@Kenshi@Mae
Actually this is something I wanted to pitch for a while. At the start we choose one of the following stats:STR / Strength For combat, endurance and physical skills.
MN / Mental For spell casting, puzzle solving and mental skills.
AG / Agility For sneaking, evading attacks and skills requiring good hand-eye coordination.
<Snipped quote by Dark Cloud>
Thoughts?
Throwing my name/character into the hat if there's still room. Let me know :)
Name: Kithri Thornhill
Race: Halfling
Class: Rogue
Alignment: Neutral-Good
Appearance: 3'4" with brown hair and hazel eyes.
Inventory & Equipment:
- Thieves' Tools
- Brown Leather Armor
- Crossbow with a case of bolts
- Falchion(main) and dagger(off-hand)
- Boots of Spider Climb
Racial Abilities:
- Small and nimble - You can move through the space of any creature that is of a size larger than yours.
- Brave - You have advantage on saving throws against being frightened. (not sure if applicable to an RTD)
- Lucky - When you roll a 1, you can reroll the die and must use the new roll. (if GM allows)
Skills & Powers:
- Stealthy
- Pickpocket
- Lockpick
- Backstab
@Kenshi I meant like players can choose a kind of ability they are good at and receive a +1 on their d6 roll to perform that kind of action.