Star Wars: The Outer Rim
Introduction
Five years have passed since the Battle of Endor. A New Republic has risen, and the Empire is a shadow of its former self. As the heroes of the Rebellion work to establish this new government and the Empire wars with itself in an effort to resolve a crisis of succession, the Outer Rim is left lawless. Local planetary authorities, newly established sector capitals of the New Republic, isolated Imperial strongholds, and criminal kingpins vie for control of the galaxy's outlying worlds. It is a landscape ripe for exploitation by smugglers, bounty hunters, pirates, rogues and scoundrels alike. Not unlike yourself, as it were.
Welcome to the Outer Rim.
Unlike my other project, Sector Force Daalang, this is a sandbox oriented game where you will take on the role of a scoundrel making his or her way in the galaxy in the tumultuous aftermath of the Empire's collapse. You and your fellow crewmates are free to explore the galaxy, take jobs, carry out missions, and generally go on adventures.
You'll be starting off with your own ship, some unscrupulous underworld contacts, and in the middle of your first job. My aim for the campaign as a whole is for it to draw inspiration from Pirates of the Caribbean, complete with adversarial pirates, mystical compasses, cursed treasures, space krakens, colonies, mysterious planets, and encounters with the law, as well as from other media like The Mandalorian, Shadowrun, and more.
Join the Discord if you'd like more information: discord.gg/juFQXMZ