Introduction:

Necromunda, known as the planet of the dead. This planet was once a human colony during the Dark Age of Technology and through Imperial might, fell to the services of the Emperor in the Age of Strife. This world is vital to the Imperium of Mankind, churning all sorts of weapon out and producing billions of people to join the ranks of the Imperium Guard. However, the vast majority of Necromunda’s population live in towering and dense hive cities, mountain like monolithic cities that descend to the planet’s molten core, otherwise known as the sink.

In the Underhive of the hive city, Necromunda is a dangerous, dark, and conflictive place. While the lavish nobles and the planetary governor Lord Gerontius Helmawr live in prosperity in the upper hive, the denizens below are far less fortunate. Made up of feuding Great Nobile Houses, and Guilders, the Underhive is a fiercely competitive and violent ecosystem filled with conflict and death.

The Underhive is wrought with danger. With many places abandoned by millennia of neglect from humanity and yet a bounty of ancient acheotech that dates to the Dark Age of Technology. Massive super structures in decay dwell below that provide fortune and opportunity for those daring enough to enter the treacherous regions and claim what they can before someone else does. With internal earthquakes, power outages, and lack of basic water and food however, the Underhive is a dangerous urban wasteland. Every ounce of water has been recycled as the air that is breathed in the underhive by millions. Food is made by starch from human corpses and the death of one means the survival of another. It is here that many forgo exhausting service to the God Emperor until death, in favor of joining the great houses which are comprised of many gangs.

An ecosystem is in place in the underhive, one on exploitation and conflict, in truth the various gangs that make up the Nobile houses all contribute to the service of the governor, in a way that contributes to the greater Imperium as a whole. However, it is a dog eats dog world in the Underhive and rivalries, betrayals, and petty gang warfare is more common than diplomacy, alliances, and cooperation. House Goliath, House Escher, House Orlock, House Van Saar, and House Delaque all are the main belligerents in these conflicts. However, other factions and lesser-known houses all contribute to the bloodshed. This, as well as bounty hunters and even alien and mutant abominations which reside in the darkened corners and depths of the underhive make survival grueling and millions of lives short lived.

Act One: A Giant Awakens.

He was asleep, in a subconscious trance as the visions would flow through his mind. The warmth of the furnace and the fear had left him for now. All he could feel or envision was something calling out to him, as if the notion of greatness were out there, waiting to be claimed by him. Something was calling him, the bizarre sound of nothing he had ever imagined. Something in the depths of the underhive, it was calling out for him to be claimed. A whirling noise, strange, illuminated runes, the mechanisms of such a device he had never encountered before.

“Hey! Wake up!” Suddenly was heard in his mind as suddenly he heard it over and over, then he felt something else. Pain. It was like something had struck him as suddenly he would begin to awaken.

Slowly, but surely his senses would kick in. The near blistering heat of the forges and furnace would scorch his body as he could feel it once more. As he would slowly open his eyes, he would see red and orange as his eyes would quickly dilate. Then he saw her, and he wish he had not.

“Come on Grief! We need to get ready! We got to go looking for those water cannisters for that Guilder! The boys are ready, but we need you to get off your arse!” She stated.

Grief would slowly begin to get up and shake as he would grown and wipe the gunk out of his eyes. Eventually he saw his sister, Scylla next to him. She had her autocannon ready in her hands and she looked agitated. It then occurred to him that he may have dozed off longer than he expected. At this, the Goliath would begin to slowly stand up and stretched out as he let out a long yawn, much to her dismay.

“Well? What are you waiting for? Get strapped in and lets get going!” She stated.

“Calm down sis, ain’t nobody leading us to get the Guilder’s water without me leading ahead. Now where’s my gear?” He asked in a grumpy and agitated manner.

“Over there, but time is short. We got to get in there and get the cannisters before the others do. So get ready and I’ll get the others. This can be a big payoff for us Grief, just imagine the credits we can make on that old Guilder! I want to buy some actual food around here for once!” She said, while her muscular arms would hold the large autocannon by the handles.

“Calm down Scylla, we’re going to get the bastard his water, don’t you worry. Just let me get ready.” He said as the Goliath stomped over to put on his armor, pick up his spud jacker, and get his trusty auto-pistol.

It took the Goliath several minutes of suiting up and checking his pistol to see if it was loaded and nobody had run off with his ammunition. Once he made sure it was well fed and there was no jams he would pick up his massive industrial wrench, otherwise known as a “spud jacker” by his House to use as a makeshift club. He had also tightened his armor and his belt, making sure he could withstand a few autogun rounds or was able to move around without anything falling off. Once he was good and ready, Scylla would motion with the barrel of her huge gun for him to follow her. He gave a simple nod as the two of them would move towards the other members of his gang, the Giants to get ready for their next operation.