Hey! Welcome to my first D&D campaign im not new to campaigns but I've never tried to make one so the plot will most likely be made throughout the campaign hope you guys have fun!
Yeah I know it's short but it will just grow as we go along
@Sharidi37495ehhh normally I would say ok but a full CS is important in D&D if you want an easy character creator to go D&D beyond then choose the step by step process and kinda do what I did copy and paste your characters stats to make the CS
Gnome -Darkvision (see 60 feet black-and-white in pitch-dark) -Gnome Cunning: Advantage on all intelligence, wisdom and charisma saves against magic -Forest gnomes can communicate simple ideas with small / smaller beasts. Wizard -Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half your wizard level rounded up.
Carry capacity: 120 lb maximum Dagger [+3 to hit; 1d4+1 piercing, 1 lb, finesse, light, thrown (range 20/60)] Backpack Bedroll Blanket, winter Common clothes Mess kit A scroll case stuffed full of notes Herbalism Kit Rations (1 day) x 10 Rope (50', hempen) x 1 Tinderbox Torches x 10 Water-skin 5 gp Spell component pouch Spellbook
Snake Str 2 (-4) Dex 16 (+3) Con 11 (+0) Int 1 (-5) Wis 10 (+0) Cha 3 (-4) AC 13; HP 2; Speed 30 swim 30; blindsight 10 feet, pasive perception 10; these familiars do not attack
Personality Traits: I feel tremendous empathy for all who suffer. Ideal(s): My gifts are meant to be shared with all, not used for my own benefit. Bond(s): I will support those that support me. Flaw(s): I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them. More about Ru Davian: I was exiled for a crime I didn’t commit. I took it as I had to protect those that would suffer if I did not. I know one day I will have to go back to my home. I don't know how, but if I need to change reality itself too I will.
added the spell book
Prepared spell number = wiz. level + Int. mod. Spell save is 10+prof. bonus+ int. mod= 13 Cantrips Minor Illusion (Forest Gnome) pg 260 PHB Prestidigitation pg 267 PHB Message pg 259 PHB Fire Bolt pg 241 PHB (+5 to hit, 1d10 fire damage) Level 1 spells Find Familiar pg 240 PHB Detect magic pg 231 PHB Mage Armor pg 256 PHB Comprehend language 224 PHB Shield pg 275 PHB Tenser’s Floating Disk pg 282 PHB