@Expolar
It has been six months since you had left home, driven by these strange urges from your gauntlet. You left your home town, Bayrest, to travel east. You have no idea where specifically you must go but the gauntlet you’ve so far been unable to remove has given you the vague notion that you need to go eastward by any means necessary. And so you’ve made arrangements to board The Sea Wolf, a merchant vessel heading across the vast seas towards the Majadan Empire, one of the largest continents to the east.
Your journey has been far from comfortable, but neither has it been bad either. There have been a few scares of sickness but nothing that affected you, and rough weather was a constant issue, but the crew of The Sea Wolf were hearty and strong. However there has been whispers of a new threat that concerns the sailors. A superstition that roaming these waters was a mighty ghost ship, The Green Tide. An ancient orcish warship had that terrified the entire ocean many eons ago before a coalition of nearly all of the nation’s gathered their navies to crush The Green Tide And it’s fleet. Many say they now traverse its graveyard, and despite its defeat the crew and captain are more than eager to add new ships to their graveyard.
Rumors and gossip of course. The real danger was simply that riptides are common in this area, but avoiding this route would add another month to their journey. This wasn’t the first time the Sea Wolf has crossed these treacherous waters however and the captain was more than confident in his ships ability to withstand the waves.
As for you, you find yourself in your cabin. It was a small but private room with a porthole to see the ocean outside, a hammock for you to sleep, and a chest to store your belongings. No locks, but at least you don’t gave to worry about stepping on your backpack. You have a door to your room at least, with a lock to boot. It was early morning right now and many sailors were up and about changing shifts. The night crew were going to rest for a while as the day crew grabbed their meager meals, grog, and their morning orders. You were free to do whatever you wish so long as you did not disrupt operations.
Rumors of ghosts and other fairy tales were often spread by these salty sailors not because they were true, but because they were bored. Those who didn’t have work often tried to pass the time with gambling or games, occasionally a friendly scrap or too as well. Truly, your worse enemy on this ship was no man or beast of nature, but all the goddamn free time with nothing to do.
So what do you do?
It has been six months since you had left home, driven by these strange urges from your gauntlet. You left your home town, Bayrest, to travel east. You have no idea where specifically you must go but the gauntlet you’ve so far been unable to remove has given you the vague notion that you need to go eastward by any means necessary. And so you’ve made arrangements to board The Sea Wolf, a merchant vessel heading across the vast seas towards the Majadan Empire, one of the largest continents to the east.
Your journey has been far from comfortable, but neither has it been bad either. There have been a few scares of sickness but nothing that affected you, and rough weather was a constant issue, but the crew of The Sea Wolf were hearty and strong. However there has been whispers of a new threat that concerns the sailors. A superstition that roaming these waters was a mighty ghost ship, The Green Tide. An ancient orcish warship had that terrified the entire ocean many eons ago before a coalition of nearly all of the nation’s gathered their navies to crush The Green Tide And it’s fleet. Many say they now traverse its graveyard, and despite its defeat the crew and captain are more than eager to add new ships to their graveyard.
Rumors and gossip of course. The real danger was simply that riptides are common in this area, but avoiding this route would add another month to their journey. This wasn’t the first time the Sea Wolf has crossed these treacherous waters however and the captain was more than confident in his ships ability to withstand the waves.
As for you, you find yourself in your cabin. It was a small but private room with a porthole to see the ocean outside, a hammock for you to sleep, and a chest to store your belongings. No locks, but at least you don’t gave to worry about stepping on your backpack. You have a door to your room at least, with a lock to boot. It was early morning right now and many sailors were up and about changing shifts. The night crew were going to rest for a while as the day crew grabbed their meager meals, grog, and their morning orders. You were free to do whatever you wish so long as you did not disrupt operations.
Rumors of ghosts and other fairy tales were often spread by these salty sailors not because they were true, but because they were bored. Those who didn’t have work often tried to pass the time with gambling or games, occasionally a friendly scrap or too as well. Truly, your worse enemy on this ship was no man or beast of nature, but all the goddamn free time with nothing to do.
So what do you do?