While we're waiting, I'd like to make some additional lore proposals.
Voidspawn: Spirits from a higher plane of existence, freed from their dimensional Void prison (hence their moniker). While they are not
inherently evil, the vast majority have no qualms resorting to underhanded means to acquire physical form (part of the reason they were imprisoned in the first place). They cannot materialize a body without first consuming one, and they generally can't consume one without first killing it (except in special circumstances). They possess no inherent magical powers of their own, but they can acquire them if they possess a body that has such powers. They possess sapient intellect and are theoretically capable of intelligent communication, though they do not see any benefit in talking to their food.
Once they acquire a mortal body "blueprint," it is imprinted on their soul and becomes their own, to be used and materialized at will. Death is meaningless to them, as they can always regenerate from surrounding matter when damaged. The only way to permanently end them is by dealing them a mortal blow with a Bane weapon.
Empire of Hume: AKA the "Human Empire," this domain was conquered by the legendary Emperor Dragan over 500 years ago, and remains a world superpower to this day. Emperor Dragan pioneered the first uses of magic in the New World, and is considered the Father of Modern Magecraft. He acquired functional immortality (agelessness) through human sacrifice, which prompted the development of Bane weapons to kill him.
Since then, both his descendants and usurpers have sat on his throne, and it was only recently that stability was re-established by the current Emperor Jaelhorn Dragan. The Empire has fragmented a little since its inception, with various races breaking off to establish their own nations, but its human population has remained largely unified.
Zodiac Tribes: Twelve monster tribes live in the inhospitable Badlands, each named after a sign of the Zodiac.
- Aries Tribe: Dragonkin (kobolds, dragonborn, dragons, etc.)
- Taurus Tribe: Home to a number of animal-headed beasts, including the titular Minotaurs (bullheads) and Orcs (pigheads).
- Gemini Tribe: Home to the various fey races, such as faeries, dryads, nymphs, sprites, and such like.
- Cancer Tribe: Despite the name suggesting it consists of crustaceans, it has instead become a home to the smaller "cancerous" races like goblins and gremlins. Hobgoblins, or "Uruks" (what we usually think of as orcs) are also part of this tribe.
- Leo Tribe: Home to a variety of furry mammalian races, including Leonin, Lupin, Ursa, Ratmen, etc.
- Virgo Tribe: Elves (high elves, dark elves), long-lived humanoids. Contrary to popular belief, they possess no inherent magical powers, but unlike humans, they are capable of acquiring it naturally with meditation and practice.
- Libra Tribe: Primarily Halflings (dwarves, hobbits, gnomes, etc.), a race of short, underground dwellers
- Scorpio Tribe: Home to a variety of insectoid races, including Formics and Driders.
- Sagittarius Tribe: Home to the various four-legged beasts, like Centaurs, Fauns, Manticores, Griffins, etc.
- Capricornus Tribe: Home to a variety of goatlike races, particularly Tieflings and Satyrs.
- Aquarius Tribe: Home to various aquatic races, like Sahagin, Merfolk, Selkie, etc.
- Pisces Tribe: The twelfth "lost tribe" said to have consisted of demigods. No one is quite sure what happened to it.