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Hidden 5 yrs ago 4 yrs ago Post by Mae
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Hidden 5 yrs ago 4 yrs ago Post by Mae
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~
Hidden 5 yrs ago 5 yrs ago Post by Mae
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We're open for business!

Interest Check for posterity.
Hidden 5 yrs ago Post by Lugia
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I'm almost done, but... I'm not sure if we HAVE to supply a picture. I'm having a bit of trouble finding one, as I usually do.
Hidden 5 yrs ago 5 yrs ago Post by Lusus Naturae
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Is this suitable?



Hidden 5 yrs ago Post by Necroes
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Character posted. Let me know if I need changes made.
Hidden 5 yrs ago Post by Cao the Exiled
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This one sounds like it would be humorous and fun to play
Hidden 5 yrs ago Post by Mae
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@Lugia A written description is fine by me too! It can be hard for D&D characters, I find, particularly monster type races.

@Necroes Looks awesome! This had made me realise I need to add a Race section to the sheet, lol. Happy with the inventory and everything, accepted!

Just to confirm, does he currently sell Moonshine?

If you could edit this in, just added a race section properly and changed some code slightly:


@Lusus Naturae If in your feature section you can add a note to each thing (e.g. darkvision 60ft, fey ancestry - adv vs charm, immunity to sleep)

I really like that he inherited the family bookstore. Can you describe it a little for me and either add that to the sheet or a hider on your CS post? It's general location, size, what kind of books they sell.

Either on your CS post or on the sheet, can you describe his appearance a little bit if you don't have a picture in mind?

Once those changes are made, accepted! You can add him to the CS tab.

@Cao the Exiled Hi Cao! Interested in getting in on this crazy train?
Hidden 5 yrs ago Post by Necroes
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@Mae Probably not moonshine specifically, because that requires corn. Instead, he brews up various alcoholic beverages from wild grains and berries. Technically, the book says a brewer's kit is portable, but I imagine he'd have a fairly complicated rig outside of his hut where he brews up large batches to sell to people who live in the town. Most likely the tavern, and the wealthier residents.
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Hidden 5 yrs ago 5 yrs ago Post by Lugia
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Hidden 5 yrs ago Post by rush99999
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What's the hit dice for a commoner?
Hidden 5 yrs ago Post by Necroes
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@rush99999 They kind of don't have one. You start with 8+con. modifier. Then each 'level' you get your con. modifier again in health.
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Hidden 5 yrs ago Post by Lugia
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@rush99999 They kind of don't have one. You start with 8+con. modifier. Then each 'level' you get your con. modifier again in health.


I just realized how bad that would be if you had a minus in your con... you'd LOSE HP as you level up. Thankfully, you wouldn't reach zero, but you'd get as low as three max HP at level 5 with this.

So, uh, if you're thinking of taking a minus... don't make it CON, lol.
Hidden 5 yrs ago Post by Necroes
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@Lugia Why do you think I'm a hill dwarf? They get bonus hit points per Level!
Hidden 5 yrs ago Post by Lugia
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@Lugia Why do you think I'm a hill dwarf? They get bonus hit points per Level!


Fair enough.
Hidden 5 yrs ago Post by Necroes
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So, it doesn't look like this will be an issue, but Just to be safe; Can we get a role-call on what everyone is shooting for, class wise?

I'm aimed at druid.
Hidden 5 yrs ago Post by Lugia
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I'm probably going to try to be a fighter.
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Barbarian
Hidden 5 yrs ago Post by Lusus Naturae
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Wizard
Hidden 5 yrs ago 5 yrs ago Post by Mae
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@Lugia Accepted! Add 'em up to the CS page. Also change "Humanoid" to "Natural Armour" next to AC, I'll make that clearer on the sheet.

Also can you describe the forge a little for me? Is it one floor or 2? What sort of things do you find inside the building (e.g. anvil, forge, work tools, ect)? What typically do you make/sell?

@Mae Probably not moonshine specifically, because that requires corn. Instead, he brews up various alcoholic beverages from wild grains and berries. Technically, the book says a brewer's kit is portable, but I imagine he'd have a fairly complicated rig outside of his hut where he brews up large batches to sell to people who live in the town. Most likely the tavern, and the wealthier residents.


This is awesome, I imagine the rig is either on the side of his house or perhaps around back where no one can see it easily?



Also folks, here's a bit about the locale of Swampmuck, since alot of homes/buisnesses are on the edge of town, this might give you some ideas on where to place your places. Here's some more information about the surrounding area. I hoped to get the map finished within a couple days of the interest check, but naturally my second monitor went kaput while I was working on it so I've been playing WoW instead *ahem*

The main road runs along the northside of Swampmuck. There are plains to the North followed by a large, lush forest filled with wildlife, bandits, and dotted with ruins.

The majority of the southside of Swampmuck is covered in - you guessed it - a really big swamp. Well, after reading a bit more about swamps and marshes, it's probably more of a marsh, but it tickles my funnybone that Swampmuck is called Swampmuck while being near marshland, so we'll leave it at that.

On the westward side of Swampmuck is some open land that's a bit too boggy/muddy to safely farm, which again merges into the swamp, though there's alot less swamp on the western side. Beyond that, a large river feeds down from the north. In a southerly direction beyond the swamp and river, there's a big ol' rainforest. That's right folks, Swampmuck has a really hot and wet climate.

Finally on the Eastern side of Swampmuck is a really spooky forest. You know the type. Creepy trees and all that, kind of like the Swamp of Sorrows from Princess Bride but it's a spooky forest more then a spooky swamp. So I guess like the spooky forest in Snow-White? Except the trees aren't alive. Probably.


So there you go, Swampmuck is a real weird little place to live. Einkil's mudhut-brewer's place might be vastly different if it's placed on the edge of the swamp compared to the edge of the spooky forest, for example.

All that being said, if you have a specific idea for your house - for example, maybe @Necroes wants his house to back out on a small hill - just let me know and I'll whack it on the map.




A quick note - so, the game is a sandbox, and any of these locations you can adventure in - you'll have a bunch of quest hooks for stuff when we get going. If there is a specific locale you already like the sound of, let me know and discuss it with everyone, because I can flesh that area out and direct more quest hooks there while we wait for the last few CS's to trickle in before the IC even kicks off. Usually I just wait to see what a party does and then dedicate extra time between sessions to shine it up, but through the magic of the internet we don't have to do that!

Finally this is just a quick overview of the local area. You can just ride off into the sunset towards other areas if you wish. For example, the Northeast road connects to Temple Town, Mont Dorf and other such areas where more civilised people live unlike you unwashed Swampmuck cretins. There's a couple of Port towns and islands as well if you prefer a more nautical themed adventure.

The only thing I ask is we don't have an entire campaign urban-crawl/city adventure type thing because I haven't planned for that at all ;p

EDIT: Also, I do have a first draft map if you want to see it. I just worry if I give you the incomplete map before I shine it up I'll lose all momentum to get you the proper finished version ;p
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