the planet. To call it just a card game is to disrespect the thousands of academies founded with the sole goal of creating the best generation of players possible.
The standard way to play HERALD is with cardboard cards, each player jotting down however much damage is taken until it reaches zero. There is, however, a second way. A form of combat so mesmerizing that it has usurped every other sport on earth. Players submit to a machine known as a guardian angel, where they can enter another world and take part in real time virtual battles against one another. These special combat matches are known as tests of faith and have severely modified rulesets. The equipment required for it is expensive and the cards are made out of stranger and thinner materials that give them irridescent and near indestructable properties. Injuries to your true body can and will occur.
Within the city of Clearwater lies an academy dedicated to teaching students to become the world´s most powerful heralds. Every inch of the building’s brutalist architecture is constructed out of bare concrete and made to intimidate. Duel arenas the size of high school auditoriums are constructed with the sole purpose of battle. Student meals posess an uncanny resemblance to military rations and the teachers are renown for their merciless methods in education.
Due to a combination of raw talent and genetic disposition towards accepting the guardian angels, you have been singled out and selected as part of an elite team of heralds for reasons shrouded in mystery. You are partway through high school and are astonished at having caught the attention of world renown researchers. You are expected to comply with their strange demands, all while bonding with your fellow students and trying to find out who you really are. The way these strange men fawn over your kind exceeds standard curiosity. What do you believe in?
The capacities of human beings when engaging in tests of faith are separated into three distinct groups.
Heart- The guardian angel will greatly numb the pain transmitted to your brain. The natural instinct of the human brain is to reject the guardian angel's intrusive protection, meaning that the less a brain resists the more it is protected against pain and all unpleasant sensations. It is the most favored of the three.
Mind- Being connected wears out the mind just as much as the body. It is the capacity to not only survive, but thrive when connected to a server and faced with overwhelming odds. The amount of time you can spend traversing a landscape at peak conditions and the amount of time you can continue to invoke assistance without faltering are both a measure of the mind.
Light- Your potential to affect the environment. Your proficiency in invocations, which will affect the maximum complexity and severity of the actions that you perform.
This is, essentially, an anime high school battle roleplay. I've seen people attempt card game roleplays before, usually struggling due to the overbearing need to stick to whatever complicated rules they have set up. In response to this, I've just removed most of them while still attempting to preserve the charm of card games, sort of. You will be a high school student in this school and will get to design your own deck around whatever theme you see fit. In order to preserve everybody's sanity, decks won't typically have more than five or so cards. A bigger plot will begin to unfold as you begin to uncover the secrets surrounding you.
You woke up surrounded by a myriad of trees in all directions. Around you, faces that you find strangely familiar are sprawled across the leaf covered ground. You were just playing a tabletop game with your friends a moment ago, what the hell was going on?
And that's when you approached a nearby pond and let out a shriek. You were your character. The one you hastily put together. The one who was a test subject for the new and experimental campaign your DM put together. What the hell? What the hell?!! Turning around you realize that the blur of bodies are also characters from the roleplay. And judging by their equally terrified reactions, you're not alone in this mess. Adventures from The Place Holder, that's what that idiot called this campaign. He was terrible at coming up with names and begged everyone to pitch in. It wasn't limited to names either, as you clearly remember everyone having input several rules into the game. You freeze in horror, recalling all of the untested hombrew rules, all of the comedic ones, the ones that made the game stupidly and bewilderingly difficult.
Of course, your memory wasn't perfect, and it was his campaign and not yours. Surely he had to have them all jotted down somewhere. So you called out his name. And then you called out his character's. And then you realized that everybody was here except for him, the only person with even half a clue as to what the hell this world consisted of. Shit.
Adventures from the Place Holder is a roleplay that takes place inside of a fantasy world, one where everyone and everything is hunting down reality warping artifacts known as Place Holders. Expect a general lighthearted tone that doesn't take itself seriously at all. Finding your former dungeon master is your initial goal, but things will take interesting turns during your journey. In order to spice things up, this roleplay will also feature a system where every player will get to contribute something to the world. Also the moist and sultry lordorgasmo came up with this idea not me
The standard rules from roleplayerguild. Don't be rude to others OOC, be active, inform me if you're going to drop out, etc.
Crass behavior is obviously allowed due to the nature of this roleplay, but I will ask that you avoid stepping into overly edgy/offensive territory.
Romance is allowed but this is a christian website don't get horny in my roleplay please and thank you
True Name:
True age:
True gender:
True appearance: 2D only, please
True personality: A couple of paragraphs.
Reason for having attended the game: (Did your sibling drag you along? Did you respond to a misleading ad online? Are you just a regular ol' friend of the DM? etc.)
I´m going to be lax on the types of characters that will be allowed. Just nothing science fiction-y or too abstract, alright?
Character´s name:
Character´s age:
Character´s gender:
Character´s appearance: Anything that´s not a photograph is fair game.
Character´s background and lore: A couple of paragraphs.
Character´s abilities: Keep in mind that you’re going to start off weak at first.
The DM was terrible at his job and let everyone toss their own ideas into this mess. What poorly thought out ideas did you contribute?: (Maybe a strange country, or a form of magic, or an artifact, or a legendary person. Have fun with this.)
the men and women from our past talked of Armageddon, they talked about a final battle between good and evil. Golden trumpets, white horses, purging the unworthy through glory and whatnot. It wasn't like that.
Angels, they weren't beautiful and awe-inspiring warriors. Nobody still has any idea what they are. Some of them are perverted combinations of ancient animals and people, some of them are made out of several machines and weapons, plenty of which don´t even exist. We caught one a week ago through a tripwire. A bear with a human face, six legs, covered in twitching moth wings. Your other instructor got killed by a really nasty one a few months back, dozens of these floating swords surrounding a flying fetus. The worst part about them is the sound. Screeching, loud, awful. Because we're underground we hear their wailing from miles away. A few of them even speak English to try and bait you in. That fetus angel? Took over our radio signals pretending to be a lost child. Fucker.
Now, usually in recorded messages like this I'd include the date somewhere, but it doesn't really matter that much nowadays, does it? The north says it's 2154, the south says we're still in 2153, the east just gave up and started counting all over again. You're going to spend your whole life underground killing angels, and you're going to die underground getting killed by angels, so numbers aren't important. You hearing this recording means I'm busy doing guard duty, which means that no one there is actually doing their job in starting your training. Gear up, take a weapon, head out. Not difficult.
through the twenty-first century, the Armageddon occurred and humanity was decimated to near extinction by God himself. What little has remained of mankind now dwells under the earth to avoid the sky and its now fatal light. Surreal, reality-defying angels hunt and kill all who resist judgement without mercy.
Technology has stagnated, as anything advanced past a certain point invokes their wrath. Yet, the creation of unique weapons and devices from the remains of angels has given humanity an advantage. These inventions are closer to miracles than to science, and carry the possibility of killing their owners or worse.
Angels are the most notorious threat, though man is still its own greatest enemy. Violent cults, both in favor of and against God, have spread throughout the system and are capable of committing every atrocity imaginable to see their beliefs to the end. Settlements that have been separated from the main networks of civilization have malformed into aberrations of their past selves. There are even whispers of demons plotting their return to strike back once more.
The Hoover Federation is a group dedicated to maintaining stability within the midwestern United States in what is now called the Locked Central System, the most influential and powerful group of settlements in the country. The Hoover Federation itself recruits the most anomalous resistant survivors and suits them with untested and dangerous equipment for the sole purpose of ensuring the survival of mankind. Many of their members have been enlisted against their will, and many will perish because of their equipment without ever having set foot in a battlefield.
DRAGON TAKE FLIGHT, WITH WINGS AND WITH MIGHT. GLORY IN THE SKY- YOUR HEART WILL KNOW WHY.
Clouds the color of bone marrow gently surround the bases of gargantuan floating castles. Sprawling, bright green pastures are speckled in lines of colorful flags in a variety of shapes and sizes. Deep below, civilizations encrust their kingdoms of sand with thousands of vivid shards of coral and gemstones. Dungeons lie between the spaces of sky, land and sea, hidden to all but those worthy enough to know their whereabouts. Dragons have truly conquered all.
Amidst this abundance of resources the dragons of Contierien have reached a peak in culture and art. It is in this time and in this place that thousands of every scale color and wingspan gather to participate in the grand Kindling Ceremony, a celebration of their kind and a collaborative effort to rile the flames of their world´s heart. However, things are not as they appear to be, and war is soon to erupt against the rival nation of Volant.
Dragons
The most numerous and renown species on the world of Skarn. They can appear in every color of the sky and land. Their powers and abilities are as unique as their appearances, with many deviations from the standard quadrupedal body being present. Their magic can be inherited, learned through study, based on power sources or even result from unprecedented miracles or accidents. Some are additionally devoid of certain senses or limbs as a result of their enhanced ability to adapt to Skarn´s many harsh environments.
Dragon society is organized as branches of clans that engage in commerce and socialization with each other, for better or worse. The feuds and bonds formed from centuries of these meetings aren´t so easily written down and being an outsider can often bring problems. Dragons consider adaptation to be the most desired trait to have, making mediation between clans a well rewarded and respected skill among their kind.
Humans
There exist a race of microscopic and feeble creatures in the land of Contierien. They go by many names, but are formally recognized as humans. Their physical capabilities are absolutely nonexistent, even among their strongest of kin. They are considered little more than entertainment to many clans. Had it not been for their skills in artwork and the creation of baubles and trinkets, they would have likely been exterminated without remorse. Scorn against the human race is rampant, but some clans take in and protect them to have a steady source of income from trading their artisan goods.
Humans possess a magic unique to them, inconsistent, dangerous and unexplainable. Some see it as the magic of change, others a harbinger of misfortune. It is a subject of fierce debate among the more scholarly clans, and the humans of Contierien live in secluded villages for the dragon´s peace of mind.
Ancient history has been destroyed and twisted hundreds of times within the past thousands of years, with the sole thing that can be agreed upon by historians being that humans and dragons have held a long and tumultuous relationship throughout the ages.
It would be more accurate to call the citizens of Volant a conglomerate of races rather than a branch of clans. They inhabit a continent not too far from Contierien though are known to expand voraciously among the nearby islands. They are in perpetual war with the dragons, but have oddly ceased their warmongering as of late.
Hunters
Long ago, humans were nearly rendered extinct and many pledged complete loyalty to their rivals. Hunters are the descendants of those who chose to fight until the bitter end. Their skin is similar to those of humans, albeit grayer and smoother. They are devoted to honing the offensive capabilities of human magic and all of its irrationality and danger with no regard to their well-being. The rancor inside of every hunter powers their will to do anything it takes to claim victory in battle. One hunter isn´t a threat to a dragon, but hunters fight in the hundreds.
Draegons
The descendants of dragons that were captured, enslaved and bred like livestock during and after the war. They are subservient, mindless and aggressive, rampaging ceaselessly until their final breath, making them a fearsome opponent in battle. The strongest of their kind are able to form a connection to the world´s heart like dragons do, although their linking drains the life and energy of Skarn rather than the opposite.
Remnants
Very little is known about remnants. They trudge through battlefields with ease, sporting spectral looking armor and a humanoid shape. They are capable of slaughtering dragons with ease. The language they speak is unknown and resembles no other found on Skarn.
Basic rules, to be expanded.
Roleplaying as a human is prohibited, due to how incredibly restrictive it would be. Dragons are dragons. Not shapeshifting busty anime girls, not anthropomorphic fursonas, not humans with a tail and red skin. Dragons with bodies partially composed of metals, stones and the like exist but avoid anything in the realm of science fiction. Aquatic dragons that are unable to survive on land and air exist but will be prohibited to roleplay, once again because it would be too restrictive.
In the near future, technological advancements have made the acquisition of energy into an increasingly more important task. The greater the technology, the greater the resources required to power it, naturally. Fortunately a new advancement in the generation of energy has arrived with the potential of changing the world, a generator that can convert human emotions into a solid and usable resource. The Kiseki Foundation in charge of this new technology has discovered a particular little detail about their device, however. The most efficient way to extract a large amounts of emotion energy is to gather an enormous crowd of emotionally charged people. And the best way to do that? Music.
Professor Mukou, the founder of the Kiseki Foundation, has frequently been accused of insanity and general severe mental instability. After all, why would one of the most intelligent men in human history devote so much of his research to making music an essential part of society? There have been no shortage of detractors clad in business suits persuading him to dedicate his intellect for something more efficient or reasonable, yet all of their attempts have been met with failure. Music was his life, and he was dead set on making it everybody else's as well. His inventions started off as nothing more than simple tech demos and hypothetical developments to the relief of those maintaining the status quo, continuing for decades and ramping up in ambition and scale until finally peaking at the creation of the on-cert. No longer a machine that took more energy than it created to sustain itself, his emotional generators were paired up with concerts specifically designed with the ability to harvest the energy from their participants. He needed help in maximizing their symbiotic relationship, however.
Musicians from all over the world have now been quietly invited to stay and work for the Kiseki Foundation with an all expenses paid stay in the luxurious and semi-artificial city of SHANGRI-1A. They have been handpicked regardless of their genres and popularity in the business, and are expected to entertain the city´s large audience of ravenous audiophiles. Critics have accused Professor Mukou´s plans as nothing more than an unbalanced relationship of give and take, but he is earnest in his goals and genuinely wishes to cultivate a future for humanity where music is inseparable from their lives, just as it is in his. They'll be given several privileges for working with his foundation, including access to his infamous on-ocular technology.
On-oculars are a gimmick that have changed the game in the music industry. Through advanced virtual reality technology, an on-cert goer with an on-ocular equipped can experience a whole new layer of musical immersion. Initially only capable of modifying the background of the concert, newer models have included the possibility of rendering weather, temperature, smells, textures and more. Some musicians might prefer to keep their changes to a tasteful minimum while others might go all out on transporting their listeners to another world. You can also opt out of it entirely, and many additionally prefer it that way.
The generation of environments is a skill that not many have, though it can be learned through enough practice or simply commissioned through the foundation´s various programmers. Its actual existence remains exclusive to the foundation, as the energy required to power it is simply too massive for it to be viable in traditional performances. On-certs justify their outrageous costs by intensifying the emotional responses that energy is siphoned off. A sad song being played in a rainy field is going to garner a stronger response than in an ordinary stage, resulting in a larger spike of energy, for example. It is important to note that in no part of the energy generation process are any of the human participants negatively affected, as it concerns itself solely on the "traces" left behind from emotions and not they themselves.
It goes without saying that a city built by a madman with the intention of being a living music playlist is going to have its eccentricities. SHANGRI-1A takes inspiration from the flashy and brilliant mecca of western entertainment that is Las Vegas and combines it with the fast paced and futuristic aspects of Tokyo. This explosive center of human culture has more in common with Tokyo than its western inspiration though, and was even built on the same country. Two large hotels have been built to accomodate the Kiseki Foundation's new wave of worker musicians and around them is quite the hotspot. High end restaurants, enormous shopping centers, facilities made to meet every need for an artist are housed here, including quite a large population that is eager to see what you're capable of.
As for another quirk that makes SHANGRI-1A special, look no further than the architecture that most of the city's buildings possess. Flat and open areas have been prioritized in the construction of the city with the hidden purpose of being able to host on-certs with minimal concerns over safety and overcrowding. Even the inconspicuous rooftops of the smaller yet just as flashy buildings are able to successfully contain hundreds of screaming fans. An important facet of being a musician here is being proficient at scouting the best places to host your shows in, as you´ll soon find out.
Appearance: Name: Performer name: Gender: Age: Nationality: Category: (traditional solo artist, part of a band, idol, etc.) Musical style: How would you describe the music that they create? You can sum it up in a few words, be thorough or even toss in examples if you´d like. Level of experience: Talents: Biography: Personality:
AMERICA´S FIRST IDOL UNIVERSITY OPENS AMIDST CONTROVERSY
April 1, 2025
Idols, despite their quiet start amidst the urban pockets of Japan in the late eighties, have now grown into a worldwide phenomenon and show no signs of stopping anytime soon. Nowadays it´s common to see them all across film, television, games and books, faces covered in smiles and gleaming with light. It´s no wonder then that idol academies in Japan have cropped up all over the country.
It´s no secret that idol groups outside of Japan don´t last long, so the idea of a fully functioning academy anywhere but Japan sounds like complete fantasy. So why has one been founded in the United States? Now retired musician Bruce "Silver Lightning" Seagal admits that the inspiration behind the creation of Starlight Academy came to him from his heart rather than his mind. In several of his past interviews with other news outlets Seagal has admitted that even he isn´t sure what´s been making him so confident in his vision. His career back in the day was the typical rags to riches story of a solo performer attaining the status of musical legend, and because he spent years afterwards in the shadows as a singing coach, even his status as the academy´s director is hard to wrap our heads around. Joining him are a panel of experts of everything entertainment, from dancing to costume design to singing to acting, employed with the sole purpose of creating the best and brightest generation of international idols.
“I mean, at the end of the day you could say that I´m a bit of a free spirit. But an idiot? No way. Of course we needed more professionals.” He stated, in his latest interview with Akiba Online. Starlight Academy´s determination to not only survive, but thrive has made it go as far as establishing a committed exchange program dedicated to transplanting up and comers from Japan itself, all in a bid to boost its numbers and hopefully win the favor of fans worldwide.
“These Japanese kids that are coming in, good kids, all of them. I don´t know what they´re teaching them over there in Japan, but their English is so good it´s scary.” Seagal then went on to explain that one of them had even corrected him over a spelling error in a text message. “I tell you man, we got nothing but the best of the best.”
Among the wild speculation and bewildered praise for the Academy´s plans for the future are critics that are just as passionate to tear it down. Criticisms over the school´s lack of formal academia are rampant, with many going as far as calling it a scam or a complete waste of money. Kento notes that he´s taken those claims into account, and is confident in being able to prove them wrong in time. Akiba Online, over and out.
Greetings student! Whether by being scouted by one of our many producers, enlisting for our exchange program or even traditionally enrolling, you have been awarded the privilege of attending our ambitious and soon to be prestigious academy. Put together by the legends of the worlds of music and entertainment, we will strive to create the next generation of international superstars that will defy and rewrite what the world expects out of idols. Join us next week on the eighth of April and embark together with us on this heart-pounding, shimmering journey into stardom.