Year 3250
Over a thousand years ago, A species, previously thought to be nothing more than myth and legend, awoke from a millennium long slumber and revealed themselves to mankind. While given many names, they would ultimately come to be known as the Dragon Shifters. These creatures were fearsome in strength and nature, possessing the capability to take on both human as well as dragon likenesses and wield cataclysmic powers on par with that of natural disasters. A single warrior of their species could lay waste to an army of militarized humans in moments. Modern weapons proved to be nothing more than minor annoyances. Powerful, resilient, and almost impossible to defeat, the Dragons became an overwhelming force to be reckoned with, bringing with them the dawn of an apocalypse.
For many years, Humans struggled to resist the oppressive advances of the Dragon Shifters, uniting across all nations to throw everything humanity had at the threat that bared down on their species. Militias world wide cooperated for the first time in human history in an effort to fight back. Advanced war machines and weapons of destruction like none ever seen before were constructed. Soldiers from all classes and creeds gathered under a single flag. The largest war effort imaginable began. Most called it world war three. But sadly, to the Dragons, these efforts were futile at best and proved to be little more than a nuisance. Humans were seen as pests. It was as if they were nothing more than insects who had taken over the house while the owners were away.
With each confrontation between humans and Dragons, swaths of society were wiped from existence. Soon, finding themselves outnumbered, outgunned, and pushed into a corner, the humans finally lost the fight. Leaders fell, armies became disorganized, and civilization as a whole crumbled beneath the might of the earths new dominant lifeform. Surviving humans were scattered. The majority of them having been exterminated, the sparse remnants of mankind fled into hiding deep underground, back into the caves from in which their ancestors evolved. The majority of mankind however, having been captured, were forced into slavery. With the reclamation of the planet, and a new species on the top of the food chain, the restructuring of civilization in the likeness of Dragons would begin on the backs of humans.
With the passing of the next millennium, Dragon Shifter kind populated the world and society was rebuilt. Kingdoms formed. Magic flourished. The seeds of technology were planted. Human slaves are commonplace, found in most any dwelling, palace, or establishment. Domesticated, farmed, bought, and sold, humans are a nothing more than a commodity to Dragons. They beckon to their will and live in service to their every whim. Wild humans who know freedom have been reduced to a myth.
The dragon shifters believed they would rule forever. They assumed mankind would never fight back. They scoffed at the idea of the humans regaining any hope or taking back their world or their freedom. However, there was a prophecy among surviving creeds of humans. One long forgotten to many of them. One day, a hero would emerge, with a power that could defeat the dragon shifters and free their world from the dragons tyranny.
In the dark of night, under the gaze of the full moon, heralded by the howl of hounds, the savior of man rises.
For many years, Humans struggled to resist the oppressive advances of the Dragon Shifters, uniting across all nations to throw everything humanity had at the threat that bared down on their species. Militias world wide cooperated for the first time in human history in an effort to fight back. Advanced war machines and weapons of destruction like none ever seen before were constructed. Soldiers from all classes and creeds gathered under a single flag. The largest war effort imaginable began. Most called it world war three. But sadly, to the Dragons, these efforts were futile at best and proved to be little more than a nuisance. Humans were seen as pests. It was as if they were nothing more than insects who had taken over the house while the owners were away.
With each confrontation between humans and Dragons, swaths of society were wiped from existence. Soon, finding themselves outnumbered, outgunned, and pushed into a corner, the humans finally lost the fight. Leaders fell, armies became disorganized, and civilization as a whole crumbled beneath the might of the earths new dominant lifeform. Surviving humans were scattered. The majority of them having been exterminated, the sparse remnants of mankind fled into hiding deep underground, back into the caves from in which their ancestors evolved. The majority of mankind however, having been captured, were forced into slavery. With the reclamation of the planet, and a new species on the top of the food chain, the restructuring of civilization in the likeness of Dragons would begin on the backs of humans.
With the passing of the next millennium, Dragon Shifter kind populated the world and society was rebuilt. Kingdoms formed. Magic flourished. The seeds of technology were planted. Human slaves are commonplace, found in most any dwelling, palace, or establishment. Domesticated, farmed, bought, and sold, humans are a nothing more than a commodity to Dragons. They beckon to their will and live in service to their every whim. Wild humans who know freedom have been reduced to a myth.
The dragon shifters believed they would rule forever. They assumed mankind would never fight back. They scoffed at the idea of the humans regaining any hope or taking back their world or their freedom. However, there was a prophecy among surviving creeds of humans. One long forgotten to many of them. One day, a hero would emerge, with a power that could defeat the dragon shifters and free their world from the dragons tyranny.
In the dark of night, under the gaze of the full moon, heralded by the howl of hounds, the savior of man rises.
Dragon Genus/Classifications
Use this as a guide more than a rule book. Description listed below for each genus are general and are not set in stone. Exceptions can be made.
WESTERN DRAGON
ESTERN DRAGON/LUNG DRAGON(Eastern Royal Only)
WYVERN
AMPHITERE
LINDWORM
WYRM
DRAKE
HYDRA(Reserved/Must Request)
KIRIN
FAE/FAIRY DRAGON
COCKATRICE
QUETZALCOATL(Reserved/Must Request)
SEA SERPENT
SALAMANDER/BEITHIR
Key Roles
Everyone has a primary role. Anyone may have a secondary role however they are optional. Some roles and secondary roles are limited, have secret traits, and/or have a direct bearing on progression of the story, so please request the roles you want first.
Primary Roles
The hero (2-4 spots available)
Baptized by the full moon and destined to one day liberate mankind from the oppression of the Dragon Shifter's tyranny.
The Ally(5-10 spots available)
Those destined to stand by the side of heroes and help bring freedom to the human race. They are the friends, loved ones, and allies who will come together during the heroic journey.
The Villain(4-8 spots available)
Antagonist and opposition to the heroic journey and those along its path. They in one way or another stand against the restoration of mankind.
Secondary Roles
The Wildcard(1-3 spots available)
A wildcard is best described as someone who is capable of the unpredictable. Wildcards can be seen as allies turned traitors, enemies turned allies, those with unconventional/unexpected abilities, and or Those capable of massive change within themselves.
The Jester(2-5 spots available)
Comedic relief. The Bard, musician, and or mascot for their team. The one often considered a crowd favorite. However, being a Jester doesn't automatically exclude oneself from being competent.
The Ace(1-4 spots available)
Ace in the hole characters are those who tend to make the most impactful entrances at key moments often fitting the "just in the nick of time" trope. Aces are your last minute saviors, last resort warriors, unreliable juggernauts, Ashes charizard(for example).
The Royal(3-7 spots available)
The leader of ones caste. Kings, Queens, Princes, Princesses, Commanders, Chieftains, etc.
The Nations of the World
Northern Nation - Empirical government. Dictatorship. Matriarchy. Strict policies and rules. Higher class societies. Larger gaps between rich and poor households. Militaristic views.
Eastern Nation - Empirical government. Patriarchy. Conservative policies and rules. Societies are governed by systems of pride, honor, ritualism, and spiritualism.
Southern Nation - Democratic Government. Diverse societies. Lucrative. Trade focused economy. Rich culture focused on creative expression.
Western Nation - Wilderness. Tribal. Nonexistent government. Minuscule and spread out population. Many hermits or splinter societies governed by spiritualism, sacrifice, and combat.
Subterranean Nation - Thought to be myth. Mostly wilderness. Proto-Human population. Diverse governmental systems and hierarchies spread among splinter communities. Economy revolves around scavenging, salvaging, bartering and trade. Culture/views/values/belief systems are diverse and often varies from dwelling to dwelling.
Species Types
Dragon Shifter - The dominant and most abundant species on the planet. Dragon Shifters posses the ability to transition freely between humanoid and dragonoid forms.
Human - Once the primary and ruling life-form on earth, Humans have remained mostly unchanged through the millennium. Their numbers vastly reduced and controlled by Dragon Shifter Kind. They now play the role of the subservient caste, serving as nothing more than tools of convenience and servitude to the Dragon Shifter Species.
Neo-Human - Humans Bred during the post Aeon Age with refined traits the better suit their individual uses within Dragon Shifter society such as enhanced strength and endurance for labor focused humans, more intuitive cognitive functions and response times for service industry humans, and aesthetic mutations such as unconventionally colored hair, eyes, and skin or the genetic integration of animal like features such as tails, ears, or wings for companion humans.
Proto-Human - Humans descendant from those who escaped the clutches of Dragon Shifter rule, retreating to massive underground ruins and caverns where they have survived throughout the millennium, slowly rebuilding and repopulating. Many proto-humans have mechanical or runic augments throughout their bodies to supplement any defects or health issues developed though lack of exposure to sunlight and a hostile environmental conditions. Proto-human society has learned to use a mismatched collection of salvaged technology, ancient and new magics, steam power, and primal human techniques to adapt and advance themselves covertly and completely without knowledge of Dragon Shifter kind, proving to be little more than any other myth like those of Atlantis.
Hybrid - In spite of highly taboo and illegal it is, there are rare instances of Dragon Shifters taking human mates. The product of these relations are known as Hybrids. Many Hybrids don't survive birth, the delivery of some even being fatal. However there are few that do survive having unpredictable ranges of abilities and often having varied amounts of both humanoid and dragonoid features ranging from something as little as a set of horns or scales to cases as extreme as being mostly draganoid or even having the ability to shift between the two.
Golem - Any autonomous constructs forged, assembled, or molded through magical or mechanical means. Found in both man made and shifter made varieties, as well as coming in many different shapes and sizes. A Golem's level of sentience comes in just as many varieties and range from mindless completion of simple tasks to complex levels of thought, emotion, and expression.
Spectrum of Ability Classifications
You may have up to four abilities. Dragon Shifting doesn't count toward those four abilities. Your four abiities may be altered or changed by your dragon form if you have one. You may have a weapon with up to four abilities. Your weapon's abilities may also be altered or changed based on your own abilities.
Summoning - Manifesting/conjuring an object, a mechanism, or an entity at will.
Empowerment - Enhancing/enchating/granting power to ones self, an object, a mechanism, or an entity at will.
Transformation - Changing the form of ones self, an object, a mechanism, or an entity at will.
Illusion - Effecting/controlling one or more of the six senses (sight, smell, touch, taste, sound, spiritual)
Conditional - Abilities that can only activate/be used under specific circumstances.
Manipulation - Control, use, and or gain of power from an element, an object, a mechanism, or an entity at will.
Curse - Attatching/bestowing effects or abilities from ones self, an object, a mechanism, or an entity to another through physical contact.
Possession - Calling upon an entity to take over and bestow its effects upon ones self, an object, a mechanism, or an entity at will.
Range of Access to Ability Classes
Dragon Shifter - Empowerment, Transformation, Illusion, Conditional, Manipulation, Curse.
Human - Summoning, Possession.
Neo-Human - Summoning, Possession.
Proto-Human - Summoning, Possession.
Hybrid - Summoning, Empowerment, Transformation, Illusion, Conditional, Manipulation, Curse, Possession.
Golem - Transformation, Illusion, Manipulation, Curse, Possession.
The Hero(Role Exemption) - Summoning, Empowerment, Transformation, Illusion, Conditional, Manipulation, Curse, Possession.
The Royal(Role Exemption) - Summoning, Manipulation, Possession.
Proactive Character Sheet Format
There are three different character sheets per character. Your public version, proactive version, and private versions. Public sheets consist of the basic minimum amount of information. Only first name/nick names, initial appearance, and a first impressions type description. When the roleplay begins and unfolds, you will then add and update a secondary proactive character sheet piece by piece throughout the story. This will add a bit of mystery to each character. However much information you would like to be available in the beginning is up to you as well as the rate at which you reveal further details about your character. Finally, you must submit a fully detailed and declassified character sheet to the mods via private message containing a thorough account of any and all information pertaining to the character in question. Everyone is limited to 3 active characters at any given time. If a character dies, they may be replaced by a new one.
Public Staring Character Sheet
Known Name(s) - Common known names or titles if any for your character.
Known Appearance(s) - How you will first appear.
Initial Description - An introductory description of your character, their mannerisms, personality, and any other immediately noticeable qualities your character might have when encountered for the first time. (optional)
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Proactive Stats
Full Name/Title - All names and/or titles your character has had or currently has throughout their life.
Age - Maximum human age of 90. Dragon Shifter Age of reaches adulthood at 20 and has a limit of 300. Hybrids fall in between. Golems can be ageless but have only existed in any form for 500 years. At the eldest age, your character is considered on their death bed/falling appart.
Species(subspecies) - List subspecies and/or genus instead if applicable.
Full Appearance - Your characters fully unveiled appearance if applicable.
Additional Forms - Any additional forms your character may take including humanoid and dragonoid transformations.
Primary Role - The hero, The Ally, or The Villain.
Secondary Role - The Wildcard, The Jester, The Ace, The Royal.
Society Role - Who your character is among their respective lives. I.E. The King of the Norther Dragons, Servant to the Dragon Shifters, General within the Human Coalition military. Etc.
General Descriptionn - Any information, backstory, personality traits, skills, and details concerning your character.
Attribute - (up to two)Earth, Wind, Fire, Water, Light, Darkness, Metal, Poison, Nature, Ice, Lightning, Psionic.
Ability 1 - Name/Classification/Description
Ability 2 - Name/Classification/Description
Ability 3 - Name/Classification/Description
Ability 4 - Name/Classification/Description
Equipment/Gear/Weapons(E/G/W)(Modular) - Any items your character has should only act to grant supplemental abilities and advantages proportionate to your characters actual abilities. (balance yourself please)
E/G/W Ability 1 - Name/Classification/Description
E/G/W Ability 2 - Name/Classification/Description
E/G/W Ability 3 - Name/Classification/Description
E/G/W Ability 4 - Name/Classification/Description
Private Character Sheet(submit to mods only)
Proactive Character Creation
When creating a character, there are a few things to keep in mind;
1 - You don't have to go into detail on your character's background, history, powers, etc. Nearly all information will be revealed dynamically IC; as long as you submitted a fully declassified sheet to the GMs, the rest can be learned over time in the IC.
2 - That said, be creative! There are a lot of liberties you can take with your character creatively and as long as they fit in the world, they are allowed.
3 - The limits of your character are up to you. Strengths and powers range anything from a human with no powers to a demi-god level dragon capable of destroying cities. The majority of everyone will be somewhere in the middle.
4 - Having the most power possible is not vital to every character, and even a human wielding nothing but a sword is capable of greatness. A battle can be fought and won with clever planning just as easily.
5- Combat is never going to be "I have more strength, power, and intelligence therefor I win." Get a feel for each battle and be respectful of opponents, even if someone's character seems inherently weaker than yours.
6 - You are encouraged to ask for help if it's needed and ask questions if you have any! We all want to have a good time and craft a fun and entertaining story for everyone to participate in and enjoy.
7 - Public Character sheets posted in the CS section must start with a minimum of a Name or nickname, an image or description, and a brief overview of your characters personality and information. After receiving approval from a GM(and the roleplay has started), you are free to begin posting in the IC. Once you are officially a member of the roleplay, you may update your character sheet as you wish as long as it does not deviate from the declassified version you sent to the GM's.
Moderation Team
SIN, Vampiretwilight
Be respectful
follow site rules
Submit a private character sheet to the moderation team via private message and WAIT for approval BEFORE submitting a public character sheet to the roleplay.
Moderators get final say on everything
SIN, Vampiretwilight
Rules and Regulations
Have common senseBe respectful
follow site rules
Submit a private character sheet to the moderation team via private message and WAIT for approval BEFORE submitting a public character sheet to the roleplay.
Moderators get final say on everything
Starting Locations
City of Krowtell
A medium sized kingdom within the rule of the Northern Dragon Royals. The city sits near the outskirts of the Northern regions where the ice isn't as thick and in the summer/spring, the snow melts away to reveal meadows, rivers, lakes and fields in the surrounding area. The rest of the yeah, Krowtell is a cold place often covered in snow and bathed in an overcast.
Old New York
Imagine the new york of today experienced a cataclysmic event. Now imagine 1000 years of time passing. That's Old New York. Only it's now 500 meters or just under 1700 feet underground, sitting inside a colossal underground cavern. The ruins of toppled sky scrapers have become like ruined pillars supporting the roof of the cave. Protohumans have recolonized it and have built something of a shanty town type city in the streets, sewers, and sturdier buildings. It's mostly huts, bazaars, makeshift homes, scarp yards, etc. Protohumans are scavenger/traders. There are a lot of relics and makeshift inventions that are magical and in rare cases steam powered in nature.