Hidden 11 yrs ago Post by MelonHead
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GreivousKhan said
I very much like to know this as well. :KAlso Pm heading your way SKalla. It also ties in with what is happening on Mystique.Wonder how Melon will react to why they need a technomancer. :K


Probably with something like ;O

I've been trying to work out classic alignment of my characters, I'm toying with Chaotic Good, True Neutral, and Chaotic Evil
Hidden 11 yrs ago Post by Skallagrim
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Because I said it does my call. I have seen to many fights where people with "worm hole" abilities avoid being hit because "ho I used a worm hole to avoid the damage"
Hidden 11 yrs ago Post by ASTA
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The same argument can be said for someone with a hardboner for magic, in which they throw up a hefty douse of "Clap your hands if you believe" logic and argue that their magical dragon god used its divine powers to protect them from the ravaging effects of a 40mm autocannon round.

The same argument can be said for literally any defense-based tactic or ability employed by every character in this RP. A wormhole, by how I've defined it in Beowulf of Trinity's CS, is pretty much an analog to an energy shield, in which very clear limits have been established to prevent its abuse. There are more ways to abuse wormholes than simply using them as a means of escape, which I have taken the liberty of keeping out of my sheet due to the respect I have for the rules written by you and for the respect I have for the people that are taking part in this roleplay.
Hidden 11 yrs ago Post by LeeRoy
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I'll take: 'Things that are going to erupt into an argument.' For 500 Alex.
Hidden 11 yrs ago Post by ASTA
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LeeRoy said
I'll take: 'Things that are going to erupt into an argument.' For 500 Alex.


Naturally.
Hidden 11 yrs ago Post by MelonHead
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If the worm hole is comparable to an energy shield why not just have an energy shield. Removing the potential for dimension/wormholefuckery and keeping the GM happy, which is in everyone's best interest.
Hidden 11 yrs ago Post by Skallagrim
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• (Activated) Wormhole Manipulation (High): Wormholes allow Beowulf of Trinity a great deal of tactical flexibility, increasing his maneuverability and defensive capabilities. Wormholes are not constructed by Beowulf of Trinity, but rather are 'mined' from the material universe itself, with all of them being of the Morris-Thorne-Yurtsever type, putting them as spherical in shape and not as a simple two-dimensional doorway. Their times of arrival and departure completely up to chance, wormholes are naturally chaotic anomalies, with locating and controlling them requiring substantial energy investment on Beowulf of Trinity's behalf. The maximum size of Beowulf of Trinity's wormholes is directly proportional to his own bulk; they can be made smaller than he is, but not larger, with the overall size not affecting the energy that is required to open them and/or keep them active.

Beowulf can only maintain four wormholes for a time period of approximately five minutes (which, for game play reasons, translates to exactly three posts). These holes do not allow time travel, and take only a second to generate, re-size and close. Objects---organic and non-organic alike---that are trapped in a wormhole(s) when it is closed will normally be annihilated outright.

-Beowulf of Trinity can use wormholes to cover vast distances in very short time spans; they can also be implemented during combat, where a wormhole can by dynamically projected and shifted around so as to make it appear as though Beowulf is blinking in (and out) of existence. During these maneuvers, targeting him is incredibly difficult, though these 'wormhole hops' can only be engaged for a set period of time before the potent mechanical and electrical systems that make wormhole generation possible must be allowed time (1 post) to recharge.

-The total amount of distance Beowulf can travel between each 'wormhole jump' is roughly forty-five miles, which takes all but a second to traverse when this method is used. This requires the use of four wormholes, which cannot be chained together nor 'stretched' so as to allow increased travel time.

-Spawning them at the right time, Beowulf of Trinity can use his wormholes to absorb incoming projectiles, utilize two of them to form a sort of 'quasi-bunker' that can be sealed off on one end (but never both ends, as this would result in Beowulf's destruction) and used as a protective shelter, or employed as a means to extend his own firing distance.


Like I said I will discuss with Rilla. What ever we decide is final.
Hidden 11 yrs ago Post by GreivousKhan
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And among the cluster of madness, PM sent.
Hidden 11 yrs ago Post by MelonHead
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Don't like the sound of being instantaneously destroyed, what stops the character from just putting it in front of a charging enemy and sealing it?
Hidden 11 yrs ago Post by ASTA
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MelonHead said
If the worm hole is comparable to an energy shield why not just have an energy shield. Removing the potential for dimension/wormholefuckery and keeping the GM happy, which is in everyone's best interest.


Same reason why we have people using swords and not firearms. I personally distaste melee weapons, for they force you to put yourself in unnecessary danger whereas a [theoretically] stronger and much safer alternative--this alternative being the gun--offers the user the same capacity to end life and/or protect themselves. However, I care not why other people use swords and spears and what-have-you, but as outlined by the RP's rules and regulations, they are analogous to firearms in terms of damage, reliability and effectiveness, putting sword-users on equal footing with firearm users.

In terms of satisfying a GM's happiness---that isn't in my book. If a GM comes forth with a logical argument and infallible proof or evidence, I have no choice but to take the knee and probably learn a thing or two in the process. If a GM chooses to wave his or her internet peen around, this will only cause me to quit their thread and drag their name through the mud as I come into contact with people in my roleplayer travels across multiple forums or threads. I don't hand out candies and sweets out of fear of an unknown internet person's wrath.

I respect people that are reasonable and who are open to discussion, not tyrants. Real-life situations are a bit different, since this mentality wouldn't get me far in a job, but this isn't my job now is it?

Skallagrim said
Like I said I will discuss with Rilla. What ever we decide is final.


That's fine, but I hope you have examples and reasons handy, which hopefully can be shared here or in a PM. For now, it looks like you're basing your worries off of past experiences without even knowing how I'll be using BoT in your MV or my roleplaying style in general. Judging a book by its cover and all of that jazz, I guess.
Hidden 11 yrs ago Post by GreivousKhan
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I learned along time ago that range combat/weapons are almost pointless in an arena setting.

It's much harder to trap a person with one, unless it's near absurdly unavoidable in the first place. I have pretty much never seen a range weapon hit, let alone kill someone.
Hidden 11 yrs ago Post by Skallagrim
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ASTA said
Same reason why we have people using swords and not firearms. I personally distaste melee weapons, for they force you to put yourself in unnecessary danger whereas a [theoretically] stronger and much safer alternative--this alternative being the gun--offers the user the same capacity to end life and/or protect themselves. However, I care not why other people use swords and spears and what-have-you, but as outlined by the RP's rules and regulations, they are analogous to firearms in terms of damage, reliability and effectiveness, putting sword-users on equal footing with firearm users. In terms of satisfying a GM's happiness---that isn't in my book. If a GM comes forth with a logical argument and infallible proof or evidence, I have no choice but to take the knee and probably learn a thing or two in the process. If a GM chooses to wave his or her internet peen around, this will only cause me to quit their thread and drag their name through the mud as I come into contact with people in my roleplayer travels across multiple forums or threads. I don't hand out candies and sweets out of fear of an unknown internet person's wrath.I respect people that are reasonable and who are open to discussion, not tyrants. Real-life situations are a bit different, since this mentality wouldn't get me far in a job, but this isn't my job now is it?That's fine, but I hope you have examples and reasons handy, which hopefully can be shared here or in a PM. For now, it looks like you're basing your worries off of past experiences without even knowing how I'll be using BoT in your MV or my roleplaying style in general. Judging a book by its cover and all of that jazz, I guess.


Just stop or I will deny it outright and be done with this. I could careless what you think about how I base my decisions, I don't need to give you a reason, and you can walk away and I won't be miffed or bothered by it.
Hidden 11 yrs ago Post by LeeRoy
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Hey, Khan.

Don't jinx yourself.

Because I'm still holding that rifle that I pilked off the guard.
Hidden 11 yrs ago Post by ASTA
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GreivousKhan said
I learned along time ago that range combat/weapons are almost pointless in an arena setting. It's much harder to trap a person with on, unless it's near absurdly unavoidable in the first place. I have pretty much never seen a range weapon hit, let alone kill someone.


That's rather odd, actually.

Skallagrim said
Just stop or I will deny it outright and be done with this. I could careless what you think about how I base my decisions, I don't need to give you a reason, and you can walk away and I won't be miffed or bothered by it.


I take it you didn't read the part regarding the dick-waving and tyrant-like behavior, then.
Hidden 11 yrs ago Post by MelonHead
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Khan is right, when you're dealing with super-humans its incredibly difficult to bring them down with a gun. Think about how many super-heroes/villains are killed by pistols.

And honestly ASTA, you've already been asked to leave if you have a problem numerous times, that argument isn't going to have anyone jumping out of their seats to meet your requirements. I don't know what RP's you've been in where the GM has to have some kind of argument for why you can't have a character you've decided on in -THEIR- RP, but I'd honestly love to see you try and drag someone's 'name through the dirt' as you suggest, that would be downright hilarious.
Hidden 11 yrs ago Post by MelonHead
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Also, because you favor guns for -winning- its already been made fairly apparent you're not interested in the main point of Arena, which is to make compelling narrative surrounding fights. For shame.
Hidden 11 yrs ago Post by GreivousKhan
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LeeRoy said
Hey, Khan.Don't jinx yourself.Because I'm still holding that rifle that I pilked off the guard.


Yaa, I'm fine thank you. ;p
Hidden 11 yrs ago Post by MelonHead
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FOR SHAME GOOD SIR.

That's all.
Hidden 11 yrs ago Post by Skallagrim
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LOL. I could careless. You don't have to partake in this. I am saying to you, you don't have to play if you feel I am a tyrant. You can walk away and do what ever else you want in the site. I am not forcing you to join, this RP doesn't depend on you participating for it to go forward.
Hidden 11 yrs ago Post by GreivousKhan
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Not that range weapons are not useful, but I wouldn't relay on them.

In any case I always prefer rule of cool over effective killing machines.

Else I'd just use warhammer 40K titans and call it a day.

Now that would be boring.
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