Plot:
In the year 2289, the world had began to slowly pick up the pieces from the ruin of the Great War.While the world still lay in ruins, the sparks of civilization and hope begin to glisten.In particular, the city of Atlanta was soon recolonized by the Vault survivors as society began to progress very minute once more.Now, the Peach City has been revitalized, however. Various factions fight over control of "New Lanta" and for much bigger agendas. Survivors not only try to survive, but find purpose, wherever they can.
Rules:
1.Jaredthefox92 is the GM, so please work with me.
2.This will be a +18 Roleplay, violence, drinking, and even some cannibalism is possible.
3.Your character is not the Courier, the Lone Survivor, or the Wasteland Wanderer. They're a character just trying to make it through this world.
4.Your character can join a faction or start off in them! (However, you must play your role then.)
5.Karma is non-existent as far as overall meta-mechanics, yet your faction is how you play. (Unless you want to start out neutral.)
6.I expect some knowledge of Fallout.
7.This story takes place after the events of 4, yet the setting really should be "fresh" in character's backstories. Certain non-canon, or canon events from the games should be left out. (For instance: Ceasers Legion taking control of the Hoover Dam, the Courier taking control of Vegas, the destruction of the Institute or the destruction of the Pyrdwen is not recognized, or simply not known to most characters.)
9.There's no leveling, at least there's no quests as in "go do this", your characters act like how they would normally in such a world. However, there will be a Special and stats as far of how skilled they are at something. (This will be regulated as well, I'll get the template soon.)
10.Some factions maybe hostile towards others, or at least show animosity. I'll inform characters of this or try to guide the party into what they're supposed to do in these cases.
11.No fatmans, (your character is not going to get uber-powerful weapons without being a part of a faction, killing faction members, or working for the factions.There's no vault filled with all the miniguns you can handle.)
12.I shall play neutral mutants and insects, the only faction that can help me control these are well, the Controllers. (One perk of joining them, mutants at your control with mind-control tech. Possible giant ant companions!)
13.Your character can have one Companion, and you have to RP as them. (They also need a tiny bio or at least something to state as to why they're here.)
14.This is Fallout, your character can die very easily if you're not careful. Also, being "that person" is a sure way to have something bad happen. (Note: See rule #1, don't make me have to be a tough GM, I want people to have fun. Please work with us.)
In the year 2289, the world had began to slowly pick up the pieces from the ruin of the Great War.While the world still lay in ruins, the sparks of civilization and hope begin to glisten.In particular, the city of Atlanta was soon recolonized by the Vault survivors as society began to progress very minute once more.Now, the Peach City has been revitalized, however. Various factions fight over control of "New Lanta" and for much bigger agendas. Survivors not only try to survive, but find purpose, wherever they can.
Rules:
1.Jaredthefox92 is the GM, so please work with me.
2.This will be a +18 Roleplay, violence, drinking, and even some cannibalism is possible.
3.Your character is not the Courier, the Lone Survivor, or the Wasteland Wanderer. They're a character just trying to make it through this world.
4.Your character can join a faction or start off in them! (However, you must play your role then.)
5.Karma is non-existent as far as overall meta-mechanics, yet your faction is how you play. (Unless you want to start out neutral.)
6.I expect some knowledge of Fallout.
7.This story takes place after the events of 4, yet the setting really should be "fresh" in character's backstories. Certain non-canon, or canon events from the games should be left out. (For instance: Ceasers Legion taking control of the Hoover Dam, the Courier taking control of Vegas, the destruction of the Institute or the destruction of the Pyrdwen is not recognized, or simply not known to most characters.)
9.There's no leveling, at least there's no quests as in "go do this", your characters act like how they would normally in such a world. However, there will be a Special and stats as far of how skilled they are at something. (This will be regulated as well, I'll get the template soon.)
10.Some factions maybe hostile towards others, or at least show animosity. I'll inform characters of this or try to guide the party into what they're supposed to do in these cases.
11.No fatmans, (your character is not going to get uber-powerful weapons without being a part of a faction, killing faction members, or working for the factions.There's no vault filled with all the miniguns you can handle.)
12.I shall play neutral mutants and insects, the only faction that can help me control these are well, the Controllers. (One perk of joining them, mutants at your control with mind-control tech. Possible giant ant companions!)
13.Your character can have one Companion, and you have to RP as them. (They also need a tiny bio or at least something to state as to why they're here.)
14.This is Fallout, your character can die very easily if you're not careful. Also, being "that person" is a sure way to have something bad happen. (Note: See rule #1, don't make me have to be a tough GM, I want people to have fun. Please work with us.)