Story Scope
This will be a story following a small group of individuals recruited into the services of an individual known only as Lord Shade. In truth, Lord Shade is a Lich who passes his time through the millennia by constantly challenging the Lich, Lord Sorrow. A very, very long time ago when these individuals were alive, they were great friends. As time passed and they moved into the dark magic, their 'friendship' became more of a respected opposition. How better to pass eternity than challenging, and being challenged by, another immortal equal in skill?
Story Characters
Player: GM
Character: Arleon
Type: Player Character
Class: Dread Necromancer
Race: Human
Player: GM
Character: Rhag'gas Boneshifter
Gender: Male
Type: NPC
Class: Rogue
Race: Human/Ghast
Purpose: Primary story arc contact (at the start)
Location: Base of operations
Player: GM
Character: Veryn Silverweb
Gender: Female
Type: NPC
Class: Cleric
Race: Human Undead
Purpose: Spiritual Supplier (merchant and guide in dark prayer)
Location: Base of operations
Player: GM
Character: Lothwyn Voryn
Gender: Male
Type: NPC
Class: Fighter
Race: Dwarf Undead
Purpose: Combat Supplier (merchant and combat trainer)
Location: Base of operations
Player: GM
Character: Ker'vas Slavi
Gender: Female
Type: NPC
Class: Rogue
Race: Halfling/Ghoul
Purpose: Poison Master
Location: Base of operations
Player: GM
Character: Ulthwyn Grael
Gender: Male
Type: NPC
Class: Rogue
Race: Human Undead
Purpose: Hidden Agent
Location: Torlynn
Additional NPC's may be generated as needed. These are just to get the core story needs established.
Style and Guidelines
This roleplay will not involve character sheets or stats. This will be free-form and as such combat and challenges should be handled fairly. No attack will assume success, but never being injured is going to be frowned upon. If you wish to create a 3.5e character sheet for your own reference, please feel free. The level range is 1-3.
Regarding post length, 1-3 paragraph responses are expected, though more is most appreciated when applicable.
Mission Backstory
A meeting is set to occur that will join the houses of Farhelgur and Eshhire in a set peace, bringing the western and eastern states of the region into an alliance. each house has sent an envoy to meet at the neutral town of Varon, to discuss the terms of the said alliance. None could ever suspect the peace is a plot set in motion by a hidden power known only as Lord Sorrow. A name known only to a few members of the ranking public statesmen who serve him directly.
Lord Shade, the opposition to Lord Sorrow, seeks to ensure this alliance does not occur. He has commanded agents from the Northern mountain thorp of Vashin Manor to intercede and bring the potential alliance to ruin. This group, whoever they may be, are to travel South. Their destination is the hamlet Torlynn where they will intercept the envoy from Eshhire. The group is to capture the envoy from Eshhire unharmed and leave them in the hands of an unknown contact within Torlynnn. An agent who has long been undercover. This agent will use his skills to manipulate the minds of the Eshhire envoy into believing their meeting had been a success.
Once the group has neutralized the envoy, they are to then acquire any documents they possess and arrive in the town of Varon under the facade of the Eshhire envoy. Luckily, so few interactions between individuals from these houses have occurred without bloodshed that the likelihood of being identified as impersonators is minimal. The group will proceed to present the terms within the Eshhire envoy documentation and accept the terms of Farhelgur, no matter their detail. Afterward, the group will return to Torlynn.
Upon returning to Torlynn, the signed treaty will be brought to the unknown agent for copies to be made and altered. Once devised, they will be slipped into the pouches of the true Eshhire envoy for them to return in success. If completed according to plan, the houses will go to war over the mishandled treaty agreement and the region will be thrown into chaos making other opportunities for manipulation available.
Message with questions if interested!
This will be a story following a small group of individuals recruited into the services of an individual known only as Lord Shade. In truth, Lord Shade is a Lich who passes his time through the millennia by constantly challenging the Lich, Lord Sorrow. A very, very long time ago when these individuals were alive, they were great friends. As time passed and they moved into the dark magic, their 'friendship' became more of a respected opposition. How better to pass eternity than challenging, and being challenged by, another immortal equal in skill?
Story Characters
Player: GM
Character: Arleon
Type: Player Character
Class: Dread Necromancer
Race: Human
Player: GM
Character: Rhag'gas Boneshifter
Gender: Male
Type: NPC
Class: Rogue
Race: Human/Ghast
Purpose: Primary story arc contact (at the start)
Location: Base of operations
Player: GM
Character: Veryn Silverweb
Gender: Female
Type: NPC
Class: Cleric
Race: Human Undead
Purpose: Spiritual Supplier (merchant and guide in dark prayer)
Location: Base of operations
Player: GM
Character: Lothwyn Voryn
Gender: Male
Type: NPC
Class: Fighter
Race: Dwarf Undead
Purpose: Combat Supplier (merchant and combat trainer)
Location: Base of operations
Player: GM
Character: Ker'vas Slavi
Gender: Female
Type: NPC
Class: Rogue
Race: Halfling/Ghoul
Purpose: Poison Master
Location: Base of operations
Player: GM
Character: Ulthwyn Grael
Gender: Male
Type: NPC
Class: Rogue
Race: Human Undead
Purpose: Hidden Agent
Location: Torlynn
Additional NPC's may be generated as needed. These are just to get the core story needs established.
Style and Guidelines
This roleplay will not involve character sheets or stats. This will be free-form and as such combat and challenges should be handled fairly. No attack will assume success, but never being injured is going to be frowned upon. If you wish to create a 3.5e character sheet for your own reference, please feel free. The level range is 1-3.
Regarding post length, 1-3 paragraph responses are expected, though more is most appreciated when applicable.
Mission Backstory
A meeting is set to occur that will join the houses of Farhelgur and Eshhire in a set peace, bringing the western and eastern states of the region into an alliance. each house has sent an envoy to meet at the neutral town of Varon, to discuss the terms of the said alliance. None could ever suspect the peace is a plot set in motion by a hidden power known only as Lord Sorrow. A name known only to a few members of the ranking public statesmen who serve him directly.
Lord Shade, the opposition to Lord Sorrow, seeks to ensure this alliance does not occur. He has commanded agents from the Northern mountain thorp of Vashin Manor to intercede and bring the potential alliance to ruin. This group, whoever they may be, are to travel South. Their destination is the hamlet Torlynn where they will intercept the envoy from Eshhire. The group is to capture the envoy from Eshhire unharmed and leave them in the hands of an unknown contact within Torlynnn. An agent who has long been undercover. This agent will use his skills to manipulate the minds of the Eshhire envoy into believing their meeting had been a success.
Once the group has neutralized the envoy, they are to then acquire any documents they possess and arrive in the town of Varon under the facade of the Eshhire envoy. Luckily, so few interactions between individuals from these houses have occurred without bloodshed that the likelihood of being identified as impersonators is minimal. The group will proceed to present the terms within the Eshhire envoy documentation and accept the terms of Farhelgur, no matter their detail. Afterward, the group will return to Torlynn.
Upon returning to Torlynn, the signed treaty will be brought to the unknown agent for copies to be made and altered. Once devised, they will be slipped into the pouches of the true Eshhire envoy for them to return in success. If completed according to plan, the houses will go to war over the mishandled treaty agreement and the region will be thrown into chaos making other opportunities for manipulation available.
Message with questions if interested!