Welcome to Your New Life
Premise
Everyone has their own daily lives in which go about our usual vocations. Mixing in some unusual happenstance that may happen here or there, we live our lives with no real wrenches thrown. That is, unless we create those wrenches ourselves. Even then, we mostly have a way to fix/adapt to those happenings when it does happen. This is all well and good, until death comes knocking at your door, then what happens? I’ll tell you what happened, you die. The one thing in life that, no matter what you do, we just cannot avoid. The unstoppable force that catches us, one after the other. But this isn’t a story about death and how to avoid it. No. Rather, this story is about what comes after death.
Everyone here, in this role play, has died for some reason or another. Why you died is relevant ONLY to your character but in the grand scheme of things, your character is dead. However, your entire being is then transferred into a new world, having only the items on you that you had on your body. When you realize what’s happening, the world around you seemed to have regressed into a world of Swords and Magic. What’s even more strange is the fact that you have one thing that works and that is your smart phone. Looking down at it, all of your previous apps are erasers and there is only one app that is open, and constantly open and it simply says, “Welcome, Adventurer, to your new life.”
Everyone has their own daily lives in which go about our usual vocations. Mixing in some unusual happenstance that may happen here or there, we live our lives with no real wrenches thrown. That is, unless we create those wrenches ourselves. Even then, we mostly have a way to fix/adapt to those happenings when it does happen. This is all well and good, until death comes knocking at your door, then what happens? I’ll tell you what happened, you die. The one thing in life that, no matter what you do, we just cannot avoid. The unstoppable force that catches us, one after the other. But this isn’t a story about death and how to avoid it. No. Rather, this story is about what comes after death.
Everyone here, in this role play, has died for some reason or another. Why you died is relevant ONLY to your character but in the grand scheme of things, your character is dead. However, your entire being is then transferred into a new world, having only the items on you that you had on your body. When you realize what’s happening, the world around you seemed to have regressed into a world of Swords and Magic. What’s even more strange is the fact that you have one thing that works and that is your smart phone. Looking down at it, all of your previous apps are erasers and there is only one app that is open, and constantly open and it simply says, “Welcome, Adventurer, to your new life.”
This RP is a role play based on a few different video-game Isekai Manga. Here, your characters have a new life in a strange world and you have the choice of living any way you want and how you want. There will be a story as to what is going on but, what you do in the world will, ultimately be up to you.
The world of Videllia is a currently at war with itself. As stated above, Videllia is a place of swords and magic. Though this is true, the known world does have technology that is advanced above the medieval world. Electricity is a thing here, but, it’s not power plants and breakers but magic tubes allowing it to work. Carriages are still the basic form of transportation but there is plumbing as well. Guns do not exist as of yet and cellphones are not a thing.
The world is divided into 4 zones along two, massive continents. The two continents are known simply as the “Known World” and the “Unknown World.” The Unknown world is the home of many things unknown. Some say it is full of all of the legends that inhabit the world: like a tree whose roots lead to both heaven and hell, Titans that roam the land, and the Queen of Fairies resides. There are so many myths and mysteries that surround this place that the common folk believe most to be false and the place is really just a giant mass of unlivable land.
The Known world is divided into three countries. Nehzan to the North, inaros to the east and Dhell to the south. Dhell and Nehzan are at war with each other and have been for the last 300 years. While Inaros has been able to remain neutral.
The world is divided into 4 zones along two, massive continents. The two continents are known simply as the “Known World” and the “Unknown World.” The Unknown world is the home of many things unknown. Some say it is full of all of the legends that inhabit the world: like a tree whose roots lead to both heaven and hell, Titans that roam the land, and the Queen of Fairies resides. There are so many myths and mysteries that surround this place that the common folk believe most to be false and the place is really just a giant mass of unlivable land.
The Known world is divided into three countries. Nehzan to the North, inaros to the east and Dhell to the south. Dhell and Nehzan are at war with each other and have been for the last 300 years. While Inaros has been able to remain neutral.
Your Character and How They Interact With the World
Your characters are all heroes Summoned by the Diety of War to bring balance to the world. As such, you will have the ability to grow and become as strong or useful as you want to be. The world is actually like a living breathing MMO, which means your characters level up and gain experience for killing/defeating things.
Your Phone
When you died, your phone became your tool to check your status. Here, you can view your level, status abnormalities, stats, skills and perks. This also includes weapons and armor, along with any title and bonuses you may have gained as the story pressed on. Likewise, you can snap a picture of someone to gain the status info on them.m, as well as monsters you come across. This is your lifeline to your whole life.
The System
Just like in an MMO your character will learn skills and gain proficiency with them. However, there are no classes to speak of. Instead, skills and title are everything. This means your basic “Mage” class is now a title gained by certain feats and offer a bonus to corresponding skills and techniques.
Your stats, skills, and techniques are acquired by performing them in the RP. You want to get stronger, do push-ups. You want to be faster, start sprinting . Want to be a master blacksmith, start crafting. There is almost no limit to the abilities you can acquire but proficiency will be slowed because of it.
Examples of skills would be things like:
Fire Magic Lv1 Rank Novice: capable of using fire magic
One handed sword Lv1 Rank Master: Having mastered the ranks, this person is able to blah blah blah
Two handed axe Lvl 4 Rank Apprentice: You can do something else
Stealth Lvl 3 rank GrandMaster: we can see you but your not there?
Poor examples of skills would be:
Magic Meister: being a master mage after doing such and such for X number of years.....
Super ninja: I been a ninja since I walked out of my mom’s womb and I do things like a boss while being super cool. I’m fast and blah blah blah with throwing knives and stuff that ninja do.
Basically, all skills are a single aspect of something. Crafting skills are a big more broad but combat wise, it’s all separate and need to be diverse.
Also, some skills need to be unlocked by conditions. Any magic that you would think is overpowered or approaching overpowered will not be something you can just pick up and learn but you must reach a specific rank in power with stats and practice or have a degree of proficiency in an area before the other is available. (I’m looking at YOU Time-Magic and Summoners.....
I will have a list of skills and ranks closer to OOC TIME.
Your characters are all heroes Summoned by the Diety of War to bring balance to the world. As such, you will have the ability to grow and become as strong or useful as you want to be. The world is actually like a living breathing MMO, which means your characters level up and gain experience for killing/defeating things.
Your Phone
When you died, your phone became your tool to check your status. Here, you can view your level, status abnormalities, stats, skills and perks. This also includes weapons and armor, along with any title and bonuses you may have gained as the story pressed on. Likewise, you can snap a picture of someone to gain the status info on them.m, as well as monsters you come across. This is your lifeline to your whole life.
The System
Just like in an MMO your character will learn skills and gain proficiency with them. However, there are no classes to speak of. Instead, skills and title are everything. This means your basic “Mage” class is now a title gained by certain feats and offer a bonus to corresponding skills and techniques.
Your stats, skills, and techniques are acquired by performing them in the RP. You want to get stronger, do push-ups. You want to be faster, start sprinting . Want to be a master blacksmith, start crafting. There is almost no limit to the abilities you can acquire but proficiency will be slowed because of it.
Examples of skills would be things like:
Fire Magic Lv1 Rank Novice: capable of using fire magic
One handed sword Lv1 Rank Master: Having mastered the ranks, this person is able to blah blah blah
Two handed axe Lvl 4 Rank Apprentice: You can do something else
Stealth Lvl 3 rank GrandMaster: we can see you but your not there?
Poor examples of skills would be:
Magic Meister: being a master mage after doing such and such for X number of years.....
Super ninja: I been a ninja since I walked out of my mom’s womb and I do things like a boss while being super cool. I’m fast and blah blah blah with throwing knives and stuff that ninja do.
Basically, all skills are a single aspect of something. Crafting skills are a big more broad but combat wise, it’s all separate and need to be diverse.
Also, some skills need to be unlocked by conditions. Any magic that you would think is overpowered or approaching overpowered will not be something you can just pick up and learn but you must reach a specific rank in power with stats and practice or have a degree of proficiency in an area before the other is available. (I’m looking at YOU Time-Magic and Summoners.....
I will have a list of skills and ranks closer to OOC TIME.
The system
Okay because this is a game-esq world, there will be a leveling system for both, your player level as well as the skills, abilities and techniques you earn. How you will go about leveling them, you use them of course. I will not bother too much with calculating when skills and techniques will level, that seems like it will be too much to take care of, especially since I am expecting a wide range of skills and abilites being gained/created as the story progresses. There is an Exp gage though. This gage will be calculated for you. Anyways, enough about that boring stuff, time to get into the juicy stuff….that might still bore you, but I hope it doesn’t.
Leveling up
Gaining levels, in this world, will work towards a few things. One is that it shows your experience as someone who ventures into the world. Not everything will give you experience points but most things will. Crafting items wont raise your personal level but will raise the skill level of the adventurer. Also, you will gain Stat Points for leveling up. You will gain 6 points to spend freely for leveling and will gain +1 to all stats every 5 levels(lvl5, 10, 15 etc). That means by level 10, you will have gained 66 more Stat Points to spend on your character. I think that’s pretty fair, don’t you?
Skills
Skills are things that you gain in the world. These skill are singular in category and will only allow you to access to things that will help you perform in that skill’s scope. Becoming the most powerful mage in existence isn’t done by learning the “Mage” skill, that doesn’t exist. I mean, who literally learns the skill “Mage” anyway? What you will do is learn each type of magic as you come across someone who will teach it. This is the same for fighting with a weapon. The bottom line is that you are gaining proficiency in each of these skills and as you become more proficient, your abilities will become.
Each skill will have 7 Ranks with 5 levels of advancement in between. Of course, at each rank, the effort it takes to raise levels and ranks will increase. (not crazily though) Most ranks will have common ranking bonuses to your character. Any special cases will be noted in the skill list. Non-combat skills will work differently from combat skills as they do not rely on active abilities to perform their tasks.
Combat Ranks
Novice = Beginner in the skill. You can use rudimentary active abilities that apply to this skill. You have access to two active abilities.
Adept = Practiced at the skill. Your active abilities are a bit more refined. You have access to two more active abilities.
Passive: All active abilities have a 5% bonus when using abilities of this skill. (doubles the effect each rank up)
Intermediate = A regular practitioner of the skill. You have three more active abilities to create.
Passive: Mana (Mp) cost is reduced by 10% when using abilities of this skill
Advanced = Person on the cusp of mastery of this skill. You have three new active abilities to create.
Passive: Player created
Master = Finally reached mastery of this skill. You have Three new active abilities to create.
Passive = Skill specific
Grandmaster = Perseverance has allowed you to go beyond mastery. You Gain access to three new active abilities.
Passive = player created
Transcendence = You have transcended all possibility with this skill, you are a legend. You gain 4 new abilities.
Passive: All active abilities at intermediate rank of this skill and below cost 0 Mana.
Passive: player created
Weapon Skills
Broad Sword: Master Rank- Gives +25 to strength
Great Sword: Master Rank- Gives +35 to strength
Short Sword: Master Rank- Gives +15 to strength, +10 to speed
Katana: Master Rank- Gives + 20 to strength, +5 to speed
Knife: Master Rank- Gives + 15 evasion, +15 speed
One Handed Axe: Master Rank- Gives 50% chance to give Armor Break Status (Does not stack if Dual wielding)
Two Handed Axe: Master Rank- Gives 75% chance to give Armor Break Status
Spear: Master Rank- give penetration damage at -10% of constitution on all strikes (physical immunity negates penetration)
One Handed Blunt: Master Rank- Gives 50% chance to give Armor Break Status (Does not stack if Dual wielding)
Two Handed Blunt: Master Rank- Gives 75% chance to give Armor Break Status
Projectile: Master Rank- Normal attacks are now two projectiles at once
Bow: Master Passive: All precision attacks over-penetrate targets.
Unarmed Combat: Master Rank- gives a -5% constitution as Penetration damage to opponent and a 20% chance of armor Break on all strikes
Magic Skills
(All are Master ranked Passives unless otherwise specified. Will edit Necromancy Later)
Fire Magic: always burns anyone whose resistance is under 10. If they are immune, has no effects. If resistance is less than 10 but defense negates damage, burn status still applies. Duration is limited to resistance.
Ice Magic: always chills contacted part of the body of resistance is less than 10. Completely freezes if resistance is less than 5. Immunity negates effect. Effect takes place even when damage is minimum or negated. Duration is limited to resistance.
Lightning Magic: always paralyzes on contact if resistance is less than 10. Immunity negates effect. Even if damage is negated, effect will take place. Duration is limited to resistance.
Wind Magic: boosts Speed stat by 10% of base value
Earth Magic: Increases Constitution by 10%
Dark Magic: can overcome the weakness of dark being weaker during the day
Light Magic: Can overcome the weakness of light being weaker at night
Time Magic: once per mission/quest, you can stop time for everyone except for you a single post.
Summoning Magic: Can designate one summon that is always free of charge to summon.
Space Magic: you can create one a space that only you can manipulate.
Physical enhancement: one physical state gets a +30 to its stat
Shape Shifting Magic: Can designate one form that is always free use of mana. Choice is permanent
Healing Magic: spells (intermediate and below) have a lingering effect for two posts
*Necromancy can specify one Familiar that is capable of always being around with no mana cost. (Only works for undead summoned)
Poison Magic: all attacks poison anyone with less than 10 resistance. Immunity negates effect. If damage is negated but resistance is less than 10, effect still applies.
Broad Sword: Master Rank- Gives +25 to strength
Great Sword: Master Rank- Gives +35 to strength
Short Sword: Master Rank- Gives +15 to strength, +10 to speed
Katana: Master Rank- Gives + 20 to strength, +5 to speed
Knife: Master Rank- Gives + 15 evasion, +15 speed
One Handed Axe: Master Rank- Gives 50% chance to give Armor Break Status (Does not stack if Dual wielding)
Two Handed Axe: Master Rank- Gives 75% chance to give Armor Break Status
Spear: Master Rank- give penetration damage at -10% of constitution on all strikes (physical immunity negates penetration)
One Handed Blunt: Master Rank- Gives 50% chance to give Armor Break Status (Does not stack if Dual wielding)
Two Handed Blunt: Master Rank- Gives 75% chance to give Armor Break Status
Projectile: Master Rank- Normal attacks are now two projectiles at once
Bow: Master Passive: All precision attacks over-penetrate targets.
Unarmed Combat: Master Rank- gives a -5% constitution as Penetration damage to opponent and a 20% chance of armor Break on all strikes
Magic Skills
(All are Master ranked Passives unless otherwise specified. Will edit Necromancy Later)
Fire Magic: always burns anyone whose resistance is under 10. If they are immune, has no effects. If resistance is less than 10 but defense negates damage, burn status still applies. Duration is limited to resistance.
Ice Magic: always chills contacted part of the body of resistance is less than 10. Completely freezes if resistance is less than 5. Immunity negates effect. Effect takes place even when damage is minimum or negated. Duration is limited to resistance.
Lightning Magic: always paralyzes on contact if resistance is less than 10. Immunity negates effect. Even if damage is negated, effect will take place. Duration is limited to resistance.
Wind Magic: boosts Speed stat by 10% of base value
Earth Magic: Increases Constitution by 10%
Dark Magic: can overcome the weakness of dark being weaker during the day
Light Magic: Can overcome the weakness of light being weaker at night
Time Magic: once per mission/quest, you can stop time for everyone except for you a single post.
Summoning Magic: Can designate one summon that is always free of charge to summon.
Space Magic: you can create one a space that only you can manipulate.
Physical enhancement: one physical state gets a +30 to its stat
Shape Shifting Magic: Can designate one form that is always free use of mana. Choice is permanent
Healing Magic: spells (intermediate and below) have a lingering effect for two posts
*Necromancy can specify one Familiar that is capable of always being around with no mana cost. (Only works for undead summoned)
Poison Magic: all attacks poison anyone with less than 10 resistance. Immunity negates effect. If damage is negated but resistance is less than 10, effect still applies.
Abilities
Active Abilities
Active Abilities are how you implement your skills in the world. They are the practical techniques that are only in use when you command them to be used. Your active abilities are yours to create. Of course, you are limited by your rank but you only need what you want to invest in, you know what I mean? Also, you are under no obligation to create a skill as soon as you level. You can use when you are ready. Even in the middle of a fight as a Deus Ex to save yourself. I have ZERO problems with that style. Especially since I know you can draw blanks on the spot.
Sorry for the thought rambling. The power of your abilities gets stronger as you use them and as your become better using that style of magic. You know, like practicing the same Punch one thousand times. All Actives have a max Level of 10. This is, a way to show what kind of character you have created and what skills they favor over others. Form of your Active abilities should be like this:
Name: Description (MP: Cost)
Passive Abilities
Passive Abilities are abilities that are always in use. The passive abilities in this RP are mostly pre-determined. This is really to help streamline them and really knock out most of the common placed abilities without having worry about how you will get them and when you will get them. Each rank, as you saw above, unlocks a different passive. Some of them will get stronger and some will just give an effect. There are three perks that you will be able to create yourself as a passive once you reach Advanced, Grandmaster, and Transcendent ranks for each skill. You will get 7 passive abilities for each skill though, no matter what. Anything extra will come from titles or gear effects.
Titles
Titles are rewards for accomplishing things in the world. They give bonus passive effects based on what they are. Some titles will only be earned by one person while some may be given to a group. Either way, unlock conditions will vary and I refuse to tell you how to do it, so go do stuff. As for the Bonuses, I will make those since I decide what the titles are anyway. What game allows you to make a title and then make an effect for it….I’ll wait….No I won’t…NONE OF THEM!!!
Image or Description if what your character looks like
Name: What do we call you?
Age: how old are you? 12-35 age range
Gender: It doesn’t matter what your character identifies as, I want your birth gender.
Personality: Tell is about your character and why they do what they do. Doesn’t have to be in depth but please make some effort.
Biography Tell is about your life until you died. Then tell us how you died. This is casual so I’m not expecting a novel. One or two paragraphs is fine. (I will use this to determine your stats which will be out of 60 points)
Regrets: What are your regrets after dying? You have to have some since you died so young. (I will use this section to determine your starting skills and abilities. A few sentences will be fine. I won’t even read them if they are too long. Keep it brief and true to your character please)
Adventurer Info
This is where all of your phone’s info goes.
https://docs.google.com/spreadsheets/d/1fialsAD6kuJBLKS6WCCnVOnHV4Usb7ydvAwcYKR3ZKQ/edit?usp=sharing
Level: 1
Health: Null/Null
Mana: Null/Null
(For these, I will give a calculation based on your stats and level and I want to make it simple so give me a minute on the math, please)
Stats: (your basic skills without modifications. The average human averages 7 in stats. Which means 42 points and you all already have 60, in so proud)
Strength: Attack power and lifting strength and MP
Constitution: Basic Defense and Health
Agility: Evasion
Speed: Point A to Point B movement
Intellect: The power of your magic and MP
Discipline Magic Defense and your HP
Talents:Here you will list all of the skills, abilities and techniques you have. I will have you name your techniques as this is a game and there is no reason for you to be able to cast Mega Blizzard as an apprentice ice mage. Know what I mean?
Just keep all things together. If a technique belongs to a skills, list it under that skill. Same for abilities (Passive techniques).
Inventory: all things you have acquired or have in you Your Smart phone does not need to be here.