Hidden 5 yrs ago 5 yrs ago Post by NorthernKraken
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"In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands.

Others live out their lives hardly venturing beyond the walls of their village or steading, but you are different. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.

Are you ready to swear iron vows and see them fulfilled—no matter the cost?"

Click here to access guidebook


What is this?


Ironsworn is a 2019 free to download tabletop roleplaying game created by Shawn Tomkin. It is set in The Ironlands, an untamed wilderness populated by powerful warriors, strange magics, and terrifying beasts. This will be a very collaborative experience, and I'm looking for players who are able to take the initiative and collaborate to come up with the story, world, and lore.

What am I trying to do here?


Ironsworn can be played solo, co-op (multiplayer with no GM), or guided (Multiplayer with a very loose GM role). I would like to start a Co-op game with some of you lovely people, primarily using Roll20 for dice roles and mechanics, and the guild for posts. Outcomes and the world will be decided by 'oracle' tables - random generator roles that prompt interpretation from the players. In the broadest sense of the term, the game will be GM-less as story is guided by these tables and your own creativity, however I will be serving in the role of moderator and facilitator in order to make sure things go smoothly. The good thing about this is that it doesn't require much in the way of GM input to keep the story moving - you can generate world details, NPCs, and balanced encounters off your own back. This does require a greater effort from players, but will likely prove to be quite rewarding.

What's the system like?


Ironsworn as a system is unforgiving, dark, and brutal. With the vanilla rules, your character will most likely die, become seriously injured, or lose themselves to darkness. Personally I'm not a huge fan of character death as I see it is a pretty boring way to end a story I'm invested in, and in my own games I prefer to play with character death 'optional'. This doesn't mean no consequences however, I just prefer making my characters claw their way back from rock bottom and live with the horrifying consequences of their decisions to starting afresh with someone new. Because of that, I'm going to leave it up to you as the player whether or not you go through with character death or not - if you choose not to however, you need to be prepared to make the consequences hurt. A lot.
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Hidden 5 yrs ago Post by Jerkchicken
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Jerkchicken

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Todd Howard you say? Will there be an oracle sheet detailing what type of prison start we get?

So is there anything interesting to the setting? Or is just generic pseudo-medieval fantasy but dark?

Hidden 5 yrs ago Post by NorthernKraken
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@Jerkchicken Oh shit, got my creators mixed up, serves me right for not double checking, thanks for pointing that out! The setting is the Ironlands, and the idea is that it's pretty mouldable to what players want out of it. It's basic low medieval fantasy fused with a bit of viking flavour (ergo the elder scrolls confusion ). If I get enough interest, there will of course be more detail in the OOC, there is also more detailed setting information in the guidebook for any keen beans that want to look for themselves :)

Hidden 5 yrs ago 5 yrs ago Post by Jerkchicken
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Heh.

Anyway, I skimmed through it and I guess the mechanical side of things might be neat? However, I'll be blunt and say I don't think I can muster the energy to play such a RP oriented game in such a boring setting. At least in a more combat oriented game, I could get away with a more mercenary character that can get away with being mostly passive outside of fighting stuff. But the game by design wants the characters to care about the stuff they're doing, so again I'll pass on this.
Hidden 5 yrs ago Post by Red7VII
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Not to be rude, but your track record in RPs kinda sucks, bro. The pass seems mutually beneficial. Good luck out there!
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