@Vampiretwilight hmm tidemakers are cool they can control water and make mist and ice using the moisture from the air and changing its state of matter, if you want a nerdy airhead character I would go with either of the fabrikators it's really up to now you want your character to be.
@Vampiretwilight ok well for summoners it's really whatever element you like best but if you choose an inferni you have to remember to use a flint to make sparks to ignite the gas.
Also forgot to say but Grisha can't use their abilities if their sight is blocked and they can't use them if their hands are tied or blocked
Grisha order they belong to: well, she is a summoner What type of grisha they are: undecided Kefta(must follow the kefta rules of the orders): unknown Bio(optional): may reveal later
So the time period is like horse carriage and ships powered by sails but they have revolvers but no trains and stuff like that they still use tents when camping as the army