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Zeroth Post
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Zeroth
Character Sheet

There's a bit of info to read through in the hiders below. These are important for making your character sheet. Particularly with Attributes, it's weird system but the goal is to balance power without being massively constricting. I've tried to explain it as best as possible, but if there are any questions please don't hesitate to ask.

Character Template

Appearance: [No photo-realistic]
Name:
Race:
Class:
Rank: [Copper, Iron, Silver or Gold] [Platinum and Mythril can only be earned throughout the roleplay]
Affinities: [Maximum of two: Earth, Fire, Water, Wind, Electricity, Light, Dark, Spirit, Special*]
*Can only have one special affinity. Ex: Beast taming, Music, Transformation]

Attributes [2 Low, 2 Average, 1 High, 1 Excellent]
Strength:
Intelligence:
Agility:
Dexterity:
Constitution:
Resilience:

Brief Backstory:
Weapons: [No affinities or enchantments. They will be earned throughout the rp.]
Abilities: [Any training they've had, the scope of their affinities and how they use them, and any other skills they've picked up along the way.]

Important Details





Hidden 5 yrs ago Post by TipsyonTea
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TipsyonTea

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Character Registry

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Hidden 5 yrs ago 5 yrs ago Post by TipsyonTea
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TipsyonTea

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Name: Oleda Kalyre [Guild Clerk]
Race: Human
Class: Witch
Rank: Iron
Affinities:
Fire: Red and Blue

Special: Plant

Attributes
Strength: Low

Intelligence: Excellent

Agility: Low

Dexterity: High

Constitution: Average

Resilience: Average


Brief Backstory:
The wandering youngster appeared at the guild doorstep one day, promising aid in return for shelter. The previous guildmaster, heavily understaffed and drowning in bureaucracy at the time, reluctantly accepted. Not much is known about the witch, except that if she isn't at the guild hall then she'll be tucked away in her room experimenting with some sort of creation. She frequently issues collection missions to the members for materials she is in need of, the rewards being a part of whatever she's making at the time.

Apart from supplying general goods to the guild, she deals with member registration, finances and any dealings with the kingdom. Her workload is largely never-ending, and though she rarely participates on the battlefield, she is an integral part of the guild's operation.

Weapons: Gathering knife. Whatever creation she has on her at the time.
Abilities: Oleda is a highly skilled crafter, particularly in regards to magical items. The most she's ever admitted to Cel of her history is that she learned potion brewing from her mother and the rest, she claims, she picked up along the way. Creations such as magic restraints, enchanted gathering knives and self-drawing maps are all within the scope of her ability. She also produces goods, with varying degrees of legality, that can be used in combat or reconnaissance. But convincing her those are worth the effort would be the greater challenge.

Her fire affinity assists her with heating and cooling potions, but their application in combat remains largely untested. For those who've caught a glimpse of her residency on the second floor, it is filled with all manner of strange species she's hand-grown herself. However, many are valuable and under heavy enchantment, leading entry to be at the individual's peril.
Hidden 5 yrs ago Post by Sedjwick
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Sedjwick

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Appearance: Just shy of six feet tall with a slender build that is stronger than his appearance would lead you to believe. His skin is fair with a light olive tone to it without any visible blemishes or adornments. His hair is wood brown with a hint of red in it and is kept short and neatly trimmed. His eyes are leaf green and deeply set in his round, youthful face, which he keeps clean-shaven. His ears taper to slight points on the top, not prominent, but enough to be noticeable.
Name: Velu Edricsson
Race: Elf
Class: Red Mage (AKA Battle Mage)
Rank: Copper (New Recruit)
Affinities:
Earth

Water

Attributes:
Strength: Average
Intelligence: High
Agility: Average
Dexterity: Low
Constitution: Low
Resilience: Excellent

Brief Backstory: Velu was born and raised in the forest just outside the capital city of the Kingdom of Dawn. The elves of the forest, while techinically within the bounds of the Kingdom of Dawn, hold no loyalty to the kingdom or its rulers, which tends to lead to trouble when the people of the kingdom come into conflict with the elves of the forest as each will appeal to their own ruler for justice, and each ruler will almost invariably take the side of their own citizen. The enmity between the two kingdoms (for the elves consider themselves to be their own kingdom, though surrounded on all sides by the Kingdom of Dawn) is nearly as great as that which the Royal Guard have for the Adventurer's Guild. Within this climate, Velu tried his best to live as normal a life as possible, and that meant avoiding all contact with the citizens of the Kingdom of Dawn, which year by year seem to be encroaching further into the Elven Forest, be it for hunting or logging or adventure or some other reason. Unfortunately, this led to Velu confining himself to the innermost depths of the forest, which quickly became incredibly boring. Now, having grown tired of his mundane and sequestered life, Velu has left the forest, looking for what he has heard talk of among some of the people that ventured too far into the forest: The Adventurer's Guld, where he hopes to find just that, adventure.
Weapons: a light, but sturdy longsowrd
Abilities: Velu, like many of his brethren, was taught the use of the sword at an early age, due to the ever-present threat of conflict with the outside kingdom and the need many elves felt to defend themselves should this arise. Velu was a competent swordsman who has always trained hard, but his skill has begun to lose its edge from disuse.
Velu is also an accomplished mage. He discovered his talent for magic early on and trained with one of the local magi of the forest. Most elves specialize in magic related to the earth and the life that flows from, and ultimately returns to, it. Velu's affinities lie in the earth and the water that flows through and nourishes it. He uses this magic mainly in helping to prepare land for various types of work or in bringing forth water in times of drought. His ability to use his magic effectively in combat is currently untested. He also longs to learn more practical magic that can be used in combat, either offensively, or defensively - spells to attack, and spells to protect and heal.
Hidden 5 yrs ago Post by Headhunter
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Headhunter I AM A WARRIOR!!!

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