Critical Shell - A Mecha Roleplay
Interest Check Thread
The year is 2075 roughly 40 years after the AI war that nearly ended humanity. The world has recovered, for the most part, civilization rebuilt. Two main groups control the world, with smaller factions squabbling beneath them both. United Empire and Vertex, they control their halves of the world. Vertex rules under a dictatorship, while the United Empire a monarchy. Pressure is being placed on the United Empire as Vertex slowly pushes closer and closer to their territory.
Amongst the forces are HELIX Frames, giant legged war machines originally made by the AI. Both factions control armies of their HELIX Frames, them being their multipurpose destroyers. Controlled by a neural interface planted in pilots with surgery, the mechs move as a human does, naturally and with great agility. Using these machines, armies are able to strike with superhuman abilities that show their strength in battle. To make these machines even feasible, Phalanx drives are used, which were generated by the AI as a new power source. A miniature nuclear fusion plant, able to generate a unique shield called a Phalanx Shield, these drives were used for their military applications.
Vertex is moving ever closer and closer, raising tensions sky high. With the military of the Unified Empire on alert at any time, scouting is done to watch over the nations, one of these groups is called the Snowbirds, a Canadian based HELIX Frame squadron watching over the edge of Alaska, ensuring that Russian based Vertex squadrons do not move in. The leader of the Snowbirds pilots a machine named EYE2, known for frightening lethality. With these rising tensions, he has been tasked with training recruits in order to fight back against Vertex if they so choose to attack.
Please check the Lore Thread for more information on HELIX Frames and the world's history.
Rules:
1. No mary sues, powergaming, metagaming, or being overpowered from the start, this is a standard rule.
2. Don't be an asshole to other players, please do not take IC actions personally.
3. Posts should be at least one paragraph long, and a realistic amount of detail is ideal, however please do not pressure players by going too into detail.
4. Discuss with the GM if you want an antagonist character.
5. Any questions, concerns, or requests should take place in this thread or the roleplay when it goes live.
6. You can have as many characters as you want, so long you don't burn yourself out.
7. This roleplay is death enabled! You have been warned.
Pilot Sheet Template:
[b]Pilot Sheet[/b]
[b]Name:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Backstory:[/b]
[b]Misc Info:[/b]
HELIX Frame Sheet Template:
[b]HELIX Frame Sheet[/b]
[b]Codename:[/b]
[b]Appearance:[/b]
[b]Class: (Light, Medium, Heavy, etc.)[/b]
[b]Role: (Scout, Long Range, Interceptor, anything you think it fits)[/b]
[b]Equipment: (Weapons, utilities, defense, etc.)[/b]
NOTE: This is my first time GMing, so please don't be put off by that. I want to get better at roleplaying and being a GM, also the fact it's been half a year since I last roleplayed here.