The world is a fragile place....for hundreds of thousands of years humanity as struggled through the ages to keep peace, and prosperity always falling back on war. Mages, heroes, and normal humans have struggled to reach out to grasp at fame, fortune, and prosperity. Fear of failure, of defeat, of destruction is always a constant thing. Something to be reminded of every time some single individual reaches out to grasp is the fact that things could go horribly wrong at any given moment. A single alteration, a single failure, a single deviation from the norm...it sends the world into a chaotic spiral, and a distortion is made upon an unsuspecting world. Mages are one of the more common reasons things go wrong.
Be it the Dead Apostles, or an overtly ambitious fellow with too much to gain, and not enough to lose the world tends to fall apart at the touch of fate's hand. Hatred, jealousy, justice, despair, honor, friendship, and other self destructive tendencies have been the cause of mages, and humans alike to fall, and break what should be set in stone. Guidelines, and history itself changing to suit the needs of the many, and the hopeless. Be it for good intentions, or for ill the time line of the world is easily disrupted...perhaps a young man wished for peace...perhaps they rescued a friend...or maybe they just wanted a bit more power...and everything went wrong.
This is Chaldea, The Organization for the Preservation of Human Order, Finis Chaldea is it's full name and we have been active for many years now in the Alps. For a time Chaldea held together the world as it stood for centuries. Perhaps correcting a small lapse in time here, or perhaps making sure the evil mages of the world were kept in check in present time. Regardless it seems that the world itself is rebelling against them at times. More frequently enemy magi have been showing up as if to place the clock tower in checkmate, and destroy Chaldea agents, and finally bring doom upon the world. Many have been defeated. The enemy's true name is not known. However distortions, and changes in time are becoming more frequent forcing the top team of Chaldea to summon servants in an attempt to stop it. This worked for a time...however the recent anomaly has caused an issue...a rift...the first team is lost...dead more than likely. An attempt to stop the destruction of the world is now in the hands of the second team now allowed to summon their servants they prepare for the worst yet to come.
We play as Team B the back up squad, and the second to last line of defense. Chosen for either our skill, our powerful magical lineage, or some other assorted special ability we are effectively the best chance Chaldea has now of stopping the destruction of the world.
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Rules:
1. All Standard Roleplay Rules Apply. Power Playing, God Modding, and other assorted non-sense is not allowed.
2. No over powered servants. Demi-Gods, and servants such as Gilgamesh, Beserker Hercules, and folks of that nature are not allowed. I can't have unkillable servants that make everyone else pale in comparison. The same can extend to a number of characters like the grands (Merlin, King Hassan, etc). Not only that but its possible certain servants may flat out invalidate certain major encounters. Ask before you pick a servant, and I'll help you with them if need be. Other examples may be the likes of Sun Wukong, Guan Yu, Richard the 1st, etc.
3. I must approve of your characters personally before allowing them into the roleplay. Characters not approved do not get noticed in the IC. Post characters in the OOC before approval.
4. PVP is allowed in certain circumstances and will be taken up in the arena, or through collab however BOTH parties must agree to the battle. Battles will be done more than likely in a controlled Chaldera environment.
5. Everyone starts with three command seals. Command Seals are renewed once per distortion travel.
6. 2-3 Noble Phantasm limit on Servants whom are not canon. This is to prevent power playing, and shenanigans. I may be considerate of more than three if the servant warrants it. Remember in the show at least the noble phantasm is suppose to be a defining aspect of the legend of the servant. Some canon servants have more than three and I may accept those on a case by case basis.
7. I reserve the right to gm to reject characters for any basis. Be it for personal conduct, or roleplay reasons the same goes for barring certain people from the roleplay due to past experiences.
Further Notes:
Furthermore while not a rule I encourage others to minimize complaints, and negative feedback. The last fate roleplay I made ended when I received nothing but constant negative comments about objectively minor things for about a month or two straight. No one likes to hear complaints for that long. All I ask is that if you have something you wish to be brought up to be polite about it, and or be careful of wording. I am not asking for 'safe space' so much as just to ease up on me I have no issues with critiques just not constant, and repeated ones.
Flying Servants may be restrictive in this roleplay. I know this may be an issue to some people but consider that many servants don't have proper ways to engage an enemy who flies reliably. More so flying servants can also subvert land traps, and make encounters much more difficult to make for me personally.
I will be easing up on my regular restrictions and will allow minor avengers like Salieri, and the like to appear MAYBE low level rulers as well. I will still not be allowing true alters as playable characters as they are corrupted servants essentially and may make things complicated.
I will be willing to bend lore, and in universe rules to some extent to help make the roleplay fun but it will only be to enhance the quality of this roleplay. I don't wish to make this unrecognizable as a fate roleplay. Likewise I am neither an expert, nor have a doctorate in Nasuverse lore I may get things wrong.
Finally I will be allowing masters to have more than one servant but not too many. If we have an unequal amount of servants per master basis you may need to double up on characters. You're free to double up regardless, or team up with someone else.
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