This is the graveyard where my hopes and dreams wind up. Hope you brought flowers! Or at least some gas to pour on the trash heaps.
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First Name | Kyoko | ||
Middle Initial (optional) | - | ||
Last Name | Hirayama | ||
Birthday | 11/03 | ||
Region | East Asia/Japan | ||
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Player Information | |
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Age | 34 |
Gender | Female |
Bio | Kyoko's life experiences would be summarized as average at best. She never especially suffered, or had great fortune, her hobbies were usually kept to herself, and up until she graduated from her university, she'd mostly just coasted through life with middling to average performance allowing her to get by. That lack of fulfillment in her life has compounded, resulting in her feeling that she's wasted a good part of her life, and especially her youth, idling away while her former friends went on to become successful. Working a job at her best friend's company as her secretary, Kyoko has gone a solid five years without a single date, and now that she's nearing the middle of her life, the pressure has started to get to her. In spite of her lackluster existence and lack of excitement in her life, she's taken to the escapist hobby of online gaming to eek out a bit of excitement from virtual experiences. Though, now that she's STUCK in said online game, she can't help but feel a tad bit excited. If asked whether she'd want to return home, she'd lie about having something to go back to, all the while wishing that this endless dream would never have to end. |
Kon-Konee |
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Age | 21 | |
Gender | Female | |
Race | Fox Tail | |
Tale | A charming golden haired woman that goes about, seeking adventure and excitement. Most normal players wouldn't recognize her, but she's become rather famous as a frequenter of casinos all over Elder Tale, even once taking a trip to Las Vegas in the game's Half-Gaea Project created world, only to win a fortune in gold. Truly, she is the golden fox of fortune, even if that does mean that she spent more time fighting one-armed bandits than two-armed ones. Her spirit and eagerness is unmatched, and in a pinch, she is dependable to turn the tides of a battle, and rains death and prayers from afar with the bow she TOTALLY didn't just buy off of somebody. What? A few million gold wasn't going to wait to spend itself! |
Skill Name | Example |
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Protective Barrier | Also known as Pentagram Barrier, the caster reduces the damage received by 20% to an individual ally. It is 4 times stronger than Purification Barrier, but has a longer cool-down time. |
Banishing Charm | A spell that produces a silver barrier around each member of a party, equal to 15% of their Max HP that will take damage before their HP. Does not block damage from certain status effects, such as poison. |
Talisman of Security | A single target talisman based spell that allows a Kannagi to place a 25% HP barrier upon a single target. It can stack upon itself and other barrier abilities, but due to the above average cooldown, stacking them is best prepared before an encounter. In addition, a Kannagi can only employ five of these barriers at a time. |
Notice of Exorcism | This spell clears one debuff from an ally. It has a cooldown time of 20 seconds. |
Prayer for the Soul (Rerolled from Healing Prayer) | Prayer for the Soul is a spell that resurrects an ally who dies in a battle. It has a long casting time, and it uses a lot of MP. As a result, this spell is not practical for use in a battle field. The spell's cooldown time is 300 seconds. |
Force Shield (Rerolled from Firefly Light | Defensive Magic that creates a magical barrier in a wide area in front of the caster. Invaluable for offensive magic casters that lack the ability to equip shields, and is useful for protecting wounded allies in a pinch. |
Skill Name | Example |
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Skill Name | Example |
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Road to Fortune | A skill that is grounded in the Gambler class' reputation as "One willing to risk everything for a chance at victory". While it sounds grandiose, all it does in fact do is increase the amount of gold received from killing monsters by 10%. |
Afforded Loss | Whenever a member of the Gambler subclass fails to succeed in gambling, they are refunded 10% of their gold. This works on nearly all forms of wagers, and, in some cases, even things substituted as gold are kept. |
Eliminating All Possibilities | A simple skill that greatly increases one's chance at succeeding at gambling, so long as their opponent is less than half their level as the Gambler Subclass. One without the subclass is considered level 1. |
Golden Goose's Pluck | When the user gathers a material using a Gathering subclass, they have a slightly higher chance for it to be a Higher Quality Material |
All or Nothing | Staking everything on victory, a Gambler using this skill expends all but 1 HP in order to add the equivalent to their Luck stat, allowing for some absurdly high luck during any form of gambling. To balance this, the opportunity for this skill to trigger is only 1% at any given time, making it impossible to count on it. |
Skill Name | Example |
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Cullinarian's Art | Enables the user to attempt crafting all Novice level Cooking Recipes. |
Cullinarian's Experiences | Enables the user to attempt crafting all Apprentice level Cooking Recipes. Novice level recipes take less time to produce. |
Cullinarian's Knowledge | Enables the user to attempt crafting all Intermediate level Cooking Recipes. Apprentice level recipes take less time to produce. |
Cullinarian's Establishment | Enables the user to attempt crafting all Journeymen level Cooking Recipes. Intermediate level recipes take less time to produce. |
Cullinarian's Pride | Enables the user to attempt crafting all Expert level Cooking Recipes. Journeymen level recipes take less time to produce. |
Rarity | Artifact |
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Classification | Bow |
Ammo /Durability | Requires Arrows. High Durability |
Factors | [Demon-Bane],[MP Steal],[Long-Range],[Magic Defense Penetration],[Holy Enchanted],[Purification] |
Details | A sacred bow of purification, capable of expelling demonic energy and cutting through evil itself with each loosed arrow. Carries a bonus to damage against Demonic enemies, and has a low chance to remove a debuff on the user whenever they land an arrow. |
Rarity | Production-Class |
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Classification | Cloth Chest Armor |
Durability | Medium |
Factors | [Hate Minus],[MP Regen],[Barrier Power ++] |
Details | A commissioned chest armor fit for Kon-Konee's playstyle of being a ranged shield-healer. Rather simply, it provides a slight boost to her MP Regen, along with an increased 5% to her single target HP Barriers. |
Rarity | Magical |
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Classification | Head Armor |
Durability | Medium |
Factors | [Hate Minus],[Focus Up] |
Details | A mask fashioned after a fox's ears that Kon-Konee wears on the side of her head. Doesn't provide much defensively, but does increase her accuracy. |
Rarity | Production-Class |
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Classification | Cloth Gloves |
Durability | Low |
Factors | [Wide Barrier ++],[Gold+],[Magic Def+] |
Details | An item awarded to Kon-Konee after winning 100 hands of Poker in one of the many casinos of Elder Tale. Increases gold drop rate, as well as providing a bonus +5% to her party-wide barrier skills. |
Rarity | Magical |
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Classification | Cloth Leggings |
Durability | Low |
Factors | [Mouse Step],[Paralyze Res+],[Accuracy +] |
Details | A simple, comfortable pair of leg-armor that Kon-Konee often wears. Makes her footsteps lighter, in addition to increasing her resistance to paralysis. |
Rarity | Common |
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Classification | Quiver |
Factors | [Ammo Count +++] |
Details | A simple, yet very large quiver that Kon-Konee often uses, mostly because of its high ammo count of 200 Arrows. |
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First Name | Suzuka | ||
Last Name | Hoga | ||
Birthday | 07/03 | ||
Region | Japan | ||
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Player Information | |
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Age | 17 |
Gender | Female |
Bio | "Hiya! I'm Suzuka, but my IGN is Ryuga Gotoku! hit me up sometime if you want to raid. Lvl 90 Monk Main, JP Server, just look for the big guy with scraggly hair." To say that Suzuka was more than a bit fanatic about martial arts would be kind of an understatement. Born relatively weak physically, she's never actually been able to engage in many physical activities, but from the first movie she saw at age 6, she's been obsessed with martial arts. Even if she can't practice, she still dutifully studies old movies and lives out her fantasies of being a master of punches and kicks as her burly male Monk in Elder Tale. |
Ryuga Gotoku |
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Age | 22 |
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Gender | Female |
Race | Human |
Tale | ...Or at least, he was burly. And a "he" at some point. Admittedly, Suzuka was just fine just playing AS a man in an MMO, but being stuck as one...wasn't for her. As soon as possible, she scrounged up enough gold for an Appearance Change potion to at least look a little closer to herself. Well, she exaggerated a few things admittedly... Regardless, Ryuga's legend was that of a random martial arts murderhobo that would go around and challenge other Monks around his level. Relatively focused on the style and flair of Wuxia martial arts as well as having a style centered around being a dodge-tank, Ryuga was useful in raids and even made a few friends...though, now explaining that he'd been a high school girl was going to be awkward. |
Phantom Step | A movement skill that allows the user to weave in and out of battle. This skill also leaves behind images of the user that can be used to confuse the enemy. |
Dragon Step | An alternate form of Phantom Step gained by the user's high level Wuxia subclass. The range becomes much shorter, and the after-image is lost, but the speed at which the user moves can be considered as instantaneous. In addition, evasion rate is boosted, encouraging it to be used as a last-minute escape for large attacks. |
Stationary Dragon | A Hate generation skill that centers on the user centering their body right where they stand. So long as the user does not manually move, they will continue to generate Hate at a rapid rate, while also receiving the [Immovable] buff. This skill plays off the Monk's nature as an evasive tank, but still heavily relies on luck, and the user's own confidence in being able to dodge while not moving their feet. It has a fairly lengthy cooldown to prevent "parrying" with it. |
Indomitable | A recovery skill that has a chance to trigger upon the user reaching 0 HP. If it activates, it will restore roughly 10% of the user's Maximum HP, enveloping them in a golden light that is impossible to ignore on the battlefield. The cooldown is an extremely long 24 hours. |
Shadowless Kick | A counterattacking technique centered around evasion. After use, it grants the [Shadow Counter] buff, which has a 25% chance to activate after evading an enemy's attack, and will instantly launch a kick from the user without moving them. The attack is nearly impossible to dodge, and has a chance of inflicting Instant Death to targets that are significantly lower level than the user. The greater the divide in strength, the more likely it is that the target will be killed in an instant. Typically, the chance of this happening at the current level cap is almost 0%. |
Controlled Breathing | A self-healing skill that instantly heals a low amount of HP. When used, it generates a noticeable aura around the user. Useful for soloing content. |
Crane Sweep | A low-flying blow that aims to completely knock an enemy off balance. While heavier enemies will simply take damage, lighter enemies relative to the user's strength will be sent flying. In addition, using this skill increases the user's movement speed temporarily. |
Lightning Straight | A straight forward punching technique that channels one's energy into their fist, before delivering a Magic-Damage electric punch to an enemy. |
10mm Lightning | A wuxia-styled variant of Lightning Straight, which causes a delay at the end of the animation. While the enemy can technically dodge it easier, the blow comes so close that one would swear they were struck. The difference however is in the fraction of a second used to accurately jab one's extended fingers into the chest of their opponent, focusing electricity into their heart and veins, causing blood vessels to burst and cause the [Bleeding] Debuff to occur. |
Mountain Shock | A powerful stomp launched against the ground, causing a massive shockwave with the user as the epicenter. This move is capable of knocking multiple enemies off balance, lowering their evasion rate. As such, it is incredibly useful in conjunction with area of effect moves. |
Riot Shock | A channeled technique that gathers energy in the user's hands, before it is released at the ground directly below them. The energy disperses in a huge ring around the user, dealing area of effect damage. |
Behemoth Horn | A penetrating attack that involves a two-handed palm thrust centered on the opponent's abdomen. After the animation finishes, the user is actually required to let loose a fearsome roar, generating an aura around them that lowers enemy defense for a limited time. |
Silent Palm | A technique for dealing with bothersome spell casters, as well as enemy healers. Upon a successful hit, it will inflict [Silence] on an enemy, as well as siphon some of their MP to the user. The cooldown is decently lengthy to prevent it from being spammed on single-casters. |
Phoenix Stance | A passive toggle ability that sheathes the user's fists in a torrent of fire. While the damage bonus is significant, it also burns through a tremendous amount of the user's MP as they keep it channeled. As such, toggling it between vital hits and conserving one's MP become vital. |
Tailor-Made Rank 1 | Allows the creation of all basic cloth-based recipes, from bolts of cloth to sewing buttons onto fabric, to patching up damaged cloth gear. |
Tailor-Made Rank 2 | Allows the creation of Cloth-based armor that offers little in the way of defense, but offers high evasion and magic resistance. |
Tailor-Made Rank 3 | Allows for the refinement of cloth into much higher quality end products, with some earlier armor recipes now having the option to create higher level variants with the new, improved materials. |
Tailor-Made Rank 4 | The pinnacle of worksmanship has been reached, allowing for one to weave the highest level of cloth armor, which rivals gear that can be obtained from Raids. |
Dismantle Ranks 1-4 | Allows for the user to unweave cloth armor in their inventory, to reduce it back to about half of the materials used in its creation. |
Wuxia Style Martial Arts | Overall, the Wuxia subclass does not offer many unique abilities that only it can have; rather, it is more focused on animation changes, and offering variations of already existing moves, particularly for Swashbucklers and Monks. |
Mano-a-Mano | A skill that increases the amount of damage dealt to a single target, so long as the terms of the fight are "fair". What constitutes as "fair" are somewhat vague, but the clearly fair conditions include: Must be one individual versus another single individual of equal or equivalent strength. If an ally attacks the enemy, or heals the Duelist, the benefits of the subclass immediately disappear. The enemy must be aware of their opponent before the battle begins (no sneak attacks on either part). The Duelist must start without any buffs. However, if the enemy starts with a buff, the Duelist will still receive the benefits of this subclass. |
Sublime Opponent | A skill centered on the user's consecutive win bonus. Put simply, the more "honorable" duels one engages in without dying or losing one, it grants a stacking accuracy buff. |
Rarity | Artifact |
Classification | Weapon |
Durability | Indestructible |
Factors | [Phys.ATK +++] [Acc ++] [Cooldown -10%] |
Details | "Lo, behold the hand of your God. Its palm is inescapable, its grasp is ever-present, and a single finger can crush a mountain." A powerful Artifact gauntlet dropped from a high level raid. The weapon takes the form of a single clawed gauntlet on the user's left hand, with a unique particle effect present, adding a red light that traces the user's fingers. |
Rarity | Production |
Classification | Chest Armor |
Durability | High |
Factors | [Max HP++] [Mag.DEF +] [Phys.DEF ++] |
Details | A custom-tailored, self-made fighting dress that covers the user's torso without restricting movement to their limbs. |
Rarity | Production |
Classification | Gloves |
Durability | Medium |
Factors | [ATK.SPD +] [MP Regen ++] |
Details | Tailor made bandages that wrap around frequently used muscles in the arms and wrists to keep them from being damaged via a monk's punching attacks. |
Rarity | Artifact |
Classification | Waist Armor |
Durability | High |
Factors | [Max MP +++] [Max HP +] [AGI +++] |
Details | "Control yourself, let others do what they will. This does not mean you are weak. Control your heart, obey the principles of life. This does not mean others are strong" A waistcoat that offers high levels of agility and MP. Acquired through a PvP tournament. |
Rarity | Magical |
Classification | Boots |
Durability | Low |
Factors | [Evasion +] [Movement Speed +] |
Details | An unremarkable drop from a standard dungeon enemy, though they do serve their purpose well. |
Rarity | Magical |
Classification | Accessory |
Durability | N/A |
Factors | [Movement Speed -] [Knockback Res +] [HP Regen ++] |
Details | An accessory that restricts one's maximum movement speed, while offering one a large amount of passive HP Regen and knockback resistance. |
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First Name | Honda | ||
Last Name | Kanzaki | ||
Birthday | 12/06 | ||
Region | Japan | ||
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Age | 18 |
Gender | Male |
Bio | Hi. I'm Honda. Nice to meet you. (^・o・^)ノ” Let's be friends! A young man of few words, Honda's life has been fairly average. Normal parents, normal albeit quiet school life, and a life seemingly lacking anything at all conspicuous. Oddly enough, nobody really knows anything about Honda, as he tends to just blend into the background, out of sight from others. Its for this reason he bleached his hair blonde to try and stand out, only for people to question if he was some new transfer student. |
Kurotora |
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"Nya...and stuff..." |
Age | 18 |
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Gender | Male |
Race | Werecat |
Tale | A young man who takes his fights far beyond his opponent's reach, dashing amidst the battlefield in order to remain out of harm's reach. ...Off the battlefield however, he barely skirts by social interactions while constantly fumbling over his words. He lacks confidence in his ability to speak to others, often thinking that due to his Werecat race most people would like to avoid him, especially in combination with the reputation a sneaky assassin has. As such, in the new world he attempts to do things to appear more approachable, ranging from adding verbal cat-based ticks to his speech when he can stand it, and doing his best to dress to impress. The Butler subclass is a fairly recent addition for him, and he has practiced relentlessly to be a confident person capable of interacting with others...but still crumbles as soon as someone raises their voice. |
Lob | As simple a skill as one could think of without being a "basic" attack. A projectile is flung with increased damage compared to if another class were to attempt using them. While just about any "usable" item can be lobbed, the items Kuroneko is most keen to use are Shuriken and Kunai, along with simplistic status inflicting bombs. |
Echo Walker | A skill that allows one to decrease their [Hate] by a large amount with a risky maneuver. By consuming a sizeable chunk of MP, one creates a Body Double Afterimage that takes the brunt of a blow intended for the user, allowing them to escape unscathed, creating the illusion of them being slain. This causes their Hate to drop to 0, and immediately place the user into a Stealth State, so long as there is sufficient cover or darkness. |
Dark Vision | A passive Skill that allows the user to see clearly in pitch black darkness. Also removes any Blind based status ailments from dark-based magic attacks. |
Sneak | A simple skill that's the bread and butter of most Assassin's skillsets, allows one in sufficient cover/darkness to practically become invisible to enemies near their level. Enemies at a range of being over 5+ levels have a chance to instantly see through the user's stealth, meaning Assassins can't just use it to gang up on a high level boss with spamming and then running tactics. |
Dervish Dive | A skill centered on hit-and-run melee tactics, that rapidly "teleports" the user in a straight line, dealing damage to all things in that line. While it may appear that the user is in the "process of moving", this is in fact a short range hit-scan projectile. This skill has a low MP cost, but has a limited number of uses on a stockpiling cooldown that stacks up to 9 maximum uses. Mostly used to deal a small bit of damage and reposition while avoiding taking damage. |
Slipstream | A toggleable buff ability that applies to one's Throwing Weapon speed. Greatly increases one's rate of fire while decreasing their critical hit chance, while also applying a chance for any projectile thrown to "double", dealing twice the damage as a ghostly afterimage follows its exact trajectory. |
Great Hurricane | An area of effect damage ability, considered one of the strongest crowd clearing options in an Assassin's arsenal. With a melee weapon, one unleashes a furious spin slash, followed by others in the opposite direction. This attack has a high MP cost, Cooldown, and Damage, making it perfect for clearing out powerful, but not necessarily 'boss' level monsters that surround a group. Mostly ineffective in PvP, due to the nature of assassin being a glass cannon. Being surrounded means death. |
Assassinate | An Assassin's key skill, it is the strongest instantaneous damage ability among weapon-based attacking classes. Deals large damage to an enemy's body, with a chance to instantly kill enemies at least ten levels lower than the Assassin's. Since the strength of this skill increases with higher ranks, an Assassin can potentially outclass the firepower of other DPS classes. If the attack lands, a white glow appears on screen surrounding the enemy, showing their silhouette falling if it is instant death. The ranged version of this resembles a lightning strike by numerous arrows, but for Kuroneko's Thrown Weapons, it instead takes the form of chains surrounding an enemy, before constricting painfully. |
Poison Fog | A Skill that produces a poisonous green fog from a thrown bomb that deals damage in an area around the designated location. One must take care of the timing since it damages both enemies and allies. Skill rank affects the duration, power and range of area affected by the poison fog. |
Venom Strike | Launches an attack by using a blade or projectile coated with deadly poison. On hit, there is a high chance to poison the enemy, causing damage over time. The weapon takes on a malicious purple hue when in use and when the attack hits it adds a boiling bubbling poison effect. |
Hekireki | An attack skill that is the antithesis of what an Assassin stands for. Loud, flashy, and extremely high damage, this skill is only usable after a long wind up period, wherin one flings a projectile at high speeds, calling down lightning just as it strikes a target. Deals absurdly high damage, but leaves the user vulnerable while casting, and just two uses of it is enough to leave most Assassins dry on MP. |
Beast Master | A skill that allows one to tame monsters of a level lower than the user, typically the limit for taming a creature is one that is 5 levels below the Animal Trainer's level. When a beast is tamed, it will function as a combat pet, but only a single pet can be held at a time, and if it dies, it cannot be resurrected. |
Butlery Levels 15-75 | In general, the Butler subclass is one that is functionally identical to the Maid, but for male characters. In particular, they are very good at cleaning, moderately good at cooking, and being capable of doing light repairs to cloth-based equipment. |
Hail Mary | A passive buff that greatly increases the range of thrown weapons by using an overhead throw. Less accurate, but deals much more damage. |
Juggling Ammunition | Increases the "reload speed" between shots of thrown weapons. Put simply, it passively increases one's ability to throw more things. |
Contrail Throw | Your throws reach the point that they begin to tear through the air, making them fly longer and faster. Increases the default Throwing Weapon Range by about 50%, and increases projectile velocity by 25%. |
Terminal Velocity | Hail Mary throws now become guaranteed critical hits, but can only be fired outdoors. |
Rarity | RARITY |
Classification | CLASSIFICATION |
Durability | DURABILITY |
Factors | |
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