Hello, I plan on submitting an Assassin soon and was wondering if Arsene Lupin would be acceptable? I know he is a fictional character technically, but I also know that Sherlock Holmes is as well but he made the cut officially.
He is an actual character from a story so it works. Robin Hood, Kojiro, and Hessian Lobo are all technically fictitious characters they just pull from someone who fulfills that role the best.
Bio: The eponymous gentleman thief, Arsene Lupin is the star of a series of stories published in a French magazine titled "Je sais tout" or "I Know All". Famous for his legendary heists and mastery of disguise, it would be no stretch of the imagination to say that Arsene is the most famous fictional thief in history today, yet somehow he is summonable by the Holy Grail. His existence seems to be similar to his known rival Sherlock Holmes in this case, as he constantly hints towards the possibility of him existing in real life. If you were to question him about this, he would likely dodge around the question and vaguely allude to Monsieur Holmes and say that his existence is similar to that man in some way. You would also find yourself missing several items off your personage.
On an unrelated note, much of Arsene's fame comes from Japanese interpretations of the Gentleman Thief and their many works inspired by his adventures. As such, he has been summoned with much more flair and dramatic ideals than he had in life, ensuring his heists will be noticed by the world.
Weapon: While he wielded no weapons in his many adventures, the idea of the gentleman thief using a cane sword as become so ingrained into the public psyche that Arsene has been summoned with just such an item to use during the Holy Grail War. While he isn't exactly displeased that he's been summoned with this handy new tool, he is loath to do any actual fighting himself.
Parameters:
Strength: C
Endurance: E
Agility: A+
Mana: E
Luck: A++
Class Skills: Presence Concealment A+: Arsene's ability to seamlessly blend into crowds and perfectly disguise himself has proven to fool absolutely anyone, with the only person being able to see through his disguises being Sherlock Holmes himself. As such, Arsene has been granted the skill Presence Concealment at a rank of A with a plus modifier being added whenever he uses his Disguise Skill. At this rank it is possible to disappear completely and become almost impossible to be detected, even against a Servant's perception. However, efficiency will decrease once preparations to attack are taken.
Personal Skills: Disguise A+: It is no exaggeration to say that Arsene Lupin is the greatest in the world when it comes to appearing as someone else. Assassin can not only disguise himself as another, but he can also perfectly replicate any unique mannerisms and accurately judge what a person is like after only one conversation. This skill also makes it possible to disguise himself as a completely fictitious person and give away no hints to his true identity. At this rank, it is even possible to make modifications to oneself similar to the Shapeshift skill.
Eye For Art A: Should Assassin see any Noble Phantasm with artistic anecdotes, it is absolutely guaranteed that he would recognize it. While in most cases this is a skill that would be given to someone with a fine appreciation for art, in this case it is less that he loves art and more so that he is in love with the act of stealing art.
Charisma of an Evil Genius B: A variation of the Charisma Skill meant for criminal masterminds and their ilk. During his many adventures Assassin built a complex network of "friends" and friends who would help him commit his daring escapades. At one point he even attempted to recruit his own daughter to his gang, only to be stopped by her wetmaid at the last possible moment. At this rank, Assassin is capable of instilling enough confidence and coordination in his allies to perform even the most complex of heists.
A Wonderful Heist A+++: A unique skill given only to Assassin, this is a variation and upgrade of the skill Military Tactics. From a very young age Assassin has had a talent for crime, going into several fields of study just so he could apply them to his crimes to pull off more daring heists. With enough time and dedication, there is no castle he can't infiltrate, no security system he cannot circumvent, and no treasure he cannot take.
Noble Phantasm: Je Sais Tout
The Greatest Heist of All
Rank: C+
Type: Anti-Unit/Anti-Treasure
Range: 1-2
This is the sum of everything Assassin is and was, the collection of his skills and the materialization of the "phantom thief" trope that he embodied into an unstoppable curse. To activate it, Assassin merely needs to warn his chosen target that "I am going to steal your most valuable treasure." The method of warning is irrelevant, it could be either letter or verbal warning, so long as the calling card is sent and the message is understood the curse is loaded.
The curse is then fired once the target puts up their defenses or accepts Assassins challenge by preparing for his attack. Once activated the target must pass either a Luck or Agility check (whichever stat is lower is the one that will be tested), if they cannot pass then their "treasure" will fall into Assassin's possession without fail. Normally this would be an instantaneous attack that could be done from any distance, the "treasure" seemingly teleporting into Assassin's possession with no action from him, Assassin has declared that it would be quite boring if he there was no game to be played. Thus he has intentionally weakened the Noble Phantasm and made it so he must be within melee range in order to pull off his heist.
Normally Assassin would also not be able to steal immaterial possessions with no physical form, however a certain Phantom Thief who steals hearts has popularized the idea enough that Assassin can now steal "ideas". In effect, Assassin can now steal even the idea of something, such as an enemy Servant's skill or other such nonmaterial things.
Alright any updates guys? We haven't gotten much of anywhere today.
I'm still working on Berserker. Turns out the person I had in mind is a little less suited to the class than I first thought, so there were a few delays as I worked things out. I just need to write up his Noble Phantasms now.
@floodtalonI can see you're going for a persona thing but the link for the bio should be to Arsene's actual wikipedia page, or what have you not a player made bio. You can keep it if you want. However his ability to steal any noble phantasm is excessive, and is one of the reasons Benkei is banned. Unless you're fine with me arbitrarily denying your noble phantasm as I please with the checks then you should change it.
I mean technically you can deny my NP arbitrarily no matter what since you're the GM. But if you're giving me the option to keep it the way it is, I will one hundred percent do so. Arsene actually stealing a Noble Phantasm should be a very rare occurrence that only happens during a last minute heist where it turns the tide of battle. In other words when its sufficiently plot dramatic and cool. Of course it also goes without saying that the more valuable an item is, such as a NP, the harder the check is to steal said item. In any case, if you absolutely want me to change it so I can't steal Noble Phantasm then ok.
I would prefer you do to be honest it makes it a lot less of a hassle. Some servants can't function without the noble phantasms, and it doesn't equate to techniques, or aspects of a person like Kojiro's sparrow cutting technique.
@floodtalon I'm looking at it but it doesn't seem to be changed at all? Am I missing something. Also keep in mind you may need to make a master the only one who is single, and up is gritty and I haven't heard much from him.
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To all those who care Lancer of Black has been made, and Leon's profile slightly updated to fit that role. Brynhildr is the chosen servant.
"Normally Assassin would also not be able to steal immaterial possessions with no physical form, however a certain Phantom Thief who steals hearts has popularized the idea enough that Assassin can now steal "ideas". In effect, Assassin can now steal even the idea of something, such as an enemy Servant's skill or other such nonmaterial things."
@floodtalon Alright so if I understand this correctly he just copies one of his enemies skills? If that is the case fair game but it may come at a lesser level. It also doesn't grant him the abilities if the skill is magical in nature sound fair? For example mana burst flames on Brynhildr, or the ability to construct dragon bone warriors like Medea.
The idea is that he literally steals the idea. It's a Noble Phantasm so I feel it is supposed to be a major game changer, in this case rather than going for the usual instant kill NPs that Assassins have I went for something that changes the course of a battle in a completely different way. In this case, Arsene can steal the skill, as in the enemy no longer owns the skill and instead Arsene has it. Yes it's a fairly powerful NP, but it's also his only NP so I feel like it's a fair trade.
How does Imperial Privilege grant Nero Divinity or Eye of the Mind? The answer is it just works because everyone believes it works, Arsene is the greatest thief in the mind of the public so he can steal anything. And there's no Servant that's rendered just completely useless by the sealing of one skill, even if there was than that would mean it's such a powerful skill that it's a gamechanger for it to get stolen, which is the purpose of a Noble Phantasm. A Noble Phantasm is supposed to be powerful. Literally this is Arsene's entire kit, if you take this away from him he has nothing left. Imagine if Excalibur didn't just kill everything immediately or if Kojiro didn't have Tsubame Gaeshi. Sure they're still strong sword people, but that's all they become, they lose the thing that makes them most interesting.
In Arsene's case, he doesn't even have anything that makes him interesting to play aside from being really good at stealing everything. I dunno what to tell you man, Arsene kind of becomes useless in a fight unless he has his Noble Phantasm as it is. If he can't steal other Noble Phantasms and he can't steal skills then what can he steal that's actually meaningful in a fight?
I'm not trying to render your character completely pointless I'm arguing for the sake that some skills are tied directly into the servant's character. Earned experience, or strength of character. I pointed out mind's eye because its years of training directly channeled into seeing opening, and taking control of the situation through comprehending the technique. Bravery is a skill that is directly that of a person's character. By stealing, or taking away either of those two skills for example is to take a servant's actual years of training, or strength of their will. It works by conceptually taking away something. But I don't believe it should be possible for an opponent to actually take that away from a servant. Sealing, or disrupting it is one thing but to physically take something like that away is something else.
I'm not arguing its unfair to steal away things like say Knights Tactics by mentally stunting the opposing servant and forcing him to fight plainly. Or even Mana Burst by somehow blocking proper mana channeling. But I'm talking about skills like the aforementioned that are directly tied to someone's personality, or being.
I'm not trying to be unfair, or give you a raw deal I just don't think a phantasm of that would be capable of existing. The previous weapon stealing one certainly does with Benkei but it brings along the deal of rending servants weaponless and many servants do depend on a weapon at this roleplay's intended level; or like Caligula a mass disruption by pure madness enhancement but to actually temporarily steal a servants skill so that it doesn't even belong to them in the first place. Its like taking Shiki's eyes powers away something she was a born with suddenly she doesn't have not because it was disrupted but because suddenly she doesn't have it in the first place. If you find this unacceptable you're free to do as you please in the matter including arguing back in favor, or bowing out.
Nicknames: The Predecessor of Heracles, "Perseus".
Alignment: Chaotic Good
Servant of: TBD
Weapon(s): A spear.
Wish: To have his family restored.
Abilities: A very fast and precise spearman and an expert rider.
Skills: *Bravery (C): The ability to negate mental interference such as pressure, confusion and fascination. *Nature of the Rebellion Spirit (B): The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding his own king. Negates the effects of Charisma with the same rank. *Encroaching Myth (-): Due to similarities, another hero's story has overtaken this spirit. This Servant possessing another Heroic Spirit's Noble Phantasm upon being summoned becomes possible. Originally was the Rider of Pegasus, but his myth was supplanted with the myth of another. Not a case of mistaken identity but rather a conscious decision made by artists throughout the ages.
Class Abilities: *Riding (A+): All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. *Magical Resistance (C):Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
Base Parameters:
*Strength: C *Endurance: C *Agility: A *Magical Power: B *Good luck: E *Noble Phantasm: A+
Noble Phantasms:
Name: Perseus's Mantle (Fake) Quote: "Not even the boundaries of the Self will betray your position." Rank: C Type: Anti-Unit (Self) Range: 1-2 Description: One of the five NPs given to Perseus for the sole purpose of slaying Medusa. According to myth it renders the user invisible, however it's designed purpose was to traverse the Bounded Field of the Shapeless Isle undetected.
In it's Fake form the mantle can alter the user's appearance instead of rendering him invisible, but his Encroaching Myth skill allows it's ability to cross Bounded Fields undetected retained.
Name: Lead Spear-The Chimera's Bane Quote: "Hoist by it's own arrogance, how ironic?" Rank: D Type: Anti-Unit Range: 10-50 Description: Upon arriving in Lycia to vanquish the Chimera he found he could not pierce the hide of the beast. The Chimera was in some way a kin of the Nemean Lion that would later be slain by Heracles. After narrowly being incinerated by the monster's fire-breath he mounted a block of lead onto the end of a spear and flung it into the Chimera's mouth just as it was about to let loose its flame, melting the block and blocking it's air passage causing it to suffocate.
Upon first glance the spear is unremarkable, even mundane looking. It is an 8 foot metal pole topped with an oversized lead tip. The lead tip is malleable and can be stretched and manipulated to suit a variety of combat situations. The true nature of the weapon is revealed upon successfully receiving an enemy attack with the tip. The spear absorbs the attack's output and reflects it back at an equivalent rank with any effects retained. Depending on the nature of the attack appropriate parameter checks may be required.
Name: Stone Rain-The Amazon's Undoing Quote: "It's literally just rock's fall, everyone dies." Rank: D+ Type: Anti-Unit Range: 30-100 Description: His accomplishment of slaying the Chimera had gone unrecognised and so he was tasked with a series of labours (not unlike a certain demigod who would succeed him). One of these labours was to defeat the Amazons, a race of warrior women. He easily beat them by just dropping boulders on them from his flying horse.
When manifested, it causes meteor-like boulders to rain down in an 50m radius around him. Can be manifested on the ground but is most effective from the air.
Name: Bellerophon: Bridle of Chivalry Quote: "Upon its wings I shall soar above Olympus!" Rank: A++ Type: Anti-Army Range: 2-50 Description: A shining golden harness, bridle, and saddle set capable of fully controlling a divine beast. It has no effect by itself, but once fastened to the mount, it increases all attributes by one rank and allows for the beast to use its most powerful charge to physically destroy the target. It must be fastened after the mount is summoned or simultaneously as it emerges from the summoning circle. It is an attack supreme in attack and defence, capable of killing any servant directly. Rider uses Bellerophon as his personal mount, the mythical winged horse Pegasus. While summoning a legendary beast is an ability rivalling that of a Noble Phantasm, it is done independently of Bellerophon as one of Rider's innate abilities due to his deeds as a Heroic Spirit. Being the originally owner and namesake of this NP it receives a boosted modifier. Can be performed on the ground but is most effective from the sky.
True Name: Bellerophon. A celebrated Greek hero, a demigod and son of Poseidon who tamed Pegasus and slew the Chimera shortly after his exile from Corinth for the murder of his brother. After completing several other tasks he was given half the kingdom of Lycia in recognition. As his fame and status grew he became arrogant and desired to live amongst the Gods, flying up to Mount Olympus on his winged steed. Angered, Zeus sent a gadfly to sting Pegasus, causing Bellerophon to fall back down to earth. He survived the fall but was permanently crippled and spent the rest of his life in embittered solitude. Pegasus completed the journey to the house of the gods and was rewarded by carrying Zeus's thunderbolts. However, this is far from the whole story. In truth, Bellerophon was a mere mortal who abused a rumour that his mother had laid with Poseidon to spread the idea that he was a demigod to gain notoriety. He was framed for his brother's murder and blamed the gods for his misfortune. He was also intensely jealous of Perseus, who he viewed as someone who was handed everything, and sought to one-up him by taming Pegasus.
@vancexentan question, does it matter? It's PVE. It's not like you actually chose Shiki for the enemy team. And if the enemy has a skill he can steal that will make him invincible, just have Arsene fight somebody else during that encounter. You're a GM, you can adjust who goes where in encounters.