//YOUR SELF
Name: Starfield is what would be considered the first name to most, but in truth that is just the opening scene of a barrage of images that flash inside the person's mind. (Starfield doesn't have a mouth, so all conversations are telepathic.)
Age: 65
Gender: Positive Crysteural Hyphae (Fungi, specifically of the mushroom variety, don't have genders per se, but reproduce by integrating with the hypha of opposite charge within their specific species. Crystneural is a term for the hyper crystal matrix dormant within a meteorite.)
Race: Fungi
Genotype: Mutant (Alien Viral-Induced Mutation, AVIM)
Morphotype: Esper
Expedition Position: Researcher, Archeologist, Chronicler.
Appearance: A humanoid mushroom with barbs and spikes of multi-colored crystals on their forearms, shins, and down their back. The crystals change colors and become transparent or opaque depending on the situation. Standing at an even four-feet, Starfield's flesh is hard and leathery with varying shades of bright blue to deep purple depending on how nourished they are, with a light tan-colored underbelly. Small polyps are grouped along the sides of their neck and around their shoulders, with tiny white spots. Starfield isn't socially required to wear clothes but chooses to wear thick shorts that fall below the knee and a matching vest--more for the practicality of all the numerous pockets.
They don't have a mouth but possess breathing slits and reflective yellow eyes. They can hear, but instead of ears, they register vibrations within the microscopic fiber hairs inside the slits of their under-cap.
//YOUR SOUL
PERSONAL GOAL: Starfield has an insatiably curious mind, which if you ask them it's what leads consciousness to evolve. Not only are they curious about the previous civilizations of this world, but also of what they left behind and how they died out. A more personal mission, although it's something they aren't actively pursuing, is to see if there are others of Starfield's particular species. So, they dabble in mycology to better understand themselves and would be interested in studying meteorites and crystals. If they heard rumors of meteorites, they would attempt to investigate the impact site. They are hoping the expedition finds its way to the Rainbow Grove or the Crater.
LIKES: Sugar is Starfield's most favorite thing. Particularly refined powdered sugar, but honey or tree-sap do the trick nicely. They like a lot of things. Meeting friendly people, discovering new things, being a part of something.
DISLIKES: Bright light, blistering heat, salt, rudeness, people trying to solve problems with violence, confrontation, physical labor, citrus.
QUIRKS: Likes sugar and water. Will put syrup or honey in water when available. Also, they speak telepathically, sleep sitting up, and are always concerned with being polite and keeping their clothes and belongings clean and ordered. Likes to share knowledge with random people about things they know, whether they are interested or not. When in stress, the polyps on their neck and shoulders slowly expand until they pop, sending out a cloud of reflective spores. When this happens, Starfield gets disoriented for a few minutes and suffers from an extremely low neural activity causing their telepathic-speech to seem slurred and slow-minded.
//YOUR PAST
Five-hundred years ago, somewhere on the edge of the jungle near the base of the mountains and just under the surface of the dirt, Starfield was conceived through the atomic lightning storm of positive and negative charges. A cluster of hyphae getting busy in the irradiated dark as only mycelium can. Although it wasn't truly Starfield yet, it was the start.
No one knows the exact time the meteorite fell, or exactly
which meteor it was, all that is known is that one did. Superheated rock impacted the fungus-riddled soil burying itself into the ground and exploding into bits of astral stone, ventilating the dormant crystal hidden inside. Exposure to the air activated the crystalline virus, and bonded with the mycelium, slowly creating a neural network--a process that took 435 years.
Starfield's body grew to two feet before they first became consciously aware and stepped out of the ground. They wandered alone, for a year, until they were chased out of the jungle by a group of tree-folk. Eventually, Starfield found a village of mutants in the mountains, those who shared their telepathic talent.
They became family, spending most of their life in the crash site of an old spaceship halfway inside Blackpeak Mountain's vast cave system. Jotthew was their best friend, and exploring the tunnels in the mountain is what spurred Starfield's interest in archeology. Starfield had to leave 10 years ago, being the sole survivor of a massacre by the Mantiks-- a race of giant red mantises.
Starfield found refuge in Crack City, and work as part of the law enforcement there. That's where they've been ever since.
//YOUR PERSON
ATTRIBUTES:
Hyperthymesia: Starfield appears to be an extremely quick learner due to this ability. They are able to remember every moment of their life in vivid detail, to be recalled instantly.
Deductive Reasoning: This skill has helped Starfield immeasurably since leaving the village that raised them. It's helped them survive the wilds, get them out of precarious situations with outlaws, and a job at Crack City.
Manners: In the big bad world, a person's liable to be shut down and thrown in the meat-chipper over a misunderstanding. Working in Crack City, Starfield has learned that simple gestures of manners and respect go a long way to staying on the up-right and the living.
Mutations: Telepathic Speech: Starfield communicates using a rapid-fire flash of images and emotions to the subconscious mind, which automatically get converted to the targets' natural language. The brain interprets this information as audible sounds, and their voice is subjective to the recipient.
Neural Network: All involved become mentally linked and share knowledge as if it were their own. Not to be confused with invading a person's mind. This also allows those that are linked to access all senses of the other, even sight, no matter the distance. Starfield can also channel their psychic energy through the link, allowing even those without mental powers to gain that power. This is more of a side-effect of becoming infected with their crysteural spores. The incubation period can range from one hour to several days depending on the immune system but isn't fatal. After the infection, the neural link is severed. Starfield never intends to use this ability, so they haven't fully trained themselves with it; they don't know what the full extent of this can do.
Telekinesis: They can move and interact with physical objects. Such a simple explanation doesn't convey the full extent of this ability, but in short, the only limit to what can be done is one's own creativity and mental endurance.
Infect: Those that come in contact with the crysteural spores Starfield discharges under stress become infected. This is not at all life-threatening, but there are both positive and negative effects. These are all dependent on the person infected and can be hashed out in more specifics in PM's or collaborations.
EQUIPMENT:Hovercart: A rectangular metal container with a lid, resembling a large trunk with a handle on the side. Scratched and dented, wires hang out where a missing keypad lock used to be. Worn lettering in the old-script translates to
Walkeasy Tech Inc. Dimensions is 6'x4'x4'. Three buttons are on the side. One turns on the power, one turns off the power, and the third elevates the container further off the ground for loading. When powered-on, it hovers in place two feet off the ground and can easily be pulled or pushed. At first, they thought it to be anti-gravity technology, but upon more studious inspection it has a positive supercharged plate at the bottom and a wave emitter that negatively charges the ground. Some type of pre-cataclysmic repulsion technology.
Excavation Tools: Tools of the archeological trade. Includes ropes, prybars, chisels, a hammer, brushes, shovels, and various other knick-knacks.
Digital Notepad: Technology used for taking notes. Includes one mostly empty data disc.
Clothes: Two changes of clothes, both the same as what they are wearing but in different colors. Green pair and white pair. They only wear the white outfit when attending social gatherings.
Containers: Empty bottles and boxes for collecting samples and storing water.
Soap and Sponges: For cleaning things.
Goggles: Metal-rimmed goggles that fasten around the head. Has multiple switches to increase the tinting of the glass, magnification and focus. Keeps particles out of the eyes and looks quite fashionable as well.