Titanfall II | War for the Frontier
Welcome commander, to the Frontier. A vast expanse of planets and colonies on the outskirts of the Human empire. Corporations, Factions, Bands, and Organizations have been formed, seeking glory, power, wealth, and control, they have plunged the Human empire into warfare. After many years of fighting, however, the United Human Collation (UHC) was formed. It is currently the largest Nation within the Human empire and has united thousands of Organizations for the prosperity of the Human race. Vast expansions and rapid colonization lead to the creation of the Frontier... A vast collection of colonies, too far to be aided by law and order, suffers at the hands of the second-largest Human faction: The IMC. The IMC is a company that works with illegal matters. They raid UHC colonies on the Frontier, take advantage of smaller corporations, and sometimes, kills entire organizations for their colonies and income. However, some UHC colonies have taken a stand and have formed the 15th largest organization known as the Militia corps, the 19th largest organization: the Marauder Corps, and finally, the 30th largest organization known as the 6-4. These factions are rebels that fight back against the IMC and their dominion.
Information:
The Militia corps is an organization of freedom fighters who protect the Frontier and its people. They focus on speed, accuracy, and tactical advantages. The Militia corps were once at a great disadvantage at the beginning of the war. The IMC was the first to build titans and use them on the field. The Militia stole some though, and after much research and discovery, they found a way to build their own titans.
Soldier Classes:
*5 military power* Militia: militias are the worst infantry in the Militia corps. They are literally just Civilians who have been given guns. Most don't even know what a gun is. They have little to no training but are the cheapest units in the army. Used as improvised infantry, they are normally given weapons such as the Flatline and/or Hammond P2016 pistols.
*15 military power* Riflemen: The common Militia soldiers. The Riflemen are the standard-issue soldiers in the Militia fleets. They are normally given weapons like the Flatline, Hemlok BF-Rs, R-101C Carbines, R-201 Assault rifles, and Hammond P2016 pistols. They are deployed in Crow Drop-ships, or in Drop Pods.
*1500 military power* Pilots: The Iconic and valued Pilots are hard to recruit and cost a lot of resources to equip. The Pilots can wield any weapon from the Flatline to the Volt. They are equipped with a shielding system to protect them from enemy gunfire, a jump-kit to scale long jumps and run along walls, and the well known Titans to support them in battle. The Pilot chooses one of the many Titan classes and fighting styles.
Unique Titan Classes:
*4500 military power* Vanguard-class Titan: The Vanguard-class Titan is one of the greatest achievements in Militia history. It specializes in multi-role combat, like anti-air, and anti-titan, or anti-infantry and defender. The vast variety of combat roles, preferences, styles, and combinations are nearly endless.
Information
The IMC (Interstellar Manufacturing Corporation) is a tight human organization that wishes to hold the frontier with an Iron fist. They expend human lives without pity and kill without remorse. They hold key points, colonies, bases, and manufacturing sites.
Soldier Classes
*20 military power* Grunt: The Grunt is the standard-issue soldier in the IMC fleets. They are expended quickly and effectively, used as shock-troops to weaken enemy lines, and use the better forces to kill off the survivors. They are normally armed with R-101C Carbines, EVA-8 Shotguns, Archer Heavy Rocket, and light Jump-kits, they may also be armed with a few grenades or fire-stars.
*30 military power* BRD-01 Specter: the Specter is a robotic version of a Grunt. They are faster, stronger, and better than Grunts, but are still quickly expended. There are other variants of the Specter, such as the Suicide Specter, The Sniper Specter, the Mortar Specter, and more. They are armed with R-101C Carbines, R-97 compact SMGs, Archer Heavy Rockets, Light jump-kits, and sometimes grenades.
*35 military power* Sniper Specter: The Sniper Specter is a variant of the BRD-01 Specter. They are nimble and weak, but can scale large jumps, fire with great accuracy, and have an improved logistics system. They are armed with a light cloaking system, Longbow DMR snipers, Charge-Rifles, and a few arc grenades.
*30 military power* Suicide Specter: The Suicide Specter is a variant of the BRD-01 Specter. They are fast and unarmed, but they are deadly. They punch and kick enemies at close range and lock on to specific targets. They charge at these targets and activate a reactor overload. This overload causes their core reactor and their built-in explosives to detonate, killing everything instantly in a small radius, even pilots.
*100 military power* S.T.A.L.K.E.R: The STALKER or the Strong Tactical Assault Land Killing Eradication Robot, is a stronger variant of the BRD-01 Specter. The STALKER is an advanced unit that is relentless in its pursuit to take down a target. When they lock on, there is almost no stopping them. Shoot their legs off, and they will crawl. Shoot their arms off, and they will ram you. The STALKER is armed with L-STARs, Mastiffs, Volts, or are unarmed. They have weak points, however. Their main power-cells are exposed on their backs. Even a moderate force will cause it to explode, killing the STALKER and everything near it. Its head is weakly armored, and taking out its legs will leave it prone and easier to kill.
*120 military power* Suicide S.T.A.L.K.E.R: The Suicide STALKER is a variant of STALKER that is unarmed, but has enhanced movement. They do not care about any other target but the one their superiors have selected. They can get shot, but they will ignore the attacks and will continue their pursuit. When they reach the target, as the Suicide Specter does, its power-cell pack will detonate, sparks and fire will harm others in a large radius before they explode, killing everything in a decent radius instantly and greatly damaging Titans.
*500 military power* R.E.A.P.E.R: The REAPER is an assault machine that was made for war. Related to its weaker STALKER and SPECTER cousins, it is highly improved. With elite jet-packs to launch itself into the air, two pulse-fire arm cannons that can fire at long range, or be used as super-heated fists for melee combat, a built-in Tick fabrication kit, and Tick deployer, the REAPER is a deadly unit that should not be taken lightly.
*30 military power* TICK: The TICK is a fast little robot that can detonate itself, dealing major damage to everything and everyone in its way. They can be deployed by infantry, or launched from the fabrication kits of REAPERs. They can jump vast distances, farther than even a Pilot can, and are quick. Though weak and easy to kill, they can cause mayhem in large numbers.
*1200 military power* Pilot: The Iconic and valued Pilots are hard to recruit and cost a lot of resources to equip. The Pilots can wield any weapon from the Flatline to the Volt. They are equipped with a shielding system to protect them from enemy gunfire, a jump-kit to scale long jumps and run along walls, and the well known Titans to support them in battle. The Pilot chooses one of the many Titan classes and fighting styles.
Unique Titan Classes
*3900 military power* The Arc Titan is a Variant of Ronin Titan. They are fast, armed with a sword and shotgun, and they constantly produce an electric field around their chassis to scramble hostile Titan systems and shut down mechanical ordinances, they can be a menace in close-quarters combat.
*5000 military power* The Nuke Titan is a Variant of Legion. They have weak combat effectiveness but have loads of health and a powerful shield. They are still slow, however, but are faster than the standard Legion. They weren't called Nuke Titans for anything though... When doomed or when they reach their target, they will detonate their core, killing everything in a massive radius and dealing massive damage to everything else. They can even instantly kill other Titans.
*4500 military power* The Monarch Titan is a version of the Vanguard-class Titan that the IMC stole and modified. The Monarch is a great anti-titan unit that is adaptable and unpredictable. They have a collection of abilities and weapons such as rocket silos, a multi-target missile system, can siphon energy from other Titans, can upgrade their core to make them stronger when they kill enemy Titans and a XO16A2 Chain-gun.
*2900 military power* The Brute Titan is a version of the Northstar. It has a massive quad-launcher that can deal major damage to hostiles at close and long-range.
*2400 military power* The Mortar Titan is a sub-version of the Brute. Its enhanced range and damage allow it to deal with major damage from a distance. Its quad-launcher can fire many missiles from the outskirts of battlefields to take down major assets and enemies.
Information
The 6-4 is a loose connection of rouge Militia corp Pilots who still fight for the freedom of the frontier but on their own terms. Gates is the current leader of the 6-4.
Soldier Classes
*1700 military power* Pilot: The only units in the 6-4 are Pilots and Titans. They are extremely skilled, greatly trained, and excellent at their job. Though they work for other factions as mercs, they will still fight for the freedom of the frontier. They wield a wide variety of weapons but will take anything they can on the battlefield.
Information
The APEX Predators is a large organization of mercs who strongly work for the IMC. They are purchased by the handful. They are a collection of Titan Pilots who use IMC tech and infantry.
Soldier Classes
*20 military power* Grunt: The Grunt is the standard-issue soldier in the IMC fleets. They are expended quickly and effectively, used as shock-troops to weaken enemy lines, and use the better forces to kill off the survivors. They are normally armed with R-101C Carbines, EVA-8 Shotguns, Archer Heavy Rocket, and light Jump-kits, they may also be armed with a few grenades or fire-stars.
*30 military power* BRD-01 Specter: the Specter is a robotic version of a Grunt. They are faster, stronger, and better than Grunts, but are still quickly expended. There are other variants of the Specter, such as the Suicide Specter, The Sniper Specter, the Mortar Specter, and more. They are armed with R-101C Carbines, R-97 compact SMGs, Archer Heavy Rockets, Light jump-kits, and sometimes grenades.
*35 military power* Sniper Specter: The Sniper Specter is a variant of the BRD-01 Specter. They are nimble and weak, but can scale large jumps, fire with great accuracy, and have an improved logistics system. They are armed with a light cloaking system, Longbow DMR snipers, Charge-Rifles, and a few arc grenades.
*30 military power* Suicide Specter: The Suicide Specter is a variant of the BRD-01 Specter. They are fast and unarmed, but they are deadly. They punch and kick enemies at close range and lock on to specific targets. They charge at these targets and activate a reactor overload. This overload causes their core reactor and their built-in explosives to detonate, killing everything instantly in a small radius, even pilots.
*100 military power* S.T.A.L.K.E.R: The STALKER or the Strong Tactical Assault Land Killing Eradication Robot, is a stronger variant of the BRD-01 Specter. The STALKER is an advanced unit that is relentless in its pursuit to take down a target. When they lock on, there is almost no stopping them. Shoot their legs off, and they will crawl. Shoot their arms off, and they will ram you. The STALKER is armed with L-STARs, Mastiffs, Volts, or are unarmed. They have weak points, however. Their main power-cells are exposed on their backs. Even a moderate force will cause it to explode, killing the STALKER and everything near it. Its head is weakly armored, and taking out its legs will leave it prone and easier to kill.
*120 military power* Suicide S.T.A.L.K.E.R: The Suicide STALKER is a variant of STALKER that is unarmed, but has enhanced movement. They do not care about any other target but the one their superiors have selected. They can get shot, but they will ignore the attacks and will continue their pursuit. When they reach the target, as the Suicide Specter does, its power-cell pack will detonate, sparks and fire will harm others in a large radius before they explode, killing everything in a decent radius instantly and greatly damaging Titans.
*500 military power* R.E.A.P.E.R: The REAPER is an assault machine that was made for war. Related to its weaker STALKER and SPECTER cousins, it is highly improved. With elite jet-packs to launch itself into the air, two pulse-fire arm cannons that can fire at long range, or be used as super-heated fists for melee combat, a built-in Tick fabrication kit, and Tick deployer, the REAPER is a deadly unit that should not be taken lightly.
*30 military power* TICK: The TICK is a fast little robot that can detonate itself, dealing major damage to everything and everyone in its way. They can be deployed by infantry, or launched from the fabrication kits of REAPERs. They can jump vast distances, farther than even a Pilot can, and are quick. Though weak and easy to kill, they can cause mayhem in large numbers.
*2000 Military Power* Pilots: The Iconic and valued Pilots are hard to recruit and cost a lot of resources to equip. The Pilots can wield any weapon from the Flatline to the Volt. They are equipped with a shielding system to protect them from enemy gunfire, a jump-kit to scale long jumps and run along walls, and the well known Titans to support them in battle. The Pilot chooses one of the many Titan classes and fighting styles. Apex Pilots are twice as skilled, and thus, more valuable. However, most are mercs.
_________________
Primary Weapons:
G2A5: Primary assault rifle
- Range: Good
- Accuracy: Good
- Damage: Good
- Fire rate: Ok
- Magazine: 14
- Used by: Militia corp infantry, Pilots
Hemlok BF-R: Primary burst rifle
- Range: Good
- Accuracy: Excellent
- Damage: Good
- Fire rate: Excellent
- Magazine: 24
- Used by: IMC Infantry, Pilots
R-201 Carbine: Primary full auto rifle
- Range: Good
- Accuracy: Excellent
- Damage: Ok
- Fire rate: Good
- Magazine: 24
- Used by: IMC Infantry, Pilots
V-47 Flatline: Primary assault rifle
- Range: Good
- Accuracy: Ok
- Damage: Good
- Fire rate: Good
- Magazine: 30
- Used by: Militia Infantry, Pilots
Alternator: Primary twin-barrel SMG
- Range: Ok
- Accuracy: Ok
- Damage: Excellent
- Fire rate: Good
- Magazine: 20
- Used by: Pilots
CAR (Consistent Assault Rifle): Primary close-range assault rifle
- Range: Poor
- Accuracy: Excellent
- Damage: Good
- Fire rate: Excellent
- Magazine: 30
- Used by: Pilots
R-97 Compact SMG: Primary rapid-fire SMG
- Range: Poor
- Accuracy: Awful
- Damage: Poor
- Fire rate: Perfect
- Magazine: 40
- Used by: IMC Infantry, Pilots
Volt: Primary energy SMG
- Range: Poor
- Accuracy: Excellent
- Damage: Awful
- Fire rate: Poor
- Magazine: 33
- Used by: IMC Infantry, Pilots
L-STAR: Primary Anti-titan laser rifle
- Range: Excellent
- Accuracy: Poor
- Damage: Ok
- Fire rate: Awful
- Magazine: *Infinite*
- Used by: IMC Infantry, Pilots
Spitfire: Primary Assault SMG
- Range: Excellent
- Accuracy: Ok
- Damage: Good
- Fire rate: Good
- Magazine: 80
- Used by: IMC Infantry, Pilots
X-55 Devotion: Primary heavy Machine-gun
- Range: Excellent
- Accuracy: Good
- Damage: Excellent
- Fire rate: Good
- Magazine: 55
- Used by: IMC Infantry, Pilots
D-2 Double-take: Primary Sniper-rifle
- Range: Perfect
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Awful
- Magazine: 12
- Used by: Militia Infantry
Kraber-AP Sniper: Primary heavy Sniper-rifle
- Range: Perfect
- Accuracy: Good
- Damage: Perfect
- Fire rate: Horrible
- Magazine: 4
- Used by: IMC Infantry, Pilots
Longbow-DMR: Primary DMR Rifle
- Range: Perfect
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Ok
- Magazine: 6
- Used by: IMC Infantry, Militia Infantry, Pilots
EVA-8-Shotgun: Primary Rapid-fire Shotgun
- Range: Awful
- Accuracy: Awful
- Damage: Good
- Fire rate: Ok
- Magazine: 6
- Used by: IMC Infantry, Militia Infantry, Pilots
Mastiff: Primary high-accuracy shotgun
- Range: Awful
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 4
- Used by: IMC Infantry, Pilots
EM-4 Cold War: Primary Burst Grenadier Rifle
- Range: Good
- Accuracy: Poor
- Damage: Excellent
- Fire rate: Good
- Magazine: 12
- Used by: IMC Infantry, Militia Infantry, Pilots
EPG-1: Primary grenade-launcher
- Range: Perfect
- Accuracy: Perfect
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 5
- Used by: Pilots
R-6P Softball: Primary grenade-launcher
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 6
- Used by: Pilots
Sidewincer SMR: Primary Missile-launching rifle
- Range: Good
- Accuracy: Poor
- Damage: Good
- Fire rate: Good
- Magazine: 20
- Used by: Pilots
__________________
Secondary weapons:
B3 Wingman: Secondary Heavy Revolver
- Range: Poor
- Accuracy: Poor
- Damage: Excellent
- Fire rate: Awful
- Magazine: 6
- Used by: IMC Infantry, Pilots
Hammond P2016: Secondary Standard-issue pistol
- Range: Poor
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Good
- Magazine: 12
- Used by: IMC Infantry, Militia Infantry, Pilots
RE-45 Auto: Secondary machine Pistol
- Range: Poor
- Accuracy: Good
- Damage: Poor
- Fire rate: Good
- Magazine: 20
- Used by: IMC Infantry, Militia Infantry, Pilots
SA-3 Mozambique: Secondary shotgun-pistol
- Range: Good
- Accuracy: Good
- Damage: Good
- Fire rate: Poor
- Magazine: 4
- Used by: IMC Infantry, Pilots
____________________
Anti-titan weapons:
Archer: Anti-titan rocket-launcher
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 1
- Used by: IMC Infantry, Militia Infantry, Pilots
Charge Rifle: Anti-titan Laser-Rifle
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Awful
- Magazine: Infinite (Overheat)
Used by: IMC Infantry, Pilots
LG-97 Thunderbolt: Anti-titan Heavy Rocket-launcher
- Range: Excellent
- Accuracy: Perfect
- Damage: Good
- Fire rate: Horrible
- Magazine: 1
- Used by: Pilots
MGL Mag Launcher: Anti-titan Magnetic Grenade-Launcher
- Range: Awful
- Accuracy: Awful
- Damage: Good
- Fire rate: Good
- Magazine: 6
- Used by: Pilots
Primary Weapons:
G2A5: Primary assault rifle
- Range: Good
- Accuracy: Good
- Damage: Good
- Fire rate: Ok
- Magazine: 14
- Used by: Militia corp infantry, Pilots
Hemlok BF-R: Primary burst rifle
- Range: Good
- Accuracy: Excellent
- Damage: Good
- Fire rate: Excellent
- Magazine: 24
- Used by: IMC Infantry, Pilots
R-201 Carbine: Primary full auto rifle
- Range: Good
- Accuracy: Excellent
- Damage: Ok
- Fire rate: Good
- Magazine: 24
- Used by: IMC Infantry, Pilots
V-47 Flatline: Primary assault rifle
- Range: Good
- Accuracy: Ok
- Damage: Good
- Fire rate: Good
- Magazine: 30
- Used by: Militia Infantry, Pilots
Alternator: Primary twin-barrel SMG
- Range: Ok
- Accuracy: Ok
- Damage: Excellent
- Fire rate: Good
- Magazine: 20
- Used by: Pilots
CAR (Consistent Assault Rifle): Primary close-range assault rifle
- Range: Poor
- Accuracy: Excellent
- Damage: Good
- Fire rate: Excellent
- Magazine: 30
- Used by: Pilots
R-97 Compact SMG: Primary rapid-fire SMG
- Range: Poor
- Accuracy: Awful
- Damage: Poor
- Fire rate: Perfect
- Magazine: 40
- Used by: IMC Infantry, Pilots
Volt: Primary energy SMG
- Range: Poor
- Accuracy: Excellent
- Damage: Awful
- Fire rate: Poor
- Magazine: 33
- Used by: IMC Infantry, Pilots
L-STAR: Primary Anti-titan laser rifle
- Range: Excellent
- Accuracy: Poor
- Damage: Ok
- Fire rate: Awful
- Magazine: *Infinite*
- Used by: IMC Infantry, Pilots
Spitfire: Primary Assault SMG
- Range: Excellent
- Accuracy: Ok
- Damage: Good
- Fire rate: Good
- Magazine: 80
- Used by: IMC Infantry, Pilots
X-55 Devotion: Primary heavy Machine-gun
- Range: Excellent
- Accuracy: Good
- Damage: Excellent
- Fire rate: Good
- Magazine: 55
- Used by: IMC Infantry, Pilots
D-2 Double-take: Primary Sniper-rifle
- Range: Perfect
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Awful
- Magazine: 12
- Used by: Militia Infantry
Kraber-AP Sniper: Primary heavy Sniper-rifle
- Range: Perfect
- Accuracy: Good
- Damage: Perfect
- Fire rate: Horrible
- Magazine: 4
- Used by: IMC Infantry, Pilots
Longbow-DMR: Primary DMR Rifle
- Range: Perfect
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Ok
- Magazine: 6
- Used by: IMC Infantry, Militia Infantry, Pilots
EVA-8-Shotgun: Primary Rapid-fire Shotgun
- Range: Awful
- Accuracy: Awful
- Damage: Good
- Fire rate: Ok
- Magazine: 6
- Used by: IMC Infantry, Militia Infantry, Pilots
Mastiff: Primary high-accuracy shotgun
- Range: Awful
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 4
- Used by: IMC Infantry, Pilots
EM-4 Cold War: Primary Burst Grenadier Rifle
- Range: Good
- Accuracy: Poor
- Damage: Excellent
- Fire rate: Good
- Magazine: 12
- Used by: IMC Infantry, Militia Infantry, Pilots
EPG-1: Primary grenade-launcher
- Range: Perfect
- Accuracy: Perfect
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 5
- Used by: Pilots
R-6P Softball: Primary grenade-launcher
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 6
- Used by: Pilots
Sidewincer SMR: Primary Missile-launching rifle
- Range: Good
- Accuracy: Poor
- Damage: Good
- Fire rate: Good
- Magazine: 20
- Used by: Pilots
__________________
Secondary weapons:
B3 Wingman: Secondary Heavy Revolver
- Range: Poor
- Accuracy: Poor
- Damage: Excellent
- Fire rate: Awful
- Magazine: 6
- Used by: IMC Infantry, Pilots
Hammond P2016: Secondary Standard-issue pistol
- Range: Poor
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Good
- Magazine: 12
- Used by: IMC Infantry, Militia Infantry, Pilots
RE-45 Auto: Secondary machine Pistol
- Range: Poor
- Accuracy: Good
- Damage: Poor
- Fire rate: Good
- Magazine: 20
- Used by: IMC Infantry, Militia Infantry, Pilots
SA-3 Mozambique: Secondary shotgun-pistol
- Range: Good
- Accuracy: Good
- Damage: Good
- Fire rate: Poor
- Magazine: 4
- Used by: IMC Infantry, Pilots
____________________
Anti-titan weapons:
Archer: Anti-titan rocket-launcher
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 1
- Used by: IMC Infantry, Militia Infantry, Pilots
Charge Rifle: Anti-titan Laser-Rifle
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Awful
- Magazine: Infinite (Overheat)
Used by: IMC Infantry, Pilots
LG-97 Thunderbolt: Anti-titan Heavy Rocket-launcher
- Range: Excellent
- Accuracy: Perfect
- Damage: Good
- Fire rate: Horrible
- Magazine: 1
- Used by: Pilots
MGL Mag Launcher: Anti-titan Magnetic Grenade-Launcher
- Range: Awful
- Accuracy: Awful
- Damage: Good
- Fire rate: Good
- Magazine: 6
- Used by: Pilots
1: No disrespect in the OOC.
2: You must have your division accepted before putting it in the character tab. You can write your character sheets in the OOC, or PM them to me. The GM or Co-GM's will determine if they are accepted.
3: This is NOT an 18+ roleplay.
4: At least 150 words in every post.
5: Try to read some lore if you are new to Titanfall *not necessary*.
6: Commanders/Leaders do NOT have a military power rating.
7: ONE Commander/Leader per player.
8: You may NOT command other player's characters/divisions without permission from the owner.
That's all!
2: You must have your division accepted before putting it in the character tab. You can write your character sheets in the OOC, or PM them to me. The GM or Co-GM's will determine if they are accepted.
3: This is NOT an 18+ roleplay.
4: At least 150 words in every post.
5: Try to read some lore if you are new to Titanfall *not necessary*.
6: Commanders/Leaders do NOT have a military power rating.
7: ONE Commander/Leader per player.
8: You may NOT command other player's characters/divisions without permission from the owner.
That's all!
Division name (self-explanatory)
Troops (create a list of units and the number of units you have. e.g: IMC infantry: 200, STALKER: 50...)
Titans (create a list of Titans and how many Titans you have. e.g: Nuke Titan: 3...)
Commander/Leader (Place your Commander/Leader sheet here)
Faction (The faction you fight for. Must be a playable faction)
Loyalty (A statistic that represents your loyalty to your faction *starts at 0*)
Military power (A statistic based on how many units you have. You cannot start with more than 2000 power)
Reputation (A list of statistics representing the reputations with other players divisions and NPC divisions. e.g: The Blackhawks: -50, The Flashbang: +23...)
Troops (create a list of units and the number of units you have. e.g: IMC infantry: 200, STALKER: 50...)
Titans (create a list of Titans and how many Titans you have. e.g: Nuke Titan: 3...)
Commander/Leader (Place your Commander/Leader sheet here)
Faction (The faction you fight for. Must be a playable faction)
Loyalty (A statistic that represents your loyalty to your faction *starts at 0*)
Military power (A statistic based on how many units you have. You cannot start with more than 2000 power)
Reputation (A list of statistics representing the reputations with other players divisions and NPC divisions. e.g: The Blackhawks: -50, The Flashbang: +23...)
Name (again. Self-explanatory)
AKA (A list of secondary names *if applicable*)
Equipment (A list of equipment. May have a primary weapon, a secondary weapon, and an anti-titan weapon. May replace Primary weapon for an additional secondary weapon. May replace anti-titan weapon for an additional secondary weapon.)
Faction (The faction this character works for)
Divisions (The Division(s) this character leads/controls)
Background (The history of this character.)
AKA (A list of secondary names *if applicable*)
Equipment (A list of equipment. May have a primary weapon, a secondary weapon, and an anti-titan weapon. May replace Primary weapon for an additional secondary weapon. May replace anti-titan weapon for an additional secondary weapon.)
Faction (The faction this character works for)
Divisions (The Division(s) this character leads/controls)
Background (The history of this character.)
If you have any questions, contact me through a PM. Thanks!