/\/ Whimsical Ventures of Fantastical Retrofuturism /\/
18th of Uulu Ut, 3 A.R (After Reseph)
Dreams are the poems of the mute, the paintings of the blind and the music of the deaf. It is a master of your body but a prisoner to your unconscious whims. This time, though, you are falling. Endlessly towards a dodecahedron in the void. It whispers to you in seductive equations, to subsume into code and become one with it. Like the crowing of a dawnwing, Qud’s discordant melodies rouse you from your peaceful chrysalis of slumber.
You awake in one of the sandstone abodes of Hasgahem, a village situated on the canyon springs. Fishing lines dip inside scillintating mineral pools, eddies of azure gas swirling in their depths. Thatches of gnarled dogthorns provide plentiful shade from the sweltering sun.
As you recollect your memories like the fragmented remains of a jigsaw, you piece together the present. A trio of dromads, members of the expedition you were hired for, debate over the intricacies of wine trading in the wake of a cooling fireplace. Around you are meandering slopes of salt-encrusted rust, red rims etched down into bands of baked sediment. Further out, you take note of the distant surroundings.
To the west lies the eternal expanse of Moghra’Yi, the Great Salt Desert. The alien Spindle erupts in the northeast and cuts through the heavenly firmaments of Qud’s dappled sky. Qud’s jungles swarm the southeastern landscape over fossilized silver ruins of yore. The Chrome Ruins preside over the east and beyond that, violet clouds thunder ominously over the radioactive Deathlands.
Your stomach rumbles. A shrill series of barks alerts you to atention. Alu, the raccoon leader of the expeidtion, invites you over to join the caravan in morning repast. Your appetite cannot deny his request as you walk over to them and listen in on the discussion. Whilst they argue, you peruse the texts that lay on the thatched brinewood table to refresh your memory of the land.
Whilst you have successfully arrived at Qud, your journey in this fabled land hasn’t ended. It has merely begun.
Live and drink, wayfarer.
You awake in one of the sandstone abodes of Hasgahem, a village situated on the canyon springs. Fishing lines dip inside scillintating mineral pools, eddies of azure gas swirling in their depths. Thatches of gnarled dogthorns provide plentiful shade from the sweltering sun.
As you recollect your memories like the fragmented remains of a jigsaw, you piece together the present. A trio of dromads, members of the expedition you were hired for, debate over the intricacies of wine trading in the wake of a cooling fireplace. Around you are meandering slopes of salt-encrusted rust, red rims etched down into bands of baked sediment. Further out, you take note of the distant surroundings.
To the west lies the eternal expanse of Moghra’Yi, the Great Salt Desert. The alien Spindle erupts in the northeast and cuts through the heavenly firmaments of Qud’s dappled sky. Qud’s jungles swarm the southeastern landscape over fossilized silver ruins of yore. The Chrome Ruins preside over the east and beyond that, violet clouds thunder ominously over the radioactive Deathlands.
Your stomach rumbles. A shrill series of barks alerts you to atention. Alu, the raccoon leader of the expeidtion, invites you over to join the caravan in morning repast. Your appetite cannot deny his request as you walk over to them and listen in on the discussion. Whilst they argue, you peruse the texts that lay on the thatched brinewood table to refresh your memory of the land.
Whilst you have successfully arrived at Qud, your journey in this fabled land hasn’t ended. It has merely begun.
Live and drink, wayfarer.
Karsts is a linear science fantasy roleplay with elements of open-world sandboxing based on the fictional setting portrayed in the indie roguelike, Caves of Qud. Set in a distant post-apocalyptic future where the epoch of humanity has passed into mere myth; mutants, sentient fauna and flora along with extra-planetary beings pick over what remains of godlike civilizations shrouded by millenia of refuse. Multiple disasters, minor and world-shattering, over the aeons have driven the world into a quasi-medieval state where forgotten technology is slowly being rediscovered and repurposed.Those unblemished and genetically pure are known as True Kin and have survived in self-sustaining Eco-Domes, independent arcologies built from forgotten technology. Right now, society is in a precarious state of teetering between extinction and renaissance and no one knows which way the balance will tip.
One of the most prominent regions in this world is called Qud. Every wayfarer has their own words for how to describe Qud. Dangerous. Alluring. Bountiful. Beautiful. Horrifying. Captivating. It’s majesty knows no bounds yet chance is a cruel mistress here as one second of carelessness could lead to your death. It's ruins are the stuff of legend, attracting adventurers like a glowmoth towards a candle. You find yourself in this mythical land after becoming a member of a dromad funded archeological excursion, whether on purpose or by mistake. The reward was one part of your reason for joining but moreover was the mystery of Qud itself.
Don't fool yourself. You're no savior. You're no hero. You are not a legend. Well, not yet. Perhaps, you could become one.
In summary, think of this setting as the crazed lovechild of Gamma World and Dune who simultaneously had an affair with Adventure Time. It is a land of a thousand tales, stories of transhumanist philosophy, sentient agriculture, extraterrestrial archeology, political diplomacy, cuisine escapades, sapphic romance and cave spelunking. It’s experimental. It’s idiosyncratic. It draws from many places but creates its own path.
In terms of the genre, as implied in the subtitle as well as in the prior paragraphs above, this will be science fiction with a twist of pulp fantasy and a dash of classic action-adventure Indiana Jones thriller sensibilities.
If you’re still interested in joining this RP, please read on down below.
Map
Player Guidelines and Rules
- Have fun.
- Treat others with respect as how you would want to be treated yourself, unless you have a massive inferiority complex, which in that case, don’t. This is a RP where outside of IC, we provide a friendly environment where players are free to engage and discuss with one another without fear of being drawn into toxicity. If anyone is acting in a manner that is disrupting the RP and causing other players to be uncomfortable, you will be ex-communicated to another dimension.
- Be fun and be open to worldbuilding. Forging your own headcanon, creating your own factions or suggesting ideas is wholeheartedly encouraged. A key part of Qud is that it is a land of mystery where not even its most distinguished scholars have documented all of the world’s enigmas. Qud is vast and mysterious enough that reasonably any suggestion or theory could fit inside its vast smorgasbord of deliciousness. However, consult with the GM before suggesting or integrating lore within IC that provides systemic changes to the world itself.
- Standard conventions of roleplaying apply which means no metagaming, godmodding, munchkining, 4th wall breaking or inclusion of 18+ content that would violate RPG’s TOS in your IC posts. Note that mature themes do not mean writing graphic erotica.
- Think fun. When creating your character, your character shouldn’t be your standard fantasy hero or adventurer who is seemingly an expert in every field possible with some arbitrary weakness. I want real, fleshed out characters that have lived a life in this world and treat what would be strange to us as mundane. I want dynamicity. I want depth. I want so much depth that I could dig through your character’s backstory and find myself in China.
- Cooperation and communication are essential in this roleplay. Collaborative posting, although not essential, is allowed and encouraged if you are willing to do so. I will not force players to engage in collabs at any time during this RP.
- Know how to have fun with your post lengths. The writing I expect from players is quality over quantity with adherence to efficiency. I do not care how many words you write, although, this does not mean you can write one sentence and expect to get away with it. The minimum is one paragraph but I expect any player who joins this RP will know what expectations to set for themselves.
- There is no such thing as a posting schedule. That being said, players are expected to communicate frequently to the GM and other players if they are unavailable or have lost interest in this RP. Failure to do so after two weeks will result in the player being exiled to a chromatic plane of existence.
- Worship fun and feel free to sacrifice your character to maintain your personal autonomy of free time whenever you feel like it. You have no obligation to remain a member of this RP and you can freely request for your character to be shelved at any time. Do note that you can only make one character for this RP.
- You must accept the fact that I will be unfair to you whenever possible and that durian is the superior fruit to all other fruits in existence.
Currently looking for 4-5 players to respond or more. If there are enough responses, I will create the IC.