2 Guests viewing this page
Hidden 6 yrs ago Post by Borosev
Raw
GM
Avatar of Borosev

Borosev

Member Seen 10 mos ago

The Game.
Players will be simply playing their parts by interacting with one another and the environment.
Dice roles will play a large part of the games mechanics, from crossing a rickety bridge, to the duels themselves.
The PCs will have to roll a die in order to draw a card, as well as attend to the effects of cards which require a dice roll.

Player characters:
Each PC starts with:
-[8000] HP
-A Character Skill & Duel Skill. (perhaps an extra skill for both types in future)
-An Ace Monster and Ultimate Monster(which adds favour towards the player during duels when on the field.)

Damage dealt to PCs by opposing monsters is halved. If a players HP falls to 0, then that character dies. But, they can be brought back to life via spell, trap or monster effects which allows such a thing. However their HP will be cut in half. All HP is restored after each encounter.

Each player starts a duel with 4000LP and a Duel Skill which will offer an advantage or lifeline in the match.
Losing a duel doesn’t mean its game over, however it does mean the situation will likely get worse, and a player or friendly npc may be at risk.

Summoning monsters outside of duels:
A PC can summon any monster from their deck, except monsters who that require a cost(paying LP, discarding cards e.t.c).
Each player can only have one monster on the field at time during an encounter.
Monsters from the extra deck can be summoned, but must do so through the required means:
-Fusions require polymerisation(or not if stated) and the required monsters to be tributed for the summoning.
-Synchro monsters require a tuner monster and the necessary monsters to be tributes for the summon.
-XYZ monsters require two or more monsters to be tributed that have the same level(or not if stated).
All monsters used for these special summons cannot be used during the battle, unless extra copies are available.

Spells and traps can only be used if they have no cost; requiring the discarding of a card, paying life points e.t.c. (A card that requires the tributing of a monster is allowed.)
Players can support each other and their monsters in these fights with their cards, whether its buffing up one of their monsters, or helping one of their fellow party members directly.
If a PCs monster is defeated, they won’t be able to summon it again within that encounter, unless they have more than one copy of the card.

Monster levels are important in these encounters and the in-game environment. Every monster level will have a destruction level. The higher the destruction level, the more damage that the monster will do to the environment, and increase the chances it will cause more issues for the situation. The stronger the monster, the higher the gamble.
This only counts in non-duel situations.
Monsters can also be used as a means of getting around, so they won’t be only for combat. This mostly won’t require dice checks and the like, unless the situation deems it necessary, e.g; sustaining a collapsing bridge whilst you cross and so on.

Non-duel combat:
Enemy monsters you face in the field will obviously be based on real monster cards. They will mostly retain their effects, unless the effects can’t be translated to the non-dueling format.

Monsters still use ATK and DEF points. They can simply be overcome by a monster having a higher ATK strength, or by effect. Spells and traps are exclusive to the PCs.

Certain enemies may have unique abilities depending on their type, so be prepared.

When engaging enemy monsters, you can summon a monster from your deck, or activate a trap or spell. But players can only have one monster summoned at a time, and activate a spell/trap once during each of their actions.
When summoning a monster, you have the choice to summon it in either attacking or defensive positions.
When in attack position, it can attack, but also counterattack. Counterattacking occurs when you summon a monster in attack position, as you’re being attacked by an opposing monster. However, each monster can only attack once per action, unless their effects allow otherwise. Basically this will be turn based combat.
When a monster is summoned in defense position, it acts simply as a guardian to you and your party. It can be used to intercept and defend against an enemy’s attack. But it can leave you and/or your other monsters and co-players open for an attack.

Levels of destruction:
Monsters whose original levels are 1-4 are not considered as highly destructive, even if their levels should increase for some reason.
Monsters that are originally levels 5-12 are highly destructive, and will be considered more so higher the level. Again, increasing the level of these monsters will not make them more hazardous.
I will take into account the levels of each high level monster used in a non-duel battle when handling encounters. They will have a negative impact on the environment, and will likely prove more hazardous if used in an enclosed or fragile environment.

I will roll a dice regarding the collateral damage your high level monsters will likely cause during their use.
(These rules will not be applied in duels.)

How to duel:
The mechanics of Dueling will basically remain the same, except there's going to be a lot of dice rolls to help determine how it’ll go.
When starting a duel, the player must roll five die to determine what cards they hold. There will be a 1 in 3 chance of either drawing a monster, spell or trap.
For example:
1-2 =Monsters
3-4 =Spells
5-6 =Traps
For each draw phase, you must cast a die to determine what you draw. Once done, say what you’re about to draw, and I’ll choose what you draw, after I conduct a “convenience” roll. There will be a 50/50 chance of getting a card that may or may not be of use at the time.
However, the chance may increase in your favor should you happen to have your Ace and/or Ultimate monsters on your field. This favour will not increase if you have multiple copies of these cards on the field.

Naturally I’ll be the one playing as the npcs, and I’ll decide what cards they play. I won’t need to make the various rolls needed to play cards and so on, unless said cards actually requires such things. The npc decks won’t be very big, and will mainly number about 20 cards, not including the extra deck. I’ll make it clear on how the playing field looks after each card is played.
When a PC plays a card, I’ll decide whether the npc has a card or not to counter it. It will be made clear if the npc has any cards set or not. So if a pc plays a card, i'll post if the npc counters, otherwise i'll just say "Continue".

If you have any questions, e.t.c, then ask me here.
1x Like Like
Hidden 6 yrs ago Post by Caylen Jynx
Raw
Avatar of Caylen Jynx

Caylen Jynx Mischievous feline

Member Seen 4 yrs ago

I assume to join I should comment just trying to work things out
Hidden 6 yrs ago Post by neolevia
Raw
Avatar of neolevia

neolevia

Member Seen 5 yrs ago

comment to join (new to all this lol)
↑ Top
2 Guests viewing this page
© 2007-2024
BBCode Cheatsheet