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The Collection



Below, for my reference and that of anyone bored enough with life to read this, are my various character sheets from over the years.
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Four student NPCs and a partial Faculty CS below.





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Zheng Zǐhán

Below, you'll find the character that I've made for a theoretical roleplaying game set in a university ESL program. This doubles as coursework for EDUC2720.


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Old Character Sheets


This was an almost-finished CS for a cool Ready Player One inspired RP called The Universe. It was my second try at playing conjoined twins, since I hadn't really gotten the monkey off my back from the Sinclair Twins and Deadland Wasteland (life had forced me to drop early).



All six of these character sheets were submitted for the same RPG (which I was really into): Oh My Gods. They were all descendants of deities. Sadly, this one didn't last long. The GM was cool but didn't provide much in the way of guidance or IC worldbuilding so I got kind of lost and never really found a footing.








The Mimic was a CS submitted for Justice League Unlimited a few years back. I (and a few others) thought that it was a novel and interesting concept, but it was rejected. I guess it was just a bit too 'out there'.



This CS was developed for a fantasy RPG called End + Sleep that sadly died out before it could really get going. In retrospect, I feel like playing an archetype could've been fun, but the character also sparkled a bit too much for her supposed race and background.



An old CS for a survival RPG called Absolom. It's too bad that this thing died quickly. It would've been fun to play such a singleminded character with such strong convictions:



A CS for a post-apocalyptic survival RP called Deadland Wasteland. Yes, they're conjoined twins. I've always been kind of drawn to the unusual and 'out there'. Also, two heads are better than one, aren't they? These two were actually a ton of fun to play and I regret giving up on them.



A CS for a superhero/metahuman RPG from years ago called 'Collateral Damage'. Sadly, it never got off the ground.



A CS from an RPG called the Dirt Town Orphans, which involved magic. It was rejected because I was treating magic too much like science. This would actually end up being formative in the creation of The Hourglass Order.



A CS for an RPG called Through the Portal that had a really interesting premise but a too-large cast and got bogged down in interpersonal (IC) strife before folding. This character acted as an inspiration for Illusion Arcanists in The Hourglass Order, however.



A CS for a WW2 Heist RPG called Band of Bastards. This thing died early, but this character acted as some formative inspiration for Penny from The Hourglass Order.


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Individuality, Agency, and Uniqueness

I've always liked to mess around with notions of individuality and uniqueness. We strive for it so much. It's so important to so many of our self-concepts, and the variety of characters on here represents that, even the very cringey ones. They're all an attempt to express something about ourselves or explore different facets of identity that we'll never personally experience. I enjoy exploring hybrid identities, multiple identities, and identities still forming.

In particular, I've always found the concept of conjoined twins intriguing. What would it be like to live as two people permanently stuck together and sharing the same body? There are all sorts of cool philosophical, practical, and humorous implications. Someday, I hope to actually get to play this kind of character (these kinds of characters?) for more than a couple of posts.


This was an almost-finished CS for a cool Ready Player One inspired RP called The Universe. It was my second try at playing conjoined twins, since I hadn't really gotten the monkey off my back from the Sinclair Twins and Deadland Wasteland (life had forced me to drop early).



The Mimic was a CS submitted for Justice League Unlimited a few years back. I (and a few others) thought that it was a novel and interesting concept, but it was rejected. The idea was to explore a consciousness with no fixed form or identity and how society would shape it. I guess that was just a bit too 'out there'.



A CS for a post-apocalyptic survival RP called Deadland Wasteland. Yes, they're conjoined twins. I've always been kind of drawn to the unusual and 'out there'. Also, two heads are better than one, aren't they? These two were actually a ton of fun to play and I regret giving up on them.

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Mobility Impairment, Femininity, and Strength

Another theme that I'm drawn to in terms of RP is that of mobility impairment. While I haven't lived with one myself, I have known and been close to multiple people who have and it has been an eye-opening experience. We create such dynamic worlds when roleplaying, and these are often coupled with physically dynamic characters who move about them constrained only by the rules and practicalities of the games. What if there were more to consider, however? What if there were extra challenges? I also find myself thinking about female characters when I consider our notions of 'capability', 'independence', and 'strength'. I'm struck by the importance placed on a very traditional, martial, masculine definition of these things. How about characters who'd realistically struggle to access that? Is telling their stories worthwhile? I strongly believe so.

Not only are characters with significant, visible disabilities underrepresented, when they are, it's almost always in the background, in (unintentionally) condescending ways that sometimes make the disability the entire focus of the character, or in ways that minimize the role of their disabilities and make those largely irrelevant. A disability is a meaningful part of a person's story but it is not their entire story. This is a monkey and it's on my back. Hence, it's such a recurring theme. I also just find the problem-solving and social dynamics involved in storytelling disability to be interesting and rewarding to play through. Someday, maybe, I'll have grown tired of this theme. I hope not, though.


Lysandra is one of three potential characters that I've made for Code Vein, inspired by the game of the same name. She's also my third try at making a 'disabled STEM girl' after the first two were 'meh' and part of RPGs that died early (if I have to make another, it'll probably be a dude). She's perhaps a bit more angsty than I'd like, so she may receive some tweaks, but you can hardly blame her, living in the sad-sack world that she does.



Penny Pellegrin is an NPC in The Hourglass Order, a fantasy magic school/mystery RPG that I'm GMing set in an original world with its own extensive lore. She has a fairly important role to play in the story along with her three fellow NPC students, Marlijn, Jomurr, and Manfred. In a lot of ways, she's an evolution of my much earlier Simona Ricci: sneaky one-legged chick with a saucy mouth, hidden pain, and her own agenda. Second crack at this type and I feel like I've gotten her mostly right so far.



This CS was developed for a fantasy RPG called End + Sleep that sadly died out before it could really get going. In retrospect, I feel like playing the 'eccentric tinker' type could've been fun, but the character also sparkled a bit too much for her supposed race and background. She was my second try at a 'disabled tinkerer' and I still didn't quite have the formula right.



Candace was made for Oh My Gods and was, quite frankly, not the best of the six (yes, six!) CSes that I wrote. She was my first try at the 'disabled STEM girl' type. That was something I'd return to a couple more times.



As CS for a WW2 Heist RPG called Band of Bastards. This thing died a bit early, but this character acted as some formative inspiration for Penny from The Hourglass Order: basically, a sneaky one-legged chick with a saucy mouth and her own agenda.

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BIPOC & Older Characters

Black, Indigenous, & People of Colour tend to be either underrepresented or else represented in very stereotypical (or ham-fistedly anti-stereotypical) manners within the roleplaying community, though it is somewhat improving nowadays. Trying to be as sensitive towards issues of race an identity as I can while not focusing strictly on those, I aim to introduce diverse characters into the RPGs that I play and run without preaching. They're simply there, as they should be: a normal part of their worlds.

To some extent, I've also noticed a reticence among the roleplaying community to play characters over thirty as mains. They appear in world as mentors, parents, enemies, and authority figures, but rarely as central PCs. It's almost as if we idealize youth and its possibilities and seem to hold a subconscious belief that life's opportunity, fun, and promise disappear by age thirty. Hence, I also try to tell the continuing stories of people whose stories are already partly written and not necessarily just beginning.


Redwood and Lysandra are two of three potential characters that I've made for Code Vein, inspired by the game of the same name. Lysandra was always going to be Asian, but I've noticed that people tend to gravitate towards the 'cool' Asian ethnicities: namely Japanese and Korean. I almost made her the latter, but a reference pic was hard to find and gave me some time to think. It was also fun to base her four robotic agents on figures from Vietnamese mythology. As for age, I think that she finds herself at an interesting crossroads. Your late twenties to early thirties are a time when a lot of people start to become ossified in their life patterns, but her disabling injury and move from familiar surroundings have forced her to adjust and grow or else fail as a person. Redwood is just because it'd be cool to have a bit of a more modern druidic-themed character and to have that character be Black instead of Celtic, North American Indigenous, or Nordic.




Both of these characters are NPCs from The Hourglass Order, a fantasy magic school/mystery RPG that I'm GMing set in an original world with its own extensive lore. The first, Jomurr, has a fairly important role to play in the story along with his three fellow NPC students, Marlijn, Penny, and Manfred. In a lot of ways, he represents a departure for me: he's young and kind of mouthy. One archetype I've noticed that we don't usually see Black characters filling is the 'snooty noble', so I decided to make him one of those. There's depth there, too, though. He's more than he appears to be. Joshe Intaba is a bit of a wise old master type, but he's also got an irreverent streak to him and isn't in for all of the politics of his office.




Both of these character sheets were submitted for the same RPG (which I was really into): Oh My Gods. They were all descendants of deities. Sadly, this one didn't last long. The GM was cool but didn't provide much in the way of guidance or IC worldbuilding so I got kind of lost and never really found a footing. Matthew was kind of an evolved version of my much earlier Rintor: modern world, older, and less edgy. I really wish I'd had the chance to play him. Selena was also older than your average character: approaching middle age and with a family, but she was a badass. I also tried to make her ethnic (Latinx) and religious (Catholic) identities relevant to her character.




A CS for a superhero/metahuman RPG from years ago called 'Collateral Damage'. Sadly, it never got off the ground. I really see China as a way underrepresented nation of origin for RPG characters despite it having such a large population. Maybe people just shy away from the political dimension? I also wanna see some Asian dudes kicking ass, an no, not just because they know martial arts (though that is pretty badass)



One of my first characters was for an RPG called Through the Portal that had a really interesting premise but a too-large cast and got bogged down in interpersonal (IC) strife before folding. Rintor acted as an inspiration for Illusion Arcanists in The Hourglass Order, however. I'd noticed that, within the large cast, there weren't any characters of colour and almost none over the age of thirty. Hence, this guy was both. I think a lot of times, we become focused on having lots of fantasy races while forgetting the variance in human ones.

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