Galactic Republic: The most expansive power in the known Galaxy, the Republic has been the primary government since time immemorial. From the Core Worlds to the Outer Rim and beyond, even those planets that are not under its rule are influenced by its actions. Currently, they are at odds with the Hapes Consortium, attempting where possible to resolve matters peacefully, as they are unable to rely on the Jedi without the Consortium potentially becoming violent. As the Jedi are the Republic's go-to for ambassadors, this makes for a challenge that they are yet struggling to overcome.
STATUS: ACCEPTING CHARACTERS
GM: geminironin
Jedi Order
INTRO: The renowned peacekeepers of the Galaxy, the Jedi are recognized for settling conflicts with little to no violence. Yet the Hapes Consortium distrusts them, and thus they are excluded from the attempted peace talks. As they are unable to assist in the Hapan Conflict, many Jedi are turned to policing the worlds outside of Hapan influence, though some are stationed on worlds just outside of the Consortium's control as a deterrent to the Hapans expanding their influence further.
The majority of Jedi currently in the Order were brought in before the age of 10. During training, Padawans use training sabers provided by their Masters. These are notably less potent than the lightsabers used by fully realized Jedi. While many received the bulk of their training on Coruscant, others were trained elsewhere; some on Ossus, some on Dantooine, some on Tython. Regardless of their home during their training, Padawans must overcome the Jedi Trials before being granted the rank of Jedi Knight. The trials vary wildly, as they are decided upon by the Padawan's Master. Sometimes, it is a formal test. Other times, a Padawan is deemed to have overcome their trials by proving their worth in the field. The final trial is almost always the same, however: With no tools to use and no companions to aid them, Padawans must use solely their knowledge of the Force to obtain a lightsaber crystal and forge their first true lightsaber. Most Padawans travel to Ilum to receive this crystal, though some can be found on other planets as well.
Once the Padawan is deemed a Knight, they are allowed to take on a Padawan of their own. Training multiple Padawans to Knighthood is one of the possible paths to becoming a Jedi Master. Other routes include taking a more grueling version of the Jedi Trials, or through noteworthy service to the Order or to the Republic. Even with the multiple routes possible to attain the rank of Master, few Jedi ever ascend this far, typically remaining Knights for the majority of their lifespans. Exceptional Jedi Masters could also be granted a seat on one of the Jedi Councils.
There are four primary Councils situated on Coruscant: the Council of Reassignment, which oversees the Jedi Service Corps; the Council of Reconciliation, which handles political matters pertaining to the Jedi Order; the Council of First Knowledge, which protects the Temple's Holocrons; and the Jedi High Council, the primary governing body of the Order. In addition, there are outlying Jedi Councils which oversee matters in other parts of the Galaxy situated on Ossus, Dantooine, and Tython.
PLAYERS: All Jedi player characters will begin play in the Jedi Temple on Coruscant. Jedi will be briefed on further missions from there.
LEADER: The Jedi Order is led by a Grand Master; at present, this title is held by Yarasi Gavar.
NOTABLE SLOTS: Jedi High Council Master (1 OPEN); Jedi Master (2 OPEN); Yarasi's Former Padawan (now Jedi Knight), if anyone wants to have some connections with the GM, I left things open for that to happen. All aforementioned positions are first-come, first-served.
STATUS: ACCEPTING CHARACTERS
GM: Rethel34
Hapes Consortium: A government ruled largely by women, who have forged an alliance with the Mandalorian clans to aid in their secession from the Republic. They consider the Jedi to be manipulative, and the Republic incompetent and incapable of maintaining peace. They are currently attempting to expand their area of influence to other worlds; they believe others should see their same point of view. As the Mandalorians allied with them are a combat-oriented creed, they have seen a few skirmishes in their expansions.
The Hapan matriarchy may consist largely of women in the noble class, but even the men within their culture hold themselves with the poise of kings. The Hapans are famous for exotic spacecraft with slick designs that are both beautiful and effective in combat. The leaders of this faction consider themselves most effective at politics, though some Hapans do take to combat or piloting. However, the bulk of their militant forces are made of Mandalorian soldiers, who consider this alliance a chance to prove their strength to the galaxy. While they do not think the Hapans a stronger group of warriors, the ships the Hapans produce have become a fast favorite among their pilots, and are deemed an appropriate bribe to earn the service of the clans.
In addition, the Hapans have gathered allies from some other notable neighbors. Firstly, the Zeltrons of Zeltros, while perhaps not the most notable of allies, the Zeltrons' ability to produce pheromones for the purposes of manipulation has helped in swaying others to their cause. Second, the Umbarans from Umbara, invaluable spies and, when needed, assassins of near-unparalleled skill. Lastly, the Wookiees of Kashyyyk who are powerful warriors, and whose homeworld is brimming with prime natural resources used in expanding the Hapans' influence.
Hapans on Wookieepedia
Mandalorians on Wookieepedia
STATUS: ACCEPTING CHARACTERS
GM: NONE; Please inform Rethel34 if you are interested in this position
Korsinite Coalition: A faction of Sith descended from a tribe once stranded on the planet Kesh, the Korsinites have now begun to expand beyond that prison planet to others within the Western Reaches of the Outer Rim. In amassing their current following, they have not yet attracted the attention of the Republic or the Jedi. Yet their current force has become formidable enough that, when they do make themselves known, they may be a notable threat to the Galaxy. (Interesting Fact: Nyxira came up with a different way for Sith to obtain Red Crystals; that they can grow near graves of fallen Sith, within a dark-sided Force Nexus. This is an approved method for obtaining a Lightsaber/Kyber crystal for the purposes of this RP.)
STATUS: ACCEPTING CHARACTERS
GM: Nyxira
Hutt Cartel: The Hutts have ruled a large portion of the Slice for millennia, using bribery and trickery to get their way. A region of near-anarchy, bounty hunters and crime lords are at the highest points of the food chain. With an insatiable appetite for profit, the Hutts always look to ongoing conflicts to earn some extra credits. No one is quite sure what they are up to at present, but rarely is it anything good.
The majority of the Hutts' forces are crime lords, bounty hunters, mercenaries, and smugglers of all races. The Hutts themselves care not who works for them, so long as they get the job done. They also have a policy of not asking questions as to how a job was done or what the collateral damage may have been. The primary goal of anyone in this convoluted anarchy is money; credits; riches. And they will stoop however low they must in order to obtain what they desire. Whether hiding in the shadows of Coruscant, enjoying more primal indulgences in the cantinas of Nar Shaddaa, or carrying spice shipments from Kessel (perhaps with a couple of grams missing), these criminals all have one thing in common: they're dangerous, and making an enemy of one isn't something a person wants to do.
STATUS: ACCEPTING CHARACTERS
GM: Bartimaeus