C҉̟͍o͏u͈̜̥̳͠l̶͖̲͉͍ͅd͎͟ ̯͖͇̦w̨͇͚̩e̖̯̭̣ ̼̩͕̜ͅr̫̼͠e̞̣̖͉̖͖a͉̤̯̺̣̳͡ͅl̵̬͓̬͎͎̦l͘y͔͙͙̻̖̺̠ ͔̤̬p̰̜̹ͅl̵͇͎̱̣̺͚ạy̙̯̣̦̬͔̱͠ ̯g͔̣͡o̝̮͎͓̗̬d̳̟̲̙̣̹̘ ̡̘̪̻̯͓ͅͅw͕̺i̬͇̲̝͈̘t̴h͉̖̲̜͙͈̙ ̮̻̳̰ͅo̷u̟͚̖r̷̟͉̳͔͔̬ ̸o̰͙̙̯w̴̦̳̹̺̱͉̜n҉̯̗͍̩̮̪̜ ͚̜̲͈̤͍̮b̙̣̬̞̫̺̻odi̜͕es̪̯̗̝ ͕͎͉̳ͅw͏̪̜̗ͅi̬̗͇t̸h̴o̸̥̜̹̯u̷t̢͙͈̳ ̯͔̮̭͙̩c̻̗̙̟o̲ńse̖͙̭̖̬͍q͓̙̘̝̻͚u̶̗͇͕̫̗͙̝e͘n͍̥̖͎̠c͔͍̠͜e̜̦̥̮͉̰͈?̩
Mayor Gallant September 10th, 2019 during an emergency press conference at city hall.
𝙰𝚙𝚙𝚛𝚘𝚟𝚊𝚕 𝚛𝚊𝚝𝚒𝚗𝚐 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚖𝚊𝚢𝚘𝚛 𝚑𝚊𝚍 𝚗𝚎𝚟𝚎𝚛 𝚋𝚎𝚎𝚗 𝚑𝚒𝚐𝚑, 𝚢𝚎𝚝 𝚑𝚎 𝚊𝚕𝚠𝚊𝚢𝚜 𝚜𝚎𝚎𝚖𝚎𝚍 𝚝𝚘 𝚠𝚒𝚗 𝚝𝚑𝚎 𝚛𝚎-𝚎𝚕𝚎𝚌𝚝𝚒𝚘𝚗 𝚏𝚘𝚛 𝚘𝚏𝚏𝚒𝚌𝚎. 𝙴𝚕𝚎𝚟𝚎𝚗 𝚢𝚎𝚊𝚛𝚜 𝚑𝚎'𝚍 𝚋𝚎𝚎𝚗 𝚒𝚗 𝚙𝚘𝚠𝚎𝚛 𝚏𝚘𝚛, 𝚜𝚒𝚗𝚌𝚎 𝚝𝚑𝚎 𝟸𝟶𝟶𝟾 𝚎𝚕𝚎𝚌𝚝𝚒𝚘𝚗𝚜. 𝚃𝚑𝚎 𝚙𝚘𝚕𝚒𝚌𝚎 𝚜𝚝𝚊𝚗𝚍𝚒𝚗𝚐 𝚊𝚛𝚘𝚞𝚗𝚍 𝚝𝚑𝚎 𝚌𝚘𝚗𝚏𝚎𝚛𝚎𝚗𝚌𝚎 𝚑𝚊𝚍 𝚝𝚑𝚎𝚒𝚛 𝚋𝚊𝚌𝚔𝚜 𝚝𝚞𝚛𝚗𝚎𝚍 𝚊𝚐𝚊𝚒𝚗, 𝚝𝚑𝚎𝚛𝚎 𝚠𝚊𝚜 𝚗𝚘 𝚛𝚎𝚜𝚙𝚎𝚌𝚝 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚖𝚊𝚢𝚘𝚛 𝚑𝚎 𝚠𝚊𝚜 𝚓𝚞𝚜𝚝 𝚊 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚎 𝚙𝚊𝚠𝚗. 𝚈𝚎𝚝, 𝚕𝚒𝚔𝚎 𝚝𝚑𝚎 𝚙𝚘𝚕𝚒𝚌𝚎 𝚏𝚘𝚛𝚌𝚎 𝚋𝚘𝚝𝚑 𝚜𝚎𝚎𝚖𝚎𝚍 𝚝𝚘 𝚋𝚎 𝚘𝚠𝚗𝚎𝚍 𝚋𝚢 𝚝𝚑𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜. 𝙸𝚝 𝚠𝚊𝚜 𝚊 𝚋𝚊𝚍 𝚢𝚎𝚊𝚛 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚎 - 𝙳𝚎𝚝𝚛𝚒𝚘𝚝 𝙿𝚘𝚕𝚒𝚌𝚎. 𝙱𝚞𝚍𝚐𝚎𝚝 𝚌𝚞𝚝𝚜, 𝚒𝚗𝚟𝚎𝚜𝚝𝚒𝚐𝚊𝚝𝚒𝚘𝚗𝚜 𝚏𝚛𝚘𝚖 𝙵𝚎𝚍𝚎𝚛𝚊𝚕 𝚊𝚐𝚎𝚗𝚌𝚒𝚎𝚜. 𝚃𝚑𝚎 𝚏𝚘𝚛𝚌𝚎 𝚠𝚊𝚜 𝚝𝚘𝚎𝚒𝚗𝚐 𝚝𝚑𝚎 𝚕𝚒𝚗𝚎, 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 𝚜𝚑𝚘𝚘𝚝𝚒𝚗𝚐 𝚘𝚏 𝚁𝚊𝚜𝚑𝚊𝚚 𝙳𝚎𝚖𝚒𝚛𝚒 - 𝚊 𝚜𝚎𝚟𝚎𝚗𝚝𝚎𝚎𝚗 𝚢𝚎𝚊𝚛 𝚘𝚕𝚍 𝚖𝚞𝚜𝚒𝚌 𝚜𝚝𝚞𝚍𝚎𝚗𝚝 𝚘𝚏 𝚌𝚘𝚕𝚘𝚛, 𝚝𝚠𝚘 𝚘𝚏𝚏𝚒𝚌𝚎𝚛𝚜 𝚜𝚊𝚠 𝚝𝚑𝚎𝚖𝚜𝚎𝚕𝚟𝚎𝚜 𝚒𝚗 𝚊 𝙵𝚎𝚍𝚎𝚛𝚊𝚕 𝙲𝚒𝚟𝚒𝚕 𝚁𝚒𝚐𝚑𝚝𝚜 𝚒𝚗𝚟𝚎𝚜𝚝𝚒𝚐𝚊𝚝𝚒𝚘𝚗. 𝚃𝚑𝚎 𝚜𝚑𝚘𝚘𝚝𝚒𝚗𝚐 𝚠𝚊𝚜 𝚊 𝚖𝚘𝚗𝚝𝚑 𝚋𝚎𝚏𝚘𝚛𝚎 𝚝𝚑𝚎 𝚛𝚒𝚘𝚝𝚜 𝚋𝚛𝚘𝚔𝚎 𝚘𝚞𝚝, 𝚗𝚘 𝚘𝚗𝚎 𝚌𝚘𝚞𝚕𝚍 𝚘𝚏 𝚜𝚎𝚎𝚗 𝚒𝚝 𝚌𝚘𝚖𝚒𝚗𝚐 𝚜𝚘𝚘𝚗𝚎𝚛.
𝙸𝚗𝚝𝚎𝚛𝚗𝚊𝚕 𝙰𝚏𝚏𝚊𝚒𝚛𝚜 𝚜𝚎𝚎𝚖𝚎𝚍 𝚝𝚘 𝚎𝚊𝚜𝚒𝚗𝚐 𝚞𝚙 𝚝𝚑𝚘𝚞𝚐𝚑, 𝚋𝚎𝚒𝚗𝚐 𝚝𝚑𝚎 𝚍𝚎𝚙𝚊𝚛𝚝𝚖𝚎𝚗𝚝 𝚛𝚊𝚝 𝚠𝚊𝚜 𝚗𝚎𝚟𝚎𝚛 𝚊 𝚐𝚕𝚘𝚛𝚒𝚘𝚞𝚜 𝚓𝚘𝚋 𝚏𝚘𝚛 𝚝𝚑𝚘𝚜𝚎 𝚝𝚑𝚊𝚝 𝚠𝚎𝚛𝚎 𝚜𝚎𝚕𝚎𝚌𝚝𝚎𝚍 𝚋𝚢 𝚝𝚑𝚎 𝚖𝚎𝚐𝚊 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗 𝚌𝚘𝚞𝚗𝚌𝚒𝚕. 𝚃𝚑𝚎 𝚐𝚛𝚘𝚞𝚙 𝚘𝚏 𝚌𝚘𝚖𝚙𝚊𝚗𝚒𝚎𝚜 𝚝𝚑𝚊𝚝 𝚘𝚠𝚗𝚎𝚍 𝚝𝚑𝚎 𝚙𝚘𝚕𝚒𝚌𝚎 𝚍𝚎𝚙𝚊𝚛𝚝𝚖𝚎𝚗𝚝 - 𝚃𝚑𝚎 𝙰𝚐𝚎𝚗𝚌𝚢 𝚊𝚜 𝚒𝚝 𝚠𝚊𝚜 𝚛𝚎𝚏𝚎𝚛𝚛𝚎𝚍 𝚝𝚘 𝚠𝚊𝚜 𝚊𝚕𝚕𝚎𝚐𝚎𝚍𝚕𝚢 𝚌𝚘𝚖𝚙𝚘𝚜𝚎𝚍 𝚘𝚏 𝚟𝚊𝚛𝚒𝚘𝚞𝚜 𝚖𝚎𝚐𝚊 𝚌𝚘𝚛𝚙𝚜 - 𝚘𝚛 𝚜𝚖𝚊𝚕𝚕𝚎𝚛 𝚌𝚘𝚛𝚙𝚜 𝚏𝚘𝚛𝚖𝚒𝚗𝚐 𝚒𝚗𝚝𝚘 𝚖𝚎𝚐𝚊 𝚌𝚘𝚛𝚙𝚜. 𝙰𝚕𝚕 𝚝𝚑𝚊𝚝 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚎 𝚕𝚒𝚗𝚐𝚘 𝚜𝚎𝚎𝚖𝚎𝚍 𝚝𝚘 𝚛𝚒𝚗𝚐 𝚝𝚑𝚎 𝚎𝚊𝚛𝚜 𝚘𝚏 𝚖𝚊𝚗𝚢 𝚌𝚘𝚙𝚜, 𝚊𝚜 𝚋𝚛𝚊𝚒𝚗𝚊𝚌𝚜 𝚝𝚛𝚒𝚎𝚍 𝚝𝚘 𝚎𝚡𝚙𝚕𝚊𝚒𝚗 𝚝𝚑𝚎 𝚟𝚎𝚛𝚢 𝚌𝚘𝚖𝚙𝚕𝚎𝚡 𝚊𝚗𝚍 𝚑𝚎𝚊𝚍𝚊𝚌𝚑𝚎 𝚒𝚗𝚍𝚞𝚌𝚒𝚗𝚐 𝚜𝚢𝚜𝚝𝚎𝚖 𝚊𝚗𝚍 𝚓𝚊𝚛𝚐𝚘𝚗 𝚝𝚘 𝚝𝚑𝚘𝚜𝚎 𝚠𝚑𝚘 𝚠𝚎𝚛𝚎 𝚒𝚗𝚝𝚎𝚛𝚎𝚜𝚝𝚎𝚍 𝚒𝚗 𝚝𝚛𝚢𝚒𝚗𝚐 𝚝𝚘 𝚕𝚎𝚊𝚛𝚗 𝚠𝚑𝚘 𝚝𝚑𝚎𝚒𝚛 𝚖𝚊𝚜𝚝𝚎𝚛𝚜 𝚠𝚎𝚛𝚎. 𝙵𝚘𝚛 𝚖𝚘𝚜𝚝, 𝚗𝚘𝚝 𝚔𝚗𝚘𝚠𝚒𝚗𝚐 𝚢𝚘𝚞𝚛 𝚋𝚘𝚜𝚜 𝚒𝚜 𝚝𝚎𝚛𝚛𝚒𝚏𝚢𝚒𝚗𝚐. 𝚈𝚘𝚞'𝚕𝚕 𝚗𝚎𝚟𝚎𝚛 𝚔𝚗𝚘𝚠 𝚠𝚑𝚘 𝚢𝚘𝚞'𝚕𝚕 𝚙𝚒𝚜𝚜 𝚘𝚏𝚏 𝚊𝚗𝚍 𝚑𝚘𝚠 𝚒𝚝'𝚕𝚕 𝚌𝚘𝚖𝚎 𝚋𝚊𝚌𝚔 𝚝𝚘 𝚋𝚒𝚝𝚎 𝚢𝚘𝚞, 𝚎𝚜𝚙𝚎𝚌𝚒𝚊𝚕𝚕𝚢 𝚒𝚗 𝚝𝚑𝚒𝚜 𝚠𝚘𝚛𝚕𝚍 𝚠𝚑𝚎𝚛𝚎 𝚙𝚕𝚊𝚢𝚒𝚗𝚐 𝚏𝚘𝚛 𝚔𝚎𝚎𝚙𝚜 𝚒𝚜 𝚝𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚛𝚞𝚕𝚎 𝚘𝚏 𝚝𝚑𝚎 𝚜𝚝𝚛𝚎𝚎𝚝𝚜.
𝙰𝚝 𝚕𝚎𝚊𝚜𝚝 𝚢𝚘𝚞 𝚊𝚛𝚎𝚗'𝚝 𝚊 𝚋𝚎𝚊𝚝 𝚌𝚘𝚙 𝚊𝚗𝚢𝚖𝚘𝚛𝚎 𝚘𝚛 𝚊 𝚍𝚎𝚝𝚎𝚌𝚝𝚒𝚟𝚎 𝚜𝚝𝚞𝚌𝚔 𝚙𝚒𝚌𝚔𝚒𝚗𝚐 𝚋𝚎𝚝𝚠𝚎𝚎𝚗 𝚊 𝚍𝚘𝚣𝚎𝚗 𝚌𝚘𝚛𝚙𝚜𝚎𝚜 𝚊𝚗𝚍 𝚛𝚎𝚍 𝚝𝚊𝚙𝚎. 𝚈𝚘𝚞'𝚛𝚎 𝚙𝚊𝚛𝚝 𝚘𝚏 𝚊 𝚗𝚎𝚠 𝚞𝚗𝚒𝚝, 𝚝𝚑𝚎 𝙼𝚊𝚢𝚘𝚛'𝚜 𝚞𝚗𝚒𝚝. 𝚃𝚑𝚎 𝚗𝚎𝚠𝚎𝚜𝚝 𝚊𝚗𝚍 𝚖𝚘𝚜𝚝 𝚑𝚊𝚝𝚎𝚍 𝚞𝚗𝚒𝚝 𝚘𝚗 𝚝𝚑𝚎 𝚏𝚘𝚛𝚌𝚎. 𝙸𝚝'𝚜 𝚊𝚋𝚘𝚞𝚝 𝚖𝚒𝚍-𝚍𝚊𝚢 𝚠𝚑𝚎𝚗 𝚢𝚘𝚞'𝚛𝚎 𝚌𝚊𝚕𝚕𝚎𝚍 𝚒𝚗 𝚏𝚘𝚛 𝚊 𝚝𝚛𝚊𝚗𝚜𝚏𝚎𝚛 𝚝𝚘 𝚊 "𝙽𝚎𝚠 𝚒𝚗𝚟𝚎𝚜𝚝𝚒𝚐𝚊𝚝𝚒𝚟𝚎 𝚞𝚗𝚒𝚝". 𝚆𝚑𝚎𝚝𝚑𝚎𝚛 𝚒𝚝 𝚠𝚊𝚜 𝚢𝚘𝚞𝚛 𝚍𝚊𝚢 𝚘𝚏𝚏, 𝚖𝚒𝚍 𝚙𝚊𝚝𝚛𝚘𝚕 𝚘𝚛 𝚒𝚗𝚟𝚎𝚜𝚝𝚒𝚐𝚊𝚝𝚒𝚘𝚗 𝚢𝚘𝚞'𝚛𝚎 𝚗𝚘𝚠 𝚒𝚗 𝚝𝚑𝚎 𝚌𝚎𝚗𝚝𝚛𝚊𝚕 𝚙𝚛𝚎𝚌𝚒𝚗𝚌𝚝 𝚘𝚏 𝙳𝚎𝚝𝚛𝚘𝚒𝚝. 𝚃𝚑𝚎 𝚌𝚑𝚒𝚎𝚏'𝚜 𝚑𝚘𝚞𝚜𝚎, 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚋𝚛𝚊𝚜𝚜 𝚜𝚎𝚎𝚖 𝚝𝚘 𝚋𝚎 𝚊𝚛𝚘𝚞𝚗𝚍 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚜𝚝𝚊𝚝𝚒𝚘𝚗 𝚒𝚜 𝚙𝚊𝚌𝚔𝚎𝚍. 𝙰𝚛𝚛𝚎𝚜𝚝𝚎𝚍, 𝚒𝚗𝚓𝚞𝚛𝚎𝚍 𝚊𝚗𝚍 𝚘𝚝𝚑𝚎𝚛 𝚌𝚘𝚙𝚜. 𝚈𝚘𝚞 𝚜𝚙𝚘𝚝 𝚊 𝚏𝚎𝚠 𝚞𝚗𝚒𝚏𝚘𝚛𝚖𝚜 𝚝𝚑𝚊𝚝 𝚜𝚝𝚊𝚗𝚍 𝚘𝚞𝚝 - 𝙼𝚒𝚌𝚑𝚒𝚐𝚊𝚗 𝚂𝚝𝚊𝚝𝚎 𝚃𝚛𝚘𝚘𝚙𝚎𝚛𝚜, 𝙼𝚒𝚌𝚑𝚒𝚐𝚊𝚗 𝙽𝚊𝚝𝚒𝚘𝚗𝚊𝚕 𝙶𝚞𝚊𝚛𝚍 (𝚖𝚘𝚜𝚝 𝚜𝚘𝚕𝚍𝚒𝚎𝚛𝚜 𝚊𝚛𝚎 𝚒𝚗 𝚝𝚑𝚎𝚒𝚛 𝚎𝚡𝚘𝚜𝚞𝚒𝚝𝚜.) 𝚊𝚗𝚍 𝚘𝚏 𝚌𝚘𝚞𝚛𝚜𝚎 𝚝𝚑𝚎 𝚌𝚑𝚎𝚊𝚙 𝚋𝚕𝚊𝚌𝚔 𝚜𝚞𝚒𝚝𝚜 - 𝚃𝚑𝚎 𝙵𝙱𝙸.
𝚆𝚑𝚒𝚕𝚎 𝚠𝚊𝚍𝚒𝚗𝚐 𝚝𝚑𝚛𝚘𝚞𝚐𝚑 𝚝𝚑𝚎 𝚑𝚘𝚛𝚍𝚎𝚜 𝚘𝚏 𝚙𝚎𝚘𝚙𝚕𝚎, 𝚢𝚘𝚞 𝚖𝚊𝚔𝚎 𝚢𝚘𝚞𝚛 𝚠𝚊𝚢 𝚝𝚘 𝚊 𝚜𝚎𝚌𝚕𝚞𝚍𝚎𝚍 𝚙𝚛𝚎𝚙 𝚛𝚘𝚘𝚖. 𝚄𝚜𝚎𝚍 𝚏𝚘𝚛 𝚎𝚊𝚌𝚑 𝚜𝚑𝚒𝚏𝚝, 𝚒𝚝'𝚜 𝚋𝚎𝚎𝚗 𝚌𝚕𝚎𝚊𝚛𝚎𝚍 𝚘𝚞𝚝 𝚏𝚘𝚛 𝚋𝚒𝚐𝚐𝚎𝚛 𝚌𝚑𝚊𝚒𝚛𝚜 𝚊𝚗𝚍 𝚍𝚎𝚜𝚔𝚜. 𝙾𝚗𝚕𝚢 𝚝𝚑𝚎 𝚋𝚎𝚜𝚝 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚖𝚊𝚢𝚘𝚛'𝚜 𝚙𝚎𝚘𝚙𝚕𝚎, 𝚛𝚒𝚐𝚑𝚝? 𝙾𝚗 𝚝𝚑𝚎 𝚘𝚝𝚑𝚎𝚛 𝚜𝚒𝚍𝚎 𝚜𝚒𝚝𝚜 𝚊 𝚏𝚎𝚠 𝚘𝚝𝚑𝚎𝚛 𝚙𝚎𝚘𝚙𝚕𝚎, 𝚘𝚗𝚎 𝚠𝚎𝚊𝚛𝚜 𝚊 𝙳𝙿𝙳 𝚞𝚗𝚒𝚏𝚘𝚛𝚖 𝚠𝚑𝚒𝚕𝚎 𝚝𝚑𝚎 𝚛𝚎𝚜𝚝 𝚍𝚘𝚗'𝚝.
𝚃𝚑𝚒𝚜 𝚠𝚒𝚕𝚕 𝚋𝚎 𝚊 𝚕𝚘𝚗𝚐 𝚍𝚊𝚢.
ᔕOᑌTᕼ ᑭᖇEᑕIᑎᑕT - TᕼE ᔕOᑌTᕼEᔕT ᗰOᔕT ᔕTᗩTIOᑎ, ᔕITTIᑎG Iᑎ TᕼE ᔕᒪᑌᗰᔕ IT'ᔕ ᑕOᑎᔕTᗩᑎTᒪY ᑌᑎᗪEᖇ ᗩTTᗩᑕK ᗷY GᗩᑎGᔕ. ᑎOᗯ TᕼᗩT TᕼE ᑕᖇIᗰE ᗯᗩᐯE ᕼIT, TᕼE ᔕOᑌTᕼ ᗯᗩᔕ TᕼE ᕼᗩᖇᗪEᔕT ᕼIT. ᑎᗩTIOᑎᗩᒪ Gᑌᗩᖇᗪ ᗩᖇE ᑕᑌᖇᖇEᑎTᒪY ᖴIGᕼTIᑎG Oᖴᖴ TᕼOᔕE ᗯᕼO TᖇY TO TᗩKE TᕼE ᔕTᗩTIOᑎ, ᗯITᕼ TᕼE ᕼEᒪᑭ Oᖴ ᗪᑭᗪ TᕼEY ᗩᖇE ᔕᑌᖇᐯIᐯIᑎG. ᖴOᖇ ᑎOᗯ TᕼE ᔕOᑌTᕼ Iᔕ ᗩ ᑕOᗰᗷᗩT ᘔOᑎE.
ᗯEᔕT ᑭᖇEᑕIᑎᑕT - TO TᕼE ᗯEᔕT, ᖇEᖴᑌGEEᔕ ᖴᖇOᗰ OᑌTᔕIᗪE ᗪETᖇOIT. ᔕOᗰETᕼIᑎG Iᔕ ᗪEᖴIᑎITEᒪY GOIᑎG Oᑎ OᑌTᔕIᗪE, ᗯᕼIᒪE EᖴᖴOᖇTᔕ OᑌTᔕIᗪE TᕼE ᑕITY ᕼIᑎᗪEᖇ ᗯEᔕT ᑭᖇEᑕIᑎᑕT'ᔕ ᗩᗷIᒪITY TO ᗯOᖇK TᕼE ᗩᖇEᗩ ᗩᖇOᑌᑎᗪ TᕼE ᗯEᔕT Iᔕ ᖇEᒪᗩTIᐯEᒪY ᑕᗩᒪᗰ.
ᑎOᖇTᕼ ᑭᖇEᑕIᑎᑕT - ᑕOᗰᗰᑌᑎIᑕᗩTIOᑎ Iᔕ ᔕᑭOTTY ᗯITᕼ TᕼE ᑎOᖇTᕼ, TᕼE ᒪᗩᔕT TᕼIᑎG ᕼEᗩᖇᗪ ᖴᖇOᗰ TᕼE ᔕTᗩTIOᑎ ᗯᗩᔕ TᕼᗩT TᕼEY ᗯEᖇE ᖴOᖇTIᖴYIᑎG. ᔕOᗰETᕼIᑎG ᗩᗷOᑌT ᑕᗩᑎᗩᗪIᗩᑎᔕ ᗩᑎᗪ ᑎO TᖇᗩᖴᖴIᑕ ᖴᖇOᗰ TᕼE ᑎOᖇTᕼ. ᖇᑌᑎᑎEᖇᔕ ᕼᗩᐯE ᗷEEᑎ ᖇEᒪᑌᑕTᗩᑎT TO ᕼEᗩᗪ ᗷᗩᑕK ᑌᑭ TᕼEᖇE, ᑕITIᑎG ᗰOᑎᔕTEᖇᔕ ᗩᑎᗪ ᗩᗷOᗰIᑎᗩTIOᑎᔕ ᖇOᗩᗰ TᕼE ᑎOᖇTᕼEᖇᑎ ᗰOᔕT ᑭᗩᖇT Oᖴ TOᗯᑎ.
EᗩᔕT ᑭᖇEᑕIᑎᑕT - ᑕᑌᖇᖇEᑎTᒪY ᖇEIᑎᖴOᖇᑕIᑎG TᕼE ᔕOᑌTᕼ ᗩᑎᗪ ᗰᗩIᑎTᗩIᑎIᑎG ᗩ TIGᕼT ᑕOᖇᗪOᑎ Oᑎ TᕼEIᖇ ᔕEᑕTOᖇ. ᖇEᑭOᖇTᔕ Oᖴ YEᒪᒪOᗯ ᖇOT ᕼᗩᐯE ᗷEEᑎ ᖇEᑭOᖇTEᗪ, ᑕITIᘔEᑎᔕ ᗩᖇE ᗷEIᑎG ᔕᑕᖇEEᑎEᗪ ᗷY ᗪETᖇOIT GEᑎEᖇᗩᒪ ᕼOᔕᑭITᗩᒪ ᑭEᖇᔕOᑎEᒪᒪ ᗯᕼIᒪE ᑕᗪᑕ OᖴᖴIᑕIᗩᒪᔕ ᗩᖇᖇIᐯE. Iᖴ TᕼEY EᐯEᖇ ᗪO.
ᑕEᑎTᖇᗩᒪ ᑭᖇEᑕIᑎᑕT - TᕼE ᗩᗪᗰIᑎIᔕTᖇᗩTIOᑎ ᔕTᗩTIOᑎ TᕼᗩT ᔕᑌᑭᑭᒪEᗰEᑎTᔕ ᗩᒪᒪ TᕼE OTᕼEᖇ ᔕTᗩTIOᑎᔕ Iᑎ TᕼE ᑕITY. ᕼOᑌᔕIᑎG TᕼE ᑕᕼIEᖴ, TᕼE ᗰᗩIᑎ ᗪEᑭᗩᖇTᗰEᑎTᔕ, ᑭᗩYᖇOᒪᒪ ᗩᑎᗪ TᕼE ᔕOᖇTᔕ. TᕼE ᔕEᑕTOᖇ Iᔕ ᖇEᒪᗩTIᐯEᒪY ᑭEᗩᑕEᖴᑌᒪ. OTᕼEᖇ ᒪOᑕᗩᒪ GOᐯEᖇᑎᗰEᑎT ᗷᑌIᒪᗪIᑎGᔕ ᔕᑌᑕᕼ ᗩᔕ TᕼE ᗰᗩYOᖇᔕ OᖴᖴIᑕE Iᔕ ᑎEᗩᖇᗷY.
ᑕITY ᕼᗩᒪᒪ - ᕼOᑌᔕIᑎG TᕼE ᗰᗩYOᖇ ᗩᑎᗪ OTᕼEᖇ ᒪOᑕᗩᒪ GOᐯEᖇᑎᗰEᑎT ᔕEᖇᐯIᑕEᔕ, TᕼE ᑕITY ᕼᗩᒪᒪ ᔕITᔕ ᗩ ᗷᒪOᑕK ᗩᗯᗩY ᖴᖇOᗰ ᑕEᑎTᖇᗩᒪ.
ᗰEᗩᖴOᖇᗪ'ᔕ ᗰEᗩᗪ - ᔕITTIᑎG Iᑎ TᕼE ᔕOᑌTᕼ ᗪIᔕTᖇIᑕT Iᔕ ᗩ ᑫᑌIET ᗷᗩᖇ, IT ᗪOᔕEᑎ'T GET ᗩᒪOT Oᖴ TᖇᗩᖴᖴIᑕ ᗷᑌT Iᔕ ᗩ ᑕOᗰᗰOᑎ ᗯᗩTEᖇIᑎG ᕼOᒪE ᖴOᖇ ᑕOᑭᔕ.
ᗪETᖇOIT GEᑎEᖇᗩᒪ ᕼOᔕᑭITᗩᒪ - ᔕITTIᑎG Oᑎ TᕼE EᗩᔕT ᔕIᗪE TᕼIᔕ ᕼOᔕᑭITᗩᒪ Iᔕ OᑎE Oᖴ TᕼE ᗷIGGEᔕT ᕼOᔕᑭITᗩᒪᔕ Iᑎ ᗪETᖇOIT.
ᗯIᑎᗪᕼᗩᗰ ᗯEᔕT ᗰEᗪIᑕᗩᒪ - Oᑎ TᕼE ᗯEᔕT ᔕIᗪE Oᖴ TOᗯᑎ ᔕITᔕ TᕼE ᑭᖇIᐯᗩTE ᕼOᔕᑭITᗩᒪ OᗯᑎEᗪ ᗷY TᕼE ᗯIᑎᗪᕼᗩᗰ ᖴᗩᗰIᒪY, TᕼE ᖴᗩᗰIᒪY ᖇᑌᑎᔕ ᗩ ᗰEᗪIᑕᗩᒪ ᗰEGᗩ-ᑕOᖇᑭ OᑌT Oᖴ ᑕᗩᑎᗩᗪᗩ.
𝙰𝚖𝚋𝚒𝚝𝚒𝚘𝚗 𝚒𝚜 𝚝𝚑𝚎 𝚐𝚘𝚊𝚕 𝚝𝚑𝚊𝚝 𝚝𝚑𝚎 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛 𝚠𝚊𝚗𝚝𝚜 𝚝𝚘 𝚊𝚌𝚑𝚒𝚎𝚟𝚎, 𝚋𝚢 𝚊𝚗𝚢 𝚖𝚎𝚗𝚊𝚜 𝚗𝚎𝚌𝚎𝚜𝚜𝚊𝚛𝚢. 𝙱𝚎𝚌𝚘𝚖𝚎 𝚝𝚑𝚎 𝚌𝚑𝚒𝚎𝚏 𝚘𝚏 𝚙𝚘𝚕𝚒𝚌𝚎, 𝚝𝚊𝚔𝚒𝚗𝚐 𝚍𝚘𝚠𝚗 𝚝𝚑𝚎 𝚌𝚞𝚕𝚝𝚜 𝚏𝚘𝚛 𝚐𝚕𝚘𝚛𝚢 𝚘𝚛 𝚜𝚒𝚖𝚙𝚕𝚎𝚛 𝚐𝚘𝚊𝚕𝚜 𝚜𝚞𝚌𝚑 𝚊𝚜 𝚏𝚒𝚗𝚍𝚒𝚗𝚐 𝚊 𝚕𝚘𝚟𝚎𝚛 𝚘𝚛 𝚎𝚡𝚊𝚌𝚝𝚒𝚗𝚐 𝚛𝚎𝚟𝚎𝚗𝚐𝚎 𝚘𝚗 𝚊 𝚐𝚛𝚘𝚞𝚙 𝚠𝚑𝚘 𝚝𝚘𝚘𝚔 𝚊 𝚕𝚒𝚏𝚎 𝚘𝚏 𝚊 𝚕𝚘𝚟𝚎𝚍 𝚘𝚗𝚎. 𝚃𝚑𝚎𝚛𝚎 𝚊𝚛𝚎 𝚖𝚊𝚗𝚢 𝚜𝚘𝚕𝚒𝚍 𝚝𝚑𝚎𝚖𝚎𝚜 𝚝𝚘 𝚎𝚡𝚙𝚕𝚘𝚛𝚎, 𝚜𝚞𝚌𝚑 𝚊𝚜 𝚌𝚛𝚒𝚖𝚒𝚗𝚊𝚕𝚒𝚝𝚢, 𝚚𝚞𝚎𝚜𝚝 𝚏𝚘𝚛 𝚙𝚘𝚠𝚎𝚛, 𝚙𝚎𝚛𝚜𝚘𝚗𝚊𝚕 𝚒𝚗𝚝𝚎𝚛𝚎𝚜𝚝, 𝚖𝚢𝚜𝚝𝚎𝚛𝚢 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚜𝚘𝚛𝚝𝚜. 𝙰𝚖𝚋𝚒𝚝𝚒𝚘𝚗 𝚠𝚒𝚕𝚕 𝚋𝚎 𝚞𝚜𝚎𝚍 𝚊𝚗𝚍 𝚖𝚊𝚢 𝚋𝚎 𝚎𝚡𝚙𝚕𝚘𝚒𝚝𝚎𝚍 𝚋𝚢 𝚝𝚑𝚎 𝙶𝙼 𝚝𝚑𝚛𝚘𝚞𝚐𝚑 𝚝𝚑𝚎 𝚞𝚜𝚎 𝚘𝚏 𝚢𝚘𝚞𝚛 𝚍𝚒𝚜𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎𝚜 𝚘𝚛 𝚘𝚝𝚑𝚎𝚛 𝚎𝚗𝚝𝚒𝚝𝚒𝚎𝚜 𝚜𝚞𝚌𝚑 𝚊𝚜 𝚊𝚐𝚎𝚗𝚌𝚒𝚎𝚜, 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛𝚜, 𝚐𝚛𝚘𝚞𝚙𝚜 𝚘𝚏 𝚝𝚑𝚎 𝚞𝚗𝚔𝚗𝚘𝚠𝚗.
𝙰𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎𝚜 𝚊𝚛𝚎 𝚝𝚑𝚎 𝚊𝚋𝚒𝚕𝚒𝚝𝚒𝚎𝚜, 𝚝𝚛𝚊𝚒𝚝𝚜, 𝚊 𝚜𝚙𝚎𝚌𝚒𝚊𝚕 𝚠𝚎𝚊𝚙𝚘𝚗/𝚊𝚞𝚐/𝚒𝚝𝚎𝚖, 𝚜𝚞𝚙𝚎𝚛𝚗𝚊𝚝𝚞𝚛𝚊𝚕 𝚜𝚎𝚗𝚜𝚎 𝚘𝚛 𝚒𝚗𝚜𝚒𝚐𝚑𝚝 𝚝𝚑𝚊𝚝 𝚊 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛 𝚖𝚊𝚢 𝚙𝚘𝚜𝚜𝚎𝚜𝚜, 𝚏𝚘𝚛 𝚎𝚡𝚊𝚖𝚙𝚕𝚎 𝚊 𝚍𝚎𝚊𝚍𝚕𝚢 𝚙𝚛𝚎𝚖𝚘𝚗𝚒𝚝𝚒𝚘𝚗, 𝚊𝚋𝚘𝚟𝚎 𝚊𝚟𝚎𝚛𝚊𝚐𝚎 𝚜𝚝𝚛𝚎𝚗𝚐𝚝𝚑, 𝚊 𝚜𝚒𝚕𝚟𝚎𝚛 𝚝𝚘𝚗𝚐𝚞𝚎, 𝚊 𝚛𝚊𝚛𝚎 𝚌𝚢𝚋𝚎𝚛𝚍𝚎𝚌𝚔, 𝚊 𝚐𝚘𝚘𝚍 𝚛𝚎𝚙𝚞𝚝𝚊𝚝𝚒𝚘𝚗 𝚠𝚒𝚝𝚑 𝚊 𝚏𝚊𝚌𝚝𝚒𝚘𝚗, 𝚋𝚎𝚒𝚗𝚐 𝚏𝚊𝚖𝚘𝚞𝚜, 𝚛𝚒𝚌𝚑, 𝚒𝚗𝚜𝚒𝚍𝚎𝚛 𝚔𝚗𝚘𝚠𝚕𝚎𝚍𝚐𝚎 𝚘𝚗 𝚌𝚎𝚛𝚝𝚊𝚒𝚗 𝚐𝚊𝚗𝚐𝚜. 𝙵𝚘𝚛 𝚎𝚊𝚌𝚑 𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎 𝚝𝚑𝚎𝚛𝚎 𝚜𝚑𝚘𝚞𝚕𝚍 𝚋𝚎 𝚝𝚠𝚘 𝚍𝚒𝚜𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎𝚜.
𝙳𝚒𝚜𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎𝚜 𝚊𝚛𝚎 𝚍𝚒𝚜𝚊𝚋𝚒𝚕𝚒𝚝𝚒𝚎𝚜, 𝚋𝚊𝚍 𝚛𝚎𝚙𝚞𝚝𝚊𝚝𝚒𝚘𝚗𝚜, 𝚊𝚏𝚏𝚕𝚒𝚌𝚝𝚒𝚘𝚗𝚜, 𝚞𝚗𝚏𝚊𝚟𝚘𝚛𝚊𝚋𝚕𝚎 𝚝𝚛𝚊𝚒𝚝𝚜, 𝚍𝚎𝚊𝚝𝚑𝚠𝚒𝚜𝚑𝚎𝚜, 𝚑𝚊𝚞𝚗𝚝𝚒𝚗𝚐𝚜, 𝚊𝚗𝚍 𝚐𝚎𝚗𝚎𝚛𝚊𝚕𝚕𝚢 𝚝𝚑𝚎 𝚋𝚊𝚍 𝚜𝚑𝚒𝚝 𝚝𝚑𝚊𝚝 𝚑𝚊𝚙𝚙𝚎𝚗𝚜 𝚝𝚘 𝚝𝚑𝚎 𝚙𝚕𝚊𝚢𝚎𝚛. 𝙷𝚊𝚟𝚒𝚗𝚐 𝚘𝚞𝚝 𝚜𝚝𝚊𝚗𝚍𝚒𝚗𝚐 𝚍𝚎𝚋𝚝, 𝚋𝚎𝚒𝚗𝚐 𝚌𝚑𝚊𝚜𝚎𝚍 𝚊𝚏𝚝𝚎𝚛 𝚋𝚢 𝚊 𝚐𝚊𝚗𝚐 𝚘𝚛 𝚐𝚛𝚘𝚞𝚙, 𝚊 𝚙𝚎𝚛𝚖𝚊𝚗𝚎𝚗𝚝 𝚒𝚗𝚓𝚞𝚛𝚢, 𝚋𝚊𝚍 𝚊𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎 𝚊𝚗𝚍 𝚍𝚎𝚙𝚘𝚛𝚝𝚖𝚎𝚗𝚝. 𝙱𝚘𝚍𝚢 𝚞𝚗𝚊𝚋𝚕𝚎 𝚝𝚘 𝚋𝚎 𝚌𝚘𝚖𝚙𝚊𝚝𝚒𝚋𝚕𝚎 𝚠𝚒𝚝𝚑 𝚊𝚞𝚐𝚖𝚎𝚗𝚝𝚊𝚝𝚒𝚘𝚗𝚜, 𝚋𝚎𝚒𝚗𝚐 𝚍𝚎𝚙𝚛𝚎𝚜𝚜𝚎𝚍 𝚊𝚗𝚍 𝚜𝚘 𝚘𝚗. 𝙵𝚘𝚛 𝚎𝚟𝚎𝚛𝚢 𝚝𝚠𝚘 𝚍𝚒𝚜𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎𝚜 𝚝𝚑𝚎𝚛𝚎 𝚜𝚑𝚘𝚞𝚕𝚍 𝚋𝚎 𝚘𝚗𝚎 𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎.
𝚃𝚑𝚎𝚛𝚎 𝚊𝚛𝚎 𝚜𝚒𝚡 𝚊𝚝𝚝𝚛𝚒𝚋𝚞𝚝𝚎𝚜. 𝙵𝚘𝚛𝚝𝚒𝚝𝚞𝚍𝚎 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚝𝚑𝚎 𝚙𝚊𝚒𝚗 𝚝𝚑𝚛𝚎𝚜𝚑𝚘𝚕𝚍 𝚘𝚏 𝚊 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛. 𝚆𝚒𝚕𝚕𝚙𝚘𝚠𝚎𝚛 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚊 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛’𝚜 𝚖𝚎𝚗𝚝𝚊𝚕 𝚛𝚎𝚜𝚒𝚕𝚒𝚎𝚗𝚌𝚎 𝚊𝚗𝚍 𝚛𝚎𝚜𝚒𝚜𝚝𝚊𝚗𝚌𝚎 𝚝𝚘 𝚘𝚌𝚌𝚞𝚕𝚝 𝚎𝚡𝚙𝚎𝚛𝚒𝚎𝚗𝚌𝚎𝚜. 𝙿𝚊𝚜𝚜𝚒𝚘𝚗 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚙𝚎𝚛𝚜𝚞𝚊𝚜𝚒𝚘𝚗, 𝚜𝚘𝚌𝚒𝚊𝚕 𝚎𝚗𝚌𝚘𝚞𝚗𝚝𝚎𝚛𝚜, 𝚊𝚗𝚍 𝚜𝚎𝚡𝚞𝚊𝚕 𝚊𝚙𝚙𝚎𝚊𝚕. 𝙿𝚎𝚛𝚌𝚎𝚙𝚝𝚒𝚘𝚗 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚝𝚑𝚎 𝚊𝚋𝚒𝚕𝚒𝚝𝚢 𝚝𝚘 𝚜𝚎𝚎 𝚑𝚒𝚍𝚍𝚎𝚗 𝚝𝚑𝚒𝚗𝚐𝚜. 𝚅𝚒𝚘𝚕𝚎𝚗𝚌𝚎 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚝𝚑𝚎 𝚊𝚋𝚒𝚕𝚒𝚝𝚢 𝚝𝚘 𝚏𝚒𝚐𝚑𝚝. 𝚂𝚘𝚞𝚕 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚝𝚑𝚎 𝚊𝚋𝚒𝚕𝚒𝚝𝚢 𝚝𝚘 𝚜𝚎𝚗𝚜𝚎 𝚊𝚗𝚍 𝚕𝚎𝚊𝚛𝚗 𝚘𝚌𝚌𝚞𝚕𝚝 𝚙𝚘𝚠𝚎𝚛. 𝙸𝚗 𝚊𝚗𝚢 𝚜𝚒𝚝𝚞𝚊𝚝𝚒𝚘𝚗 𝚠𝚑𝚎𝚛𝚎 𝚊𝚝𝚝𝚛𝚒𝚋𝚞𝚝𝚎𝚜 𝚊𝚛𝚎 𝚞𝚜𝚎𝚍, 𝚝𝚑𝚎 𝚊𝚝𝚝𝚛𝚒𝚋𝚞𝚝𝚎𝚜 𝚖𝚞𝚜𝚝 𝚋𝚎 𝚑𝚒𝚐𝚑𝚎𝚛 𝚝𝚑𝚊𝚗 𝚝𝚑𝚎 𝚝𝚑𝚛𝚎𝚜𝚑𝚘𝚕𝚍 𝚘𝚏 𝚙𝚘𝚜𝚒𝚝𝚒𝚟𝚎 𝚘𝚞𝚝𝚌𝚘𝚖𝚎. 𝙳𝚒𝚌𝚎 𝚊𝚛𝚎 𝚗𝚘𝚝 𝚞𝚜𝚎𝚍. 𝚃𝚑𝚎 𝚖𝚊𝚡𝚒𝚖𝚞𝚖 𝚗𝚞𝚖𝚋𝚎𝚛 𝚘𝚏 𝚊𝚗 𝚊𝚝𝚝𝚛𝚒𝚋𝚞𝚝𝚎 𝚒𝚜 𝚝𝚎𝚗, 𝚝𝚑𝚎 𝚕𝚘𝚠𝚎𝚜𝚝 𝚒𝚜 𝚣𝚎𝚛𝚘. 𝙰𝚕𝚕 𝚊𝚝𝚝𝚛𝚒𝚋𝚞𝚝𝚎𝚜 𝚋𝚎𝚐𝚒𝚗 𝚊𝚝 𝚣𝚎𝚛𝚘, 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚙𝚕𝚊𝚢𝚎𝚛 𝚌𝚊𝚗 𝚏𝚛𝚎𝚎𝚕𝚢 𝚍𝚒𝚜𝚝𝚛𝚒𝚋𝚞𝚝𝚎 𝚝𝚠𝚎𝚗𝚝𝚢-𝚏𝚒𝚟𝚎 𝚙𝚘𝚒𝚗𝚝𝚜.
Part of the mechanics and CS mechanics will be from @poet's GM system.
General rules
- Do not post WIP CS.
- Please let me know if you leave or are on a LOA, I'm not enforcing "post once a week!" as I don't expect this RP to be super fast.
- The information in this world will become more available as we progress
- Please show some detail when explaining disadvantages/advantages/ambition
𝙸𝚗𝚝𝚎𝚛𝚗𝚊𝚕 𝙰𝚏𝚏𝚊𝚒𝚛𝚜 𝚜𝚎𝚎𝚖𝚎𝚍 𝚝𝚘 𝚎𝚊𝚜𝚒𝚗𝚐 𝚞𝚙 𝚝𝚑𝚘𝚞𝚐𝚑, 𝚋𝚎𝚒𝚗𝚐 𝚝𝚑𝚎 𝚍𝚎𝚙𝚊𝚛𝚝𝚖𝚎𝚗𝚝 𝚛𝚊𝚝 𝚠𝚊𝚜 𝚗𝚎𝚟𝚎𝚛 𝚊 𝚐𝚕𝚘𝚛𝚒𝚘𝚞𝚜 𝚓𝚘𝚋 𝚏𝚘𝚛 𝚝𝚑𝚘𝚜𝚎 𝚝𝚑𝚊𝚝 𝚠𝚎𝚛𝚎 𝚜𝚎𝚕𝚎𝚌𝚝𝚎𝚍 𝚋𝚢 𝚝𝚑𝚎 𝚖𝚎𝚐𝚊 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗 𝚌𝚘𝚞𝚗𝚌𝚒𝚕. 𝚃𝚑𝚎 𝚐𝚛𝚘𝚞𝚙 𝚘𝚏 𝚌𝚘𝚖𝚙𝚊𝚗𝚒𝚎𝚜 𝚝𝚑𝚊𝚝 𝚘𝚠𝚗𝚎𝚍 𝚝𝚑𝚎 𝚙𝚘𝚕𝚒𝚌𝚎 𝚍𝚎𝚙𝚊𝚛𝚝𝚖𝚎𝚗𝚝 - 𝚃𝚑𝚎 𝙰𝚐𝚎𝚗𝚌𝚢 𝚊𝚜 𝚒𝚝 𝚠𝚊𝚜 𝚛𝚎𝚏𝚎𝚛𝚛𝚎𝚍 𝚝𝚘 𝚠𝚊𝚜 𝚊𝚕𝚕𝚎𝚐𝚎𝚍𝚕𝚢 𝚌𝚘𝚖𝚙𝚘𝚜𝚎𝚍 𝚘𝚏 𝚟𝚊𝚛𝚒𝚘𝚞𝚜 𝚖𝚎𝚐𝚊 𝚌𝚘𝚛𝚙𝚜 - 𝚘𝚛 𝚜𝚖𝚊𝚕𝚕𝚎𝚛 𝚌𝚘𝚛𝚙𝚜 𝚏𝚘𝚛𝚖𝚒𝚗𝚐 𝚒𝚗𝚝𝚘 𝚖𝚎𝚐𝚊 𝚌𝚘𝚛𝚙𝚜. 𝙰𝚕𝚕 𝚝𝚑𝚊𝚝 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚎 𝚕𝚒𝚗𝚐𝚘 𝚜𝚎𝚎𝚖𝚎𝚍 𝚝𝚘 𝚛𝚒𝚗𝚐 𝚝𝚑𝚎 𝚎𝚊𝚛𝚜 𝚘𝚏 𝚖𝚊𝚗𝚢 𝚌𝚘𝚙𝚜, 𝚊𝚜 𝚋𝚛𝚊𝚒𝚗𝚊𝚌𝚜 𝚝𝚛𝚒𝚎𝚍 𝚝𝚘 𝚎𝚡𝚙𝚕𝚊𝚒𝚗 𝚝𝚑𝚎 𝚟𝚎𝚛𝚢 𝚌𝚘𝚖𝚙𝚕𝚎𝚡 𝚊𝚗𝚍 𝚑𝚎𝚊𝚍𝚊𝚌𝚑𝚎 𝚒𝚗𝚍𝚞𝚌𝚒𝚗𝚐 𝚜𝚢𝚜𝚝𝚎𝚖 𝚊𝚗𝚍 𝚓𝚊𝚛𝚐𝚘𝚗 𝚝𝚘 𝚝𝚑𝚘𝚜𝚎 𝚠𝚑𝚘 𝚠𝚎𝚛𝚎 𝚒𝚗𝚝𝚎𝚛𝚎𝚜𝚝𝚎𝚍 𝚒𝚗 𝚝𝚛𝚢𝚒𝚗𝚐 𝚝𝚘 𝚕𝚎𝚊𝚛𝚗 𝚠𝚑𝚘 𝚝𝚑𝚎𝚒𝚛 𝚖𝚊𝚜𝚝𝚎𝚛𝚜 𝚠𝚎𝚛𝚎. 𝙵𝚘𝚛 𝚖𝚘𝚜𝚝, 𝚗𝚘𝚝 𝚔𝚗𝚘𝚠𝚒𝚗𝚐 𝚢𝚘𝚞𝚛 𝚋𝚘𝚜𝚜 𝚒𝚜 𝚝𝚎𝚛𝚛𝚒𝚏𝚢𝚒𝚗𝚐. 𝚈𝚘𝚞'𝚕𝚕 𝚗𝚎𝚟𝚎𝚛 𝚔𝚗𝚘𝚠 𝚠𝚑𝚘 𝚢𝚘𝚞'𝚕𝚕 𝚙𝚒𝚜𝚜 𝚘𝚏𝚏 𝚊𝚗𝚍 𝚑𝚘𝚠 𝚒𝚝'𝚕𝚕 𝚌𝚘𝚖𝚎 𝚋𝚊𝚌𝚔 𝚝𝚘 𝚋𝚒𝚝𝚎 𝚢𝚘𝚞, 𝚎𝚜𝚙𝚎𝚌𝚒𝚊𝚕𝚕𝚢 𝚒𝚗 𝚝𝚑𝚒𝚜 𝚠𝚘𝚛𝚕𝚍 𝚠𝚑𝚎𝚛𝚎 𝚙𝚕𝚊𝚢𝚒𝚗𝚐 𝚏𝚘𝚛 𝚔𝚎𝚎𝚙𝚜 𝚒𝚜 𝚝𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚛𝚞𝚕𝚎 𝚘𝚏 𝚝𝚑𝚎 𝚜𝚝𝚛𝚎𝚎𝚝𝚜.
𝙰𝚝 𝚕𝚎𝚊𝚜𝚝 𝚢𝚘𝚞 𝚊𝚛𝚎𝚗'𝚝 𝚊 𝚋𝚎𝚊𝚝 𝚌𝚘𝚙 𝚊𝚗𝚢𝚖𝚘𝚛𝚎 𝚘𝚛 𝚊 𝚍𝚎𝚝𝚎𝚌𝚝𝚒𝚟𝚎 𝚜𝚝𝚞𝚌𝚔 𝚙𝚒𝚌𝚔𝚒𝚗𝚐 𝚋𝚎𝚝𝚠𝚎𝚎𝚗 𝚊 𝚍𝚘𝚣𝚎𝚗 𝚌𝚘𝚛𝚙𝚜𝚎𝚜 𝚊𝚗𝚍 𝚛𝚎𝚍 𝚝𝚊𝚙𝚎. 𝚈𝚘𝚞'𝚛𝚎 𝚙𝚊𝚛𝚝 𝚘𝚏 𝚊 𝚗𝚎𝚠 𝚞𝚗𝚒𝚝, 𝚝𝚑𝚎 𝙼𝚊𝚢𝚘𝚛'𝚜 𝚞𝚗𝚒𝚝. 𝚃𝚑𝚎 𝚗𝚎𝚠𝚎𝚜𝚝 𝚊𝚗𝚍 𝚖𝚘𝚜𝚝 𝚑𝚊𝚝𝚎𝚍 𝚞𝚗𝚒𝚝 𝚘𝚗 𝚝𝚑𝚎 𝚏𝚘𝚛𝚌𝚎. 𝙸𝚝'𝚜 𝚊𝚋𝚘𝚞𝚝 𝚖𝚒𝚍-𝚍𝚊𝚢 𝚠𝚑𝚎𝚗 𝚢𝚘𝚞'𝚛𝚎 𝚌𝚊𝚕𝚕𝚎𝚍 𝚒𝚗 𝚏𝚘𝚛 𝚊 𝚝𝚛𝚊𝚗𝚜𝚏𝚎𝚛 𝚝𝚘 𝚊 "𝙽𝚎𝚠 𝚒𝚗𝚟𝚎𝚜𝚝𝚒𝚐𝚊𝚝𝚒𝚟𝚎 𝚞𝚗𝚒𝚝". 𝚆𝚑𝚎𝚝𝚑𝚎𝚛 𝚒𝚝 𝚠𝚊𝚜 𝚢𝚘𝚞𝚛 𝚍𝚊𝚢 𝚘𝚏𝚏, 𝚖𝚒𝚍 𝚙𝚊𝚝𝚛𝚘𝚕 𝚘𝚛 𝚒𝚗𝚟𝚎𝚜𝚝𝚒𝚐𝚊𝚝𝚒𝚘𝚗 𝚢𝚘𝚞'𝚛𝚎 𝚗𝚘𝚠 𝚒𝚗 𝚝𝚑𝚎 𝚌𝚎𝚗𝚝𝚛𝚊𝚕 𝚙𝚛𝚎𝚌𝚒𝚗𝚌𝚝 𝚘𝚏 𝙳𝚎𝚝𝚛𝚘𝚒𝚝. 𝚃𝚑𝚎 𝚌𝚑𝚒𝚎𝚏'𝚜 𝚑𝚘𝚞𝚜𝚎, 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚋𝚛𝚊𝚜𝚜 𝚜𝚎𝚎𝚖 𝚝𝚘 𝚋𝚎 𝚊𝚛𝚘𝚞𝚗𝚍 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚜𝚝𝚊𝚝𝚒𝚘𝚗 𝚒𝚜 𝚙𝚊𝚌𝚔𝚎𝚍. 𝙰𝚛𝚛𝚎𝚜𝚝𝚎𝚍, 𝚒𝚗𝚓𝚞𝚛𝚎𝚍 𝚊𝚗𝚍 𝚘𝚝𝚑𝚎𝚛 𝚌𝚘𝚙𝚜. 𝚈𝚘𝚞 𝚜𝚙𝚘𝚝 𝚊 𝚏𝚎𝚠 𝚞𝚗𝚒𝚏𝚘𝚛𝚖𝚜 𝚝𝚑𝚊𝚝 𝚜𝚝𝚊𝚗𝚍 𝚘𝚞𝚝 - 𝙼𝚒𝚌𝚑𝚒𝚐𝚊𝚗 𝚂𝚝𝚊𝚝𝚎 𝚃𝚛𝚘𝚘𝚙𝚎𝚛𝚜, 𝙼𝚒𝚌𝚑𝚒𝚐𝚊𝚗 𝙽𝚊𝚝𝚒𝚘𝚗𝚊𝚕 𝙶𝚞𝚊𝚛𝚍 (𝚖𝚘𝚜𝚝 𝚜𝚘𝚕𝚍𝚒𝚎𝚛𝚜 𝚊𝚛𝚎 𝚒𝚗 𝚝𝚑𝚎𝚒𝚛 𝚎𝚡𝚘𝚜𝚞𝚒𝚝𝚜.) 𝚊𝚗𝚍 𝚘𝚏 𝚌𝚘𝚞𝚛𝚜𝚎 𝚝𝚑𝚎 𝚌𝚑𝚎𝚊𝚙 𝚋𝚕𝚊𝚌𝚔 𝚜𝚞𝚒𝚝𝚜 - 𝚃𝚑𝚎 𝙵𝙱𝙸.
𝚆𝚑𝚒𝚕𝚎 𝚠𝚊𝚍𝚒𝚗𝚐 𝚝𝚑𝚛𝚘𝚞𝚐𝚑 𝚝𝚑𝚎 𝚑𝚘𝚛𝚍𝚎𝚜 𝚘𝚏 𝚙𝚎𝚘𝚙𝚕𝚎, 𝚢𝚘𝚞 𝚖𝚊𝚔𝚎 𝚢𝚘𝚞𝚛 𝚠𝚊𝚢 𝚝𝚘 𝚊 𝚜𝚎𝚌𝚕𝚞𝚍𝚎𝚍 𝚙𝚛𝚎𝚙 𝚛𝚘𝚘𝚖. 𝚄𝚜𝚎𝚍 𝚏𝚘𝚛 𝚎𝚊𝚌𝚑 𝚜𝚑𝚒𝚏𝚝, 𝚒𝚝'𝚜 𝚋𝚎𝚎𝚗 𝚌𝚕𝚎𝚊𝚛𝚎𝚍 𝚘𝚞𝚝 𝚏𝚘𝚛 𝚋𝚒𝚐𝚐𝚎𝚛 𝚌𝚑𝚊𝚒𝚛𝚜 𝚊𝚗𝚍 𝚍𝚎𝚜𝚔𝚜. 𝙾𝚗𝚕𝚢 𝚝𝚑𝚎 𝚋𝚎𝚜𝚝 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚖𝚊𝚢𝚘𝚛'𝚜 𝚙𝚎𝚘𝚙𝚕𝚎, 𝚛𝚒𝚐𝚑𝚝? 𝙾𝚗 𝚝𝚑𝚎 𝚘𝚝𝚑𝚎𝚛 𝚜𝚒𝚍𝚎 𝚜𝚒𝚝𝚜 𝚊 𝚏𝚎𝚠 𝚘𝚝𝚑𝚎𝚛 𝚙𝚎𝚘𝚙𝚕𝚎, 𝚘𝚗𝚎 𝚠𝚎𝚊𝚛𝚜 𝚊 𝙳𝙿𝙳 𝚞𝚗𝚒𝚏𝚘𝚛𝚖 𝚠𝚑𝚒𝚕𝚎 𝚝𝚑𝚎 𝚛𝚎𝚜𝚝 𝚍𝚘𝚗'𝚝.
𝚃𝚑𝚒𝚜 𝚠𝚒𝚕𝚕 𝚋𝚎 𝚊 𝚕𝚘𝚗𝚐 𝚍𝚊𝚢.
ᔕOᑌTᕼ ᑭᖇEᑕIᑎᑕT - TᕼE ᔕOᑌTᕼEᔕT ᗰOᔕT ᔕTᗩTIOᑎ, ᔕITTIᑎG Iᑎ TᕼE ᔕᒪᑌᗰᔕ IT'ᔕ ᑕOᑎᔕTᗩᑎTᒪY ᑌᑎᗪEᖇ ᗩTTᗩᑕK ᗷY GᗩᑎGᔕ. ᑎOᗯ TᕼᗩT TᕼE ᑕᖇIᗰE ᗯᗩᐯE ᕼIT, TᕼE ᔕOᑌTᕼ ᗯᗩᔕ TᕼE ᕼᗩᖇᗪEᔕT ᕼIT. ᑎᗩTIOᑎᗩᒪ Gᑌᗩᖇᗪ ᗩᖇE ᑕᑌᖇᖇEᑎTᒪY ᖴIGᕼTIᑎG Oᖴᖴ TᕼOᔕE ᗯᕼO TᖇY TO TᗩKE TᕼE ᔕTᗩTIOᑎ, ᗯITᕼ TᕼE ᕼEᒪᑭ Oᖴ ᗪᑭᗪ TᕼEY ᗩᖇE ᔕᑌᖇᐯIᐯIᑎG. ᖴOᖇ ᑎOᗯ TᕼE ᔕOᑌTᕼ Iᔕ ᗩ ᑕOᗰᗷᗩT ᘔOᑎE.
ᗯEᔕT ᑭᖇEᑕIᑎᑕT - TO TᕼE ᗯEᔕT, ᖇEᖴᑌGEEᔕ ᖴᖇOᗰ OᑌTᔕIᗪE ᗪETᖇOIT. ᔕOᗰETᕼIᑎG Iᔕ ᗪEᖴIᑎITEᒪY GOIᑎG Oᑎ OᑌTᔕIᗪE, ᗯᕼIᒪE EᖴᖴOᖇTᔕ OᑌTᔕIᗪE TᕼE ᑕITY ᕼIᑎᗪEᖇ ᗯEᔕT ᑭᖇEᑕIᑎᑕT'ᔕ ᗩᗷIᒪITY TO ᗯOᖇK TᕼE ᗩᖇEᗩ ᗩᖇOᑌᑎᗪ TᕼE ᗯEᔕT Iᔕ ᖇEᒪᗩTIᐯEᒪY ᑕᗩᒪᗰ.
ᑎOᖇTᕼ ᑭᖇEᑕIᑎᑕT - ᑕOᗰᗰᑌᑎIᑕᗩTIOᑎ Iᔕ ᔕᑭOTTY ᗯITᕼ TᕼE ᑎOᖇTᕼ, TᕼE ᒪᗩᔕT TᕼIᑎG ᕼEᗩᖇᗪ ᖴᖇOᗰ TᕼE ᔕTᗩTIOᑎ ᗯᗩᔕ TᕼᗩT TᕼEY ᗯEᖇE ᖴOᖇTIᖴYIᑎG. ᔕOᗰETᕼIᑎG ᗩᗷOᑌT ᑕᗩᑎᗩᗪIᗩᑎᔕ ᗩᑎᗪ ᑎO TᖇᗩᖴᖴIᑕ ᖴᖇOᗰ TᕼE ᑎOᖇTᕼ. ᖇᑌᑎᑎEᖇᔕ ᕼᗩᐯE ᗷEEᑎ ᖇEᒪᑌᑕTᗩᑎT TO ᕼEᗩᗪ ᗷᗩᑕK ᑌᑭ TᕼEᖇE, ᑕITIᑎG ᗰOᑎᔕTEᖇᔕ ᗩᑎᗪ ᗩᗷOᗰIᑎᗩTIOᑎᔕ ᖇOᗩᗰ TᕼE ᑎOᖇTᕼEᖇᑎ ᗰOᔕT ᑭᗩᖇT Oᖴ TOᗯᑎ.
EᗩᔕT ᑭᖇEᑕIᑎᑕT - ᑕᑌᖇᖇEᑎTᒪY ᖇEIᑎᖴOᖇᑕIᑎG TᕼE ᔕOᑌTᕼ ᗩᑎᗪ ᗰᗩIᑎTᗩIᑎIᑎG ᗩ TIGᕼT ᑕOᖇᗪOᑎ Oᑎ TᕼEIᖇ ᔕEᑕTOᖇ. ᖇEᑭOᖇTᔕ Oᖴ YEᒪᒪOᗯ ᖇOT ᕼᗩᐯE ᗷEEᑎ ᖇEᑭOᖇTEᗪ, ᑕITIᘔEᑎᔕ ᗩᖇE ᗷEIᑎG ᔕᑕᖇEEᑎEᗪ ᗷY ᗪETᖇOIT GEᑎEᖇᗩᒪ ᕼOᔕᑭITᗩᒪ ᑭEᖇᔕOᑎEᒪᒪ ᗯᕼIᒪE ᑕᗪᑕ OᖴᖴIᑕIᗩᒪᔕ ᗩᖇᖇIᐯE. Iᖴ TᕼEY EᐯEᖇ ᗪO.
ᑕEᑎTᖇᗩᒪ ᑭᖇEᑕIᑎᑕT - TᕼE ᗩᗪᗰIᑎIᔕTᖇᗩTIOᑎ ᔕTᗩTIOᑎ TᕼᗩT ᔕᑌᑭᑭᒪEᗰEᑎTᔕ ᗩᒪᒪ TᕼE OTᕼEᖇ ᔕTᗩTIOᑎᔕ Iᑎ TᕼE ᑕITY. ᕼOᑌᔕIᑎG TᕼE ᑕᕼIEᖴ, TᕼE ᗰᗩIᑎ ᗪEᑭᗩᖇTᗰEᑎTᔕ, ᑭᗩYᖇOᒪᒪ ᗩᑎᗪ TᕼE ᔕOᖇTᔕ. TᕼE ᔕEᑕTOᖇ Iᔕ ᖇEᒪᗩTIᐯEᒪY ᑭEᗩᑕEᖴᑌᒪ. OTᕼEᖇ ᒪOᑕᗩᒪ GOᐯEᖇᑎᗰEᑎT ᗷᑌIᒪᗪIᑎGᔕ ᔕᑌᑕᕼ ᗩᔕ TᕼE ᗰᗩYOᖇᔕ OᖴᖴIᑕE Iᔕ ᑎEᗩᖇᗷY.
ᑕITY ᕼᗩᒪᒪ - ᕼOᑌᔕIᑎG TᕼE ᗰᗩYOᖇ ᗩᑎᗪ OTᕼEᖇ ᒪOᑕᗩᒪ GOᐯEᖇᑎᗰEᑎT ᔕEᖇᐯIᑕEᔕ, TᕼE ᑕITY ᕼᗩᒪᒪ ᔕITᔕ ᗩ ᗷᒪOᑕK ᗩᗯᗩY ᖴᖇOᗰ ᑕEᑎTᖇᗩᒪ.
ᗰEᗩᖴOᖇᗪ'ᔕ ᗰEᗩᗪ - ᔕITTIᑎG Iᑎ TᕼE ᔕOᑌTᕼ ᗪIᔕTᖇIᑕT Iᔕ ᗩ ᑫᑌIET ᗷᗩᖇ, IT ᗪOᔕEᑎ'T GET ᗩᒪOT Oᖴ TᖇᗩᖴᖴIᑕ ᗷᑌT Iᔕ ᗩ ᑕOᗰᗰOᑎ ᗯᗩTEᖇIᑎG ᕼOᒪE ᖴOᖇ ᑕOᑭᔕ.
ᗪETᖇOIT GEᑎEᖇᗩᒪ ᕼOᔕᑭITᗩᒪ - ᔕITTIᑎG Oᑎ TᕼE EᗩᔕT ᔕIᗪE TᕼIᔕ ᕼOᔕᑭITᗩᒪ Iᔕ OᑎE Oᖴ TᕼE ᗷIGGEᔕT ᕼOᔕᑭITᗩᒪᔕ Iᑎ ᗪETᖇOIT.
ᗯIᑎᗪᕼᗩᗰ ᗯEᔕT ᗰEᗪIᑕᗩᒪ - Oᑎ TᕼE ᗯEᔕT ᔕIᗪE Oᖴ TOᗯᑎ ᔕITᔕ TᕼE ᑭᖇIᐯᗩTE ᕼOᔕᑭITᗩᒪ OᗯᑎEᗪ ᗷY TᕼE ᗯIᑎᗪᕼᗩᗰ ᖴᗩᗰIᒪY, TᕼE ᖴᗩᗰIᒪY ᖇᑌᑎᔕ ᗩ ᗰEᗪIᑕᗩᒪ ᗰEGᗩ-ᑕOᖇᑭ OᑌT Oᖴ ᑕᗩᑎᗩᗪᗩ.
T͍͙̦̬͚̞͇̫͕̝̕͝h̸̵̴̻̞͚͙͕̺̟̺̙̗͓̲͉i̢͍͓̖̘͟͜s̷̠̭͚̗͉͓ ̶̵̧͔̞̟͕d҉͚̤͙͎́ó̴̳̘̮̼̺͎̪̫̲͕̹͓̙̱̖̗̗́͝ͅs̷͞͏͕͖͓͈̻̣͎̺̲̺̫e̸̸̹͉̯̭͓̺̹̳̥͙͇͉̱̥͓͈̘n̸̴̷͈̻͕̝͓̬͔͖̬̬̲̳͔̥͘ͅ'̨̝̣̬̰̟̝̕͜t̨̢̛̰̣̥̮͚̝̘̘͈̬̺͖̺̪̗̩̯̻͘͟ ̨̨̩̙̥̯̼̼͉͢͡ͅe̵̷̢̬̮̳̹̘̗͍̬̼̕ͅͅx̣̣̺̬̻̞̩̹̳̘̳͔͎͙̠̮͇̖̀͞i͏̸̡͕͔̲͎͝s̢̼͍͇͙͇͔̤̠̠͕̼̰̪͍̠͕̼̕͜͠t̲͉̻͇̭͎̣̤̝̩̺̳̳̰͟͝͡ ͇̯̜͔̜̩͉͜͟͞y̼͍̭͚͎̤̫͇͈̥͍̮͈͍̩̗̝͖͝͝͞è̴̡̧͔̗̩̠̩͖͙̥͍̻͎̫̺͉t͖̪͎̗̙̞͜͡.҉͍͖͔͎͔͈̙̦͚̪̗̕ ̷̡͓̮̖̱̜P̵̨̠͚̻͓̲̟͇̻͘͟͝l͠҉̶̵̻͉͕͔͢é̢͍͎͖̩̳͕̩̻͓͟a͏͏̖̪̰͚̣̭̤̦̟̩͈̟̝̞ͅs̶̷̵̮̺͈̘̬͕͟e̸̛̫̝̜̠͍͙͖̲̕͠ͅ ̴͉͓̼̥͚̫̀̀͢c̴̥͖̪̲̦̻̘͚̰͕̤̩͖͔͉̪̝͜o̵̴̢̧͓̦̯̦̼̤̞͍͇͍̤̮̞̖͚ͅm̡̨͈̥̺̰͔͎̖̣͟͠e̲͈̝͉̻̱̼̪̻̼͍̟̱̝͎͢͝ ̷̴̴̤̱͉̻̮̻ͅͅb̞̝̞̦͟͞a̵̷̧̢̛͍̮̣̭̳͇̳ć̨͉̩̘̣̟̞̼͔ͅk͏̧̧̮̘̪̻̹ ҉̴͉̫̬̙̞͕͎̟̗͚͡͝͠l̸͞҉̧͎̲̩̝̥͇̩̼̺̮̬̕a҉̟͙͈̳̣̳͖̪̫̀̀ͅt̸̛͏̻̘̦̳̱̣̯͕̣̝̩͖͚̹̮̙̳e͍̞̤̰͕̖̦̙̳͔̣̜̕͟r̗̪̖̣̟̥̠̬͉̤͘͞͡.̸̧̧̙̱̻̮̼̕̕
̨̛̻͉̳̦͉͔͉͚̻̫̹͎̫̣̥̥̟͖̕L͏̛̗͕͙Ó̸̞͎̝̦͙͇̜̥͘͜͟Ģ̶̸̸̹͍͖̯̱̪̩̠́ͅG̨̪̼̲͘͡͞ͅͅI̛̛̳͚̤̗̯̱͈̹̹͕͓͘͡N̸̫̪̲̗͔͞Ǵ̠̤̩̬̥̫̦̱̗̮̪̫̤̼̥̯̤̝̀͘͠ ̡̝̩̮̹͉͍̮̙̳̟̗̥͈͞Ǫ̫̫̯̻̗̞̱͓̠̪͕̝͘U̳͕̰͖̳̟̠̙̠͓͍̮͍̝̞͖̕͢T͏̨̫͍̝̳̜̱̤͙̫̭͔̥̜͇͘͠
𝙰𝚖𝚋𝚒𝚝𝚒𝚘𝚗 𝚒𝚜 𝚝𝚑𝚎 𝚐𝚘𝚊𝚕 𝚝𝚑𝚊𝚝 𝚝𝚑𝚎 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛 𝚠𝚊𝚗𝚝𝚜 𝚝𝚘 𝚊𝚌𝚑𝚒𝚎𝚟𝚎, 𝚋𝚢 𝚊𝚗𝚢 𝚖𝚎𝚗𝚊𝚜 𝚗𝚎𝚌𝚎𝚜𝚜𝚊𝚛𝚢. 𝙱𝚎𝚌𝚘𝚖𝚎 𝚝𝚑𝚎 𝚌𝚑𝚒𝚎𝚏 𝚘𝚏 𝚙𝚘𝚕𝚒𝚌𝚎, 𝚝𝚊𝚔𝚒𝚗𝚐 𝚍𝚘𝚠𝚗 𝚝𝚑𝚎 𝚌𝚞𝚕𝚝𝚜 𝚏𝚘𝚛 𝚐𝚕𝚘𝚛𝚢 𝚘𝚛 𝚜𝚒𝚖𝚙𝚕𝚎𝚛 𝚐𝚘𝚊𝚕𝚜 𝚜𝚞𝚌𝚑 𝚊𝚜 𝚏𝚒𝚗𝚍𝚒𝚗𝚐 𝚊 𝚕𝚘𝚟𝚎𝚛 𝚘𝚛 𝚎𝚡𝚊𝚌𝚝𝚒𝚗𝚐 𝚛𝚎𝚟𝚎𝚗𝚐𝚎 𝚘𝚗 𝚊 𝚐𝚛𝚘𝚞𝚙 𝚠𝚑𝚘 𝚝𝚘𝚘𝚔 𝚊 𝚕𝚒𝚏𝚎 𝚘𝚏 𝚊 𝚕𝚘𝚟𝚎𝚍 𝚘𝚗𝚎. 𝚃𝚑𝚎𝚛𝚎 𝚊𝚛𝚎 𝚖𝚊𝚗𝚢 𝚜𝚘𝚕𝚒𝚍 𝚝𝚑𝚎𝚖𝚎𝚜 𝚝𝚘 𝚎𝚡𝚙𝚕𝚘𝚛𝚎, 𝚜𝚞𝚌𝚑 𝚊𝚜 𝚌𝚛𝚒𝚖𝚒𝚗𝚊𝚕𝚒𝚝𝚢, 𝚚𝚞𝚎𝚜𝚝 𝚏𝚘𝚛 𝚙𝚘𝚠𝚎𝚛, 𝚙𝚎𝚛𝚜𝚘𝚗𝚊𝚕 𝚒𝚗𝚝𝚎𝚛𝚎𝚜𝚝, 𝚖𝚢𝚜𝚝𝚎𝚛𝚢 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚜𝚘𝚛𝚝𝚜. 𝙰𝚖𝚋𝚒𝚝𝚒𝚘𝚗 𝚠𝚒𝚕𝚕 𝚋𝚎 𝚞𝚜𝚎𝚍 𝚊𝚗𝚍 𝚖𝚊𝚢 𝚋𝚎 𝚎𝚡𝚙𝚕𝚘𝚒𝚝𝚎𝚍 𝚋𝚢 𝚝𝚑𝚎 𝙶𝙼 𝚝𝚑𝚛𝚘𝚞𝚐𝚑 𝚝𝚑𝚎 𝚞𝚜𝚎 𝚘𝚏 𝚢𝚘𝚞𝚛 𝚍𝚒𝚜𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎𝚜 𝚘𝚛 𝚘𝚝𝚑𝚎𝚛 𝚎𝚗𝚝𝚒𝚝𝚒𝚎𝚜 𝚜𝚞𝚌𝚑 𝚊𝚜 𝚊𝚐𝚎𝚗𝚌𝚒𝚎𝚜, 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛𝚜, 𝚐𝚛𝚘𝚞𝚙𝚜 𝚘𝚏 𝚝𝚑𝚎 𝚞𝚗𝚔𝚗𝚘𝚠𝚗.
𝙰𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎𝚜 𝚊𝚛𝚎 𝚝𝚑𝚎 𝚊𝚋𝚒𝚕𝚒𝚝𝚒𝚎𝚜, 𝚝𝚛𝚊𝚒𝚝𝚜, 𝚊 𝚜𝚙𝚎𝚌𝚒𝚊𝚕 𝚠𝚎𝚊𝚙𝚘𝚗/𝚊𝚞𝚐/𝚒𝚝𝚎𝚖, 𝚜𝚞𝚙𝚎𝚛𝚗𝚊𝚝𝚞𝚛𝚊𝚕 𝚜𝚎𝚗𝚜𝚎 𝚘𝚛 𝚒𝚗𝚜𝚒𝚐𝚑𝚝 𝚝𝚑𝚊𝚝 𝚊 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛 𝚖𝚊𝚢 𝚙𝚘𝚜𝚜𝚎𝚜𝚜, 𝚏𝚘𝚛 𝚎𝚡𝚊𝚖𝚙𝚕𝚎 𝚊 𝚍𝚎𝚊𝚍𝚕𝚢 𝚙𝚛𝚎𝚖𝚘𝚗𝚒𝚝𝚒𝚘𝚗, 𝚊𝚋𝚘𝚟𝚎 𝚊𝚟𝚎𝚛𝚊𝚐𝚎 𝚜𝚝𝚛𝚎𝚗𝚐𝚝𝚑, 𝚊 𝚜𝚒𝚕𝚟𝚎𝚛 𝚝𝚘𝚗𝚐𝚞𝚎, 𝚊 𝚛𝚊𝚛𝚎 𝚌𝚢𝚋𝚎𝚛𝚍𝚎𝚌𝚔, 𝚊 𝚐𝚘𝚘𝚍 𝚛𝚎𝚙𝚞𝚝𝚊𝚝𝚒𝚘𝚗 𝚠𝚒𝚝𝚑 𝚊 𝚏𝚊𝚌𝚝𝚒𝚘𝚗, 𝚋𝚎𝚒𝚗𝚐 𝚏𝚊𝚖𝚘𝚞𝚜, 𝚛𝚒𝚌𝚑, 𝚒𝚗𝚜𝚒𝚍𝚎𝚛 𝚔𝚗𝚘𝚠𝚕𝚎𝚍𝚐𝚎 𝚘𝚗 𝚌𝚎𝚛𝚝𝚊𝚒𝚗 𝚐𝚊𝚗𝚐𝚜. 𝙵𝚘𝚛 𝚎𝚊𝚌𝚑 𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎 𝚝𝚑𝚎𝚛𝚎 𝚜𝚑𝚘𝚞𝚕𝚍 𝚋𝚎 𝚝𝚠𝚘 𝚍𝚒𝚜𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎𝚜.
𝙳𝚒𝚜𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎𝚜 𝚊𝚛𝚎 𝚍𝚒𝚜𝚊𝚋𝚒𝚕𝚒𝚝𝚒𝚎𝚜, 𝚋𝚊𝚍 𝚛𝚎𝚙𝚞𝚝𝚊𝚝𝚒𝚘𝚗𝚜, 𝚊𝚏𝚏𝚕𝚒𝚌𝚝𝚒𝚘𝚗𝚜, 𝚞𝚗𝚏𝚊𝚟𝚘𝚛𝚊𝚋𝚕𝚎 𝚝𝚛𝚊𝚒𝚝𝚜, 𝚍𝚎𝚊𝚝𝚑𝚠𝚒𝚜𝚑𝚎𝚜, 𝚑𝚊𝚞𝚗𝚝𝚒𝚗𝚐𝚜, 𝚊𝚗𝚍 𝚐𝚎𝚗𝚎𝚛𝚊𝚕𝚕𝚢 𝚝𝚑𝚎 𝚋𝚊𝚍 𝚜𝚑𝚒𝚝 𝚝𝚑𝚊𝚝 𝚑𝚊𝚙𝚙𝚎𝚗𝚜 𝚝𝚘 𝚝𝚑𝚎 𝚙𝚕𝚊𝚢𝚎𝚛. 𝙷𝚊𝚟𝚒𝚗𝚐 𝚘𝚞𝚝 𝚜𝚝𝚊𝚗𝚍𝚒𝚗𝚐 𝚍𝚎𝚋𝚝, 𝚋𝚎𝚒𝚗𝚐 𝚌𝚑𝚊𝚜𝚎𝚍 𝚊𝚏𝚝𝚎𝚛 𝚋𝚢 𝚊 𝚐𝚊𝚗𝚐 𝚘𝚛 𝚐𝚛𝚘𝚞𝚙, 𝚊 𝚙𝚎𝚛𝚖𝚊𝚗𝚎𝚗𝚝 𝚒𝚗𝚓𝚞𝚛𝚢, 𝚋𝚊𝚍 𝚊𝚙𝚙𝚎𝚊𝚛𝚊𝚗𝚌𝚎 𝚊𝚗𝚍 𝚍𝚎𝚙𝚘𝚛𝚝𝚖𝚎𝚗𝚝. 𝙱𝚘𝚍𝚢 𝚞𝚗𝚊𝚋𝚕𝚎 𝚝𝚘 𝚋𝚎 𝚌𝚘𝚖𝚙𝚊𝚝𝚒𝚋𝚕𝚎 𝚠𝚒𝚝𝚑 𝚊𝚞𝚐𝚖𝚎𝚗𝚝𝚊𝚝𝚒𝚘𝚗𝚜, 𝚋𝚎𝚒𝚗𝚐 𝚍𝚎𝚙𝚛𝚎𝚜𝚜𝚎𝚍 𝚊𝚗𝚍 𝚜𝚘 𝚘𝚗. 𝙵𝚘𝚛 𝚎𝚟𝚎𝚛𝚢 𝚝𝚠𝚘 𝚍𝚒𝚜𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎𝚜 𝚝𝚑𝚎𝚛𝚎 𝚜𝚑𝚘𝚞𝚕𝚍 𝚋𝚎 𝚘𝚗𝚎 𝚊𝚍𝚟𝚊𝚗𝚝𝚊𝚐𝚎.
𝚃𝚑𝚎𝚛𝚎 𝚊𝚛𝚎 𝚜𝚒𝚡 𝚊𝚝𝚝𝚛𝚒𝚋𝚞𝚝𝚎𝚜. 𝙵𝚘𝚛𝚝𝚒𝚝𝚞𝚍𝚎 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚝𝚑𝚎 𝚙𝚊𝚒𝚗 𝚝𝚑𝚛𝚎𝚜𝚑𝚘𝚕𝚍 𝚘𝚏 𝚊 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛. 𝚆𝚒𝚕𝚕𝚙𝚘𝚠𝚎𝚛 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚊 𝚌𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛’𝚜 𝚖𝚎𝚗𝚝𝚊𝚕 𝚛𝚎𝚜𝚒𝚕𝚒𝚎𝚗𝚌𝚎 𝚊𝚗𝚍 𝚛𝚎𝚜𝚒𝚜𝚝𝚊𝚗𝚌𝚎 𝚝𝚘 𝚘𝚌𝚌𝚞𝚕𝚝 𝚎𝚡𝚙𝚎𝚛𝚒𝚎𝚗𝚌𝚎𝚜. 𝙿𝚊𝚜𝚜𝚒𝚘𝚗 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚙𝚎𝚛𝚜𝚞𝚊𝚜𝚒𝚘𝚗, 𝚜𝚘𝚌𝚒𝚊𝚕 𝚎𝚗𝚌𝚘𝚞𝚗𝚝𝚎𝚛𝚜, 𝚊𝚗𝚍 𝚜𝚎𝚡𝚞𝚊𝚕 𝚊𝚙𝚙𝚎𝚊𝚕. 𝙿𝚎𝚛𝚌𝚎𝚙𝚝𝚒𝚘𝚗 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚝𝚑𝚎 𝚊𝚋𝚒𝚕𝚒𝚝𝚢 𝚝𝚘 𝚜𝚎𝚎 𝚑𝚒𝚍𝚍𝚎𝚗 𝚝𝚑𝚒𝚗𝚐𝚜. 𝚅𝚒𝚘𝚕𝚎𝚗𝚌𝚎 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚝𝚑𝚎 𝚊𝚋𝚒𝚕𝚒𝚝𝚢 𝚝𝚘 𝚏𝚒𝚐𝚑𝚝. 𝚂𝚘𝚞𝚕 𝚌𝚘𝚗𝚌𝚎𝚛𝚗𝚜 𝚝𝚑𝚎 𝚊𝚋𝚒𝚕𝚒𝚝𝚢 𝚝𝚘 𝚜𝚎𝚗𝚜𝚎 𝚊𝚗𝚍 𝚕𝚎𝚊𝚛𝚗 𝚘𝚌𝚌𝚞𝚕𝚝 𝚙𝚘𝚠𝚎𝚛. 𝙸𝚗 𝚊𝚗𝚢 𝚜𝚒𝚝𝚞𝚊𝚝𝚒𝚘𝚗 𝚠𝚑𝚎𝚛𝚎 𝚊𝚝𝚝𝚛𝚒𝚋𝚞𝚝𝚎𝚜 𝚊𝚛𝚎 𝚞𝚜𝚎𝚍, 𝚝𝚑𝚎 𝚊𝚝𝚝𝚛𝚒𝚋𝚞𝚝𝚎𝚜 𝚖𝚞𝚜𝚝 𝚋𝚎 𝚑𝚒𝚐𝚑𝚎𝚛 𝚝𝚑𝚊𝚗 𝚝𝚑𝚎 𝚝𝚑𝚛𝚎𝚜𝚑𝚘𝚕𝚍 𝚘𝚏 𝚙𝚘𝚜𝚒𝚝𝚒𝚟𝚎 𝚘𝚞𝚝𝚌𝚘𝚖𝚎. 𝙳𝚒𝚌𝚎 𝚊𝚛𝚎 𝚗𝚘𝚝 𝚞𝚜𝚎𝚍. 𝚃𝚑𝚎 𝚖𝚊𝚡𝚒𝚖𝚞𝚖 𝚗𝚞𝚖𝚋𝚎𝚛 𝚘𝚏 𝚊𝚗 𝚊𝚝𝚝𝚛𝚒𝚋𝚞𝚝𝚎 𝚒𝚜 𝚝𝚎𝚗, 𝚝𝚑𝚎 𝚕𝚘𝚠𝚎𝚜𝚝 𝚒𝚜 𝚣𝚎𝚛𝚘. 𝙰𝚕𝚕 𝚊𝚝𝚝𝚛𝚒𝚋𝚞𝚝𝚎𝚜 𝚋𝚎𝚐𝚒𝚗 𝚊𝚝 𝚣𝚎𝚛𝚘, 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚙𝚕𝚊𝚢𝚎𝚛 𝚌𝚊𝚗 𝚏𝚛𝚎𝚎𝚕𝚢 𝚍𝚒𝚜𝚝𝚛𝚒𝚋𝚞𝚝𝚎 𝚝𝚠𝚎𝚗𝚝𝚢-𝚏𝚒𝚟𝚎 𝚙𝚘𝚒𝚗𝚝𝚜.
Part of the mechanics and CS mechanics will be from @poet's GM system.
General rules
- Do not post WIP CS.
- Please let me know if you leave or are on a LOA, I'm not enforcing "post once a week!" as I don't expect this RP to be super fast.
- The information in this world will become more available as we progress
- Please show some detail when explaining disadvantages/advantages/ambition