[OOC: Welcome! If you have business to conduct on Nar Shaddaa please feel free to post here. It does not have to compliment ongoing posts from other SWPW players. Please only post your characters here if they are operating in the Nar Shaddaa area.]
The Raven Trespass is an XS stock light freighter, older but in good condition. The Raven has been kept updated with modern technology, sporting some of the best available civilian propulsion systems and hyperdrive, as well as an armament profile capable of handling most any would-be pirate or bounty hunter in the freighter's weight class. The Raven sports ventrally and dorsally mounted twin laser cannons, as well as a port side-mounted missile launcher. While the launcher itself wouldn't turn many heads, it is loaded with military-grade, MKV-headed ion warheads capable of disabling hardened military platforms. They are the Raven's most powerful defensive system, and a weapon of last resort.
Jaren Jast, Galactic War veteran, freelance spy, and gun slinging smuggler, is the captain of the Raven Trespass. His loyal crew consists of Alsakan native and veteran Republic Naval pilot Telsa Jetsar, chief engineer Val Syndulla, and the Raven's chief of security, Boqorro Nbara.
Nima Tarkona, Lethan Twi'lek, Class 1 Slave used for entertainment purposes. Her master is Khulbe Desilijic the Hutt.
Name: Nima Tarkona Species: Twi'lek (Lethan) Homeworld: Ryloth Current Planet of Residence: Nar Shaddaa Age: 19 Gender: Female Rank: Class 1 Slave, Entertainment Master: Khulbe Desilijic the Hutt Former master(s): Olan Fyaar
Detailed appearance. Imagery insufficient.
Nima is at the shorter height range for a twi'lek, standing at 5'9" and weighs a lean 138lbs. Her measurements are 35" (bust), 28" (waist), 36" (hips), giving her a sultry hourglass figure. Breasts are a full C cup, rear end is pear-shaped. Her skin is crimson in color, the rarest of skin colors for a twi'lek, and contains no flaws. True to her species, she also has no body hair.
Nima has almond-shaped, golden colored eyes, full lips (with her upper lip having a moderately pronounced cupid's bow) and a straight-edged nose. All her features are perfectly proportioned and spaced on her oval shaped face.
Her lekku, or head-tails, are lengthy and reach her hips. A slave collar is always worn around her neck.
Report on natural ability with the Force.
Nima is force sensitive and has no training, or even knowledge of her affinity with the force. She sometimes gets feelings of foreboding before major events occur around her, otherwise, her force sensitivities allowed her to excel as a slave, surpassing all others at both dance and seduction. Very few can match her grace and charm.
Skills
She has all the skills as one would expect from a Class 1 slave trained for high-class society settings. This includes dancing (both sophisticated and erotic), waitressing, keen observation of others (habits, likes, dislikes, body language) in order to best entertain guests, knowledge of the humanoid musculature to take on the role of a masseuse, knowledge of many alien languages, sexual prowess, etiquette, and personal care. She primarily speaks Basic, as per the rules set by Master Khulbe, but will speak Ryl to her fellow twi'lek dancers when needed.
She is literate, so she can read and write. She will typically stick to fictional works in order to help her escape reality. When she has time to herself, you will find her singing, her voice a soprano. She also exhibits unquestionable loyalty, intelligence, and love of learning.
Notes on political influence
She is the most valued among her master's entertainment slaves so she is the highest ranked among other girls and is given more luxuries than what is typical for someone of her stature.
List and description of known and suspected flaws. To be put into restricted database.
Suffers from occasional nightmares, though they have decreased since her childhood. They keep her from sleeping some nights.
Her lekku are sensitive to touch. If grabbed forcibly, they will cause her great pain and potentially harm her.
Personal biography.
Nima, meaning "gift" in Ryl, was born on the planet Ryloth to both a powerful clan and loving parents but that couldn't save her from the cruel hand of fate that befalls many twi'lek women; even more so, twi'lek born with the rare red pigmented skin. Her parent's, Shakka and Bril, had difficulties conceiving a child and often turned to religion to seek blessings from temples in the hopes that the Mother Goddess will grant them what they desired. When Shakka finally became pregnant, they thought their prayers were finally answered and many celebrations were held to commemorate the couple.
On the day Nima was finally born, a dark shadow was cast over the new parents. Their precious child, their gift, was brought into the world with a large target on her back. In order to give their child the best possible chance, they had to leave everything they knew behind them and go into hiding to save themselves the pains of betrayal from their clan. Luckily, their midwife was a kind, older woman, who knew the dangers the couple would face, and helped them to devise a plan of escape with newly born Nima. Their first task was to spread the word of a stillbirth and for the couple to be left alone to mourn the death of their child, especially Shakka, who had taken the passing hard. With the space that provided from the clan, Shakka was able to care for Nima while Bril made the arrangements for them to leave the capital of Lessu without raising too much suspicion.
Departing from Lessu, they traveled into the Lonely Five mountain range to live in the subterranean city of Kala'uun. From their hidden home in the slums at the very bottom of the city, Bril was able to find and travel for respectable work in the upper levels while simultaneously hiding his family… or so they thought. After 5 1/2 successful years of concealment, some local residents took interest in the man who traveled to and from the slums, rather than living with his family in the wealthier levels of the mountain. These were hard men, born and raised from poverty, that had no qualms about taking from others; especially if it was something of value. They followed Bril home often until one day, they saw little Nima running out to greet him. These men kept tabs on Bril until Olan Fyaar, a well known slave trader from Nar Shaddaa, returned to Ryloth for more stock.
The night they came for her still haunts her dreams to this day. They killed both her parents, sedated Nima, and sold her to be a slave under Master Fyaar who paid 3,500 credits for the rare girl child. Olan took Nima back to Nar Shaddaa with plans to mold her into highly valued Class 1 slave and sell her to a Hutt as they would be able to afford a higher price point. With the help of a fellow slave and nursemaid, Nima was able to overcome her grief and excel under the teachings at Madrassa, Olan's training academy for high society slaves.
She stayed at Madrassa until she was 16 years old and was successfully sold to Khulbe Desilijic the Hutt, who was the best Hutt she could have hoped to work under. There was a lot of talk among the girls that while he has strict standards, he takes care of his people. Because of her skills, she quickly surpassed the other girls under Master Khulbe and at her current age of 19 years, she is the most valued of his slaves.
Species: Hutt Age: 352 Gender: Male Career: Crime Lord Current place of Residence: Nal Hutta Known Skills: Highly Intelligent; Manipulative; Powerful; and Ruthless.
Trained Techniques: Khulbe learned the art of manipulation and much of his business sense from his father. He has studied numerous topics in his long life in the galaxy and considers himself one of cleverest beings alive.
Favoured Possessions: * Palaces on Nal Hutta and Nar Shadda. * Light sabre from a dead Sith * Asherbafon - Twi'lek slave girl * Ona - Human slave girl * Iuric'piti - Twi'lek slave girl * Ehottecri - Togruta slave girl * Uovec'riti - Twi'lek slave girl * Nima Tarkona - Twi'lek slave girl * D440 - Protocol Droid * (Others)
List and description of other known associates, including subordinates: * Zura Lom - Falleen female that serves as his second in command * Czajul Wilod - Devaronian male in charge of security * Devon Verstang - Human male in charge of smuggling operations * Jos'rizud - Twi'lek male, part of Khulbe's bodyguard * Sounmil - Defel male, part of Khulbes bodyguard
List of known belongings, including but not limited to planetary surface property, civilian and military vessels, vehicles, weapons, tools: * Palace on Nal Hutta * Palace on Nar Shadda * Space barge * Anti-grav sled * The Salias Hotel Group - A chain of luxury hotels and casinos throughout the galaxy. * Spice smuggling operations on both sides of the border. He owns a controlling stake in several mines on Kessel. * The High Cronin Consortium - A slaving operation that works on a contract basis, fulfilling orders for high paying clients.
List and description of known and suspected flaws. To be put into restricted database: * Selfish * Paranoid * Limited movement
Khulbe is the offspring of Bogga Desilijic the Hutt, founding Hutt of the infamous Desilijic crime family. As a wee huttling he was coddled in the fashion of his species and educated by his father, and a never ending train of slaves and droids.
As with many Hutts in history, the father and son quickly had a falling out over who was going to run what portions of the family business. Khulbe was banished from his fathers base at Stennes Node and returned to Nar Shadda, but not without a considerable sum of money he "liberated" from his father.
Khulbe quickly showed an affinity for making excellent contacts through "low interest" loans, particularly to highly skilled assets looking to make a fresh start as their service with the Empire or Republic came to an end. Utilizing the skills and talents owed to him by these various creatures, he was able to assemble a considerable smuggling operation throughout both Imperial and Republic space, focusing primarily on the slave and spice trades.
His operations quickly attracted the attention of law enforcement across space but his clever use of secondary, even third, party operators made it very difficult to try and pin down exactly what he was involved with. Having insulated himself through the use of intermediaries, Khulbe was careful to avoid entering any space not controlled by himself or another Hutt. Several low level bounty hunters made early attempts on Khulbe and he made quick examples of them brutal enough to make even the most hardened hunter think twice about going after the Hutt.
Like all Hutts, he considered himself superior to all other races. He wanted everyone to know it and admit it, and took whatever steps he needed to in order to become the most powerful crimelord in known space. He is less violent and ostentatious than virtually all other Hutts, seeking to impress his guests through the quality of the goods and personnel he has rather than intimidation. This marks him out as unique among the Hutts' and he works hard to ensure he is famous for the right reasons.
That is not to say that his three fingered hands are not as filthy as the worst Sith lord. About a hundred years ago Khulbe made his biggest play yet, taking on his own fathers operations. Moving swiftly with pre-planned pockets of highly motivated (Well paid) mercenaries and bounty hunters, Khulbe smashed Bogga's operations on several planets including Nar Shadda and Nal Hutta. Discrete holo-dossiers were beamed to Imperial and Republic authorities regarding Bogga's operations, information that Khulbe had been quietly amassing for years.
Inside a year the entirety of Bogga's fortune has been wiped out and his operations throughout the galaxy shattered. This left a lot of desperate customers who found a willing replacement quickly enough as Khulbe moved in with his own operation and quickly replaced Boggas collapsing empire.
Khulbe changed the way he did business as a Hutt. The strong arm tactics and violence often associated with Hutts were notably muted as he invested in legitimate enterprises such as casinos, hotel chains, and the various liquor producing sectors, before using them as fronts for his operation. In fact, most of his operation is run through a legitimate business operating from Nal Hutta. This is not unusual as taxes levied on large corporations by the Hutts tend to be far less than the more "civilized" sectors of space.
To him, everything must have value, and he looks for that in whatever he possesses. A slave might be young and beautiful, but can she please his guests? A guard may look intimidating, but can she actually keep him alive? If the value is not there, he is not interested. This mantra has carried him through the last 350 years of his life and he continues looking for opportunities to add to his empire. The only ones who truly know the sheer scope of his empire are Zura Lom, his Falleen second in command, and himself. Today he is considered one of the more powerful Hutts and continues to look for avenues to expand his wealth and reach throughout the galaxy.
How long do you usually write? For Star Wars? As long as I damn well feel like (which is usually a lot). In fact, I have to purposely condense things so it's not a wall of overexcited text. If you require writing samples, I can provide plenty from my days on a certain other SW hub. ^_-
Do you enjoy writing collaborative posts for things like conversations, combat, etc.? Yes.
Is grammar and depth of writing important to you? Grammar yes, depth of writing is something I wish to work on improving.
Are there any writing subjects you particularly enjoy exploring? I like to write about how my character interacts with the world around them, particularly technology. If he/she interacts with people, then I like to write about that too, although it's tougher since I'm so emo and awkward in real life.
Is there anything you really dislike and want to avoid like the plague? Torture by Sith Lords. Oh wait, this is the OOC hider? Well then, I guess I'd like to avoid making a Mary Sue or a completely faulty character with not enough upsides to make he/she desirable.
Is there something you are uncomfortable with happening to your character? No disintegrations. Not if but WHEN she dies, I'd like it to be relatively personal if possible, not just getting shot out of the sky like so much starfighter chaff.
Do you have any short-term or long-term goals with this character? A short term goal is to have her complete three contracts, although maybe one contract might send her running for smuggling (are they really that different? One's a contract for materiel, the other is for people. I see no problem with her transitioning to smuggling - or just being somebody else's starship technician - if the going gets too tough for her.
As far as long-term goals go, I'd like to see T'a get hired on somewhere - preferably with the Republic since her homeworld is in their space - as a mechanic. If she remains purely independent and freelance, I'd like to see her transition from bounty hunter to smuggler, or at least get on a crew where she doesn't have to be the one doing any killing. Depends on if she can stomach killing or not.
Name: T'a Tarinai Nickname(s): Tia (even though her name is pronounced "T (pause) ah") Species: Zelosian Homeworld: Zelos II Age: 19 Gender: Female Specialization: Starship technician, tinkerer & rookie bounty hunter Current area of operation: Nar Shaddaa
Detailed appearance:
- To a human eye, T'a Tarinai resembles a human, if not for the unsettling light green eyes and skin tone shaded just the tiniest bit green, although she's so pale that her green veins tend to wash out in bright light.
Standing at 1.68 meters, she started out at a thinner than average Zelosian build, due to her grandmother's poverty, then either plumps up and/or muscles up considerably when out on her own, once she acquires her own ship.
She sports long auburn hair which she usually keeps long, and over top of which she can be seen wearing a simple vacsuit helmet. Sometimes her hair seems to float toward sources of natural light like it has a mind of its own (nastic reaction according to Zelosian lore). Her eyes are lighter green than most Zelosians, at least starting out. Perhaps this has to do with her living on a starship a lot of the time, resulting in less photosynthetic intake.
Her helmet is typically accompanied by grungy grey coveralls that could be shiny if she ever washed them. Her flight suit is an orange ratty thing that she found in her grandmother's basement. The old garment is complete with several patched-up holes that make it surprising the ensemble is still, if barely, airtight.
All of her current clothing is tight-fitting and uncomfortable to her. When alone, she prefers very abbreviated fashions, sometimes preferring full nudity given her inability to mate with other species. She respects, if grudgingly, the needs of other sentients regarding modesty in public, but this just adds fuel to her fire to get back aboard a ship and return to the comfort of space as quickly as possible. T'a currently feels most at home tucked away in a corner of a ship, hopefully hers, with her head buried in an electrical panel of some description.
Report on skills and talents, including level of skill.
- For someone who is a literal sentient plant, T'a sure prefers hanging around machines instead of organic life. She has an almost unhealthy fascination with anything mechanical, able to take it apart and put it back together again with an uncanny knack for making it function more smoothly than it used to work.
Report on known combat experience, training and weapons training.
- T'a has rarely any weapons experience due to her grandmother forbidding T'a and her brother from fighting during miners' raids. T'a tried to barter with a passing peddler for a BlasTech DL-18, but got scammed out of a hundred credits with no possibility of a return as something inside malfunctioned/melted after three test shots. The gun awaits Tia's repair skill in order to be used as her primary weapon other than her fists, which are usually ineffective but may improve with age since she's always been dexterous with her hands.
She also possesses a small stun baton scrounged from the corpse of an Imperial sympathizing miner, although the item is currently out of charge and awaiting her purchase of a new energy pack, a simpler fix than the DL-18 blaster pistol.
Detailed notes on common/favored employers and any noteworthy contacts.
- Looking for her first mission as a bounty hunter after posting a perhaps overeager Holonet classified ad.
Detailed notes on known rivals and enemies.
- Miners from her home planet who she later comes to realize are affiliated with the Empire, or at least are Empire sympathizers. - She's not off to a good start with the Empire once she discovers that the miners who attacked her childhood village were supposedly Imperial sympathizers.
List and description of other known associates, including subordinates.
- None. She works alone for now, unless someone or an organization or unknown benefactor can provide her with a ship (at least for her first job, doesn't have to be permanent).
List of known belongings, including but not limited to planetary surface property, civilian and military vessels, vehicles, weapons, tools.
- She sleeps with, eats with, plays with, and works with her brown leather toolbag. This bag is chock full of assorted cheap tools (such as hydrospanners, alluvial dampers, plasma cutters, etc.).
- Aside from the tool bag that T'a lives and dies by, she retains one primary set of clothes, a gray flightsuit, that is perforated with holes to allow sunlight. She feels very constrained while wearing this, but can put up with it so that other species - namely humans - are more at ease with her. Her helmet is simply a standard dark gray flightsuit helmet that interlocks with the suit for whenever she requires protection from vacuum.
As far as enjoying the company of others, she likes it when other people are seen but not heard. The quieter the better for T'a to focus on her near constant mechanical work, whether it be repairing early on or creating later. She despises the every day short-term and long-term deceit of organic sentient beings, which can be traced back to her family history. As a result, she is quite distrustful of virtually anyone living, preferring instead to occupy her time and attention on things of a mechanical nature that take orders with little to no sass or flak.
Flaws
- T'a has major trust issues due to the violence in her history. She hates being lied to, to the point of paranoia, and thus prefers machines to people.
- Despite being mechanically gifted, years of living in artificial gravity will gradually lessen Tia's tolerance for high gravity worlds (and even medium ones after long stints in space). When not in space, she'll suffer from increasing loss of stamina and a higher chance of suffering bone fractures and other related injuries (chance increases with age as well as time spent in space and artificial gravity).
- T'a has a very short fuse. Her tempestuous wrath at the slightest of setbacks (not so much with insults), if not already legendary, is soon to be discovered.
Interests:
- Starship maintenance and upgrades - Weapons development (self-teaching experience as she starts by repairing her blaster) - Mechanical tinkering in general - Quantum mechanics and astronavigation (she's always wanted to go study at a university, but never had the credits; hence the bounty hunting)
Major achievements on record
- Somehow about to manage to finagle a way off of her home planet onto a ship of some description. Whether or not she is the one flying is anybody's guess, but most likely not given her severe lack of funds and combat prowess.
Major failures on record. Confidential.
- None to speak of, other than letting a hundred credits slip on a scam that led to her getting screwed out of a working BlasTech DL-18 firearm.
There's not much to say about Miss Tarinai yet. She's lived an unassuming life in the company of her younger brother, eight standard years younger to be exact, and her grandmother - for her parents were killed in a raid by Imperial sympathizing miners looking for food and luxuries from their nearly depleted mining zone nearby.
T'a only received a basic home-schooled education on Zelos II, never paying attention to any subjects other than engineering and mathematics. She dabbled in kitchen chemistry, but she quickly developed a fear of fire. That particular fear has persisted with her to this day, and makes for an even more alarming reaction than most sentients present with when confronted by flame weapons or open combustion. To this day, she still infinitely prefers working on a ship's engines from the inside as opposed to the outside, and if she has to work on the outside of one, that ship had better be shut down tighter than a virgin Twi'lek being transported off Ryloth.
She was raised nearby a mining zone portion of the planet that still supported the Imperial tenets. Miners occasionally raided her farming village for food, being situated too far away from any large Republic or Zelosian source of authority for daily policing to do much good. This caused young T'a to develop a dislike for people taking advantage of those weaker than themselves, instilling within her a desire to kill the bastards who so pompously thought their lives were more important than anyone else's; thus, the attempt at becoming a bounty hunter and attempting to obtain her own ship to go hunting pompous bastards wherever they are to be found. To say she has the most naivete of any bounty hunter ever is likely the understatement of the century.
During her attempt to flee her village, with her brother, after their grandmother's death of old age, her brother was shot and killed by a miner sentry sniping down on the village from a nearby hill. She barely escaped into foliage, being forced to use his sacrifice or die on the sniper's next shot. She made her way to the capital city on Zelos II, desperately seeking transport off-planet (while thinking that if she ever does get a ship of her own, she'll come right back and blast those bastards and bastards everywhere to Zelosian hell).