Roleplay Style: Guided Sandbox
Inspiration: Supernatural / It / Silent Hill / Bloodborne
Genre: Gothic Horror / Apocalyptic / Mystery
Time Period: Modern / 1990's
Writing Style: Casual - Advance
Party Size: 4-6 players
Discord: Link
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S T O R Y P R E M I S E
T H E C U R S E
Y O U R C H A R A C T E R S
Pitch of the Night is a cooperative narrative of darkness and delirium. A tale set within the boundaries of a forsaken, desolate town known as Brier Hill.
Established in the early 19th century on the east coast of America and heavily influenced by the English Victorian era, Brier Hill began its lingering life as bustling, coal mining village; a prosperous supplier of the raven black fuel to the western world in return for valuable supplies and stockfeed. With a local tavern, a corner grocery store, and a motel for those pesky travelling tourist, the town at one stage held all the attractions that you would expect in any country estate. And yet at almost two hundred years after the initial settlement there feels as though something has fallen amiss. Like an irritating itch at the back of one's throat — scratchable, sensitive, but unable to be physically removed.
The prosperous lifestyle Brier Hill once had slowly bleached into a grey filter, exchanging the once warm summer glow for a consuming, wet, hazy fog; a world soaked by the mystic seeds of taint, inhospitable emotions, and a creeping cold who nestled themselves into the roots of the town culture. Many family trips would end early as visitors returned to their lives with teary eyes and sickly pale skin, and onlooker could only ask if the feared rumours were true...
Established in the early 19th century on the east coast of America and heavily influenced by the English Victorian era, Brier Hill began its lingering life as bustling, coal mining village; a prosperous supplier of the raven black fuel to the western world in return for valuable supplies and stockfeed. With a local tavern, a corner grocery store, and a motel for those pesky travelling tourist, the town at one stage held all the attractions that you would expect in any country estate. And yet at almost two hundred years after the initial settlement there feels as though something has fallen amiss. Like an irritating itch at the back of one's throat — scratchable, sensitive, but unable to be physically removed.
The prosperous lifestyle Brier Hill once had slowly bleached into a grey filter, exchanging the once warm summer glow for a consuming, wet, hazy fog; a world soaked by the mystic seeds of taint, inhospitable emotions, and a creeping cold who nestled themselves into the roots of the town culture. Many family trips would end early as visitors returned to their lives with teary eyes and sickly pale skin, and onlooker could only ask if the feared rumours were true...
T H E C U R S E
Every so often a child is born, a child with an elucidate fate which connects them to the world of the supernatural and paranormal. To be an occult of an affliction for which others cannot understand is but a malison that torments these individuals forevermore. The tainted are often branded with the mark of a three pointed star from the age of childhood forgetfulness, abandoned by heartbroken families to the clawing abyss of social outcast, and even hunted by those who view them as a worldly abomination. They do their best to hide within the unsympathetic shadows as they are the myths once portrayed as villains in folklore tales; but do they really deserve such a harrowing title?
Y O U R C H A R A C T E R S
This is where you play your part as your journey has drawn you into the den of Brier Hill, to seek answers you most desperately need. Perhaps you are a simpleton hunting for money, or you yourself are on the run from your past misdeeds? You bear the mark of that accursed malady and you are lead to follow a journey which is sometimes lonesome, filled with distrust, and copious amounts of scepticism. On the rare occasion you may form a bond in the with the most unlikely of kinds, if it means that you can sleep safe for one extra night.
Keep your answers true, but your secrets safe, for you do not know who may be the predator or who may be the prey. Remember why it is that you have come here, and what answers you may seek. Discover the past of your hexed heritage and the route meaning behind the three pointed branding; that is before mania festers and consumes your sanity. This town holds many secrets, if you can brave the ebony of the night.
Keep your answers true, but your secrets safe, for you do not know who may be the predator or who may be the prey. Remember why it is that you have come here, and what answers you may seek. Discover the past of your hexed heritage and the route meaning behind the three pointed branding; that is before mania festers and consumes your sanity. This town holds many secrets, if you can brave the ebony of the night.
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T H E M E S O F T H E R P
Pitch of the Night has been designed with a vision for exploration in a world of horror and mystery, tapping into the elements of psychological and physical hardship in a specific way which creates a series of challenges for the characters. Many inspirations for this RP — such as the TV series Supernatural, the movie It, or the game Silent Hill — offer inspiration for the overall world design that I wish to build with my players; while the game Bloodborne has offered heavy inspiration with some of the ideas, tones, concepts, and themes that I feel are worth exploring.
For the most part the Roleplay will be shying away from any unecessary, action based conflict as I feel that the moment you empower your protagonist with excessive heroism you run the risk of undermining the foundations of what may be at stake. These are normal people caught up in a world they are struggling to survive within.
For the most part the Roleplay will be shying away from any unecessary, action based conflict as I feel that the moment you empower your protagonist with excessive heroism you run the risk of undermining the foundations of what may be at stake. These are normal people caught up in a world they are struggling to survive within.
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R U L E S
C H A R A C T E R S H E E T
Rules, requirements and important details. Please ensure that you read through carefully and understand what is required of this roleplay.
» The Behaviour of the Roleplayers:
Any player who wishes to join my roleplays must remain on their best behaviour at all times. You are to respect your fellow roleplayers and understand that this project will only work if we focus on having a good time. If any problems should occur they are to be raised with me immediately.
» The Common Rules of Roleplaying:Do not metagame, powerplay, or godmod the characters. Your characters will only know what they have discovered along their journey, not what may have been discussed within the OOC. You will only control your own character and any interactions with other players must be discuss prior to the submission of your post. In some situations collaboration posts may be an option for those more important scenes however they are to be used sparingly, ie: the majority of your posts should be about your own characters. Keep in mind that your characters are still human and thus they are someone who can be injured, make mistakes, and may occasionally fail.
» Post Length and Dedication:This is a Casual to Advance level roleplay, meaning that each post will have a requirement of at least a few paragraphs or enough information to depict a short scene. Narration, actions, dialogue and emotion are all important features that should be considered as you construct your post. By joining this roleplay you are making a commitment to try to post on a somewhat regular basis, while additionally making an effort to remain engaged with your fellow players. Any inability to commit to this RP may result in the player's complete removal from the roleplay, at which point said player and character may be replaced by another entrant.
» Be Creative and Have Fun:This is a character driven roleplay that will progress and develop thanks to the decisions that you choose. Keep in mind that the GM plot will act as a secondary long term driving force for the characters and thus you can use elements of it to your advantage. I am open to ideas and thoughts, scenarios and scenes, however I will always have the last and final say in what I will accept into my world.
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C H A R A C T E R S H E E T
There will be a Character Sheet Template in the Char tab of the RP, available to use if you look at the Raw page of that particular post. Please use this template when writing up your CS and only fill out any sections marked with *****. I would like to keep uniformity in the posts where possible so please do not edit the layout aside from adding or removing listed points in Character Traits and Dark Hungers.
» Name/Age/Gender:
Pretty standard stuff.
» Profession:A character's profession will not only act as their role in the story, but also an indication to their acquired skill set. A simple title on what their profession may be is more than enough.
» Physical Appearance:List attributes that help to describe the appearance of your character. Include aspects such as size, colour complexion, hair style, clothing, facial appearance, quirks, and anything else worth noting.
» Inherited Curse:List your character's affliction here. Check with the GM if you are curious about a particular curse's limitations or have any possible ideas.
» Character Traits:These are the unique attributes that help to set your character apart from another. Remember to balance them so they are believable, while allowing for any future character growth.
» Dark Hungers (Personal Challenges):These are what your character struggles against, what they may fear, and their inevitable weaknesses. Attributes that should weigh in pretty heavily into personality and characteristics so match them up with the theme of your character. For a suggestion, a hunger or challenge that goes against their core beliefs will help to add interesting depth.
» Aspirations/Personal Motivation:This is the main motivation for your character in the story. While there is an overarching narrative that the GM will run, the core of the players time will be in resolving elements of their own personal mystery or prying into the lives of others.