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THE ISLAND




THE ABANDONED TOWN






Good evening and welcome to my world of Magic, you were once just normal average people living a boring life, and now, you are my SUPERSTARS. As you wake up from that dreary sleep, you will find some new clothes to wear, some of you might even find a pistol in a gunbelt, let me assure you that those weapons are only harmful to the non participants of this Magical world.
I believe most of you have heard of the willy wooly west, gunfights, outlaws, showdowns, indian attacks, etc...well, now you get to live it.
Now there are some rules you must follow or else.
Rule 1. Do not try to escape, there is no escape.
Rule 2. You will participate or else.
Rule 3. Make your actions believable.
There are Millions of viewers paying for a good show, don't let me or them down, they control whether you live or die.
As i stated in Rule 1.Please do not try to escape, there is no escape, you are on an island in the middle of no where.


This will not be a typical western RP, if viewership gets low enough, the DIRECTOR will throw in say, an army of Zombies,or a raging Red Dragon, or perhaps some type of giant mutation bug.
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THE BOOGEYMAN



Now I lay me down to sleep, I pray the Lord my soul to keep, if I die before I wake, I pray the Lord, my soul to take.


What child hasn't checked under their bed, or have their parents check the closet for the Boogeyman?
They tell us, he's just a nightmare, dreamed up from all the late night horror movie watching, along with junkfood.
Tell that to the kids of Willow street, nicknamed Widow street,lately kids are disappearing without a trace, house locked up, Windows shut and locked, but the kids are vanishing.
This is where you come in, you are next in line for the vanishing or as the kids would say, the boogeyman is coming for you.


Character Sheet
Name:
Age: 7 to 12
Gender:
Fears:
Likes:
Dislikes:
WOC: weapon of choice, be within reason, they are kids.
Looks: no anime pics please.

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Cobra has won the war, and now he dominates the whole world, most members of G.I.Joe have been arrested and thrown into prison by orders of the new President of the World, Cobra Commander.
However, deep underground the Pentagon, in a secure base remain what is left of G.I.Joe, planning and plotting their next move, which is Free the team, get revenge for the Murder of Gen.Hawk, and end Cobra Commander's reign forever.
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en.m.wikipedia.org/wiki/Recon_(role-p…

Between 1965 and 1967, Volunteers from the four Airborne Battalions were used to provide the LRRP mission.
On 20 December 1967, the 74th LRRP (Platoon) was established
On 1 February 1969, Company N (Ranger), 75th Regiment was stood up to serve as the Long Range Reconnaissance and Surveillance Detachment for the Brigade.

From 1965 to 1969, the Long Range Reconnaissance Patrol organization was a Platoon. When N Company, 75th Regiment stood up in early 1969, then it was a company sized organization. The LRRP platoon was four teams of four men. The LRRP Teams of N/75 were nine squads of six men in three platoons.

What time period would you like to focus on? The critical event for the 173rd Airborne Brigade during Vietnam was the Battle of Dak To in November 1967. Before this battle, the 173rd only fought against Viet Cong units. Dak To, was the only Combat Airborne Jump by any unit (173rd) during the Vietnam War. It lasted 20 days and they fought against PAVN units which were better equipped than VC soldiers and much more motivated to fight. It was a rough 20 days with several Sky Soldiers being killed in action.

If we aim for before Dak To, the fighting is pretty simple; small skirmishes with black pajama clad VC troops. If we start with Dak To (67), it will be a chaotic maelstrom of fighting involving the US 4th ID, the US 101st Airborne Division and the 173rd Airborne Brigade. It was a major event.

After Dak To, the four battalions of the 173rd were eviscerated and required time to rebuild. They were back to fighting strength by early 1968. But from then on, the 173rd were in a constant state of combat through to 1971.
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1850 Haven,Virginia.
The Heavenly Haven orphanage began to be plagued by many strange disappearances of the kids who played in the nearby woods.
Rumors spread like wildfire among the locals, and soon one story stood above the rest.
Emily Dunsfield, an elderly recluse who just happens to live in the woods, is in fact, a witch! She has kidnapped the children and used them in her black magic or even, ate them for their youthfulness.
One night, the locals armed with torches came to her home and withdrew her by force and burned her home to the ground.
She was taken to a tall tree in the middle of the woods and hung, her body left to rot and be eaten by vultures.
The next day, Emily's body was gone, but the rope was intact still.
The disappearances stopped to,until.....
1985
Heavenly Haven orphanage became known as The Haven, a school for troubled girls.
Soon the disappearances began, but th is time, witnesses reported ghostly children in the woods, and even an old woman screeching in the middle of the night.
However, this time, something followed one of the girls back to the dorm, and possessed her.
In the middle of night, she slit their throats while they slept, and then she hung herself in the basement.

2021
6 friends who own their own Ghost Hunting Website has been given permission to be the first people to investigate the Orphanage and nearby woods.
Perhaps they can unlock the truth from rumors.


1. Lead investigator -
2. Tech person -
3. Investigator-
4. Researcher -
5. Psychic Medium -
6. Camera person -


CS Format
Name:
Age: 20-30
Gender:
Occupation in the group:
Fears:
Bio:
Looks:
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Weapon skills available to any MOS
Pistol
SMG
Bolt action rifle
Semi-auto rifle
Shotgun
Grenade launcher

Heavy weapon skills
Anti-tank weapon
Flamethrower
Light machinegun
Heavy machinegun
60mm Mortar

Hand to hand
Bayonet
Garrote
Knife fighting
Knife throwing
Unarmed combat

General Skills for any MOS
Detect food
Detect water
Detect concealment
Detect dangerous animals
Basic languages
Advanced languages
N.F. detect enemy
N.F. rapid movement
Silent movement
Suppressors/silencers

Airborne skills
Basic Airborne
Pathfinder
H.A.L.O.

Underwater skills
S.C.U.B.A.
Navigation
Subs
Spear gun
Underwater combat
Underwater demolitions

Intel skills
Basic Intel
Detect guerillas
Detect unit & rank
Interrogation
Impersonation

Point skills
Detect ambush
Detect mines/booby traps
Land Navigation
Tracking

RTO skills
Basic communications
Scramblers
Zip squeal
Satelite relay
Forward air controller
Forward observer

Sniper skills
Sniping
Starlight scopes

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BOOT HILL


Have you ever wanted to be a gunfighter, now you can.
Or how about the Town Marshal, upholding justice in your town, now you can.
Maybe, you'd rather be an outlaw on the run from Texas Rangers, now you can.
Perhaps the Town mayor, or local Gambler, or maybe Native American on the warpath, endless possibilities of playing a character in the old west.


The year is 1876.
Promise City,Texas is the location


This is a Tabletop RP made by TSR, D20 and D6 Combat System.
5 Attributes, Strength, Coordination,Observation,Stature,Luck.
Roll 2d10, and then add the modifier for each attribute, Stature & Luck are always halved ,rounded up.
Dice Roll/ Modifier
2-5 +5
6-10 +3
11-14 +2
15-17 +1
18-20 +0


Initial Skills
Total Attribute scores/# of skills

27-40 10 skills
41-62 8 skills
63-80 6 skills



5 weapon skills
Archery
Brawling
Knife/sword
Pistol
Rifle

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The object of the Cannonball is to leave the Red Ball Garage on East 31st Street in Manhattan, New York City typically after midnight, and drive to the Portofino Inn in Redondo Beach, California, in the shortest time possible. Those are the only rules.

Nothing was specified as to the route, type of vehicle, number of drivers or crew, or maximum speed permitted. There was a gentlemen's agreement that the vehicle entered would be driven the entire distance (not transported on another vehicle, not abandoned for an identical second vehicle hidden near the finish, etc.) Speeding citations received along the way were the driver's responsibility and did not disqualify the vehicle, although stopping to receive a ticket increased the vehicle's overall time.

The Cannonball Run was technically a race in that the team with the fastest time was declared the "winner" and the results were announced in order of time. However, times were not taken very seriously, and sheer speed did not guarantee a first-place finish.
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ESCAPE!


The same 'Ol shit day in and day out, 24/7 shitty job, asshole boss, significant other is a cheating whore. You contemplate whether to blow your fucking brains out or your boss, maybe that cheating bitch to.
Just when you thought things couldn't get worse, they did.
You've been drugged and kidnapped, and when you awake...
You find yourself inside a padded room, wearing a hospital gown, some of you, the more violent ones, are in straitjackets.
A monitor screen flashes from the top corner of the room, followed by static that slowly fades away.
A figure sits in the shadows, and when he speaks, his voice sounds like a robot.

"Welcome to my playground, I have chosen you for one simple reason, you all are pathetic pieces of shit, that nobody wants in their lives, nor will anyone come to your rescue..."
"This is a game, a game of survival of the fittest, hidden within this abandoned mental asylum are deadly traps, and even some 'special friends' of my chosing, that I have unleashed."
"Be the last man or woman standing, and you will walk out of here with ten million dollars, yes, you heard me correctly, ten million dollars....
Oh, I am sure you are all wondering, are you allowed to kill the other contestants? , let me answer that with a question, do you want to split ten million dollars?"
"One last thing, I have taken the liberty of hiding a variety of weapons throughout the building, you just have to find one, I'm sure it would favor your odds."
"LET THE GAME BEGIN!"

ESCAPE


CS Template
Name:
Age:
Gender:
Job:
Looks: prefer real
Small bio:
Weapon: keep blank for now


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In 2022, a virtual reality massively multiplayer online role-playing game (VRMMORPG) called Sword Art Online (SAO) is released. With the NerveGear, a helmet that stimulates the user's five senses via their brain, players can experience and control their in-game characters with their minds. Both the game and the NerveGear were created by Akihiko Kayaba.

On November 6, 10,000 players log into SAO's mainframe cyberspace for the first time, only to discover that they are unable to log out. Kayaba appears and tells the players that they must beat all 100 floors of Aincrad, a steel castle which is the setting of SAO if they wish to be free. He also states that those who suffer in-game deaths or forcibly remove the NerveGear out-of-game will suffer real-life deaths.

You are one of these players, having receieved it as a present from an unknown source, it is, after all the number one thing happening world-wide, would be a waste, not to use it.


C S Template
Name:
Character Name:
Age:
Gender:
WOC: weapon of choice
Skills:
Weapon Signature moves: (3)
Weapon Finisher moves: (2)
Looks:
Background:
Misc:
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During a thunderstorm in early September 1944, units of the 35th Infantry Division are nearing the French town of Nancy. One of the division's mechanized reconnaissance platoons is ordered to hold their position when the Germans counterattack. The outnumbered platoon is also hit by friendly fire from their own mortars.

Private Kelly, a former lieutenant scapegoated for a failed infantry assault, captures Colonel Dankhopf of Wehrmacht Intelligence. Interrogating his prisoner, Kelly notices the officer's briefcase has several gold bars disguised under lead plating. Curious, he gets the colonel drunk and learns that there is a cache of 14,000 gold bars, worth US$16 million ($240 million today), stored in a bank vault 30 miles (50 km) behind enemy lines in the town of Clermont. When their position is overrun and the Americans pull back, a Tiger I tank kills Dankhopf.

Kelly decides to go after the gold. He recruits Supply Sergeant "Crapgame" in order to obtain the supplies and guns that will be needed. A spaced-out tank platoon commander known as "Oddball" overhears, and he and his three M4 Sherman tanks join the caper. With their commanding officer, Captain Maitland, preoccupied with enriching himself, the men of Kelly's platoon are all eager to join him. After much argument, Kelly finally persuades cynical Master Sergeant "Big Joe" to go along.

Kelly decides that his infantrymen and Oddball's tanks will proceed separately and meet near Clermont. The Shermans fight their way through the German lines, destroying a railway depot in the process, but the bridge they need to cross is blown up by Allied fighter-bombers. Oddball contacts an engineer unit to build him a bridge, and the engineers in turn bring in even more men for support.

After losing their jeeps and halftracks to friendly fire from an American plane that mistakes them for the enemy, Kelly and the others proceed on foot and unknowingly walk into a minefield. Private Grace is blown up when he steps on a mine, and PFC Mitchell and Corporal Job are killed when the men are forced to engage a German patrol while the two are trapped in the minefield.

Oddball links up with Kelly two nights later, bringing with him the extra troops. They battle their way across the river to Clermont. By this time, intercepted radio messages attract the notice of the 35th Infantry Division commander, Major General Colt, who misinterprets them as the efforts of aggressive patrols pushing forward on their own initiative. He immediately rushes to the front to exploit the "breakthrough".

Clermont is defended by three Tiger tanks of the 1st SS Panzer Division with infantry support. The Americans are able to eliminate the German infantry and two of the Tigers, but the final tank parks itself right in front of the bank and Oddball's last Sherman breaks down, leaving them stalemated. At Crapgame’s suggestion, Kelly, Big Joe, and Oddball approach the Tiger and offer the commander and his crew a share of the loot.

After the Tiger blows the bank doors open, the Germans and Americans divide the spoils, each share being US$875,000 (more than $13.3 million today) and go their separate ways, just barely ahead of the still-oblivious General Colt, who is blocked from entering Clermont by the joyous French residents, who have been deceived by Big Joe into thinking that Colt is Charles de Gaulle.
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