The story centers around the Extra-Normal, an umbrella term for strange and magical beings that are derived from a mysterious magical spectrum of light. These beings are either humans that have an emotional connection to light that they derive magic from, have opened their mind to the universe to gain powers, is a being formed out of belief or are a remnant of the past, or have been cursed by the other beings. Each of the Extra-Normal has abilities of some sort that are inherent to them all.
Known as Extra-Normal Abilities; these beings have a wide array of abilities that come naturally to them. The first of these abilities is the power to see the unseeable or the opening of the "third eye". Anything Extra-Normal or related is completely invisible to those without it and the most basic Extra-Normal ability is the power to perceive it. They can see flames that would otherwise be invisible and monsters that shouldn't be seen. Of course, certain abilities trump this extra sense. Certain Extra-Normal beings have unlocked the potential for reading "Aura". They are all connected to the world on a completely different level than anyone else, and can thus, perceive through their mind. However, what exactly they can sense is dependant on their personality, as, like their abstraction, reflects the user. Such as a kind person may be able to see the Auras of people in pain or are injured, or a greedy person may be able to sense money in the vicinity. Through this aura reading ability, the Extra-Normal beings can sense that object or person through walls, and over long distances. Some Aura reading is capable of gathering specific information. Though, some aura sensing requires activation. No one aura reading ability is the same (There are even some aberrations within aura reading).
Another ability inherent to the extra-normal is the ability to see into the past as if they were there known as a Recollection. Triggered by being in a certain place, encountering a relevant person or object, or being in a moment of stress, an extra-normal being may receive a flashback into the past. Better known as Retrocognition, the Awakened will be a third party in this flashback and will be able to move around in a limited capacity as they watch the scene unfold. After the memory has faded, the Extra-Normal being will be thrust back into the real world with a minimal amount of time passed. Also, an Extra-Normal being may experience these moments while sleeping.
However, these all are just sub-abilities. Every true extra-normal being has an ability known as an Abstraction that is unique to them. Depending on their type it's either linked to their emotions and personality, the emotions passed down to them, belief, or an oddity among the classifications. However, there's an invisible barrier that exists between all of the Extra-Normal which protects them from being directly affected by each other's abilities. This is known as an Emotional-Field. It also lessens the blows behind each of their abilities - which means an Awakened with super strength can't one-shot everyone, a pyromancer cannot fry another one, a mind-controller cannot effectively mind controlling another. However, this depends on the ability and while a majority of abstractions are affected by the Emotional-Field certain abilities bypass it completely. It's case by case.
Known as Extra-Normal Abilities; these beings have a wide array of abilities that come naturally to them. The first of these abilities is the power to see the unseeable or the opening of the "third eye". Anything Extra-Normal or related is completely invisible to those without it and the most basic Extra-Normal ability is the power to perceive it. They can see flames that would otherwise be invisible and monsters that shouldn't be seen. Of course, certain abilities trump this extra sense. Certain Extra-Normal beings have unlocked the potential for reading "Aura". They are all connected to the world on a completely different level than anyone else, and can thus, perceive through their mind. However, what exactly they can sense is dependant on their personality, as, like their abstraction, reflects the user. Such as a kind person may be able to see the Auras of people in pain or are injured, or a greedy person may be able to sense money in the vicinity. Through this aura reading ability, the Extra-Normal beings can sense that object or person through walls, and over long distances. Some Aura reading is capable of gathering specific information. Though, some aura sensing requires activation. No one aura reading ability is the same (There are even some aberrations within aura reading).
Another ability inherent to the extra-normal is the ability to see into the past as if they were there known as a Recollection. Triggered by being in a certain place, encountering a relevant person or object, or being in a moment of stress, an extra-normal being may receive a flashback into the past. Better known as Retrocognition, the Awakened will be a third party in this flashback and will be able to move around in a limited capacity as they watch the scene unfold. After the memory has faded, the Extra-Normal being will be thrust back into the real world with a minimal amount of time passed. Also, an Extra-Normal being may experience these moments while sleeping.
However, these all are just sub-abilities. Every true extra-normal being has an ability known as an Abstraction that is unique to them. Depending on their type it's either linked to their emotions and personality, the emotions passed down to them, belief, or an oddity among the classifications. However, there's an invisible barrier that exists between all of the Extra-Normal which protects them from being directly affected by each other's abilities. This is known as an Emotional-Field. It also lessens the blows behind each of their abilities - which means an Awakened with super strength can't one-shot everyone, a pyromancer cannot fry another one, a mind-controller cannot effectively mind controlling another. However, this depends on the ability and while a majority of abstractions are affected by the Emotional-Field certain abilities bypass it completely. It's case by case.
The Awakened - Those native to this universe are capable of Awakening and gaining strange and fantastical abilities. During a moment of a powerful emotion (a high-stress situation is the most common but other events such an intense moment of passion) they undergo an event known as an Awakening and gain their abstraction. These abstractions are dependant on their personality and emotion, and will always reflect them or have some type of symbolism even if it's slight. Such as a person who desires to be strong will gain a telekinetic-strength and a person with an explosive rage will be able to control fire - however, these abilities are never physical only mental or elemental. These abilities are largely imperceptible to the Blind, but few abilities can be seen by all. Each of the Awakened, when they manifest, gains a sigil. It is a black tattoo-like known as a "Sigil", and only the Awaken can see them. However, the sigils reflect the abstraction an Awaken can get and glow a color when an abstraction is activated.
Only humans are capable of Awakening because the act of Awakening requires a certain degree of intelligence. Generally, most that Awakened are ten and above because that's usually the age that most minds are capable of comprehending self and emotions to a greater degree. However, it is possible to Awaken at a younger age or even have an ability transferred to the person (that they likely will unable to fully use).
The Awakened have the same sub-abilities of the rest of the Extra-Normal beings; however, they have their own. They can transfer their abstractions to other Awakened. They can do these two ways; if they have a strong emotional bond with another Awakened they can willingly transfer it to another Awakened (or perhaps a Blind), or if they die the Abstraction can be taken by another Awakened. It's also possible for an Awakened to transfer a small fraction of their abilities to another person. Once they have the ability their sigil will appear on them. For another Awakened to use an abstraction that does not belong to them, they have to understand and channel the emotions that created said abstraction. If they don't understand the emotions they will not be able to properly use the abstraction to its fullest strength. An Awakened can have many different abstractions but may not be able to use it to its fullest strength. However, the Awakened are only capable of using one abstraction at a time. An Awakened can only share their powers with another Awakened, Counterpart, or a Blind they have an emotional connection to.
It's possible for there to be what is called a "Collective-Awakening". It's an uncommon phenomenon where multiple people Awaken around the same time in the same vicinity and they each share a piece of the same power. Each member of a collective-Awakening gain their own "primary" abstraction but each will get their piece of every member's abstraction. These mini-abstractions are considered to be separate abilities and can be transferred to other Awakened (perhaps to other members of the Collective). There are also cases where there is no "main" abstraction and all Abstractions within the Collective are evenly divided among the Collective or distributed through other means. What's unique is that they can use all these abilities at the same time as opposed to one at a time. The interesting aspect of Collective-Awakenings is that every collective has its own "mechanic" that dictates and shapes how the abstractions interact with each other. The mechanics vary from collective to collective, some collectives get more powerful abstractions when they're close to each other, one member may get a power boost each day, and in some cases, they can be forcibly combined into one person, etc. These mechanics seemingly are dictated by the relationships between the members of the Collective.
A question that may arise is what would happen if the Awakened's personality changes? That part of them that the abstraction formerly reflected is gone? It's simple: it's known as a Subsequent-Awakening, basically a change in Abstraction. If a person undergoes a great personal change and they experience the second moment of powerful emotion; their abstraction will change to represent their new self. They'll still hold onto a previous piece of their abstraction for a time, but it'll be so weak that it would be nowhere near the strength of the original. Eventually, as the person finishes their growth it'll be gone. However, there's something known as a Semi-Awakening in which a person changes enough so that the finer details of their abstractions shift - while still retaining the core abilities and possibly gain or lose new sub-abilities. They won't have a shell of their former abstraction, however. An Awakened can undergo many Awakenings as their personality changes in time, possibly an Awakened can undergo an infinite amount of Awakenings. These are called, as they happened, Second-Awakened, Third-Awakening, Fourth-Awakening, and so on as they happen. It's also possible for a Subsequent-Awakening to be a Collective one.
The bread and butter of the setting and probably the most common and simplistic of the types. All I ask for is that the abstraction reflects some part of their character, I'm pretty loose about that. Just don't be lame and say something like "Likes running so has super speed". I'm thinking stuff like somebody gets the ability to launch people because they were attacked, someone with kindness gets healing, etc. The Collective-Awakening can also be interesting.
Adept - Adepts are people who are descended from people from another universe who have a supernatural connection known as Glint. These descendants are either exiles or runaways of this universe, but they have passed down their Extra-normal connection to the people of this world. Creating a group of people known as Adepts, who are more in line with traditional mages and wizards than the Awakened. They access their Abstraction via the use of a tool known as a "Channeler". A channeler is an object that the Adept has a very close emotional bond to - maybe it's a childhood toy or weapon of some sort - that allows them to utilize their abstraction. Whenever an Adept uses their abstraction they call it "Casting". It's possible to Cast without a Channel however an Adept's body is not capable of handling all of that magic going through their body. It will cause nasty burns in addition to being a very unstable and unfocused casting - so it should only be used as a last resort. They are also capable of channeling through objects they have no connection but it'll be far weaker and unstable. Whenever an Adept uses their abstraction their sigil appears around their channeler.
The Adepts seemingly have a connection to eleven different magic lights known as "Lux". These connections are inherited and passed down from father to son, mother to the daughter, and so on. It's unknown how this works as the Lux is seemingly a spiritual power, not a genetic one. By having a connection to a type of Lux, an Adept will gain the ability to learn magic relating to that category of Lux. Whenever one Adept has a child with an adept of a different color; that child will have a connection to both types of Lux. A child may be born capable of using every kind of Lux, but the more different kinds of Lux they are connected to, the weaker all of their abilities are. Which started the practice in the League of largely mating with people of your own Lux.
There is a way for Adepts to give this connection with the Blind. It's a technique that is reserved only for those they have a strong emotional bond with, but they can focus and pass on this connection to the Lux to them. Thus allowing them to gain an abstraction and learn how to cast. However, to use Lux and start Casting in the first place, an Adept must first discover their ability. One way for an Adept to discover their ability is to get taught how to do it from another Adept. The main way they can discover their abstraction is known as a Kindling-Event, basically a vision of the past or future. If they undergo an event in which they experience a strong emotion that corresponds with their color (Say a person with Blue lux feeling sorrow, a green Lux feeling joy, and so on) they will receive one of two visions. One of the main visions they'll receive is one of the people who passed down the connection telling them of their heritage and their abilities and how to utilize it. This person can be anyone in their bloodline and can be more than one person talking to them, as the Lux is passed down from one person to the next like a chain. The only stipulation is that the person is always deceased, as they will be speaking to the phantasm of that person. The other, rarer and vaguer is a vision of the future (or possibly, of another version of themselves) casting and using Lux.
Unlike the Awakened, Aberrants, and the Apparitions, Adepts don't have access to one specific abstraction but a collection of different usages best described as "Spells", all within their category. This is known as developing an Affinity, and its easier for Adepts to develop spells that reflect them as a person (Again a firey person would have an easier time using fire than water). The Spells can be a specific usage such as shooting a fireball, creating a wall, to a more generalized usage such as manipulation of water. Spells can take ages to develop depending on the person, but each person can come up with their own personal list of spells Because of this, the older Adepts are the strongest members as they've had ages to develop their catalog. While spells are personal, there are many spells that are passed down or shared among groups of people. As it's easier to learn someone else's spells than develop your own. Spells are different and can have many different effects that can persist for seconds or ages and people can learn a wide variety of different spells.
Red (Rage/Hatred): Elemental Lux, the most common type of Lux. Examples: Fire, ice, electricity, earth, plant manipulation, and similar abilities.
Green (Happiness): Biological Lux, the second most common type of Lux. Examples: Healing, shape-shifting, wing generation, etc,
Yellow (Fear/Caution): Stealth and shielding Lux. Examples: Invisibility, barrier generation/forcefields, dumbing sound down, etc.
Pink (Love): Mind Lux, and the fourth most common type of Lux. Examples: Emotion manipulation, mind control, telepathy, illusion creation, etc.
Gold (Pride): Summoning Lux, the third rarest type of Lux - allows an Adept to create or summon a minion. Examples include: Creating minions of choice, summoning a defeated monster, etc
Purple (Anticipation): Movement Lux, the third most common type of Lux. Examples include: Teleportation, Portal Creation (a common abstraction in the League), telekinesis, etc
Cyan (Nostalgia): Sight Lux. Examples include: Observing locations remotely, seeing into the past/future, enhanced vision, etc.
Orange (Courage): Infusion Lux, the ability to infuse objects temporarily or permanently with Extra-Normal properties. Orange Lux synergizes well with every other type of Lux. Examples: Creating a magic sword, making an object levitate, etc, etc.
Blue (Sadness): Curse-Lux, the rarest form of Lux. The ability to cast curses, but needs a stipulation to be broken - synergizes often with Black and Gold Lux. Examples: Cursing someone to turn into a monster, creating a deadly illness, cursing someone to be haunted by the dead, etc
Lavender (Hope): Purification and Strengthening Lux. Examples: Boosting other Extra-Normal beings power, removal of curses, removing diseases, etc
Black (Apathy): Necromancery Lux, the ability to manipulate the dead. Examples: Creating zombie minions, manipulating apparitions and spirits, etc
Green (Happiness): Biological Lux, the second most common type of Lux. Examples: Healing, shape-shifting, wing generation, etc,
Yellow (Fear/Caution): Stealth and shielding Lux. Examples: Invisibility, barrier generation/forcefields, dumbing sound down, etc.
Pink (Love): Mind Lux, and the fourth most common type of Lux. Examples: Emotion manipulation, mind control, telepathy, illusion creation, etc.
Gold (Pride): Summoning Lux, the third rarest type of Lux - allows an Adept to create or summon a minion. Examples include: Creating minions of choice, summoning a defeated monster, etc
Purple (Anticipation): Movement Lux, the third most common type of Lux. Examples include: Teleportation, Portal Creation (a common abstraction in the League), telekinesis, etc
Cyan (Nostalgia): Sight Lux. Examples include: Observing locations remotely, seeing into the past/future, enhanced vision, etc.
Orange (Courage): Infusion Lux, the ability to infuse objects temporarily or permanently with Extra-Normal properties. Orange Lux synergizes well with every other type of Lux. Examples: Creating a magic sword, making an object levitate, etc, etc.
Blue (Sadness): Curse-Lux, the rarest form of Lux. The ability to cast curses, but needs a stipulation to be broken - synergizes often with Black and Gold Lux. Examples: Cursing someone to turn into a monster, creating a deadly illness, cursing someone to be haunted by the dead, etc
Lavender (Hope): Purification and Strengthening Lux. Examples: Boosting other Extra-Normal beings power, removal of curses, removing diseases, etc
Black (Apathy): Necromancery Lux, the ability to manipulate the dead. Examples: Creating zombie minions, manipulating apparitions and spirits, etc
Glint: The universe in which the League of Luminscience resides in. This universe originated the same way as our world, but there was a secret society of magical families known as the League that waged a war against the Apparitions in shadow. However, everything changed when the Glutton attacked and wiped out more than half of the universe's population with his armies. The League united with what remained of their universe from Apparitions to even beings from other worlds to engage in a final stand. Their forces were slaughtered until a massive being of light (they named their "Light-Father") battled the Glutton and eventually sacrificed his own life to weaken it. Which allowed the League to imprison the being in Shimmer. Since then the League took over the governments and eventually rule the world with an iron fist with magical beings over the Blind and covered up the Glutton's existence. Most inhabitants of Glint are members of a massive organization known as the League of Luminscience, a powerful collective of different families that rule the world of Glint. The League is a rustic organization as instead of advances in technology they did advances in magic. They all believe in the Lumunscienceas the source of their power and life and worship the Light-Bringer that saved them from the Glutton - which nearly destroyed their world ages ago. The Adepts and the League have had heavy involvement in the world of Shimmer.
The world of Glint is somewhat similar to our world; however, during the Glutton's rampage it destroyed a majority of Europe so many events that shaped our world did not occur. It also means the Caucasians are in the minority while other races such as the Arabic, Asians, Africans, and so on are in the majority. They have created their language which is a mish-mash of Arabic, African, and Mandarin, but few know how to speak English. Racism is rare if not nonexistent in the universe as what rules Glint is status. You see the League of Luminscience is a collection of families that wish to be on top of the league. Getting their children in the highest statuses and whatnot. In the past, the League was ruled by a Monarchy system that was heavy on slavery, but one man, known as King Magnanimous, eliminated the whole system and tried to create an "equal" system for the entire League. This was a massive council in which each family has a voice and the opportunity to make a change. However, one issue is that the most popular families have the loudest voices. This means the League has mostly devolved into petty squabbles and feuds instead of actual progress.
The League is fairly extreme in their methods and punishments. They are a very religious and strict nation, and the most heinous of crimes are punished by wiping out entire bloodlines. In their logic, the family is everything, and it is their fault that the crime was committing by simply not raising them right. This can include murder, rape, treason, and heresy. The League is very religious and worships the Luminscience and Lightbringer fervently enough to kill for it. However, even smaller crimes will be taken out on an entire family. The other thing about the League is that they treat anyone who doesn't have a connection to the Luminscience (AKA. The Blind) as a second-class citizen. Officially these people are not members of the League but under their "wing". They are used as functional slaves; cleaning and doing the jobs that the League doesn't want to do. They are constantly abused, raped and killed and an uprising is brewing.
The ruling government of the League is four houses that act as de facto governments: House of Candlelight (Which contains Africa and the Middle East), House of Torchlight (Which contains Asia), House of Firelight (Which contains North and South America), and House of Starlight (Which contains Europe and Russia). Each of these houses has a representative that oversees all matters and they are voted into their position, and their voice is the loudest in the council meetings. The primary military of the League is the Knights of Luminescence, a massive army of magic-wielding warriors. It consists of millions of warriors that fight to protect the League's way of life and roughly a volunteer army. Families from the bottom of the totem-pole are recruited into this huge army to gain status and money and that is the primary recruitment. Like some families, once they gain enough rank, they may have a louder voice in the meetings. Recruits start as Squires, and they can start as young as ten years old. At Squire, they are still in training and are mainly support for the actual fighting force. They are mentored by Knights and once they gain the experience they may eventually become a Knight.
If the League of Luminscience is the dominant force in Glint, who do they fight? Apparitions, beings that were deemed the sworn enemy of the League since it's conception. Ghostly beings that prey and grow stronger off belief. The Apparitions have been wreaking havoc in the League as even the slightest belief or emotion that grows out of control can create one. However, the true opponent of the League is the resistance movement known as the White Rabbit Society, which primarily consists of Apparitions but has members of the League that have rebelled and the Aberrations they oppress. They are lead by the mysterious entity is known as White Arachne, a being so fearsome and powerful to the League that nobody that has faced her has lived to tell the tale. The League changed history so that they blame White Arachne for the near extinction of humanity to keep information about the Glutton to a minimum. This caused White Arachne to be a Boogey woman of sorts and has, ironically, created more Apparitions.
The League was officially the first universe to achieve dimensional travel which they still have easy access to. However, after the Glutton's rampage and a few expeditions that went wrong, they largely stay out within Glint. The only universe they had any type of involvement in was Shimmer, as they imprisoned the Glutton inside of it and maintained the masquerade to keep it there. However, one of the League's most popular form of punishment is exiling people to other universes. After the Glutton's defeat things are beginning to change.
The world of Glint is somewhat similar to our world; however, during the Glutton's rampage it destroyed a majority of Europe so many events that shaped our world did not occur. It also means the Caucasians are in the minority while other races such as the Arabic, Asians, Africans, and so on are in the majority. They have created their language which is a mish-mash of Arabic, African, and Mandarin, but few know how to speak English. Racism is rare if not nonexistent in the universe as what rules Glint is status. You see the League of Luminscience is a collection of families that wish to be on top of the league. Getting their children in the highest statuses and whatnot. In the past, the League was ruled by a Monarchy system that was heavy on slavery, but one man, known as King Magnanimous, eliminated the whole system and tried to create an "equal" system for the entire League. This was a massive council in which each family has a voice and the opportunity to make a change. However, one issue is that the most popular families have the loudest voices. This means the League has mostly devolved into petty squabbles and feuds instead of actual progress.
The League is fairly extreme in their methods and punishments. They are a very religious and strict nation, and the most heinous of crimes are punished by wiping out entire bloodlines. In their logic, the family is everything, and it is their fault that the crime was committing by simply not raising them right. This can include murder, rape, treason, and heresy. The League is very religious and worships the Luminscience and Lightbringer fervently enough to kill for it. However, even smaller crimes will be taken out on an entire family. The other thing about the League is that they treat anyone who doesn't have a connection to the Luminscience (AKA. The Blind) as a second-class citizen. Officially these people are not members of the League but under their "wing". They are used as functional slaves; cleaning and doing the jobs that the League doesn't want to do. They are constantly abused, raped and killed and an uprising is brewing.
The ruling government of the League is four houses that act as de facto governments: House of Candlelight (Which contains Africa and the Middle East), House of Torchlight (Which contains Asia), House of Firelight (Which contains North and South America), and House of Starlight (Which contains Europe and Russia). Each of these houses has a representative that oversees all matters and they are voted into their position, and their voice is the loudest in the council meetings. The primary military of the League is the Knights of Luminescence, a massive army of magic-wielding warriors. It consists of millions of warriors that fight to protect the League's way of life and roughly a volunteer army. Families from the bottom of the totem-pole are recruited into this huge army to gain status and money and that is the primary recruitment. Like some families, once they gain enough rank, they may have a louder voice in the meetings. Recruits start as Squires, and they can start as young as ten years old. At Squire, they are still in training and are mainly support for the actual fighting force. They are mentored by Knights and once they gain the experience they may eventually become a Knight.
If the League of Luminscience is the dominant force in Glint, who do they fight? Apparitions, beings that were deemed the sworn enemy of the League since it's conception. Ghostly beings that prey and grow stronger off belief. The Apparitions have been wreaking havoc in the League as even the slightest belief or emotion that grows out of control can create one. However, the true opponent of the League is the resistance movement known as the White Rabbit Society, which primarily consists of Apparitions but has members of the League that have rebelled and the Aberrations they oppress. They are lead by the mysterious entity is known as White Arachne, a being so fearsome and powerful to the League that nobody that has faced her has lived to tell the tale. The League changed history so that they blame White Arachne for the near extinction of humanity to keep information about the Glutton to a minimum. This caused White Arachne to be a Boogey woman of sorts and has, ironically, created more Apparitions.
The League was officially the first universe to achieve dimensional travel which they still have easy access to. However, after the Glutton's rampage and a few expeditions that went wrong, they largely stay out within Glint. The only universe they had any type of involvement in was Shimmer, as they imprisoned the Glutton inside of it and maintained the masquerade to keep it there. However, one of the League's most popular form of punishment is exiling people to other universes. After the Glutton's defeat things are beginning to change.
Adepts are probably my second favorite out of the types so I'm biased. They're probably the most complex given how Lux n' shit works. I should note that newer adepts (aka what should be most of the cast) should only have access to three or five spells at a time - and I demand a list of spells they can cast in their abstraction section. Keep in mind the more types of Lux they have access to, the overall weaker their abilities should be. Also please run any new spells by me first.
Apparition - Ghosts, Phantasms, Demons, whatever you call them, they are strange beings. They are not made out of flesh and blood, but instead, they are made out of spiritual energy. Apparitions are noted for what they are spawned from; belief, emotion, or are an echo of the deceased. Any powerful belief can create an Apparition reflecting it (for example some Apparitions are religious in nature, but other abstract ideas can also spawn Apparitions) and powerful enough emotions can also create the same Apparitions (For example intense rage, lust, greed, and so on can create Apparitions). There's also a third category in which the Apparitions are created by the deceased, created by them harboring a powerful emotion before their death or somebody else feeling a strong way about them. Apparitions are fueled and powered by emotion and belief - usually the same emotions and beliefs that created them. The stronger the belief/emotion is, the more powerful the Apparition will become - but on the flip side if the emotions/belief that created them begin to wane/falter they will weaken. It can be to the point where they fade from existence entirely.
Long as there is the emotion or belief in them, the Apparition will continue to exist. All Apparitions are functionally immortal because of this. They are functionally immune to attacks by the Blind, but can be damaged by Extra-Normal attacks (even so much as a mere punch). Once destroyed they'll disappear for awhile to regenerate their form and then reappear. Depending on how much emotion/belief they have; one can reappear in so much as a day while others can reappear months later. Apparitions have abstractions of their own much like the Awakened, they reflect the emotions that create them. They can have any number of abilities from strength, to pyromancer, to cursing people - and their power reflects the belief. It's possible for an Apparition's abstraction to completely change if the belief/knowledge around them changes. It's also possible that Apparitions abstraction changes when they're bound to a human depending on the human.
Some Apparitions have existed chronologically for millions of years and are absolutely ancient. While other Apparitions come and go. There's a method to retain their form/abilities forever: by binding themselves to a human (Look at the Aberration's section for more information). By doing this they are able to exist as long as the human does and Apparitions who have no belief are able to extend their time on this planet. However, as many Apparitions are powerful, there's a technique known as "Sealing" to imprison them forever in an object. Any Extra-Normal being who knows how to do the sealing technique can seal an Apparition forever (or until the Seal is broken). Some Apparitions have no choice but to stay sealed as they've been sealed so long that the moment they'll come out they'll fade away.
Given that Apparitions are made out of the same energy that many Extra-Normal beings pool their energy from; they are completely invisible to the Blind (unless they make themselves visible). Because of this connection they can detect when other Extra-Normal beings are in the area (it's dependant on the Apparition, some can only detect them when they're close while others can do it from miles away). However, their existence is heavily dependant on the same energy and if a universe doesn't have enough power for them to exist they'll gradually go dormant. That universe was this one until the magic returned and many Apparitions that were ancient finally came back.
It's simple to seal an Apparition. First one needs an object to seal them inside of, something small preferably so it can be easily hidden. Then an Extra-Normal being has to draw sigils, or any symbol that they truly believe will seal the Apparition into the object. Then they must battle the Apparition, damage it enough, and get it to the sigils. Then they can activate the seal and trap the Apparition inside the object. Larger apparitions require bigger sigils to be drawn or for them to be far weaker, but all an Apparition has to do is be in the area to be sealed.
Apparitions are going to be heavily restricted for a number of reasons, you can only make an Apparition if you get permission for me. Apparitions apart of an Aberration are fully allowed.
Aberration - Aberrations are what are considered to be "outside the lines". Aberrations are people who have had contact with the Extra-Normal and gained either a blessing or a curse from their abilities. Almost all Abberattions are created from Blind interacting with Apparitions in one way or another but there are cases of Aberrations being created from other Extra-Normals. Unlike the other types of Extra-Normals; Animals and humans alike can become Aberrations due to their strange nature. Aberrations are considered to be extra-normal beings, so they can use all of the baseline abilities, but only the Blind can become an Aberration. Due to the odd nature of the Aberrations, they are separated into five subclasses:
Afflicted - The most common type of Aberration, an Afflicted is a person that has been cursed by an Apparition or Adept one way or another. Perhaps it is in the Apparition nature to curse who it comes in contact with or they tangled with a wielder of the Blue Light, either way, they have a curse within them. It can be that they are weightless, or take the shape of an animal or some other beast, it can be more harmful like dying if they step foot in the sea or constantly being on fire - either way, the affliction sucks. There are some ways to remove the affliction, some Extra-Normal beings can remove it apart of their abilities. One way is to find being the being that cursed them and gets them to remove the curse, or there's a set of instructions to break the curse.
Affixed - Affixed are Aberrations who have been bounded to an Apparition one way or another. Maybe they encountered an Apparition on the brink of death and were convinced to take it inside of them, or maybe someone bound it to them. In any case, they have an Apparition residing inside of them that will come out at will. The Apparition has a mind of its own, so it may decide what it does and doesn't do, but depending on the relationship with their Affixed they can be convinced. They have a mental link with their affixed on a level that none others have; they know what the other is thinking at all times and are constantly communicating. The Apparition still has access to their abstraction, but their rules have changed. They are no longer powered by belief but instead the bound they have. The Apparition can use their abstraction themselves but there are some cases where they can grant the human they're affixed to powers. If the Apparition is injured enough they will return to their user and rest inside of them until they are strong enough. The bound between an affixed can be broken if both the human and the Apparition wishes to part ways, or if the bound is broken by force by an extra-normal being.
Agent - Agents are the rarest type of Aberration. When an Apparition is sealed, they are still alive and conscious and when someone touches them they may begin a link. Certain Apparitions, in a haste, were sealed inside of objects such as weapons or even an ordinary cell-phone. When someone touches the Sealed Apparition they may gain a link with the being and may convince the thing to lend them their power. The Aberration will be able to use their power like they had it themselves and will be considered an Agent of the ghostly being. This is the reason why many sealed Apparitions are hidden away never to be found, but sometimes they slip up.
Adjoined: A level beyond being a mere Affixed or Agent. An Adjoined is a physical and/or mental fusion between a human and an Apparition where the lines that were supposed to separate human and Extra-normal have been erased. For an Adjoined to be created, they must be an Affixed or an Agent that has agreed to fuse or have forcibly fused. There are various different subtypes of Adjoined due to their nature: it can be a mental fusion where the minds are combined into one body (and use the Apparition's abstraction like an abscised), a physical one where the Adjoined bodies are combined into one (where both abstractions are combined or simply use one), or primarily an alternate form that can be accessed (where the apparitions powers are accessed). There are ways to separate an Adjoined.
Abscised: The Abscised are Aberrants whose bodies have been possessed by an Apparition of some kind. Unlike Adjoined, there is no dual mind, only the Apparition having control of the body. An Abscised can be created in a variety of different ways; mainly an Apparition can possess a body of the recently deceased. Upon doing so all wounds will instantly be healed and the Apparition has full control of the body. Another way an Abscised can be created is if an Apparition fools a human into giving them their body, or if an Adjoined, Affixed, or Agent is taken over by the Apparition they are attached to. An Apparition inside of the body of a human does not have to worry about belief and can still use their abstraction much like an Awakened can. However, an Abscised is cut off from the abilities inherent to Apparitions such as being nearly impossible to kill or being invisible to the blind. If an Abscised's body is killed they are forcibly separated from it and the Apparition is weakened.
Affixed - Affixed are Aberrations who have been bounded to an Apparition one way or another. Maybe they encountered an Apparition on the brink of death and were convinced to take it inside of them, or maybe someone bound it to them. In any case, they have an Apparition residing inside of them that will come out at will. The Apparition has a mind of its own, so it may decide what it does and doesn't do, but depending on the relationship with their Affixed they can be convinced. They have a mental link with their affixed on a level that none others have; they know what the other is thinking at all times and are constantly communicating. The Apparition still has access to their abstraction, but their rules have changed. They are no longer powered by belief but instead the bound they have. The Apparition can use their abstraction themselves but there are some cases where they can grant the human they're affixed to powers. If the Apparition is injured enough they will return to their user and rest inside of them until they are strong enough. The bound between an affixed can be broken if both the human and the Apparition wishes to part ways, or if the bound is broken by force by an extra-normal being.
Agent - Agents are the rarest type of Aberration. When an Apparition is sealed, they are still alive and conscious and when someone touches them they may begin a link. Certain Apparitions, in a haste, were sealed inside of objects such as weapons or even an ordinary cell-phone. When someone touches the Sealed Apparition they may gain a link with the being and may convince the thing to lend them their power. The Aberration will be able to use their power like they had it themselves and will be considered an Agent of the ghostly being. This is the reason why many sealed Apparitions are hidden away never to be found, but sometimes they slip up.
Adjoined: A level beyond being a mere Affixed or Agent. An Adjoined is a physical and/or mental fusion between a human and an Apparition where the lines that were supposed to separate human and Extra-normal have been erased. For an Adjoined to be created, they must be an Affixed or an Agent that has agreed to fuse or have forcibly fused. There are various different subtypes of Adjoined due to their nature: it can be a mental fusion where the minds are combined into one body (and use the Apparition's abstraction like an abscised), a physical one where the Adjoined bodies are combined into one (where both abstractions are combined or simply use one), or primarily an alternate form that can be accessed (where the apparitions powers are accessed). There are ways to separate an Adjoined.
Abscised: The Abscised are Aberrants whose bodies have been possessed by an Apparition of some kind. Unlike Adjoined, there is no dual mind, only the Apparition having control of the body. An Abscised can be created in a variety of different ways; mainly an Apparition can possess a body of the recently deceased. Upon doing so all wounds will instantly be healed and the Apparition has full control of the body. Another way an Abscised can be created is if an Apparition fools a human into giving them their body, or if an Adjoined, Affixed, or Agent is taken over by the Apparition they are attached to. An Apparition inside of the body of a human does not have to worry about belief and can still use their abstraction much like an Awakened can. However, an Abscised is cut off from the abilities inherent to Apparitions such as being nearly impossible to kill or being invisible to the blind. If an Abscised's body is killed they are forcibly separated from it and the Apparition is weakened.
My favorite type of Extra-Normal beings. They'll require a bit of thought as you'll have to come up with how they'll become an Aberrant (mainly running into an Aberrations). But with Aberrants you aren't limited by belief or personality or whatever and can come up with anything.
Blind - Beings that are not quite Extra-Normal. They have no access to any of the Extra-Normal abilities listed above and are completely ordinary in the grand scheme of things. However, a Blind can achieve a higher status if they are exposed to Extra-Normal elements enough; this is known as having One-Eye-Open. This will allow them to perceive the completely imperceivable feats that Extra-Normal Beings are capable of, but offer absolutely no resistance to them. Many people that are One-Eye-Open are currently capable of Awakening.
Traveler/Counterpart - There are an unknown amount of worlds alternate to this one. It can either be one, or trillions, however in each universe, somebody has a counterpart. Every person has a version of them in a different universe that they are connected to. There are some differences, of course, depending on the backstory it could be minute as having a different hair color to being a drastically different person. However, regardless of how different there are some similarities or constants. They were never meant to venture far from their home universe but they may end up a Traveler. Travelers are the terms for those who end up outside of their home universe. Most Travelers come from a completely innocuous and normal universe - why or how they ended up is up to question. Maybe they fell into the wrong portal or something went wrong. The issue is that they are no longer home, and they need to get back. Most of the time these people have no extra-normal abilities or superpowers. The only extra-normal ability they have access to is if they are in proximity to their Counterpart. They will gain a mental link with them and be able to telepathically communicate with them, share memories, and possibly see their auras through walls if they reach that point. It's possible for a Traveler to Awaken or an Adept may connect them to the Lux. Travelers are also capable of becoming Aberrations if they're at the wrong place at the wrong time.
The Hound - The agent of smoky black death. A being that is old as Extra-Normal beings itself and is feared across the multiverse. It takes the appearance of a black wolf made out of the smoke with red eyes and changes sizes. The being acts as the being that brings people to the otherwise... except only the Extra-Normal will perceive him when they die. Only the Extra-Normal can perceive and understand him, and otherwise won't be noticed. A majority of the time the Hound acts as the balancer between life and death; as everyone has a set time they're supposed to die and sometimes they don't die when they don't. That is why the Hound chases after people he claims "cheats death" and hunts them all across the multiverse. The only other time you'll see him is if you seek him out and he deems you worthy of his time. He acts in mysterious ways; he will sometimes cut deals with people for his help or a bit of his power... but he always has a price. The Hound is feared as the most powerful being across the multiverse and for good reason.
Traveler/Counterpart - There are an unknown amount of worlds alternate to this one. It can either be one, or trillions, however in each universe, somebody has a counterpart. Every person has a version of them in a different universe that they are connected to. There are some differences, of course, depending on the backstory it could be minute as having a different hair color to being a drastically different person. However, regardless of how different there are some similarities or constants. They were never meant to venture far from their home universe but they may end up a Traveler. Travelers are the terms for those who end up outside of their home universe. Most Travelers come from a completely innocuous and normal universe - why or how they ended up is up to question. Maybe they fell into the wrong portal or something went wrong. The issue is that they are no longer home, and they need to get back. Most of the time these people have no extra-normal abilities or superpowers. The only extra-normal ability they have access to is if they are in proximity to their Counterpart. They will gain a mental link with them and be able to telepathically communicate with them, share memories, and possibly see their auras through walls if they reach that point. It's possible for a Traveler to Awaken or an Adept may connect them to the Lux. Travelers are also capable of becoming Aberrations if they're at the wrong place at the wrong time.
The Hound - The agent of smoky black death. A being that is old as Extra-Normal beings itself and is feared across the multiverse. It takes the appearance of a black wolf made out of the smoke with red eyes and changes sizes. The being acts as the being that brings people to the otherwise... except only the Extra-Normal will perceive him when they die. Only the Extra-Normal can perceive and understand him, and otherwise won't be noticed. A majority of the time the Hound acts as the balancer between life and death; as everyone has a set time they're supposed to die and sometimes they don't die when they don't. That is why the Hound chases after people he claims "cheats death" and hunts them all across the multiverse. The only other time you'll see him is if you seek him out and he deems you worthy of his time. He acts in mysterious ways; he will sometimes cut deals with people for his help or a bit of his power... but he always has a price. The Hound is feared as the most powerful being across the multiverse and for good reason.
You can be a Blind or have One-Eye-Open along with being a Traveler (If you're making a traveler run the universe they're from by me first; certain things are out the question). Just know that your character won't have an Emotional-Field and will be susceptible to the wide range of powers!
And no, you can't play the Hound.
And no, you can't play the Hound.
Farmer Hill, Montana.
A place few people have heard of, being a small town in the middle of nowhere. However, it couldn't have been more important. Eons ago, all the magic in the universe was used to seal a powerful God-like being known as the Glutton. This thing was an incomprehensible ball of orange light that tortured countless universes and then devoured them and has feasted to the point where it was near invincible. Its rampage was brought to an end in the universe of Glint where combined forces brought the thing down and sealed it in a mountain in a different universe. That different universe is the world where the story takes place, and that mountain was Mount Ever Reaching in Farmer Hill.
It was where the Glutton lied dormant for ages upon ages - the League of Luminscience manipulated Farmer Hill to keep the citizens away from the mountain and the existence of magic a secret. However, it all changed when the seals that kept the Glutton dormant were broken by somebody's foolishness and it was allowed to feast off of what sustained it: emotions. The Glutton's first action was attacking a campsite full of people by corrupting one powerful minion and inadvertently Awakened the people that would defeat it. It tormented this group as they tried to find a way to defeat it; ultimately knocking them into a coma for a few months.
In this few months, the Glutton turned Farmer Hill upside-down - mind-controlling countless people and turning the town into a chaotic warzone. Anyone who entered Farmer Hill was enthralled as well and in this chaos; the Glutton slaughtered any Awakened or Extra-Normal beings that it could with impunity and tortured them endlessly in its domain. However, the Awakened that was put into a coma, well, awakened from it and rebelled against it. Ultimately, they engaged in one final battle against the Glutton in the mountain and, out of desperation to escape, the Glutton broke the seals that were binding it. However, by doing this the Glutton injured itself to the point where it was eliminated and the multiverse was free from it.
However, these events were reversed as a new timeline was born from the "death" of the Glutton. A new timeline where Farmer Hill was destroyed in a catastrophic earthquake and the Awakened that the Glutton killed were resurrected. However, with the death of the Glutton, the magic was returned.
A place few people have heard of, being a small town in the middle of nowhere. However, it couldn't have been more important. Eons ago, all the magic in the universe was used to seal a powerful God-like being known as the Glutton. This thing was an incomprehensible ball of orange light that tortured countless universes and then devoured them and has feasted to the point where it was near invincible. Its rampage was brought to an end in the universe of Glint where combined forces brought the thing down and sealed it in a mountain in a different universe. That different universe is the world where the story takes place, and that mountain was Mount Ever Reaching in Farmer Hill.
It was where the Glutton lied dormant for ages upon ages - the League of Luminscience manipulated Farmer Hill to keep the citizens away from the mountain and the existence of magic a secret. However, it all changed when the seals that kept the Glutton dormant were broken by somebody's foolishness and it was allowed to feast off of what sustained it: emotions. The Glutton's first action was attacking a campsite full of people by corrupting one powerful minion and inadvertently Awakened the people that would defeat it. It tormented this group as they tried to find a way to defeat it; ultimately knocking them into a coma for a few months.
In this few months, the Glutton turned Farmer Hill upside-down - mind-controlling countless people and turning the town into a chaotic warzone. Anyone who entered Farmer Hill was enthralled as well and in this chaos; the Glutton slaughtered any Awakened or Extra-Normal beings that it could with impunity and tortured them endlessly in its domain. However, the Awakened that was put into a coma, well, awakened from it and rebelled against it. Ultimately, they engaged in one final battle against the Glutton in the mountain and, out of desperation to escape, the Glutton broke the seals that were binding it. However, by doing this the Glutton injured itself to the point where it was eliminated and the multiverse was free from it.
However, these events were reversed as a new timeline was born from the "death" of the Glutton. A new timeline where Farmer Hill was destroyed in a catastrophic earthquake and the Awakened that the Glutton killed were resurrected. However, with the death of the Glutton, the magic was returned.