A Quick fast paced 1x1 or Group which could be chaotic fighting game.
COMBATDEFENSEHEALTH
3D6 ROLL FOR EACH, THOSE ARE YOUR TOTAL SCORES.
EXAMPLE
COMBAT 11 DEFENSE 8 HEALTH 13. BOB
COMBAT 13 DEFENSE 12 HEALTH 14 BILL
1 D6 INITITIAVE, HIGHEST ATTACKS FIRST
3D6 ARE THE DICE YOU USE IN COMBAT,DEFENSE, HEALTH.
BOB ROLLS D6 FOR INITITIAVE 3
BILL ROLLS D6 FOR INITITIAVE 4
BILL ATTACKS FIRST, HE COMPARES HIS STATS TO HIS OPPENENT.
BILL WILL SPEND 2 D6 ON COMBAT ROLL AND 1D6 ON DEFENSE.
BOB WILL SPEND 2D6 ON DEFENSE & 1 D6 COMBAT
BILL ROLLS 2D6 VS BOB DEFENSE, 3 +13=16
BOB ROLLS 2D6 DEFEND 5+8=13
BILL HITS AND ROLLS 2 D6 FOR DAMAGE, 9 DAMAGE, KNOCKING BOB TO 4 HEALTH.
BOB ATTACKS NOW, ROLLS 1 D6 ,6+ 11=17
BILL DEFENSE 4+12=16 , BOB HITS FOR 2 DAMAGE, BILL HAS 12 HEALTH NOW.
INITIATIVE ROLL AGAIN
EXAMPLE
COMBAT 11 DEFENSE 8 HEALTH 13. BOB
COMBAT 13 DEFENSE 12 HEALTH 14 BILL
1 D6 INITITIAVE, HIGHEST ATTACKS FIRST
3D6 ARE THE DICE YOU USE IN COMBAT,DEFENSE, HEALTH.
BOB ROLLS D6 FOR INITITIAVE 3
BILL ROLLS D6 FOR INITITIAVE 4
BILL ATTACKS FIRST, HE COMPARES HIS STATS TO HIS OPPENENT.
BILL WILL SPEND 2 D6 ON COMBAT ROLL AND 1D6 ON DEFENSE.
BOB WILL SPEND 2D6 ON DEFENSE & 1 D6 COMBAT
BILL ROLLS 2D6 VS BOB DEFENSE, 3 +13=16
BOB ROLLS 2D6 DEFEND 5+8=13
BILL HITS AND ROLLS 2 D6 FOR DAMAGE, 9 DAMAGE, KNOCKING BOB TO 4 HEALTH.
BOB ATTACKS NOW, ROLLS 1 D6 ,6+ 11=17
BILL DEFENSE 4+12=16 , BOB HITS FOR 2 DAMAGE, BILL HAS 12 HEALTH NOW.
INITIATIVE ROLL AGAIN
CHARACTER SHEET
COMBAT:
DEFENSE:
HEALTH:
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COMBAT:
DEFENSE:
HEALTH:
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