”Do I take life or give it? Who is victim, and who is foe?”
-The Gravemind
The Covenant, a galactic empire founded on blood, was established by the ‘Writ of Union’ between the San’Shyuum and the Sangheili in 852 B.C. marking the end of the conflict between the two. This led to a rapid conquest through the galaxy with the Sanghieli acting as the military backbone of the newly formed Covenant and the San’Shyuum leading them as prophets and holy icons. It was the will of the Hierarchs and the military prowess of its military leaders that brought further races into the folds of the Covenant. The Lekgolo, the Kig-Yar, the Unggoy, the Yanme’e, and the Jirahlhanae. It was these races that led the Covenant to victory.
Then, the Harvest Skirmish came to fruition, the first contact with Humanity, marking the beginning of the Human-Covenant War that would shake the foundation of both nations. While the first contact had been a peaceful one, the events that started the skirmish, and the war had been by the hands of the Unngoy. However, the Human-Covenant War, declared a crusade by the High Prophets of Truth and Regret made the war into a cleansing of a race that had a larger connection to the Forerunners than many of the Covenant races. Yet, for the first 28 years of the war, with the ascension of High Prophets of Truth and Regret, the Covenant used its technological might to keep Humanity on their heels. Though, in the face of total devastation, a single individual would help lead to utter collapse of the Covenant that had fought tooth and nail in a brutal crusade, Spartan-II John-117. With the destruction of the first Halo ring, the start of the Great Schism, and the loss of High Charity to the Flood, the Covenant collapsed under its own weight with most of its leadership being destroyed along with High Charity.
The Covenant split into many different factions and no longer did they have the galactic power they once possessed, leaving the UNSC to fill the void of power and dominate in their recovery. While many tried and failed to reform their Covenant, there was little the old Covenant supporters could do.
Though, there is one faction still holding the spark of the Covenant, forsaking the pretenders of Jul’Mdama. The true Covenant led by the self-proclaimed High Prophet of Remorse. While small and unknown to the UNSC, the area in which the Prophet of Redemption operates see the remnant group as the closest thing to a Covenant government before the Great Schism, but there is also the poor fact that the space is dominated by human planets, Insurrectionist planets at that. But having a single CSA-class assault carrier, the Warden of the Gods, operated with a near skeleton crew, crewed by only the most loyal who follow the word of the Prophet.
Now, however, it is the Age of Resurrection and the new prophet seeks to stake his claim on the galaxy.
Hello and welcome to Halo: Age of Resurrection, a new Halo RP set roughly around the same time as the events of Halo 4 with Master Chief still floating through space. The area that will be operated in this roleplay, will be on the fringes of human space with newly colonized human worlds and some systems that operate as dens of insurrection, though pose little threat to the UNSC and ONI. This makes the space rife with pirates as there is little enforcement of law, save for the newly colonized worlds which are guarded by small contingents of UNSC fleets.
Though, if you haven’t guessed by now this roleplay is going to be set around a group still loyal to the Covenant (or not if you happen to be Kig-Yar or human), operating on a the Warden of the Gods. The day-to-day lives of these characters are as what the players want for their characters; engineer, gunner, vehicle specialist, etc, etc. The group will follow under that direction of the High Prophet of Redemption in mission for the Warden to embark on in order to bring back a dying Covenant. Though, it will be a hard task to pull off given the limited resources that the Remnant group has access to, especially considering the rapid rise of the UNSC.
This is not to discourage players though, as while the primary missions follow a set storyline, in between those big, climactic missions, characters can choose to do nearly anything to hearts content. It is important to character development that this happens as I believe that purely focusing on a single plot, with no focus on anything that the characters wish to do outside of that is not very great for keeping interest, though I may just be ranting over past experiences.
At the start of this RP, I will be accepting up to six players to aid in the rebuilding of the Covenant. I will be looking for players that show a depth of knowledge of the Halo lore and quality of their writing through their applications, though of course I will also judge based off player background (basically just making sure someone isn’t a join then drop sort of person). However, in the event we have more applications than spots that I am comfortable, do not worry for I have a plan! Those who remain interested and are not picked with be put on a waiting list for a spot if one opens up through a player drop, or god forbid a kick. The list would be made in a first come, first serve fashion.
No God-modding or power playing of any kind, simple as that. However, given it is a Halo RP, I know that players may desire to do things that are fairly badass and I will allow, just keep it somewhat realistic. This rule applies to self-insert characters, backstories that would give the character in question skills, or equipment, that would be OP.
The writing standard here is advanced. At LEAST 2 well detailed paragraphs. EZ PZ.
If you plan to be absent for any longer than 14 days, please notify me so that I do not eject you from the RP unjustly. I dislike it when people do not notify the GM and just leave without a word, even if something has come up just let me know if you plan to take off for a bit.
If you are unsure if you can do something or not, do not be prepared to ask in the OOC. Additionally, if somebody does something that you do not agree with, do not turn it into a flame fest. I will warn you if things start getting out of hand and failure to listen will result in expulsion, as unfortunate as that sounds.
Mary/Gary Sues will be glassed from orbit. Viciously glassed beyond all recognition.
Romance is something that will inevitably come up in the RP. Just if it gets into the more *ahem* sexual side. Take it to the PMs before I summon a mod to god smack you with all the throbbing power of the ban hammer. Got it? Got it. Moving on.
Race
In Halo, there are quite a few races in the Covenant and while I do not like to put restrictions on things, I must. The Mgalekgolo are a no-no, namely due to the fact they are a collection of worms and are night unstoppable when formed in their armor, explosives and Spartans be damned. Speaking of Spartans, they are also a big NO as they are a part of the UNSC and defectors are typically killed rather quickly by ONI. Of course, there are the Huragok, who just mosy around and repair things, nothing against them as I find them adorable, but sadly they have difficulty communicating and are far too single minded which keeps them out. The last restriction, is the Yanme’e, the drones, as they are simple a hive-mind. Nuff said.
As far as that goes, there are no other restrictions on species. Yes, even humans, as there are some human mercenaries on the Warden of the Gods to help keep it running.
Appearance
A thorough description of your character. How do they present themselves? What do they wear outside of the standard covenant attire? Do they slouch often or carry themselves proudly? Be sure to make your character known in how they look!
Equipment
What kind of things does your character have? From weapons to armor to even some sort of other stuff they carry on them, also add things that would be important to your character!
Skills
Simple, what does your character have to bring to the table? In the small skeleton crew, there are still quite a large number of people necessary to make the ship run. How does your character help? Are they a damned good security guard? Or are they an engineer almost comparable to a Huragok. Just make it believable.
Backstory
The Backstory of a character, at least for me, is the single most important part of the CS and I will critique it heavily on quality and if it makes a believable character. As you can see there is no ‘personality’ section so this is the best way to show the mind of your character and how they have grown. This will also help me judge your Halo lore knowledge. However, if you give me a paragraph summary of your character, do not expect to be accepted so please make this a quality section as it may just make your character stand out more than the others.