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Hidden 6 yrs ago 6 yrs ago Post by NuttsnBolts
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NuttsnBolts

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Roleplay Style: Guided Sandbox
Inspiration: Supernatural / It / Silent Hill / Bloodborne
Genre: Gothic Horror / Apocalyptic / Mystery
Time Period: Modern / 1990's
Writing Style: Casual - Advance
Party Size: 4-6 players
Discord: Link
♫ ♫ ♫


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S T O R Y P R E M I S E
Pitch of the Night is a cooperative narrative of darkness and delirium. A tale set within the boundaries of a forsaken, desolate town known as Brier Hill.

Established in the early 19th century on the east coast of America and heavily influenced by the English Victorian era, Brier Hill began its lingering life as bustling, coal mining village; a prosperous supplier of the raven black fuel to the western world in return for valuable supplies and stockfeed. With a local tavern, a corner grocery store, and a motel for those pesky travelling tourist, the town at one stage held all the attractions that you would expect in any country estate. And yet at almost two hundred years after the initial settlement there feels as though something has fallen amiss. Like an irritating itch at the back of one's throat — scratchable, sensitive, but unable to be physically removed.

The prosperous lifestyle Brier Hill once had slowly bleached into a grey filter, exchanging the once warm summer glow for a consuming, wet, hazy fog; a world soaked by the mystic seeds of taint, inhospitable emotions, and a creeping cold who nestled themselves into the roots of the town culture. Many family trips would end early as visitors returned to their lives with teary eyes and sickly pale skin, and onlooker could only ask if the feared rumours were true...

T H E C U R S E
Every so often a child is born, a child with an elucidate fate which connects them to the world of the supernatural and paranormal. To be an occult of an affliction for which others cannot understand is but a malison that torments these individuals forevermore. The tainted are often branded with the mark of a three pointed star from the age of childhood forgetfulness, abandoned by heartbroken families to the clawing abyss of social outcast, and even hunted by those who view them as a worldly abomination. They do their best to hide within the unsympathetic shadows as they are the myths once portrayed as villains in folklore tales; but do they really deserve such a harrowing title?

Y O U R C H A R A C T E R S
This is where you play your part as your journey has drawn you into the den of Brier Hill, to seek answers you most desperately need. Perhaps you are a simpleton hunting for money, or you yourself are on the run from your past misdeeds? You bear the mark of that accursed malady and you are lead to follow a journey which is sometimes lonesome, filled with distrust, and copious amounts of scepticism. On the rare occasion you may form a bond in the with the most unlikely of kinds, if it means that you can sleep safe for one extra night.

Keep your answers true, but your secrets safe, for you do not know who may be the predator or who may be the prey. Remember why it is that you have come here, and what answers you may seek. Discover the past of your hexed heritage and the route meaning behind the three pointed branding; that is before mania festers and consumes your sanity. This town holds many secrets, if you can brave the ebony of the night.
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T H E M E S O F T H E R P
Pitch of the Night has been designed with a vision for exploration in a world of horror and mystery, tapping into the elements of psychological and physical hardship in a specific way which creates a series of challenges for the characters. Many inspirations for this RP — such as the TV series Supernatural, the movie It, or the game Silent Hill — offer inspiration for the overall world design that I wish to build with my players; while the game Bloodborne has offered heavy inspiration with some of the ideas, tones, concepts, and themes that I feel are worth exploring.

For the most part the Roleplay will be shying away from any unecessary, action based conflict as I feel that the moment you empower your protagonist with excessive heroism you run the risk of undermining the foundations of what may be at stake. These are normal people caught up in a world they are struggling to survive within.
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R U L E S
Rules, requirements and important details. Please ensure that you read through carefully and understand what is required of this roleplay.

» The Behaviour of the Roleplayers:
Any player who wishes to join my roleplays must remain on their best behaviour at all times. You are to respect your fellow roleplayers and understand that this project will only work if we focus on having a good time. If any problems should occur they are to be raised with me immediately.
» The Common Rules of Roleplaying:
Do not metagame, powerplay, or godmod the characters. Your characters will only know what they have discovered along their journey, not what may have been discussed within the OOC. You will only control your own character and any interactions with other players must be discuss prior to the submission of your post. In some situations collaboration posts may be an option for those more important scenes however they are to be used sparingly, ie: the majority of your posts should be about your own characters. Keep in mind that your characters are still human and thus they are someone who can be injured, make mistakes, and may occasionally fail.
» Post Length and Dedication:
This is a Casual to Advance level roleplay, meaning that each post will have a requirement of at least a few paragraphs or enough information to depict a short scene. Narration, actions, dialogue and emotion are all important features that should be considered as you construct your post. By joining this roleplay you are making a commitment to try to post on a somewhat regular basis, while additionally making an effort to remain engaged with your fellow players. Any inability to commit to this RP may result in the player's complete removal from the roleplay, at which point said player and character may be replaced by another entrant.
» Be Creative and Have Fun:
This is a character driven roleplay that will progress and develop thanks to the decisions that you choose. Keep in mind that the GM plot will act as a secondary long term driving force for the characters and thus you can use elements of it to your advantage. I am open to ideas and thoughts, scenarios and scenes, however I will always have the last and final say in what I will accept into my world.
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C H A R A C T E R S H E E T
There will be a Character Sheet Template in the Char tab of the RP, available to use if you look at the Raw page of that particular post. Please use this template when writing up your CS and only fill out any sections marked with *****. I would like to keep uniformity in the posts where possible so please do not edit the layout aside from adding or removing listed points in Character Traits and Dark Hungers.

» Name/Age/Gender:
Pretty standard stuff.
» Profession:
A character's profession will not only act as their role in the story, but also an indication to their acquired skill set. A simple title on what their profession may be is more than enough.
» Physical Appearance:
List attributes that help to describe the appearance of your character. Include aspects such as size, colour complexion, hair style, clothing, facial appearance, quirks, and anything else worth noting.
» Inherited Curse:
List your character's affliction here. Check with the GM if you are curious about a particular curse's limitations or have any possible ideas.
» Character Traits:
These are the unique attributes that help to set your character apart from another. Remember to balance them so they are believable, while allowing for any future character growth.
» Dark Hungers (Personal Challenges):
These are what your character struggles against, what they may fear, and their inevitable weaknesses. Attributes that should weigh in pretty heavily into personality and characteristics so match them up with the theme of your character. For a suggestion, a hunger or challenge that goes against their core beliefs will help to add interesting depth.
» Aspirations/Personal Motivation:
This is the main motivation for your character in the story. While there is an overarching narrative that the GM will run, the core of the players time will be in resolving elements of their own personal mystery or prying into the lives of others.
Hidden 6 yrs ago Post by NuttsnBolts
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NuttsnBolts

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Please place your applications in the OOC tab of the RP. I have two characters in the character tab that can act as a rough reference to what I will be looking for.

When your application is posted I will look over it before it is accepted. If anything is not right I may ask you to make the adjustments to align it with the style of the roleplay.

Take your time. Being first in does not guarantee it will be accepted straight away. Any questions can be asked, but I am always on Discord if you want a quick answer.
Hidden 6 yrs ago 6 yrs ago Post by Polyphemus
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Polyphemus They/ Them

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Here's my character. Let me know if any changes or rewrites are needed.



Hidden 6 yrs ago 6 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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To whom it may concern,

Submitted for your approval: (1) character sheet, of decent quality, and readily altered. Sent by (1) Voltus_Ventus.



**Delivered By: Royal Mail PLC, London, England**
Hidden 6 yrs ago Post by NuttsnBolts
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NuttsnBolts

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@Polyphemus Accepted

@Voltus_Ventus Accepted

Post them in the Character tab when you're ready
2x Thank Thank
Hidden 6 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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@NuttsnBolts Ayyyy, thank you very much, Nutts!
Hidden 6 yrs ago Post by Notorious Guy
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Notorious Guy

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I'm interested if there's room!

(This is a new account, I have RP experience)
Hidden 6 yrs ago Post by Voltus_Ventus
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@Notorious Guy I suppose you just gotta plonk down a CS for review and see what's happens! :)
Hidden 6 yrs ago Post by NuttsnBolts
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NuttsnBolts

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I'm interested if there's room!

(This is a new account, I have RP experience)


I've only got 2 entrants, so plenty of room.

Like I mentioned, copy the template over and start filling out the ***** parts. I made it easy that way so you only gotta focus on the info. while these two are using cognitive abilities, I am allowing a sorry of twisted fairy-tale aspect as well.
Hidden 6 yrs ago Post by Notorious Guy
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Name: Adam Reynolds
Age: 27
Gender: Male
Profession: Supernatural Hunter

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P H Y S I C A L A P P E A R A N C E
Adam is a young, athletic man with a short, trimmed beard and brown swept back hair. He stands at 6 ft, and his body is littered with many various scars from men and monsters alike. He has the typical bad boy look, always wearing his black leather jacket, a white t-shirt and typically dark blue or black denim jeans, with work boots to match his jacket. His deep blue eyes can bore into anyone's soul, or glare a threat. His eyes are his most expressive feature.


I N H E R I T E D C U R S E
Made completely mute.


C H A R A C T E R T R A I T S
» Hunter's sense: Adam can smell when something supernatural is afoot. Depending on the smell, Adam can sometimes even identify the target in question. He can pick up tracks and evidence of supernatural well. The only problem is that he cannot communicate his findings through speech, so Adam mostly gets on with it.

» Loreteller: With several years of experience, Adam can call upon his vast knowledge to remember weaknesses of certain creatures of the night. His Katana is gilded in silver, and can recount many "folktales" made by those who thought they saw something go bump in the night. In the trunk of his car is a case filled with all sorts of gear like holy water, wooden stakes, etc.

» Combat Ready: Physically capable, Adam works out almost everyday, as well as training and practising fighting techniques such as boxing and mixed martial arts in particular. As well as this, Adam learnt the art of Kenjutsu to wield his katana with deadly, almost surgical precision.


D A R K H U N G E R S ( P E R S O N A L C H A L L E N G E S )
» Bloodlust: Adam sometimes loses himself in the flow of fighting. While he prefers a merciful approach, he'd be lying if he said he didn't like to fight. However, whatever stole his voice is looking to take more. A violent, vulnerable soul is much easier to obtain than a resistant one. Adam has to keep himself in check, but sometimes he can't help himself, and his violent tendencies can get the better of him sometimes.
» Solitary Confinement: Without the power of speech, Adam learnt sign language. However, he understands that very few people feel the need to learn it. Therefore, Adam keeps himself distant and often stand-offish. While it's self-inflicted, Adam wants to keep himself alone, because he doesn't want to burden anyone with his ailment, and it makes it hard for him to get close to people or maintain relationships.

A S P I R A T I O N S / P E R S O N A L M O T I V A T I O N S
Adam believes that his voice was taken by something. The dark shadows that seem to only be visible to him. The world of the Occult could break apart the fabrication of normal life, so he feels a duty to protect people from an unseen threat. Adam makes his ways to Brier Hill, hearing the tales of the locale. Could whatever inhabits here be a threat, or even something that could point him in the direction of how to get a voice?
Hidden 6 yrs ago Post by NuttsnBolts
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NuttsnBolts

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@Notorious Guy

Hey and welcome.

I do have to give some feedback to help explain why I haven't accepted your sheet, but I'm just not convinced that being a mute falls under the same category as a curse, or in the way you have presented it.

The curse is tied to the character in such a way that it shapes them beyond what is natural. Sienna is plagued with an addiction to Witchcraft and an otherly world, Mathias is a Werewolf, Edward can see more of the horrors of the world than Sienna, and Dave has constant premonitions of his own demise. If you look at them in this way you can begin to see how they can struggle with real life and socialisation — something I don't believe being a vocal mute could really match (To be unfairly blunt, it's really a disability).

Tying into that, I don't see the connection to an increase in sensorary abilities like smell; I'm sorry, but I'm not a fan of Japanese katanas in a 90's American horror story; or the combat focus with Combat Ready and Bloodlust. Adam just seems like like an action hero in a noir murder mystery style setting.

I do like how you've created a hunter, but to take an example from DnD, focus more on the rogue archetype as opposed to the fighter or barbarian, and tie in a curse that may affect their emotional or sensorary stability. Perhaps even an aura of effect around them when they get angry and frustrated (just throwing out some snapshot ideas).
1x Thank Thank
Hidden 6 yrs ago Post by Karkinos
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Something I whipped up so far. I'm only wholly undecided on the curse since the original idea was for a Deadpool healing factor but I don't know how many setting-befitting situations it'd actually be relevant in. But I wanted to include a more "successful" personage based off a classic literature anti-hero model (Ellison, Bradbury -- that stuff), so here's what I have so far. I'll build more based on a curse and what you think of it so far?
Hidden 6 yrs ago Post by NuttsnBolts
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NuttsnBolts

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@Karkinos Some aspects of the Character sheet are interesting, but remember, the setting is the mid 1990s, ie: no social media or twitter, and mobile phones were very rare. Michael may have one, but it would not be the most classiest of things and it would only be for phone calls. (Change Zuckerberg for Bill Gates as well)

As for curses, he could have the healing factors as that's not outside the scope of the RP. You could play with something like his luck too. Where he may have become successful but the more he achieves the more the world tries to balance things out.

You have some good ideas so far. Think about where you wanna take the story and what ways he may struggle.
Hidden 6 yrs ago Post by Voltus_Ventus
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Maybe he could be cursed to never leave the vicinity of his business? XD
Hidden 6 yrs ago Post by Karkinos
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Yo I had a feeling I misinterpreted the setting — I’ll fix all that first. I really like that luck manipulation idea...

He is the business. The world around him just gradually turns into a meat packing plant lol
Hidden 6 yrs ago Post by Stitches
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A super interesting concept. Mind if I give it a shot?


Most of these curses seem to have a bunch of benefits to go with them, which seems like a darn shame. Give me a genuine curse any day. I do have a question though - if all these cursed children are branded, who does the branding? Where is it placed? How can people tell when someone is afflicted - or is it like a birth mark, showing up on the skin at random places? Is it easy to cover? I'm very interested in it, because it's probably the sole identifying feature for the cursed characters to find each other.
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Hidden 6 yrs ago Post by NuttsnBolts
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NuttsnBolts

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@Stitches Really do like the character and the curse you have chosen. Add it to the Char tab when you're ready.

As for the questions, the ones who brand the cursed they find is something you will have to discover in the RP as it would be before the age that most people would remember. The location can vary, but typical locations like wrists, necks and back are an easy enough spot to position them.

In appearance they would appear like a red scar, something scorched into the skin, about an inch in diameter.

@Notorious Guy@Karkinos how are you two going with your CS adjustments?
Hidden 6 yrs ago Post by NightMind
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If you're still accepting then,
Submitted for the approval of the midnight society-



If you don't think she'll work out or the curse doesn't fit then let me know, I'll workshop it some.
Hidden 6 yrs ago Post by Karkinos
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@NuttsnBolts Working on it! Should be up by the weekend.
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