FO's Team Leader (and Squad Mum)
----------------------------------------
The Runner (and resident Dutch guy)
Name: Skye Rosalind Mason (frmr Major)
Age: 33
Nationality: Scottish/Faroese
Apperance:
A tall, naturally red-haired former special forces operator, Skye has the the look she has reflecting her position as a team leader of a slightly mad team. With gentle pale skin that has been cut and bruised many a time with cutting blue eyes, Skye has an aura about her that harkens her look back to almost a Celtic warrior-like state- her dark auburn red hair reflecting her ethnic influence even further standing at a modest 6"3. Look at her shoulder and back, and you notice a Royal Marine tattoo, and a tatoo of a lion across the top back of her shoulder- a statement of fact that she indeed seems as brave as a lion.
Skye is a pretty girl to say the least- full of charm and easy to take in, though look long enough and you can tell there's a very warm fire in her eyes, more than the auburn red hair she has. If you replaced the exoskeleton she used for tartan, you'd swear she was a Highland swordswoman, and she seems to have the aggression and violence of one too- the pattern of which that sticks around from her father's ancestral clan, and is often seen on her off-duty clothing.
Skye is well muscled as you'd expect for an operator of her kind, but prefers to have a focus on cardio over pure strength. Skye's unbreakable nature reflects this- whatever batteries she seems to run on, she seems constantly engaged, never showing any signs of wear- her workrate being something phenominal to watch and remarkably, having little impact on her mental state when in command of the team. It's quite something to see her swim, run and cycle for miles on end- seemingly barely without being broken. Whilst she may seem easy as a target, Skye is someone hard to take in a fight- given the cuts and scratches across her body, she seems like she's gotten into a fair few. Most men would even feel probably a little uneasy around her due to her height and speed in a one on one.
On operation, she can normally be seen using her usual exoskeleton-contained assault-grade armour, usually wearing a tactical helmet over her red hair, alongside a pair of lightly tinted tactical glasses that incorperate the HUD and tactical link to her own gear and the rest of her team's perspectives, as well as that of any drones. In combination with the navy-grey camoflaged exoskeleton, she is often wearing a navy t-shirt and black-coloured combat trousers, with a pair of sturdy boots to finish the look. Off duty, she often wears the same, with jeans and a pair of trainers instead- keeping a refreshingly casual look for a CO of a mystical task force.
Her Scottish accented tones are almost sultry, and underlines her sometimes harsh, yet often more than not warm embrace. There isn't a strong Scots dialact in her speech- but the accent remains.
Callsign: Queen
Skills:
Born Leader: Safe to say, Skye knows how to lead a fireteam of very disfunctional, multiskilled individuals. While she might be more a jack of all trades, she knows how to control the people she works with, kick them up the arse, but more than anything, be like a mum to them. She cares deeply about her team, even when they piss her off- and remains above the poltics, drama and issues that may exist.
Versatile: A typical Assault-styled operator, Skye's use of an exoskeleton and a jump pack allows her to be fast, nimble and more than anything, a master of none but an effective presence in most regards. While some operators of the team might be far more lethal than her, Skye is able to be lethal in a vast variety of ways- and so long as she's in the fight, she can find a way to take down whoever's on the other end of her MG3, AA-12 or MAAWS.
Inteligent: Skye is a woman of many talents- but her genius is one that stands out beyond most. An unconventional one to say the least- one that seems to often place her in a polarising place, given she'd almost be better off not being on the frontlines, but as a higher ranked officer. While unlike a previous leader of Scimitar she doesn't possess a doctoral level of education, yet she speaks seven languages fluently (English, Scots Gaelic, Faroese, Spanish, Pashto, Russian, Arabic) and has a handy practical knowledge of a huge range of topics through various means- ranging from history, explosives composition, field medicine to climbing that she could probably pursue to degree level if she had enough time in the day. It plays out in the field- she seems to have an almost instantanious ability to make plans, and be one step ahead of the enemy through ambitious yet highly calculated means- and usually have an answer for most problems, in an almost uncanny knack. A renaissance lady of sorts- it's hard to quantify but she has a very scary intellect. She seems almost like a sponge, able to absorb, process and develop new ideas and information. It's kept her alive so far.
Unbreakable and Boundless: Skye's partnership of this trait to her intellect means that she has learned to overcome pain that many would find unbearable in physical, mental and psychological bounds. This doesn't make her per se more immune to pain- but as someone who ran through "The Devil's Cooker" making it look very easy, she seems to have a resolve about her that is hard to exactly pin down. A work rate that allows her to find her second, third, even fourth wind, and it shows in her willingness to support and look after her team, an almost boundless energy that seems crazy to see- which pushes down any sense of fear. It's hard to quantify how she even makes it work- a natural talent, or perhaps a decade and a half of chiseling herself to be that way, your call.
Personality:
A mum of the team- but more often than not, someone willing to see red and go absolutely wild, Skye balances leadership with her charismatic and boundless energy that always finds a target. While sometimes coming across as removed from a situation, given the fact she has to be very selective about who joins the team and she has an unrelenting drive to push herself, she always seeks to push those around her with her too- so she'll take the time to listen and help out wherever she can. A stoic attitude almost- but she has learned how to enjoy life and switch off, rather than push relentlessly, all the time. She seems fun and open to how the team operates, but knows when to keep them in line- neither being too egotistical nor too selfless in her mannerisms.
Tactical Suit:
Similar to the leader of Scimitar before her, Skye uses an exoskeleton as a support tool, a typical tool for an assault-level operative in FO- and only a prototype device in the rest of the world's armed forces so far. While able to stop 5.56 rounds thanks to armour plating throughout the suit's chassis, covering the torso, legs and upper arms, she wouldn't want to remain under constant fire with this thing- it gives her a little more survivability, but predominantly allows for her to operate as a much more versatile, quick operator. The real advantage is that it gives her a more disproportionate strength in lifting, moving and protection that already augments her tireless fitness regime. Carrying a MG3 is like holding an MP5 to her now, as well as being able to run 100m in 11 seconds fully equipped, even being able to run on walls with a jump pack and leap almost up a storey and a half and come down with relative ease, avoiding fall damage. That means all of a sudden, it's very hard to keep up when she's mobile and running. Without power, the suit isn't so useful then- but isn't an enormous burden to carry around, and being easily detatchable.
Weapons:
MG3 LMG with shoulder-mounted ammunition pack (belt fed)
OR
SIG MCX 7.62mm Battle Rifle
AA-12 Automatic Shotgun
Carl Gustav M4 MAAWS
FN FNX.45 Pistol (Silenced)
Equipment:
Tactical Knife
3x Cluster Grenades
3x Flashbangs
Various Smoke Grenades
Various Flares
Quad-Optic NVGs
Jump-Pack
Arm-Mounted PDA
--
History:
Born in Portree on the Isle of Skye itself, the redhead was named after the beautiful island of her birth by her fisherman father, a Scot with roots to Clan MacCrae itself, with her mother being a former professional football player from the Faroe Islands- an odd combination that Skye sometimes wonders ever gets easier to introduce when talking about family. She grew up in a stable environment, but was seen as gifted from a young age- quickly being encouraged by her mother to get involved in the wilderness and become fit, and find herself benefiting from being put classes ahead at school. Skye was a talent, rebellious and yet studious, athletic and always out in the wild, appreciating nature and the quieter side of life. Capable of going to university and the world was her oyster, she was told- even if Skye didn't know exactly what she wanted to do. To help people? To go make money to help her parents, or just settle for what her dad had- a hard, but peaceful life?
That was all on her mind until the death of her father at sea. The event changed her entirely, turning it upside down overnight, and completely destroying the last years of her childhood. With her mother distraught and turning to alcholism, Skye found herself in a home environment as a young adult that was about to turn to total shit. She didn't seem to stop however- in some odd way, it changed her to become stronger, more protective and fiercer in her ambitions in life, and instead of wallowing away for expectation, chose her own path.
It was with that Skye left home aged 18 and joined the Royal Marines as one of its' very few female applicants, her previous physical capabilities powering her through. She overcame many adversities to get to where she did- and a few tours in Afghanistan and on peacekeeping missions proved she was more than just the token "girl" of the team, but a leader and naturally talented at anything she put her hand to. Her intelligence, aptitude and talents didn't go unnoticed, and within a couple of years, she volunteered for the SBS- the Naval equivalent of the British SAS. She flew through pretty much the entire selection, a thing that was unheard of. It was as if she was destined for bigger things- and leading a fireteam, before going up the ranks and training as an Officer- flying through that too. It was almost odd to see- as if she shoudldn't have been in the forces, but doing something greater for society. Skye didn't agree. She had embraced the life in the service, leaving behind her past as much as she could, but never forgetting her father's influence on her younger years- and despite being so young, she showed a maturity and promise far above her station. A servitiude to herself, and the people around her- a deeply stoic belief she holds true.
A few years has passed, and Skye had become rather a favourite of the British intelligence community- a dependable, reliable operative who you could send to the dirtiest, darkest parts of the world and would get the job done, alone or with a small team. From HVT assasinations in Syria to deniable operations in Pakistan, Skye became a master of fighting the wars nobody wanted to talk about- and more often than not using experimental technology to do so, often using her wit and cunning to engineer situations that could turn the tide in her favour. Fighting against terrorist groups like Artemis made her known in MI6 as one of Britain's foremost assets in fighting conflicts that were sometimes up against highly advanced groups- ones that sometimes Special Forces couldn't sort themselves. In cities such as London, Berlin and Moscow she was equally at home as she was in the rough deserts of Sudan, Yemen and Afghanistan, often finding herself carted to another part of the world in some other mad manner to do the UK's dirty work. It paid well- but Skye always enjoyed it more than the money, a direction that gave her meaning in the absence of her youth. It was in this instance that she was handpicked by Oracle, seen as a perfect fit to lead the new task force they were assembling, that of Foxtrot Oscar. Skye's inventiveness allowed her to tailor the team to her liking, and she finds herself being the charismatic commander of the team, leading by example and showing why she gets the job done.
Hobbies:
Triathlon, Ultramarathons, Climbing, History, The Great Outdoors, Reading
Age: 33
Nationality: Scottish/Faroese
Apperance:
A tall, naturally red-haired former special forces operator, Skye has the the look she has reflecting her position as a team leader of a slightly mad team. With gentle pale skin that has been cut and bruised many a time with cutting blue eyes, Skye has an aura about her that harkens her look back to almost a Celtic warrior-like state- her dark auburn red hair reflecting her ethnic influence even further standing at a modest 6"3. Look at her shoulder and back, and you notice a Royal Marine tattoo, and a tatoo of a lion across the top back of her shoulder- a statement of fact that she indeed seems as brave as a lion.
Skye is a pretty girl to say the least- full of charm and easy to take in, though look long enough and you can tell there's a very warm fire in her eyes, more than the auburn red hair she has. If you replaced the exoskeleton she used for tartan, you'd swear she was a Highland swordswoman, and she seems to have the aggression and violence of one too- the pattern of which that sticks around from her father's ancestral clan, and is often seen on her off-duty clothing.
Skye is well muscled as you'd expect for an operator of her kind, but prefers to have a focus on cardio over pure strength. Skye's unbreakable nature reflects this- whatever batteries she seems to run on, she seems constantly engaged, never showing any signs of wear- her workrate being something phenominal to watch and remarkably, having little impact on her mental state when in command of the team. It's quite something to see her swim, run and cycle for miles on end- seemingly barely without being broken. Whilst she may seem easy as a target, Skye is someone hard to take in a fight- given the cuts and scratches across her body, she seems like she's gotten into a fair few. Most men would even feel probably a little uneasy around her due to her height and speed in a one on one.
On operation, she can normally be seen using her usual exoskeleton-contained assault-grade armour, usually wearing a tactical helmet over her red hair, alongside a pair of lightly tinted tactical glasses that incorperate the HUD and tactical link to her own gear and the rest of her team's perspectives, as well as that of any drones. In combination with the navy-grey camoflaged exoskeleton, she is often wearing a navy t-shirt and black-coloured combat trousers, with a pair of sturdy boots to finish the look. Off duty, she often wears the same, with jeans and a pair of trainers instead- keeping a refreshingly casual look for a CO of a mystical task force.
Her Scottish accented tones are almost sultry, and underlines her sometimes harsh, yet often more than not warm embrace. There isn't a strong Scots dialact in her speech- but the accent remains.
Callsign: Queen
Skills:
Born Leader: Safe to say, Skye knows how to lead a fireteam of very disfunctional, multiskilled individuals. While she might be more a jack of all trades, she knows how to control the people she works with, kick them up the arse, but more than anything, be like a mum to them. She cares deeply about her team, even when they piss her off- and remains above the poltics, drama and issues that may exist.
Versatile: A typical Assault-styled operator, Skye's use of an exoskeleton and a jump pack allows her to be fast, nimble and more than anything, a master of none but an effective presence in most regards. While some operators of the team might be far more lethal than her, Skye is able to be lethal in a vast variety of ways- and so long as she's in the fight, she can find a way to take down whoever's on the other end of her MG3, AA-12 or MAAWS.
Inteligent: Skye is a woman of many talents- but her genius is one that stands out beyond most. An unconventional one to say the least- one that seems to often place her in a polarising place, given she'd almost be better off not being on the frontlines, but as a higher ranked officer. While unlike a previous leader of Scimitar she doesn't possess a doctoral level of education, yet she speaks seven languages fluently (English, Scots Gaelic, Faroese, Spanish, Pashto, Russian, Arabic) and has a handy practical knowledge of a huge range of topics through various means- ranging from history, explosives composition, field medicine to climbing that she could probably pursue to degree level if she had enough time in the day. It plays out in the field- she seems to have an almost instantanious ability to make plans, and be one step ahead of the enemy through ambitious yet highly calculated means- and usually have an answer for most problems, in an almost uncanny knack. A renaissance lady of sorts- it's hard to quantify but she has a very scary intellect. She seems almost like a sponge, able to absorb, process and develop new ideas and information. It's kept her alive so far.
Unbreakable and Boundless: Skye's partnership of this trait to her intellect means that she has learned to overcome pain that many would find unbearable in physical, mental and psychological bounds. This doesn't make her per se more immune to pain- but as someone who ran through "The Devil's Cooker" making it look very easy, she seems to have a resolve about her that is hard to exactly pin down. A work rate that allows her to find her second, third, even fourth wind, and it shows in her willingness to support and look after her team, an almost boundless energy that seems crazy to see- which pushes down any sense of fear. It's hard to quantify how she even makes it work- a natural talent, or perhaps a decade and a half of chiseling herself to be that way, your call.
Personality:
A mum of the team- but more often than not, someone willing to see red and go absolutely wild, Skye balances leadership with her charismatic and boundless energy that always finds a target. While sometimes coming across as removed from a situation, given the fact she has to be very selective about who joins the team and she has an unrelenting drive to push herself, she always seeks to push those around her with her too- so she'll take the time to listen and help out wherever she can. A stoic attitude almost- but she has learned how to enjoy life and switch off, rather than push relentlessly, all the time. She seems fun and open to how the team operates, but knows when to keep them in line- neither being too egotistical nor too selfless in her mannerisms.
Tactical Suit:
Similar to the leader of Scimitar before her, Skye uses an exoskeleton as a support tool, a typical tool for an assault-level operative in FO- and only a prototype device in the rest of the world's armed forces so far. While able to stop 5.56 rounds thanks to armour plating throughout the suit's chassis, covering the torso, legs and upper arms, she wouldn't want to remain under constant fire with this thing- it gives her a little more survivability, but predominantly allows for her to operate as a much more versatile, quick operator. The real advantage is that it gives her a more disproportionate strength in lifting, moving and protection that already augments her tireless fitness regime. Carrying a MG3 is like holding an MP5 to her now, as well as being able to run 100m in 11 seconds fully equipped, even being able to run on walls with a jump pack and leap almost up a storey and a half and come down with relative ease, avoiding fall damage. That means all of a sudden, it's very hard to keep up when she's mobile and running. Without power, the suit isn't so useful then- but isn't an enormous burden to carry around, and being easily detatchable.
Weapons:
MG3 LMG with shoulder-mounted ammunition pack (belt fed)
OR
SIG MCX 7.62mm Battle Rifle
AA-12 Automatic Shotgun
Carl Gustav M4 MAAWS
FN FNX.45 Pistol (Silenced)
Equipment:
Tactical Knife
3x Cluster Grenades
3x Flashbangs
Various Smoke Grenades
Various Flares
Quad-Optic NVGs
Jump-Pack
Arm-Mounted PDA
--
History:
Born in Portree on the Isle of Skye itself, the redhead was named after the beautiful island of her birth by her fisherman father, a Scot with roots to Clan MacCrae itself, with her mother being a former professional football player from the Faroe Islands- an odd combination that Skye sometimes wonders ever gets easier to introduce when talking about family. She grew up in a stable environment, but was seen as gifted from a young age- quickly being encouraged by her mother to get involved in the wilderness and become fit, and find herself benefiting from being put classes ahead at school. Skye was a talent, rebellious and yet studious, athletic and always out in the wild, appreciating nature and the quieter side of life. Capable of going to university and the world was her oyster, she was told- even if Skye didn't know exactly what she wanted to do. To help people? To go make money to help her parents, or just settle for what her dad had- a hard, but peaceful life?
That was all on her mind until the death of her father at sea. The event changed her entirely, turning it upside down overnight, and completely destroying the last years of her childhood. With her mother distraught and turning to alcholism, Skye found herself in a home environment as a young adult that was about to turn to total shit. She didn't seem to stop however- in some odd way, it changed her to become stronger, more protective and fiercer in her ambitions in life, and instead of wallowing away for expectation, chose her own path.
It was with that Skye left home aged 18 and joined the Royal Marines as one of its' very few female applicants, her previous physical capabilities powering her through. She overcame many adversities to get to where she did- and a few tours in Afghanistan and on peacekeeping missions proved she was more than just the token "girl" of the team, but a leader and naturally talented at anything she put her hand to. Her intelligence, aptitude and talents didn't go unnoticed, and within a couple of years, she volunteered for the SBS- the Naval equivalent of the British SAS. She flew through pretty much the entire selection, a thing that was unheard of. It was as if she was destined for bigger things- and leading a fireteam, before going up the ranks and training as an Officer- flying through that too. It was almost odd to see- as if she shoudldn't have been in the forces, but doing something greater for society. Skye didn't agree. She had embraced the life in the service, leaving behind her past as much as she could, but never forgetting her father's influence on her younger years- and despite being so young, she showed a maturity and promise far above her station. A servitiude to herself, and the people around her- a deeply stoic belief she holds true.
A few years has passed, and Skye had become rather a favourite of the British intelligence community- a dependable, reliable operative who you could send to the dirtiest, darkest parts of the world and would get the job done, alone or with a small team. From HVT assasinations in Syria to deniable operations in Pakistan, Skye became a master of fighting the wars nobody wanted to talk about- and more often than not using experimental technology to do so, often using her wit and cunning to engineer situations that could turn the tide in her favour. Fighting against terrorist groups like Artemis made her known in MI6 as one of Britain's foremost assets in fighting conflicts that were sometimes up against highly advanced groups- ones that sometimes Special Forces couldn't sort themselves. In cities such as London, Berlin and Moscow she was equally at home as she was in the rough deserts of Sudan, Yemen and Afghanistan, often finding herself carted to another part of the world in some other mad manner to do the UK's dirty work. It paid well- but Skye always enjoyed it more than the money, a direction that gave her meaning in the absence of her youth. It was in this instance that she was handpicked by Oracle, seen as a perfect fit to lead the new task force they were assembling, that of Foxtrot Oscar. Skye's inventiveness allowed her to tailor the team to her liking, and she finds herself being the charismatic commander of the team, leading by example and showing why she gets the job done.
Hobbies:
Triathlon, Ultramarathons, Climbing, History, The Great Outdoors, Reading
----------------------------------------
The Runner (and resident Dutch guy)
Name: Sam Wilhelm Bakker
Age: 26
Appearance:
A 6"2 Dutchman, Sam is a typical specimen- well, from the country where the land is low and the people are oddly tall and very straight to the point. Sam's hair is left a little longer than a typical military unit would allow, sometimes letting it go a lot longer. He has a clean shaven face, showing his youth even further, but has a couple of tattoos along his back- namely of a lion on the top of his back, with a broken chain covering a former gang tattoo from his home. A storied past- but one he wishes to move on from. He is athletically capable- and probably one of the few that matches Skye for her cardio, albeit more on a agility and technical front rather than in an absolute way. He isn't as muscled either, being fairly skinny- but it's more than he seems to be lean, and strong for his size.
His accent sticks out as you would exactly expect- a very distinctly Dutch accent, straight and cutting yet able to be silky cool and smooth at the same time. His accent dies completely speaking French, German or Russian, yet in English, you're getting the vibes from Amsterdam from him. Waffles, Schmoke and a pancake, anyone?
On operation, he usually sticks to his infiltration kit (described below)- often with very little in the way of extras to carry. Off operation, he's probably one of the most relaxed members of the team- wearing a beanie, checked shirt and jeans, looking honestly like he rolled in off the streets- a very casual look indeed!
Nationality: Dutch
Callsign: Lion
Skills:
Parkour Artiste: A skilled runner and athletically gifted, Sam has the ability to not just run like a stabbed rat but do things most operators don't consider really feasible- in an urban environment, he's like water. Couple that to a specialist arm-mounted grappling hook? The guy can virtually fly through a built up area, nigh on almost as if he's Spiderman. His talent with a wingsuit and various other infiltration/exfiltration kit, as well as a grapple basically means yeah- Sam's power is very much urban movement. While Skye may have mobility that allows her to keep up, through a complex Sam just has the agility and technical talent to make anything, everywhere work.
Versatile: As comfortable as he is running, he isn't afraid to get into the fight either. Like Astrid, his use of a sniper rifle works nicely with his use of an SMG or a silenced pistol, either comfortable in his hands and capable. While he may not be as good a sniper, his ability to hit and run means he's often best placed to infiltrate into the deepest and darkest bases, before legging it. A half-talented hacker, Sam is as competent breaking computer systems as he is playing people in a facility to do the work for him- he seems to be a rather good grey man. Again, this doesn't make him the best at all- he isn't the best marksman, nor is he capable of really going to town on computer networks- and he certainly hasn't got the long-range ability Astrid has, focussing better on shorter range, dense areas more.
Silent: Like Astrid, Sam is quiet and able to sneak into facilities- his suit and his natural talent at staying in the shadows making him like a ghost. Not to say he can't make noise- but he's good at getting into places people say are impenetrable, be it through impossible acts of parkour or defeating security systems through his streetwise hacking skills.
History:
Born in Rotterdam to a family living in the rough areas surrounding De Kuip, Sam wasn't exactly afforded much attention in his youth. Often left to his own devices, Sam became street-smart- while doing well at school, he fell into drug gangs and picked up a plethora of skills that school or the military don't teach like the urban jungle do. Not content with being just a peddler, he became more than that- the one that took risks with very satisfying payoffs. The gym, parkour, selling and running from cops became a daily routine- and he was very, very talented it at it. Couple that to sometimes getting into fights, both fist and gun-based, and well, Sam had survival on his mind and yet made it work better than some of the poor bastards he worked for.
Sam was going up in the ranks of the syndicate he was working for- before being caught by an undercover agent, who seeing Sam's potential and from just how difficult he had been to capture, and his previous good history at school, offered him a way out. Sam knew the gig was up- he didn't like being a rat, but the cop had a good point indeed, this was pretty fucked up- selling drugs and hurting a lot of people was never what he wanted, given it had taken him now across all of Europe and to various shitholes even in North Africa and Turkey. So he took the offer- he used his skills for good, and indirectly, bought himself an in as a double agent working for Interpol. Sam was given weapons training that formalised what he knew in the mean streets of Amsterdam and Rotterdam, and very quickly, went up in various organisations- all while stabbing literally and metaphorically people's backs.
After working for the police as an unofficial double agent, he found himself enquired for by Interpol in other parts of the world- seeing Sam's natural talents and skills emerge. They'd trained him into not really being a cop, but basically a weapon on legs- quiet and deceiving, yet absolutely capable of being thrown into the fire and coming out like he never needed any backup anyway. Yet he had found himself disinterested by this sort of work- and having learned various skills and talents from various members of the organisation's specialists, walked away after he'd made his amends. Not to a life of crime- but one working for himself, a better man indeed.
Sam became his own mercenary- after all, if Interpol wanted him that badly, then surely, he was worth far more to someone else? His name was clear now...so not like he couldn't, right? And indeed, he was more valuable elsewhere- his ice cold instincts, his paradoxically complete chill contrasting with the fearless, efficient and stealthy operator he had emerged into making him the perfect pick for all and any kind of organisation on the black market wanting something done- from secret agencies to companies. Set up with stealth equipment and a ream of legal and illegal weapons contacts, the world was his oyster- and against most odds, he succeeded. His work took him across the globe, from Afghanistan and assassinating Taliban officials, to sneaking into company HQs in Brazil and taking secure documentation by any means necessary- often without barely being known. He kept his morals, of course- but so long as he got paid correctly, the job would get done.
It was out of this he was kidnapped after the end of a lucrative contract in Spain by Foxtrot Oscar- who recognised the kind of man that Sam was and what kind of role he could have in the team. Not a perfect one, sure- and Skye even recognised that. But someone who had a very special set of talents that the military didn't exactly create, and a street savvy that made him the sort of guy you wanted to get the job done when the shit hit the fan. Perhaps a foil to Astrid- the sort of lad that may not follow all the rules, but doesn't give a shit so long as it gets the job done.
Personality:
Sam's a chilled out guy, often probably more than his age allows, and an easy-talking, easy to get on with guy. He seems to have classic Dutch mannerisms around him, telling you exactly what he thinks, but he's always too partial to smoking a blunt or having a drink to ease things up. There's an air that he seems to be a bit more fun-loving, and enjoys a little sarcasm and banter with the team, well, before things get serious. His willingness to be creative shows in his interest in making music- he seems to enjoy not just being a yes-sir styled soldier, but actually relaxing, a foil somewhat to Skye's oppositely cadenced attitude.
Don't be fooled however- Sam's underlying talent is that while he may be quiet, he's lethal- an ice cold killer, and often removing emotion from the side of the work he does that isn't exactly fun and games. On operation, he's often one of the most wired- and his gang past means he often doesn't fuck around when it comes to doing things proper, knowing it's what has kept him alive so far.
Tactical Suit:
Sam uses a similar suit to Astrid, of course, without her....thickness.
The tactical infiltration kit comes in Henry Ford's favourite colour- jet black, with very little else in the way of colour, nor much in the way of armour on the suit itself. The cowl of it covers his hair, almost like a wetsuit of sorts. The suit has sound-dampening and thermal-dampening properties, making Sam quiet when sneaking around and virtually invisible to a thermal imaging camera, with future development looking to increase this to the optical spectrum. The non-reflective texture similarly dampens his presence- making hiding in the shadows and out of the lights a piece of cake. He uses his grapple on his left arm- the main motor located along his upper arm and the pivot near his wrist, allowing him to swing and modulate the way the hook works- it can be shoulder mounted instead with a gentle reclip of the hook.
Weapons:
Mk14 EBR Marksman Rifle (Sniper 12x Optic/RDS, Silenced), 7.62mm
H&K MP5SD6, Foldable Stock, 9mm
2x Kimber Warrior M1911, Osprey Silencer, .45ACP
Equipment:
Grappling Hook
-A prototype, this thing allows Sam to basically grapple into most solid objects with a three-pronged titanium-reinforced carbonite hook, with a highly magnetic backer to it that sticks to most metals. The ratchet itself has a similar setup- with a high-grade motor able to retract and carry an enormous volume of weight, through a series of stored batteries and an inertially pressured flywheel. Whilst only allowing for a certain amount of retractions, the motor is incredibly strong and can carry his weight, or at the least, allow the line to hold taut to use it as a swing or a pull. This in itself gives Sam the ability to augment his already impressive parkour skills, and often in a far more rapid, dramatic manner than much of the team.
Karambit Knife
4x Throwing Knives
Fiber Wire (Camera)
2x Grenades
3x Flashbangs
Various Smoke Grenades
Various Flares
Quad-Optic NVGs
PDA
Hobbies:
Setting up (and running) parkour courses, reading, Music (and creating EDM), skydiving, beer, schmoking the finest Amsterdam marijhuanas
Age: 26
Appearance:
A 6"2 Dutchman, Sam is a typical specimen- well, from the country where the land is low and the people are oddly tall and very straight to the point. Sam's hair is left a little longer than a typical military unit would allow, sometimes letting it go a lot longer. He has a clean shaven face, showing his youth even further, but has a couple of tattoos along his back- namely of a lion on the top of his back, with a broken chain covering a former gang tattoo from his home. A storied past- but one he wishes to move on from. He is athletically capable- and probably one of the few that matches Skye for her cardio, albeit more on a agility and technical front rather than in an absolute way. He isn't as muscled either, being fairly skinny- but it's more than he seems to be lean, and strong for his size.
His accent sticks out as you would exactly expect- a very distinctly Dutch accent, straight and cutting yet able to be silky cool and smooth at the same time. His accent dies completely speaking French, German or Russian, yet in English, you're getting the vibes from Amsterdam from him. Waffles, Schmoke and a pancake, anyone?
On operation, he usually sticks to his infiltration kit (described below)- often with very little in the way of extras to carry. Off operation, he's probably one of the most relaxed members of the team- wearing a beanie, checked shirt and jeans, looking honestly like he rolled in off the streets- a very casual look indeed!
Nationality: Dutch
Callsign: Lion
Skills:
Parkour Artiste: A skilled runner and athletically gifted, Sam has the ability to not just run like a stabbed rat but do things most operators don't consider really feasible- in an urban environment, he's like water. Couple that to a specialist arm-mounted grappling hook? The guy can virtually fly through a built up area, nigh on almost as if he's Spiderman. His talent with a wingsuit and various other infiltration/exfiltration kit, as well as a grapple basically means yeah- Sam's power is very much urban movement. While Skye may have mobility that allows her to keep up, through a complex Sam just has the agility and technical talent to make anything, everywhere work.
Versatile: As comfortable as he is running, he isn't afraid to get into the fight either. Like Astrid, his use of a sniper rifle works nicely with his use of an SMG or a silenced pistol, either comfortable in his hands and capable. While he may not be as good a sniper, his ability to hit and run means he's often best placed to infiltrate into the deepest and darkest bases, before legging it. A half-talented hacker, Sam is as competent breaking computer systems as he is playing people in a facility to do the work for him- he seems to be a rather good grey man. Again, this doesn't make him the best at all- he isn't the best marksman, nor is he capable of really going to town on computer networks- and he certainly hasn't got the long-range ability Astrid has, focussing better on shorter range, dense areas more.
Silent: Like Astrid, Sam is quiet and able to sneak into facilities- his suit and his natural talent at staying in the shadows making him like a ghost. Not to say he can't make noise- but he's good at getting into places people say are impenetrable, be it through impossible acts of parkour or defeating security systems through his streetwise hacking skills.
History:
Born in Rotterdam to a family living in the rough areas surrounding De Kuip, Sam wasn't exactly afforded much attention in his youth. Often left to his own devices, Sam became street-smart- while doing well at school, he fell into drug gangs and picked up a plethora of skills that school or the military don't teach like the urban jungle do. Not content with being just a peddler, he became more than that- the one that took risks with very satisfying payoffs. The gym, parkour, selling and running from cops became a daily routine- and he was very, very talented it at it. Couple that to sometimes getting into fights, both fist and gun-based, and well, Sam had survival on his mind and yet made it work better than some of the poor bastards he worked for.
Sam was going up in the ranks of the syndicate he was working for- before being caught by an undercover agent, who seeing Sam's potential and from just how difficult he had been to capture, and his previous good history at school, offered him a way out. Sam knew the gig was up- he didn't like being a rat, but the cop had a good point indeed, this was pretty fucked up- selling drugs and hurting a lot of people was never what he wanted, given it had taken him now across all of Europe and to various shitholes even in North Africa and Turkey. So he took the offer- he used his skills for good, and indirectly, bought himself an in as a double agent working for Interpol. Sam was given weapons training that formalised what he knew in the mean streets of Amsterdam and Rotterdam, and very quickly, went up in various organisations- all while stabbing literally and metaphorically people's backs.
After working for the police as an unofficial double agent, he found himself enquired for by Interpol in other parts of the world- seeing Sam's natural talents and skills emerge. They'd trained him into not really being a cop, but basically a weapon on legs- quiet and deceiving, yet absolutely capable of being thrown into the fire and coming out like he never needed any backup anyway. Yet he had found himself disinterested by this sort of work- and having learned various skills and talents from various members of the organisation's specialists, walked away after he'd made his amends. Not to a life of crime- but one working for himself, a better man indeed.
Sam became his own mercenary- after all, if Interpol wanted him that badly, then surely, he was worth far more to someone else? His name was clear now...so not like he couldn't, right? And indeed, he was more valuable elsewhere- his ice cold instincts, his paradoxically complete chill contrasting with the fearless, efficient and stealthy operator he had emerged into making him the perfect pick for all and any kind of organisation on the black market wanting something done- from secret agencies to companies. Set up with stealth equipment and a ream of legal and illegal weapons contacts, the world was his oyster- and against most odds, he succeeded. His work took him across the globe, from Afghanistan and assassinating Taliban officials, to sneaking into company HQs in Brazil and taking secure documentation by any means necessary- often without barely being known. He kept his morals, of course- but so long as he got paid correctly, the job would get done.
It was out of this he was kidnapped after the end of a lucrative contract in Spain by Foxtrot Oscar- who recognised the kind of man that Sam was and what kind of role he could have in the team. Not a perfect one, sure- and Skye even recognised that. But someone who had a very special set of talents that the military didn't exactly create, and a street savvy that made him the sort of guy you wanted to get the job done when the shit hit the fan. Perhaps a foil to Astrid- the sort of lad that may not follow all the rules, but doesn't give a shit so long as it gets the job done.
Personality:
Sam's a chilled out guy, often probably more than his age allows, and an easy-talking, easy to get on with guy. He seems to have classic Dutch mannerisms around him, telling you exactly what he thinks, but he's always too partial to smoking a blunt or having a drink to ease things up. There's an air that he seems to be a bit more fun-loving, and enjoys a little sarcasm and banter with the team, well, before things get serious. His willingness to be creative shows in his interest in making music- he seems to enjoy not just being a yes-sir styled soldier, but actually relaxing, a foil somewhat to Skye's oppositely cadenced attitude.
Don't be fooled however- Sam's underlying talent is that while he may be quiet, he's lethal- an ice cold killer, and often removing emotion from the side of the work he does that isn't exactly fun and games. On operation, he's often one of the most wired- and his gang past means he often doesn't fuck around when it comes to doing things proper, knowing it's what has kept him alive so far.
Tactical Suit:
Sam uses a similar suit to Astrid, of course, without her....thickness.
The tactical infiltration kit comes in Henry Ford's favourite colour- jet black, with very little else in the way of colour, nor much in the way of armour on the suit itself. The cowl of it covers his hair, almost like a wetsuit of sorts. The suit has sound-dampening and thermal-dampening properties, making Sam quiet when sneaking around and virtually invisible to a thermal imaging camera, with future development looking to increase this to the optical spectrum. The non-reflective texture similarly dampens his presence- making hiding in the shadows and out of the lights a piece of cake. He uses his grapple on his left arm- the main motor located along his upper arm and the pivot near his wrist, allowing him to swing and modulate the way the hook works- it can be shoulder mounted instead with a gentle reclip of the hook.
Weapons:
Mk14 EBR Marksman Rifle (Sniper 12x Optic/RDS, Silenced), 7.62mm
H&K MP5SD6, Foldable Stock, 9mm
2x Kimber Warrior M1911, Osprey Silencer, .45ACP
Equipment:
Grappling Hook
-A prototype, this thing allows Sam to basically grapple into most solid objects with a three-pronged titanium-reinforced carbonite hook, with a highly magnetic backer to it that sticks to most metals. The ratchet itself has a similar setup- with a high-grade motor able to retract and carry an enormous volume of weight, through a series of stored batteries and an inertially pressured flywheel. Whilst only allowing for a certain amount of retractions, the motor is incredibly strong and can carry his weight, or at the least, allow the line to hold taut to use it as a swing or a pull. This in itself gives Sam the ability to augment his already impressive parkour skills, and often in a far more rapid, dramatic manner than much of the team.
Karambit Knife
4x Throwing Knives
Fiber Wire (Camera)
2x Grenades
3x Flashbangs
Various Smoke Grenades
Various Flares
Quad-Optic NVGs
PDA
Hobbies:
Setting up (and running) parkour courses, reading, Music (and creating EDM), skydiving, beer, schmoking the finest Amsterdam marijhuanas